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Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » this will not be like your favorite SWG Pre-CU

3 Pages « 1 2 3 Search
59 posts found
  Kyleran

Elite Member

Joined: 9/13/06
Posts: 14598

A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf

5/13/09 4:39:22 PM#41

ER...OP's obvious post is...well obvious.

Different Developer, Lore, focus etc and we've already been told it won't be a world simulation but rather designed to expose the player to a great storyline.

Enjoy the game for what it is, and don't focus on what it is not.

 

"Just because you aren't paying doesn't mean it's not PTW." - Amaranthar
Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  CazNeerg

Advanced Member

Joined: 8/06/04
Posts: 443

"So, Lone Star, now you see that evil will always triumph, because good is dumb."
Dark Helmet

5/13/09 4:40:05 PM#42

One thing many people fail to realize is that even if all the people who are still pining for the original SWG play TOR, they probably won't make up more than 5-10% of the initial player population.  Probably a good idea for BioWare to focus on the other 90-95% that will be giving the game an initial try.

As for pet classes, Star Wars isn't about creatures, it is about droids.  If they add a pet class at all, it would make much more sense for it to be a droid master class.  What major character in any quality Star Wars product ever ran around being followed by creatures?

And to the guy who said player cities help immersion, holy hell that is BS.  Maybe if the devs designed a static city, and provided hard-coded methods by which players could interact and/or control the politics/economics of the city, that would help immersion, but a bunch of randomly placed generic buildings with signs in "leet speak" do not help any rational definition of immersion.

Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.

  skydragonren

Advanced Member

Joined: 7/17/08
Posts: 708

5/13/09 4:42:25 PM#43
Originally posted by CazNeerg

One thing many people fail to realize is that even if all the people who are still pining for the original SWG play TOR, they probably won't make up more than 5-10% of the initial player population.  Probably a good idea for BioWare to focus on the other 90-95% that will be giving the game an initial try.

As for pet classes, Star Wars isn't about creatures, it is about droids.  If they add a pet class at all, it would make much more sense for it to be a droid master class.  What major character in any quality Star Wars product ever ran around being followed by creatures?

And to the guy who said player cities help immersion, holy hell that is BS.  Maybe if the devs designed a static city, and provided hard-coded methods by which players could interact and/or control the politics/economics of the city, that would help immersion, but a bunch of randomly placed generic buildings with signs in "leet speak" do not help any rational definition of immersion.

 

Amen brother, anyway, im out for the day, good luck in this convo guys, youll need it.

JTL was mentioned so it shouldn't be long now before they smell it and come running.

  User Deleted
5/13/09 4:43:28 PM#44
Originally posted by skydragonren

JTL was mentioned so it shouldn't be long now before they smell it and come running.

 

Was not me.

  jadonc

Novice Member

Joined: 5/29/08
Posts: 138

 
5/13/09 4:47:48 PM#45

They were talking about Player Housing being in ships on an STO forum. That would help with the clutter issue if something similar was implemented in TOR. As for dancing, yup it worked very well in SWG Pre-CU when after a long day of combat you come into the Cantina to socialize... or the Medical center.

  User Deleted
5/13/09 4:50:58 PM#46
Originally posted by jadonc

They were talking about Player Housing being in ships on an STO forum. That would help with the clutter issue if something similar was implemented in TOR. As for dancing, yup it worked very well in SWG Pre-CU when after a long day of combat you come into the Cantina to socialize... or the Medical center.

 

 I usually sign off and spend time with my girlfriend, or socialize with friends face to face. But yeah sure w/e, I guess this could work. If your that lonely.

  eagle4x4

Advanced Member

Joined: 1/26/06
Posts: 404

-Beer is proof that God loves us and wants us to be happy. - Ben Franklin

5/13/09 4:53:06 PM#47
Originally posted by skydragonren
Originally posted by SgtFrog

i wish the pre-cu "fan bois" would jsut let this thing go, game was never that good to begin with,

 

Very true frog, and I wonder why they even want this stuff either?

Post your reasons as to why this will not be like your favorite SWG Pre-CU.

-no dual classes - Why do you need to be more than 1 thing?

-no creature handler - Go buy a dog.

-Jedi will not be rare - They aren't suppose to be rare. This is Knights of the Old Republic time frame.

-no player owned cities - Yeah like we really need 20 miles of silos and empty buildings scarring up the game world.

-player housing? - WHY do you need this? Even in games that have it, it is just a novel idea.

-player owned shops - Noone cares.

-player owned vendors - Noone cares, this particular one isn't even wanted or needed.... Ragnarok anyone? (shivers)

-player bases - Might be ok, this one I will say would be cool, if guilds could own a starbase or something.

-space combat? - Don't really need it, or care.

I think you got lost...the WoW forums are under > forums > World Of Warcraft. 

 

  tillamook

Guide

Joined: 9/14/05
Posts: 4812

5/13/09 4:56:42 PM#48
Originally posted by jadonc

They were talking about Player Housing being in ships on an STO forum. That would help with the clutter issue if something similar was implemented in TOR. As for dancing, yup it worked very well in SWG Pre-CU when after a long day of combat you come into the Cantina to socialize... or the Medical center.

Here is the Cantina in the Hutt palace in TOR, where you can go hang out. I'm sure other planets will have them also.

cdn-www.swtor.com/sites/all/files/ss/SS_20090213_005_1600x900.jpg


SWG pre-cu vet, elder Jedi, elder BH -Bloodfin

  CazNeerg

Advanced Member

Joined: 8/06/04
Posts: 443

"So, Lone Star, now you see that evil will always triumph, because good is dumb."
Dark Helmet

5/13/09 5:00:10 PM#49

That can't be a cantina, it isn't tiny and lame enough, and there are no dudes in pink hotpants dancing around with a slitherhorn in one hand.

Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.

  User Deleted
5/13/09 5:03:17 PM#50
Originally posted by CazNeerg

That can't be a cantina, it isn't tiny and lame enough, and there are no dudes in pink hotpants dancing around with a slitherhorn in one hand.

 

Add players named "Hulk hogan" and "Micheal Jackson" int those hot pants then you got it all wrapped up.

Now thats absolute immersion.

  panzerclaw

Novice Member

Joined: 7/30/06
Posts: 30

5/13/09 5:07:30 PM#51
Originally posted by CazNeerg

What major character in any quality Star Wars product ever ran around being followed by creatures?


 

Witches of Dathomir in the novels and comics

  singsofdeath

Novice Member

Joined: 1/28/06
Posts: 1827

"You should never underestimate the predictability of stupidity."
- Bullet Tooth Tony

5/13/09 5:08:30 PM#52
Originally posted by panzerclaw
Originally posted by CazNeerg

What major character in any quality Star Wars product ever ran around being followed by creatures?


 

Witches of Dathomir in the novels and comics

 

Which do not exist in the Old Republic setting. ^^

  CazNeerg

Advanced Member

Joined: 8/06/04
Posts: 443

"So, Lone Star, now you see that evil will always triumph, because good is dumb."
Dark Helmet

5/13/09 5:09:27 PM#53
Originally posted by panzerclaw
Originally posted by CazNeerg

What major character in any quality Star Wars product ever ran around being followed by creatures?


 

Witches of Dathomir in the novels and comics


 

I said major character in quality product, lol.

Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.

  panzerclaw

Novice Member

Joined: 7/30/06
Posts: 30

5/13/09 5:09:36 PM#54
Originally posted by singsofdeath
Originally posted by panzerclaw
Originally posted by CazNeerg

What major character in any quality Star Wars product ever ran around being followed by creatures?


 

Witches of Dathomir in the novels and comics

 

Which do not exist in the Old Republic setting. ^^


 

No, but the statement was ANY character

  jadonc

Novice Member

Joined: 5/29/08
Posts: 138

 
5/13/09 5:09:41 PM#55
Originally posted by tillamook
Originally posted by jadonc

They were talking about Player Housing being in ships on an STO forum. That would help with the clutter issue if something similar was implemented in TOR. As for dancing, yup it worked very well in SWG Pre-CU when after a long day of combat you come into the Cantina to socialize... or the Medical center.

Here is the Cantina in the Hutt palace in TOR, where you can go hang out. I'm sure other planets will have them also.

cdn-www.swtor.com/sites/all/files/ss/SS_20090213_005_1600x900.jpg

 

Actually that does look pretty sweet. Hopefully they wont be empty. Would be nice to stop into the Cantina for some buffs or to heal some type of battle fatigue.

  Dioren

Novice Member

Joined: 12/12/08
Posts: 39

5/14/09 9:34:10 AM#56
Originally posted by SgtFrog

i wish the pre-cu "fan bois" would jsut let this thing go, game was never that good to begin with,


 

Amen brotha, amen.

  ktanner3

Master

Joined: 3/19/06
Posts: 3075

5/14/09 10:21:46 AM#57
Originally posted by jadonc

Post your reasons as to why this will not be like your favorite SWG Pre-CU.

-no dual classes

-no creature handler

-Jedi will not be rare

-no player owned cities

-player housing?

-player owned shops

-player owned vendors

-player bases

-space combat?

edit:

I would like to see game elements that allow for a living, breathing virtual world. There is more to SWs than 24/7 combat. Like in the real world, people eat, drink, buy, sell, they build things, they fix things, they collect things, they dance, they mingle, they party,they form relationships, they have a home, a place to work, etc. That was the most successful part of SWG Pre-CU and I would like to see that in TOR. Not just another "fight til you get bored and get all your lootz".

For the majority of this forum who didn't like SWG, that is a blessing and something to be celebrated. When I play a game, I'm trying to escape from real life things, not replay them in a virtual world. SIMS Online was the closest any MMO ever came to a real life simulator and it failed big time. People just aren't willing to pay a monthly subscription to chat and simulate real life.
 

Duel classes was a stupid concept to begin with because it allowed for overpowered templates that were impossible for Devs to control. Either be a profession or be something else. Let's not have another stupid scenario where someone can be both rifles and fists while able to self heal.

Jedi is not supposed to be rare in this time frame. Read the Dark Bane novels before making such a stupid statement.

Creature Handler has no place in Star Wars. Creatures were only used for mounts. Droids were used most often as attacking companions.If you want to handle pets, go play SWG or any other lame game that no one plays which happens to offer it. You do realize that SWG still exists and offfers most of what you are whining about right?

Player cities and houses were nothing more than a lag fest. Who gives a damn about a place to sleep and store junk?

The economy in this game hasn't been announced so you are very premature in making any statements to the contrary.In fact that goes for the rest of you little rant. I have no problem with forming relationships in World of Warcraft and that game has no player housing or player controled economy.If you want to meet people and form a relationship then join a guild.

MMOs played:SWG,NGE,Warhammer, World of Warcraft, Star Trek Online,Eve, Star Wars the Old Republic.
Favorite MMO: Star Wars the Old Republic
Least Favorite MMO: NGE

  Moirae

Novice Member

Joined: 7/19/06
Posts: 2467

5/14/09 7:59:24 PM#58

This isn't SWG. Enough already. We know you don't like it, and this isn't going to be pre cu SWG. Let it go.

My website is closed temporarily. Hopefully it will only be a short delay.

  Focus*Bankai

Novice Member

Joined: 1/10/06
Posts: 222

5/14/09 8:06:13 PM#59

lol i love how kids say OMG JEDIS WILL BE EVERYWHERE .... WELL GUESS WHAT NOOOOOOOOOOOOOOO SHIT!!!!! this is a battle between jedi and sith... dark vs light.. evil vs good get over it already you can be your precious bounty hunter, or your smuggler so just stfu about it already lets beat this dead horse some more.

if you want a pre-cu swg then i feel sorry for you because i played it and it was HORRIBLE 

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