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MMORPG.com Jumpgate Evolution Correspondent Sean Bamberger has scoured the Jumpgate Evolution forums for developer responses to player questions. In this article, he presents some of those answers.
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oh my, how thrilling... |
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Originally posted by ssstupido
oh my, how thrilling...
That's exactly where I stopped reading. If you're going to have safe-zones already, at least make the pvp zones mean something more than "aww, now I have to respawn again!" -------- The most awesomest after school special T-shirt: |
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Originally posted by mrcalhou
That's exactly where I stopped reading. If you're going to have safe-zones already, at least make the pvp zones mean something more than "aww, now I have to respawn again!" I think they are aiming for a more casual space MMO much closer to the FPS genre. If you need to have loss equated in the action you can always go play Eve. |
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Originally posted by Ozmodan
That's exactly where I stopped reading. If you're going to have safe-zones already, at least make the pvp zones mean something more than "aww, now I have to respawn again!" I think they are aiming for a more casual space MMO much closer to the FPS genre. If you need to have loss equated in the action you can always go play Eve. yes, EVE or Darkfall, or ... otherwise, if you dont want to loose anything ever you can play EQ, EQ2, WoW, Lotro, City of Heroes, D&D, Guild Wars, WAR, AoC... anyway, i wish them good. |
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I liked every answer in this article. Looks like two of the reasons i hated Eve aren't issues in this game. It's funny to me that Eve fans actually consider spawn point camping a fair and sporting game mechanic. Not being attackable as soon as I spawn in to a new area sound great. Not losing everything I own every time i die sounds even better. Maybe people will want to get out there and fight instead of sitting in a space station or safe area all the time because they can't afford to keep losing their shit over and over. My general philosophy is, the less this game is like Eve, the better it will be. ;) |
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Anything that keeps the action rolling, and hot is fine by me. We can leave the preconception that the sting of loss always makes for a good game. Thanks. ---------- "No, your wrong.." - Random user #123 "Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features. How are you?" -Me |
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After playing Darkfall, I can say I am certainly NOT pro-ffa-looting, but respawning with your crap after you die just takes some of the challenge out of playing I think for some situations. I think that if you are in a pvp designated area, then they should be able to loot you if they kill you. There are already safe zones where there is no pvp. Most people that play EVE spend their time in high-sec, but there are people that actually enjoy low-sec and 0.0, and best part is, for the people that don't want to get involved in pvp, probably aren't. I do think there are some benefits to being able to respawn with your loot. Like if I find the perfect mining spot and the nearest outpost/whatever is a good 30 minutes away, but oh look, suddenly a bunch of people come trying to kill me, at first my heart flutters and I think, "Oh, no, they're going to take all my stuff!" then I remember, "Hey, this isn't EVE, I can actually move my ship with the keyboard, AND they are going to save me a 30 minute flight back! Yippie!" -------- The most awesomest after school special T-shirt: |
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Originally posted by mrcalhou
You say this as if only loot loss is the only way to make death importiant. It's not. ---------- "No, your wrong.." - Random user #123 "Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features. How are you?" -Me |
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Originally posted by Salvatoris
hehe, a Classic example of why people dont like eve, they never bother to learn it. There is no such thing as spawn camping eve. Having a general 'invulnerable' place will work out to be very bad, as you will see when you play JGE. Dont get me wrong though, I know a lot of people dont like eve, and I really do understand why, JGE will certainly fill the gap for action sci-fi spaceship game. But I think you will find there are very good reasons why Eve does what it does, and Jumpgate will also have to learn from their own mistakes. You may like the idea of not being attackable, and not losing everything when you die... but when your the person doing the killing, you'll think differently. Manual docking... blehhh.. VERY limited storage space...eewwww... Jumpgate sounds like it will be fun! But very shallow. |
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Originally posted by Salvatoris
i guess you know that when you die on EVE, you only loose what you are flying at the moment right? you can have billions of isk on your bank, and thousands of ships and blueprints on your hangars, and you wont loose anything at all. and whoever told you that you MUST fly always your biggest and most expensive shit was joking on you. |
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Originally posted by ssstupido
i guess you know that when you die on EVE, you only loose what you are flying at the moment right? you can have billions of isk on your bank, and thousands of ships and blueprints on your hangars, and you wont loose anything at all. and whoever told you that you MUST fly always your biggest and most expensive shit was joking on you.
I understand how it works. For a new player, it is losing everything. For a player who just scraped up 85,000,000 isk to buy a Battle Ship, it is losing everything. What I learned from playing Eve is that I absolutely hate FFA PvP with full item loss on death. I understand some people enjoy it, but I also understand some people like to be bound and spanked with a riding crop. Apparently it takes all kinds... of masochists. ;) To the guy who said their is no such thing as spawn camping... You guys in Eve just call it something else. A gate IS a spawn point and plenty of Eve players spend their entire day camping those waiting to gank people. Evey time I ever got killed in Eve (which wasn't many before I decided the game wasn't for me) it was because someone attacked me as soon as I jumped in to an area. Twice it was in an asteroid belt, and twice at gates. Once I was AFK and the other three times I was unable to jump and dispatched by a player I had virtually zero chance of beating. Every time it was by a veteran player with years of time in game. Maybe those issues all come down to the fact that Eve throws noobs right in to swim with the sharks... and the sharks don't hesitate to ruin your day and chase you away from what may or may not be a good game eventually. To be fair, I have a laundry list of reasons why i don't like Eve, but the institutionalized ganking is way up on the list. |
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Originally posted by Salvatoris
I understand how it works. For a new player, it is losing everything. For a player who just scraped up 85,000,000 isk to buy a Battle Ship, it is losing everything. that player would be much better buying a battlecruiser for 20 million and a complete insurance. its not rocket science at all. |
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Unless that player doesn't want to pilot a battlecruiser.... Oh yeah, I almost forgot the fanboy motto: Don't fly what you can't afford to lose....or replace with real world money converted in to ISK through the in-game sale of game time codes, purchased from CCP. Remember boys and girls, buying and selling in-game currency is bad, unless of course CCP is the one ultimately receiving your real world cash. |
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Originally posted by Mrbloodworth Exactly. Thankfully developers are finally getting away from catering to the very small group of people who can't enjoy a game unless they are causing grief for other players. Those players ruined Pirates of the Burning Sea so hopefully they won't get a chance to ruin Jumpgate Evolution. |
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