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Mortal Online

Mortal Online 

General Discussion  » Mortal Online & Roleplay (Server issue)

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27 posts found
  Dreamion

Advanced Member

Joined: 6/13/07
Posts: 258

5/18/09 5:36:35 AM#21

One Server. One Ruleset. Don't let me pick!

"You're a RP player, fine, go RP."
"You're a PvE player, fine, go PvE."
"You're a PvP player, fine, go PvP."

You're a player, play the game as you like, when you feel for it.

Dont make me create a new character and choose a different server every single time I want to focus on something else than PvP for example.

Unless MO team wants me to do character transfers, ye.. $$

  Rohn

Elite Member

Joined: 7/02/08
Posts: 2871

5/18/09 10:22:48 AM#22
Originally posted by joshe

 


Originally posted by DarkPony

Originally posted by jusomdude

 

I could see there not being a reason to split it up for pve/pvp but rp is another thing since there are some consequences in place to prevent a lot of random gankers, but there's nothing in place to prevent leet speaking asshats.
example:
player1: Hail friend.
player2: ROFL, RP FAG!



Exactly! Hats off to you for using so few words to make it clear :)


lemme guess who'd drop all his stuff ? :>

 


 

Answer:  Star Vault (Related Topics: Aventurine, Darkfall, lousy community, subscription loss, bankruptcy)

Hell hath no fury like an MMORPG player scorned.

  mrw0lf

Hard Core Member

Joined: 4/09/05
Posts: 2244

5/18/09 11:46:34 AM#23

I am 100% behind not splitting PvP and PvE if the mechanics support it (and we simply wont know until we play). RP on the other hand I do see a very good arguement for a sepperate server and would support that, HOWEVER the same thing that happens on every PvP centric game will happen:-

Everyone rolls on the uber l33t well 'ard b4stard server, 2 weeks after being repeatedly ganked and not liking it they reroll on the rp server simply because the community is marginally less likely to gank on sight.  Result, everyone end up playing on the RP server anyway.

Now it can be argued that 'this' game will have mechanics in place to reduce the ganking etc, well guess what so has every single PvP mmo I have played and every single one of them ends the same way.

 

So for me, while I understand and sympathise for the reasons for  RP server, I just don't see the point in the end.

-----
“The essence of the independent mind lies not in what it thinks, but in how it thinks.”

  Greeve11

Novice Member

Joined: 5/11/09
Posts: 11

 
5/19/09 2:17:12 PM#24

A lot of people seem to be missing a certain point others are trying to make.

Uniting the servers could be game breaking for a certain crowd, and even cause the player to even not want to play the game. There is a large crowd for roleplay, no doubt about it. Yesterday's MMORPG poll here asked what key features are most important in a mmorpg- %21 percent answered the Community/Roleplay over the other options like PvP, Crafting, PvE and the rest. The only percentage that even came close to touching that chunk of votes was the PvP crowd at %20. (These numbers were based on the poll I saw last night on the site)

If the roleplay community was coupled with non-roleplayers, I'm sure they would be displeased with the roleplay in the game due to the inevitable grief given by idiots who think it's funny to intrude and break immersion/and or just plain grief someone. It has happened before in games such as WAR, one very lacking on the roleplay side.

I would have no doubt in my mind that MO would even lose players because of the lacking Roleplay dedicated server, or at the very least a respectable ruleset for these types of players.

Though regardless of what ends up happening I will still play the game, but unfortunately it's not going to have that same impact as it would if there were a dedicated roleplay server. I'm not looking forward to partying with Lolgolas, the illiterate 15 year old. Or running into Deathbeamx, that griefer.

  DarkPony

Steed of Tardcore

Joined: 8/29/08
Posts: 5455

Confident, cocky, lazy, dead.

5/19/09 2:50:27 PM#25
Originally posted by Greeve11

A lot of people seem to be missing a certain point others are trying to make.

Uniting the servers could be game breaking for a certain crowd, and even cause the player to even not want to play the game. There is a large crowd for roleplay, no doubt about it. Yesterday's MMORPG poll here asked what key features are most important in a mmorpg- %21 percent answered the Community/Roleplay over the other options like PvP, Crafting, PvE and the rest. The only percentage that even came close to touching that chunk of votes was the PvP crowd at %20. (These numbers were based on the poll I saw last night on the site)

If the roleplay community was coupled with non-roleplayers, I'm sure they would be displeased with the roleplay in the game due to the inevitable grief given by idiots who think it's funny to intrude and break immersion/and or just plain grief someone. It has happened before in games such as WAR, one very lacking on the roleplay side.

I would have no doubt in my mind that MO would even lose players because of the lacking Roleplay dedicated server, or at the very least a respectable ruleset for these types of players.

Though regardless of what ends up happening I will still play the game, but unfortunately it's not going to have that same impact as it would if there were a dedicated roleplay server. I'm not looking forward to partying with Lolgolas, the illiterate 15 year old. Or running into Deathbeamx, that griefer.

Couldn't agree more. 

It would be a real shame for RP'ers if they wouldn't be catered for in a title which is so very promissing for roleplayers in so many regards. If it will be a multi server game, and it looks like that, it would completely baffle me if they wouldn't tag at least one 'RP'.

  Greeve11

Novice Member

Joined: 5/11/09
Posts: 11

 
5/19/09 3:55:26 PM#26
Originally posted by DarkPony
Originally posted by Greeve11

A lot of people seem to be missing a certain point others are trying to make.

Uniting the servers could be game breaking for a certain crowd, and even cause the player to even not want to play the game. There is a large crowd for roleplay, no doubt about it. Yesterday's MMORPG poll here asked what key features are most important in a mmorpg- %21 percent answered the Community/Roleplay over the other options like PvP, Crafting, PvE and the rest. The only percentage that even came close to touching that chunk of votes was the PvP crowd at %20. (These numbers were based on the poll I saw last night on the site)

If the roleplay community was coupled with non-roleplayers, I'm sure they would be displeased with the roleplay in the game due to the inevitable grief given by idiots who think it's funny to intrude and break immersion/and or just plain grief someone. It has happened before in games such as WAR, one very lacking on the roleplay side.

I would have no doubt in my mind that MO would even lose players because of the lacking Roleplay dedicated server, or at the very least a respectable ruleset for these types of players.

Though regardless of what ends up happening I will still play the game, but unfortunately it's not going to have that same impact as it would if there were a dedicated roleplay server. I'm not looking forward to partying with Lolgolas, the illiterate 15 year old. Or running into Deathbeamx, that griefer.

Couldn't agree more. 

It would be a real shame for RP'ers if they wouldn't be catered for in a title which is so very promissing for roleplayers in so many regards. If it will be a multi server game, and it looks like that, it would completely baffle me if they wouldn't tag at least one 'RP'.

I believe that the best solution to this issue would to open servers (Labeled) as the people come. Roleplayers would be on thier server, PvPers would be on theirs and all of the servers would have the population, or strength in a server the Devs seem to want.

It would all work out, people would be happy- end of story. But we'll just have to see. I hope Starvault doesn't make the mistake most games make and open unnecessary amounts of servers, because when fresh MMO's do that, regardless if you unite all the players under one type of server you will still have your ghost town servers.

 

  DarkPony

Steed of Tardcore

Joined: 8/29/08
Posts: 5455

Confident, cocky, lazy, dead.

5/19/09 5:34:38 PM#27
Originally posted by Greeve11

I believe that the best solution to this issue would to open servers (Labeled) as the people come. Roleplayers would be on thier server, PvPers would be on theirs and all of the servers would have the population, or strength in a server the Devs seem to want.

It would all work out, people would be happy- end of story. But we'll just have to see. I hope Starvault doesn't make the mistake most games make and open unnecessary amounts of servers, because when fresh MMO's do that, regardless if you unite all the players under one type of server you will still have your ghost town servers.

 

 

Indeed, I went through the Euro RP-PVP server mess of WAR and I know exactly what your talking about. Having to transfer to another server twice in the first months and loose your 'community vibe' in the proces is kinda killing.

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