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PvP Introducing Battlefields to Star Wars Galaxies! There are four new PvP regions added to the game. Each is a battlefield complete with its own objectives. To play on one of the battlefields you simply need to use the slash command "battlefield" (/battlefield).
Droid 8T88 and Mustafarian Costumes are now available for purchase from the storyteller vendor
Fixed an issue that caused various spawners stop spawning mobs.
Characters on free CTS source galaxies that do not qualify for free CTS are now available for paid CTS from the CTS web page.
Fixed Cooldown firing when you attempt to go into sneak while in diversion (from decoy)
A /rename command has been added to allow you to rename your character. A character must be at least 90 days old before he/she can be renamed. There is a 90 days wait before the character can be renamed again. Run the /rename command and follow the on screen instructions. Introducing "Shared No-Trade"! this new feature allows for a no-trade item to be shared with other characters of the same account. Many no-trade items have already been converted to this new feature. Reduced Serotonin Boost and Cure Afflictions Action cost by roughly 25%
Build-A-Buff now displays the recipient's name while you are building the buff.
When City House Packup activates (June 1st) newly created Cities must be at least 3 weeks old before Inactive Structures inside their City Limits will be flagged for City House Packup.
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5/14/09 6:09:07 AM#2
rofl @ the battlegrounds
i knew the NGE wanted to be like WoW but come on...this is crazy.
Still quick question before the vets storm in and start flaming this to death, Any of those changes improve the game more so than others? e.g The new battlegrounds allows for better PvP...ect MMO wish list: -Changeable worlds |
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Originally posted by Death1942
Feedback so far has been very positive indeed! I liked this comment from forum user "JedKnightDasst" in reply to a Dev asking if he thought the battlefields were fun: "theres no word to discribe how much fun this is. tbh most fun i had ina long time."
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5/14/09 9:57:58 AM#4
Please tell me theres a button to join them on the UI and it's not just a /battleground command. |
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5/14/09 10:45:04 AM#5
may check it out on the next vet trial. |
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Originally posted by John.A.Zoid
Its a command, but if you prefer you can always create a very simple macro that conatins just /battlegroud, choose from one of hundreds of available macro icons and then drag the icon to your toolbar where you can click it. I can ask if a "Join Battlefield" command button can be created in the "Other" tab of the Command Browser if you'd prefer, however. Do you think that would be good?
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5/15/09 3:32:37 AM#7
Originally posted by BadgerSmaker
Its a command, but if you prefer you can always create a very simple macro that conatins just /battlegroud, choose from one of hundreds of available macro icons and then drag the icon to your toolbar where you can click it. I can ask if a "Join Battlefield" command button can be created in the "Other" tab of the Command Browser if you'd prefer, however. Do you think that would be good?
Well I feel that for new players who are the people that will want to join the battlegrounds the /battleground command isn't the most obvious thing in the world. You'd expect the ability to join them to be built into the UI. It's like learning the Beast Master profession there was no help in game and I had to go onto the forums to see everything I will need and thats not good for new players. I don't understand why you'd make such an effort with the NGE to try and make the game new player friendly and then not follow up on that plan. |
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Originally posted by John.A.Zoid
I'm trying to get the Devs to set up global chat channels by default where new, returning and active players can get help and assitance from each other. I think something like that would address your concerns as information would be readily available in game from others with a system like this.
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5/15/09 8:15:01 AM#9
IMO battlefields are mini-games, and they are turning the galactic civil war into small confined areas of controled PvP. Essentially it's becoming a game of TFC or Counter Strike inside an MMO. This might sound like a good idea now but the overall game will suffer as the sense of community diminishes as this game morphs into an arcade shooter. There simply needs to be a greater purpose for a GCW then tokens and rewards, and a sense of lose to ensure people are driven to help their side win. |
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5/15/09 8:25:30 AM#10
Originally posted by Suvroc
They could *(and probably should) have added rewards for the length of time a guild holds a GCW base, promote the base wars in a non exploitable manner and promote genuine "World pvp" and they'd have had a starting point that would have set them apart somewhat from their competitors... but no, once again they try to put out a tired, worn out immitation of something that's already been done, numerous times. ...The spread of secondary and latterly of tertiary education has created a large population of people, often with well developed literary and scholarly tastes, who have been educated far beyond their capacity to undertake analytical thought. |
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Originally posted by efefia
Player placed bases are getting fixed in GU10 to remove the "baseclubbing" exploit. There are currently rewards for holding a static GCW base for a certain length of time. There will be a full GCW update later in the year, possibly a chapters worth of content.
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5/15/09 10:40:43 AM#12
Originally posted by BadgerSmaker
Player placed bases are getting fixed in GU10 to remove the "baseclubbing" exploit. There are currently rewards for holding a static GCW base for a certain length of time. There will be a full GCW update later in the year, possibly a chapters worth of content. ok...to correct something..."baseclubbing" is not an exploit. the GCW points players obtain for destroying bases is a designed mechanic. i.e. it was specifically coded by SOE to work just as it does...the points are not gained via a bug or a require the use of a work around. Certain players cry foul at the "baseclubbers" because players who do not engage in PVP are able to rank and get the current GCW rewards without PVPing. Most PvPers feel those players should be "meat' for them to play with. Some players do not enjoy the PVPing part of the game. Even if they remove the base points which is not exactly a certainty based upon the vague dev statement those players will still more than likely not engage in PvP. Many people completely forget the RP portion in MMORPG. This is the bed SOE made when they removed the temporary enemy flags. SOE is still having issues with the definition of a Persitent World. -------- "SOE has probably united more gamers in hatred than Blizzard has subs"...daelnor |
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5/15/09 7:11:10 PM#13
Originally posted by BadgerSmaker
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5/16/09 10:02:21 PM#14
Originally posted by BadgerSmaker
Player placed bases are getting fixed in GU10 to remove the "baseclubbing" exploit. There are currently rewards for holding a static GCW base for a certain length of time. There will be a full GCW update later in the year, possibly a chapters worth of content.
So in other words they are taking something that helped PvE players from gaining GCW, and they create a whole bunch of things for PvPers to do to get faction. Once again, they take from one group of players and give to another group, thus angering customers, yet at the same time doing it in a way that sets one customer against another. Once again, they show they have learned NOTHING from the NGE. Once again they show it has nothing to do with what team is working on the game, they all suck, they are all unethical, they are all heartless, thoughtless, and incredibly immature in terms of business acumen. This is a corporate crack-up that stems from one man. Smedley. They have yet to learn that one happy customer tells a friend, one unhappy customer tells 3,000. |
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5/16/09 10:23:37 PM#15
Originally posted by Valeran ok...to correct something..."baseclubbing" is not an exploit. the GCW points players obtain for destroying bases is a designed mechanic. i.e. it was specifically coded by SOE to work just as it does...the points are not gained via a bug or a require the use of a work around. Certain players cry foul at the "baseclubbers" because players who do not engage in PVP are able to rank and get the current GCW rewards without PVPing. Most PvPers feel those players should be "meat' for them to play with. Some players do not enjoy the PVPing part of the game. Even if they remove the base points which is not exactly a certainty based upon the vague dev statement those players will still more than likely not engage in PvP. Many people completely forget the RP portion in MMORPG. This is the bed SOE made when they removed the temporary enemy flags. SOE is still having issues with the definition of a Persitent World.
But you don't understand bro, it is THEIR game, their ball, they can take it and go home if they want to, and screw the players. So what if they had a gameplay feature that was the only decent way for them to get GCW by PvE in this terrible system? They declare it an "exploit," and then they leave it in the game for long enough for people to lok at it as part of their game, part of their virtual world. But they are the DEVs, they are like gods. Players, if you don't like it, screw you, no one forces you to play. Amazing how they simply don't care about the consequences of any of their actions. |
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5/17/09 5:20:46 PM#16
Talked to a friend of mine that still plays, he said the battlefield is buggy with really really really long wait times, and that GCW is going to be harder to obtain (no more ticks and no more base busting) and there's ugly new armor.
SWTOR: sub ended, no thanks to Georg Zoeller! |
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5/17/09 5:24:19 PM#17
That made me LOL so hard, we always used those global (and faction) channels pre-CU, there was even a bazaar/market one that was heavily used. Now there's practically zero communication across the galaxy. SWTOR: sub ended, no thanks to Georg Zoeller! |
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5/17/09 6:03:11 PM#18
Originally posted by sookster54
That's because with the exception of about 5 servers there is practically zero population. :) -------- "SOE has probably united more gamers in hatred than Blizzard has subs"...daelnor |
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5/17/09 6:37:20 PM#19
Wasn't the global channels kind of hidden though? I might be wrong but were they not immediately accessable, and you had to modify the chat channels to access them? |
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5/17/09 6:57:44 PM#20
and this is what i think Battlefields we had this back in pre-cu swg and it was much more fun oh wait the game was much more fun due to 32+ professions and unlockable jedi the new battlefields are a joke and so far no one outside the $OE fanbots and fanbois likes them Storyteller who wanted this or needs this? who cares really? the only people that use this are the lame rpers and they only make up .1 of the swg player pop if i was a role player i would be demanding a better system from the past be put back in or i would find another game like a irc channel to rp in case in point no one wants this or rpers more class fixes lol what a joke i remember 32+ professions that worked just great cts again lol who cares now i can move my toon to a server that has 20 people rather then the 3 on my old server spy fixes again who cares i would rather be a master scout/master ranger/master rifleman /rename? what a waste of code and shared no trade i remember back when we had items made by crafters that is how it should be now all and all another $OE failure and it shows what a joke $OE is i think the vets say it best bring back pre-cu swg ftw
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