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News & Features Discussion  » Warhammer Online: Land of the Dead Hands-On Preview

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48 posts found
  Blaebaer

Novice Member

Joined: 2/17/09
Posts: 9

5/13/09 7:29:01 AM#21

Looking good! 

I think it's time for me to resub and give WAR another go. =)

I can't see why people would bitch and moan over a free content patch that adds more to the game. Sure, there's things that needs to be addressed. But overall I think it's a fun game that are getting better and this will just add to that.

Hell, if you don't like it, don't play it. It's a no brainer.

Cheers.

  Ogrelin

Novice Member

Joined: 6/16/04
Posts: 640

MMORPG-Player - Since 1997!
GM of Svea Ulvar

5/13/09 7:35:13 AM#22


Originally posted by Colonial
"Instead, the invading realm will need to purge them through a series of missions."
What a crock of bull. Is this supposed to be an RvR PvP game?
Im an original DAOC'r DF was all about getting the instance aligned to your faction and then you yourself run through it and purge the opposite team.

yeah? it's the same you know... kill them all, they can't respawn if they release.

  User Deleted
5/13/09 7:48:14 AM#23

I was quite disapointed with how Warhammer turned out after following it's development from the beginning but this news makes me want to have another look at it.  Some of the newer stuff sounds quite fun and it does seem that Mythic have taken some feedback and tried to offer a bit more to the PVE side of the game.

 

 

Time will tell of course :P

  User Deleted
5/13/09 8:41:34 AM#24

Great addition of new content, even htough it's more raid focused than ever.  I still won't come back.  I hate the class system they have and will continue to do so until they completely revamp it.  I don't know why today's developers continue to think that dying in mere seconds in PvP is somehow fun.  That constantly running back into battle from your spawn point or as a weak ass rezzed free kill is enjoyable.  Maybe that's why the game has such a large PvE following, they're too irritated to PvP at all.  Of course, the the same could be said of WoW, it's PvP is just as retatardedly done wtth nothing but constant respawns.  Sometimes I think these MMO companies are COMPLETELY clueless.

  User Deleted
5/13/09 9:24:39 AM#25
Originally posted by Spiritof55

Holy crap that is alot of content for free.  Definately not the same smash and bash.  I'm very impressed.  It all sounds like lots of fun and I may need to resub for this.

 


 

I have to agree, there is alot of stuff in this upcomming patch that is going to be alot of fun, such as being dropped off at the top of the mountain and getting back down asap, will certainly make for many funny scenes I'm sure =).

Good to see an MMO picking up and using ideas from outside the genre, rather than your mundane go out and whack a few mobs they are trying to give it some more depth.

Change to how PQ's work in general is a welcome change aswell, and it's good to know that they realise that the system needed changing.

All in all I'm very impressed aswell with the details of the patch.

  User Deleted
5/13/09 9:31:34 AM#26
Originally posted by ericbelser
Originally posted by Plaidpants

 It's Warhammer lore

This is a pve addition - how does it not address that? This changes the outlook on the generic pve crap from most every mmo these days. It's something new actually.

And lastly - yep.. linear zones.. it's a linear game.. as is WoW and just about every mmo out there right now


 

Okay, first off - disagree with me and defend the game all you like, but "warhammer lore" my aching arse. Warhammer "lore" has like a dozen intelligent races and a much wider variety of characters than Mythic put in...please get a clue.

A PvE addition, that adds a PvP zone as its main feature - or did you not read/understand that whole "Darkness Falls Clone" thing? Access to the zone is controlled by PvP and PvP with other players in it is one of the main features.

Yep most games are linear, WAR took that to an absurd new height, there might as well be a little glowing path about 10 paces wide throughout the entire game.


 

Firstly whys your bum aching?

Secondly please give everyone hear your definative list of the current top MMO's out on the market right now that do not have a linear path, there is only 2 games that spring to mind and in truth they still have a degree of linearity, EVE and DFO.

No game out there is truly free form, you have to complete A to get B and so on, WAR follows the same tried and tested formulae, but it certainly does not take it to new heights in my opinion.

Oh as for lore, who gives a fig about lore, 99% of ppl don't even read the quest dialogue in an MMO anyway, it's all fluff and deters from what ppl really want to do, kill,collect loot and kill some more.

 

  User Deleted
5/13/09 9:54:36 AM#27
Originally posted by Vrazule

Great addition of new content, even htough it's more raid focused than ever.  I still won't come back.  I hate the class system they have and will continue to do so until they completely revamp it.  I don't know why today's developers continue to think that dying in mere seconds in PvP is somehow fun.  That constantly running back into battle from your spawn point or as a weak ass rezzed free kill is enjoyable.  Maybe that's why the game has such a large PvE following, they're too irritated to PvP at all.  Of course, the the same could be said of WoW, it's PvP is just as retatardedly done wtth nothing but constant respawns.  Sometimes I think these MMO companies are COMPLETELY clueless.


 

Heh I was reading this and straight away I thought of the Rog's stunlock in WoW when I was unfortunate enough to get jumped by one without anything to pop to get me out of it, a few seconds later I was buzzard bait, or when my Resto druid met up with a Ret Pally, again I could throw everything I had at the guy and not make a single bloody dent, again I was buzzard bait.

I hated the win win classes in WoW, well for that particular month anyway, all change the following patch as we all know with Blizzard they always favoured one class each patch to Op them.

The WAR classes also need alot of attention aswell, but tbh Mythic has done a similar job as every other MMO game I've ever played, a few OP classes mixed in with the rest.

 

  Frobner

Novice Member

Joined: 9/28/08
Posts: 663

5/13/09 11:48:59 AM#28

Im sorry to say but so far this smells of huge PR campaign that is aimed for reporters to talk about "the new" stuff coming.  PPL always seem to forget the footnote that says "so far we havn't played much of it ourselfs but we saw fotage of some cool stuff". 

Some of this sounds promising but again - it has endless "gray areas" that isn't talked about.  PVE zone that still has PVP elements ?  How is that PVE then ?  If you have to watch your back forother faction when playing PVE -  then its not PVE. 

Why is WAR a game of only 300k ppl ?  My opinion - because it has weak PVE content and considering the lore around Warhammer francies its increadible how bad job Mythic has done to transfer solid QUALITY lore based PVE content into the game.  They have managed to turn it all into PVP - something that only small portion of the entire gaming comunity is intresting in.  Atm it looks like Vanguard will be the only option for PVE players - even tho there are litterally - MILLIONS of players looking for a new PVE MMO game. 

Last but not least.  The PQs are in many ways good thing.  But in some ways they are terrible.  Having to compete with fellow ALLIED players for rewards is calling for grief and ill feelings.  Now... thats not PVE content.  Good PVE content calls for "TEAMWORK" where EVERYONE benefits.  If not in terms of loot then in terms of beeing a part of a group that works as a unit - counting on you to do your job for the good of the whole.  Thats not what PQs are about.  So far I have not logged on for WAR PQs without seeing comments like "Piss off" - "we dont want you into our group" and "haha" when someone dies instead of beeing helped to survife.  Now... thats not teamwork... Thats exactly NOT what PVE should be about.

The ruleset build around PQs is bad - it has been that from day one and Mythic is doing very little to improve it.  One way of improofing it is to give "everyone" some rewards (not just zone rewards) for taking part.  Now .. with everone  - I mean ofc everyone that is actually taking part in the PQs.  Its easy to create a ruleset that prevevents AFKers from beneftitting.  For example its easy to limit the rewards given out based on how you did compared to the top contributor.  For example - you have to contribute at least 1/10th of what the top person did.  Easy but is still rewarding.  Im not calling out for a token system like in WOW but it would fit very well to the PQs.  1 token for everyone for example. 1 extra token if noone dies (in those kinda PQs). That will increase the NEED to teamwork instead of just killing things and hope others die so they dont get the loot.

My bet is that this new area will be "rough around the edges" in many ways.  Some things will probably work well - but Im also pretty sure that much of it will be "bugged" and not really thought out from the player perspective - only from the developer perspective.  Thats the thing that is jumping out after first months of WAR.  Good ideas in the eyes of the developers.  Not so good when actually in the game and beeing played by the players.   

  qombi

Novice Member

Joined: 7/09/04
Posts: 1187

5/13/09 1:23:19 PM#29
Originally posted by Frobner

Im sorry to say but so far this smells of huge PR campaign that is aimed for reporters to talk about "the new" stuff coming.  PPL always seem to forget the footnote that says "so far we havn't played much of it ourselfs but we saw fotage of some cool stuff". 

Some of this sounds promising but again - it has endless "gray areas" that isn't talked about.  PVE zone that still has PVP elements ?  How is that PVE then ?  If you have to watch your back forother faction when playing PVE -  then its not PVE. 

Why is WAR a game of only 300k ppl ?  My opinion - because it has weak PVE content and considering the lore around Warhammer francies its increadible how bad job Mythic has done to transfer solid QUALITY lore based PVE content into the game.  They have managed to turn it all into PVP - something that only small portion of the entire gaming comunity is intresting in.  Atm it looks like Vanguard will be the only option for PVE players - even tho there are litterally - MILLIONS of players looking for a new PVE MMO game. 

Last but not least.  The PQs are in many ways good thing.  But in some ways they are terrible.  Having to compete with fellow ALLIED players for rewards is calling for grief and ill feelings.  Now... thats not PVE content.  Good PVE content calls for "TEAMWORK" where EVERYONE benefits.  If not in terms of loot then in terms of beeing a part of a group that works as a unit - counting on you to do your job for the good of the whole.  Thats not what PQs are about.  So far I have not logged on for WAR PQs without seeing comments like "Piss off" - "we dont want you into our group" and "haha" when someone dies instead of beeing helped to survife.  Now... thats not teamwork... Thats exactly NOT what PVE should be about.

The ruleset build around PQs is bad - it has been that from day one and Mythic is doing very little to improve it.  One way of improofing it is to give "everyone" some rewards (not just zone rewards) for taking part.  Now .. with everone  - I mean ofc everyone that is actually taking part in the PQs.  Its easy to create a ruleset that prevevents AFKers from beneftitting.  For example its easy to limit the rewards given out based on how you did compared to the top contributor.  For example - you have to contribute at least 1/10th of what the top person did.  Easy but is still rewarding.  Im not calling out for a token system like in WOW but it would fit very well to the PQs.  1 token for everyone for example. 1 extra token if noone dies (in those kinda PQs). That will increase the NEED to teamwork instead of just killing things and hope others die so they dont get the loot.

My bet is that this new area will be "rough around the edges" in many ways.  Some things will probably work well - but Im also pretty sure that much of it will be "bugged" and not really thought out from the player perspective - only from the developer perspective.  Thats the thing that is jumping out after first months of WAR.  Good ideas in the eyes of the developers.  Not so good when actually in the game and beeing played by the players.   

 

In my opinion a game can only be great at either PvE or PvP .. not both. Look at WoW it use to be a great PvE game with PvP tacked on for something to do on the side. Now it is a mediocre PvE game with horrible PvP as it's main feature. Look at Warhammer it's PvP needs some work but overall it is decent PvP, with PvE tacked on to the side. Now when they try to start putting some focus on PvE you have the same thing. You can't be good at both. Classes have to balanced for one or the other. 

If you balance for PvE then PvP is going to be no good, if you have PvP designed classes the PvE is always going to be mediocre.

  Dana

Novice Member

Joined: 1/07/04
Posts: 2425

 
OP  5/13/09 2:11:21 PM#30
Originally posted by qombi
Originally posted by Frobner

Im sorry to say but so far this smells of huge PR campaign that is aimed for reporters to talk about "the new" stuff coming.  PPL always seem to forget the footnote that says "so far we havn't played much of it ourselfs but we saw fotage of some cool stuff". 

Some of this sounds promising but again - it has endless "gray areas" that isn't talked about.  PVE zone that still has PVP elements ?  How is that PVE then ?  If you have to watch your back forother faction when playing PVE -  then its not PVE. 

Why is WAR a game of only 300k ppl ?  My opinion - because it has weak PVE content and considering the lore around Warhammer francies its increadible how bad job Mythic has done to transfer solid QUALITY lore based PVE content into the game.  They have managed to turn it all into PVP - something that only small portion of the entire gaming comunity is intresting in.  Atm it looks like Vanguard will be the only option for PVE players - even tho there are litterally - MILLIONS of players looking for a new PVE MMO game. 

Last but not least.  The PQs are in many ways good thing.  But in some ways they are terrible.  Having to compete with fellow ALLIED players for rewards is calling for grief and ill feelings.  Now... thats not PVE content.  Good PVE content calls for "TEAMWORK" where EVERYONE benefits.  If not in terms of loot then in terms of beeing a part of a group that works as a unit - counting on you to do your job for the good of the whole.  Thats not what PQs are about.  So far I have not logged on for WAR PQs without seeing comments like "Piss off" - "we dont want you into our group" and "haha" when someone dies instead of beeing helped to survife.  Now... thats not teamwork... Thats exactly NOT what PVE should be about.

The ruleset build around PQs is bad - it has been that from day one and Mythic is doing very little to improve it.  One way of improofing it is to give "everyone" some rewards (not just zone rewards) for taking part.  Now .. with everone  - I mean ofc everyone that is actually taking part in the PQs.  Its easy to create a ruleset that prevevents AFKers from beneftitting.  For example its easy to limit the rewards given out based on how you did compared to the top contributor.  For example - you have to contribute at least 1/10th of what the top person did.  Easy but is still rewarding.  Im not calling out for a token system like in WOW but it would fit very well to the PQs.  1 token for everyone for example. 1 extra token if noone dies (in those kinda PQs). That will increase the NEED to teamwork instead of just killing things and hope others die so they dont get the loot.

My bet is that this new area will be "rough around the edges" in many ways.  Some things will probably work well - but Im also pretty sure that much of it will be "bugged" and not really thought out from the player perspective - only from the developer perspective.  Thats the thing that is jumping out after first months of WAR.  Good ideas in the eyes of the developers.  Not so good when actually in the game and beeing played by the players.   

 

In my opinion a game can only be great at either PvE or PvP .. not both. Look at WoW it use to be a great PvE game with PvP tacked on for something to do on the side. Now it is a mediocre PvE game with horrible PvP as it's main feature. Look at Warhammer it's PvP needs some work but overall it is decent PvP, with PvE tacked on to the side. Now when they try to start putting some focus on PvE you have the same thing. You can't be good at both. Classes have to balanced for one or the other. 

If you balance for PvE then PvP is going to be no good, if you have PvP designed classes the PvE is always going to be mediocre.

 

While I am sure Mythic would disagree with your core point, something they said that I didn't sneak into the article was that while obviously they try and balance for both as much as possible, they understand and believe RvR is the main focus of their game and keep that in mind when it comes to these decisions.

Dana Massey
Formerly of MMORPG.com
Currently Lead Designer for Bit Trap Studios

  Plaidpants

Novice Member

Joined: 7/16/06
Posts: 270

5/13/09 2:27:16 PM#31
Originally posted by ericbelser
Originally posted by Plaidpants

 It's Warhammer lore

This is a pve addition - how does it not address that? This changes the outlook on the generic pve crap from most every mmo these days. It's something new actually.

And lastly - yep.. linear zones.. it's a linear game.. as is WoW and just about every mmo out there right now


 

Okay, first off - disagree with me and defend the game all you like, but "warhammer lore" my aching arse. Warhammer "lore" has like a dozen intelligent races and a much wider variety of characters than Mythic put in...please get a clue.

A PvE addition, that adds a PvP zone as its main feature - or did you not read/understand that whole "Darkness Falls Clone" thing? Access to the zone is controlled by PvP and PvP with other players in it is one of the main features.

Yep most games are linear, WAR took that to an absurd new height, there might as well be a little glowing path about 10 paces wide throughout the entire game.

 

First off - get a clue - maybe reword your sentences better. "Class/race combos" - fail - do you not see it? Different class race combos? And I'll repeat again since you choose to only respond to parts of my posts - THIS IS NOT AN EXPANSION. Mythic will be adding in new races and classes in their expansion - which i'll say again - this is not their expansion.

Next - it's an effin PvP game. The main feature of the zone is PvE. Deal with it. I spent many hours in DF - and guess what I did 85% of the time in there? PvE - that's right. Yeah - you have to PvP to get control of the zone - so what? You've gotta freakin' kidding me if you're whining about that.

  Sidereus

Novice Member

Joined: 9/12/08
Posts: 316

5/13/09 3:01:42 PM#32

wow.... it looks like a game.... in a game.... PQs should have been like that ( with a bit of challenge) from the beginning

QUESTION:
Quote:
Originally Posted by Xridnasa:
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What's a "grocery store"? Is that like McDonald's?
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ANSWER:
Quote:
Originally Posted by sidimazz:
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Kind of, just without the rapist.

  aesperus

Elite Member

Joined: 1/04/05
Posts: 4663

5/13/09 4:33:32 PM#33

Wow.... content like this doesn't come free very often in MMOs. The devs have been doing what they've promissed for a while now, and yet people are still bashing content before it's even released? It raises the question of whether or not some people can be pleased by anything?

 

I'm not saying this content will be good, or bad, but it's a lot of free content coming our way. At least give it a chance to leave the production floor before you start chalking it up as a lost cause. It's not meant to be an end-all savior for the game, but it is supposed to help maintain interest. At least give it a chance to do so.

  Sayoc

Novice Member

Joined: 9/04/08
Posts: 13

5/13/09 8:17:00 PM#34

Dark age of camelot has the Trials of Atlantis ... which is a expansion that some claim was the downfall of Dark Age.   Now Mythic flops on their model that they know has success .. and trys to make a retarded 2 realm model of dark age with wow style graphics and gamneplay.   Its a epic failure.

Now to try and correct the mistake they make graphics that should really be Dark Age of Camelot II ... but have none of the classes because they are still crappy wow toons ... now trapped in a kick ass envirnoment.    The 2 styles do not even resemble each other .. and to see character models like WOW in trailers for Land of the Dead almost makes me cry.

All I can say is ... craptastic!

 

 

  Pyrostasis

Novice Member

Joined: 8/14/04
Posts: 2338

5/13/09 8:55:28 PM#35

I have to say I have been patiently waiting for the DF expansion, hoping to god that some fix would come through that would make me enjoy WAR. I loved DAOC for almost 4 years, but WAR, it just seemed to take all of what I enjoyed from DAOC and either water it down or remove it.

I had hoped DF would change that, and while I plan on activating for a month just to be sure, the following line really bums me out.

Naturally, at the time of any switch, players are likely to be in the middle of an instance. They’re told that their realm has lost control, but they are not booted out. Instead, it just means that if anyone hits the respawn button, they must start back in their own realm, although resurrection is still allowed.

So basically, this isnt DF at all like we are used to. Its an instance... there wont be any epic fights here, there wont be any sneaky stealther games, its going to be 60+ enemy instances, that get cleared out one at a time instead of a realm war. Part of that does sound interesting, but the giant standoffs that were the norm in the old school DF, the stealthing as the 50man army of the enemy realm walks by and then picking off the stragglers wont work.

Instead, its going to be an instance clearing fest, that doesnt sound like its going to be to much fun

  ArcheusCross

Novice Member

Joined: 1/31/07
Posts: 802

5/13/09 11:18:35 PM#36
Originally posted by Dana

While I am sure Mythic would disagree with your core point, something they said that I didn't sneak into the article was that while obviously they try and balance for both as much as possible, they understand and believe RvR is the main focus of their game and keep that in mind when it comes to these decisions.

 

Ah but thats the thing isn't it? They aren't keeping RvR in mind when it comes to making decisions. They are just trying to pull another WoW and shove instanced raiding/ bgs into the game. The REAL solution to the problem is to remove Scenarios. Seriosuly, I like scenarios as much as the next guy but its really killing some of the numbers needed for opvp. Then they need to focus on more content for opvp, the pve stuff will come in due time... sadly though they are chosing a path that many gamers are not going to want to go down.

"Do not fret! Your captain is about to enter Valhalla!" - General Beatrix of Alexandria

"The acquisition of knowledge is of use to the intellect, for nothing can be loved or hated without first being known." - Leo da Vinci

  ArcheusCross

Novice Member

Joined: 1/31/07
Posts: 802

5/13/09 11:20:58 PM#37
Originally posted by Pyrostasis

I have to say I have been patiently waiting for the DF expansion, hoping to god that some fix would come through that would make me enjoy WAR. I loved DAOC for almost 4 years, but WAR, it just seemed to take all of what I enjoyed from DAOC and either water it down or remove it.

I had hoped DF would change that, and while I plan on activating for a month just to be sure, the following line really bums me out.

Naturally, at the time of any switch, players are likely to be in the middle of an instance. They’re told that their realm has lost control, but they are not booted out. Instead, it just means that if anyone hits the respawn button, they must start back in their own realm, although resurrection is still allowed.

So basically, this isnt DF at all like we are used to. Its an instance... there wont be any epic fights here, there wont be any sneaky stealther games, its going to be 60+ enemy instances, that get cleared out one at a time instead of a realm war. Part of that does sound interesting, but the giant standoffs that were the norm in the old school DF, the stealthing as the 50man army of the enemy realm walks by and then picking off the stragglers wont work.

Instead, its going to be an instance clearing fest, that doesnt sound like its going to be to much fun

 

Quoted for emphasis. Seriously. It's like they don't see the problems they are creating. Its kinda like nordenwatch... the people with the most higher level people are going to win that match. But that is just an example of a much bigger issue.

"Do not fret! Your captain is about to enter Valhalla!" - General Beatrix of Alexandria

"The acquisition of knowledge is of use to the intellect, for nothing can be loved or hated without first being known." - Leo da Vinci

  qombi

Novice Member

Joined: 7/09/04
Posts: 1187

5/14/09 11:04:38 AM#38

 Another thing, this garbage doesn't fit in the character design for the game. Bouncing on platforms have nothing to do with class skill sets or character build. This isn't mario for godsake. I liked Mario because that was what the game was designed for bouncing around, that was the game. Mario didn't have 45 skills and different classes, all he did was bounce around. That WAS THE GAME.

Bouncing around on platforms has nothign to do with Warhammer character design. Why have all thes skills and class trees .. classes etc if this is the stupid crap they are going to have us doing? Remove all classes and abilities and give us mushrooms to increase our size and flowers for fire power too. MMOs are getting worse every day. Content should be in this game designed around killing other players in a team. There is the strategy, and the design of the game. 

This is just gimicky and cheesy. 

  OoMpAlOmPaZ

Advanced Member

Joined: 1/12/04
Posts: 411

5/14/09 11:41:57 AM#39

 

 

I concur with most that is said in here, Mythic is just making their game watered down even more and trying to turn it into something it's not and never was supposed to be

 

this LOtD DF clone will be an epic fail, while it has some pretty cool and interesting ideas it's still an instance (it shouldn't be) and it won't be anything like DF

 

I remember when DF first came out getting that feeling of excitement when I go into anpother realms area to pick off people pve'ing, this won't be anything like that

 

Mythic isn't even the same Mythic anymore :(

  Grayh

Apprentice Member

Joined: 8/17/06
Posts: 123

5/14/09 1:06:09 PM#40

Sounds fun to me.   Looking forward to it.

And just to note to all those complaining this isn't anything like DF, it sounds like it is.  Many of you seem to be focusing on just the instanced pyramid part, but you still have the purge the uninstanced zone as well, which seems pretty similar to DF.  Its just that they added an additional instance pyramid part as well.

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