Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:611  Guilds:3,081
Members:1,594,087  Online:0
Guests:0  Posts:4,847,161
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
D-F
D&D Online DC Universe DOTA DOTA 2 DUST 514 Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkwind: War on Wheels Dawn of Fantasy Dawntide Dead Earth Dead Frontier Deco Online Defiance Deicide Online Dekaron Desert Operations Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Runners Dynastica Dynasty Warriors Online EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eden Eternal Einherjar - The Viking's Blood Elf Online Embers of Caerus Emil Chronicle Online Empire & State Empire Craft EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forsaken World Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Grand Chase Europe Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Haven & Hearth Hedone Helbreath Hellgate Hellgate: London Hello Kitty Online Hero 108: Online Hero Online Hero's Journey HeroSmash Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kicks Online King of Kings 3 Kingdom Heroes Kingdom of Drakkar Kingory Kitsu Saga Kiwarriors Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Golden Plume Legend of Katha Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris Terra World Thang Online The 4th Coming The Agency The Chronicle The Chronicles of Spellborn The Elder Scrolls Online The Legend of Ares The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems There Thrones of Chaos Tibia Tibia Micro Edition Toontown Online Top Speed Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War U.B. Funkeys UFO Online Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Valkyrie Sky Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century W.E.L.L. Online WAR (Warhammer Online) WYD Global Wakfu War Rock War of 2012 War of Angels War of Legends War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warrior Epic WebLords Wild West Online WildStar WindSlayer 2 Wish Wizard 101 Wizards and Champions Wonder King Wonderland Online World Golf Tour World War II Online World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Warcraft World of Warcraft: Mists of Pandaria World of the Living Dead WorldAlpha Wurm Online Xiah Xsyon YS Online ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

Runes of Magic

Runes of Magic 

General Discussion  » This is how endgame looks like without cash shop as a "free game"

4 Pages 1 2 3 4 » Search
65 posts found
  bananajoe

Novice Member

Joined: 9/14/04
Posts: 82

 
5/10/09 11:29:19 AM#1

I found an interesting thread which tells the problems you will get if you just want to play this as a "free" mmorpg without investing any money into their ingame shop. Yes it is possible to play this game without money and lot of the people around will tell you this, but most dont know how the game looks like if you go this route. I only can advice to think about the class you choose if you dont want to invest any cash, some classes are heavily dependant on good gear. As a beginner you should know how long it would take to gain the same equipment like someone just buy from the cash shop.

I also did add some hints for gameplay to to this thread that beginners get important informations which you often dont read at the beginning.

 

This article describes some interesting aspects about the current state:

forum.us.runesofmagic.com/showthread.php

 

* Clean end-game gear costs $266.70US minimum
* Investment equals ~2 years playing a subscription-based game
* Farming enough daily tokens would take 165 days
* Some suggestions to lower cost without impacting Frogster's bottom line too much.

 

* 14 items to be upgraded with six desirable stats each.
* 1 weapon to be upgraded to Tier 8 using vendor-available fusion stones*
* 15 items to be refined to +6
* PvE server (no seals required)
* Original gear is "clean" of undesirable stats.
* Stats are obtained from looted items, no buying stats with diamonds.
* The items enchanted are the only ones the player will ever equip, he already has and/or will not upgrade to any epic gear from end-game instances.
 

* 6 Purified Fusion stones will be required for each item to obtain 6 desirable stats. (purified stones 2$ each)
* 6 stones x 14 slots = 84 purified stones. 55 diamonds per stone = 4620 diamonds.
* 8 arcane transmuter changes per item = 182 charges = 3360 daily tokens = 34 days of dailies OR 546 diamonds.

 

* Attaining Tier 8 requires 729 Fusion Stones, when buying random stones this equates to 1,093,500 gold.
* Combining all of said fusion stones uses 364 arcane transmuter charges, 10,920 daily tokens, 110 days of dailies or 1092 diamonds.
 

* With the shady practice of not documenting the effects of upgrade jewels, we are only left to guess as to their effectiveness. Based on purely subjective evidence of forum posts I'm making a conservative estimate of on average 20 jewels to reach +6. I will reduce this to 19 as it is practical to use vendor jewels to +1.
* 19 jewels x 15 slots = 285 jewels = 855 diamonds.

 

* Purified Fusion Stones: 4620 diamonds
* Arcane transmuter charges: 1638 diamonds**
* Refining jewels: 855 diamonds


* Total: 7113 diamonds

 

 

 Another point to think about....:

Cost you can expect to pay in "real money": $266.70US, or around 2 years of subscribing to a P2P game.

Note this gears you for one function of one class. As a Knight/Rogue I can imagine wanting 3 sets:

Knight Tanking
Knight DPS/PvP
Rogue DPS

Extra bank/backpack space, permanent mounts, Exp/TP furniture, Transport Runes, Golden Hammers, Skill Books ... all of this must be paid.

 

 

Some more tricks n tipps about the game you dont read everywhere

 

Another personal hint about Diamonds:

Diamonds are the inofficial ingame currency for items not gold anymore i.e. buying items from other players. If you buy diamonds and you want to use it in the auction house for items and not for the ingame shop, you have to wait for 30 days at the moment and there is no notice about that. I heard they want to change this soon probably, but just that you know before you buy them.

 

 If you love PvP and want to join PvP servers:

Be aware that if you get pk´ed that you could loose any hard earned random item you have equipped or in your backpack...it is also possible  that higher lvl players with full equipped item shop gear milk other players due to the drop chance - lvl difference doesnt matter. The difference between pimped cash shop gear and normal one is significant. There are additional costs for seals on pvp servers which you dont need on the pve servers. Since there is not much endgame content, ganking/pking will happen of course so be prepared if you choose such a server, quality pvp doesnt exist except duels but you can find duels also on pve servers. PvP servers offer  just ganking in comparison to the pve servers, nothing more. If you want to be a successfull pk ´er dont even think running around without full pimped out gear.

If you kill a "bad" player it counts aswell as PK with the common penalties and drop chances  !

Best class for PK is probably a combo with one stealth class, since the more pk rep you gain the more people will hunt you of course. It is common that PK players prefer weaker players.

 

some rules which may sound funny but are unfortuantely reality...

- never do pvp with your main character otherwise you cant quest anymore due to penalties

- If you dont want to loose equipment: pvp nacked...alternative is only full pimped char with item shop gear, same counts for inventory

- If you want to start pvp on a pvp server, just start talking to any npc and maybe seconds later someone will stabb your back. Alternative, you look for an opponent which seems weaker and is not prepared for your attack.

There are no factions,  RvR or Battlegrounds on any server.

 

Guild vs Guild:

There are some options which you should know.

- it is possible that opponents invite players from other guilds

- it is possible to leave the guild to avoid the war

- it is possible to hide in your house to avoid the war

- you can declare war on a guild even if the guild is in war already (which is an exploit currently)

- if you take part in a guild war the opponent can attack you without warnings

- if your guild just make one kill and logout you win the guild war

- when someones declares war on your guild and all your guild members logout, the other guild looses 200k due to 0:0 result.

 

.....well you see there are some issues here - thats about guild wars in this game currently.

 

 

 

Character- Skill Development:

You get talent points (TP) which you can invest into skills for each of your two classes. On average you can easily max 4 skills up to lvl 50, this seems first quiete nice but you have to know things about that.

- you dont have to plan how you skill your character for the endgame, but of course you should choose important ones first during lvl up.

- there are no individual skill distribution i.e. crowd control vs damage, you can be both depends which is your class combo.

- after you reached lvl 50 some kind of grindfest starts since you still can get talent points, which means the more you grind after you reached max lvl the more skills you can obtain. In other words, they did implement quests so you level up fast but the talent point grind is still a part of the game like known from other f2p/asian games. In other words the grind starts at endgame and not before, dont forget that you have to lvl up 2 classes in one character aswell collecting talent points for their individual  skills later on. The arguement that this game is grindfree is not correct.

 Stats distribution:

There is one major important stat in this game: Stamina - which benefits every class. You will find magic classes with almost similar hp like tanks, there are magic class combos out there with more than 10k+ hp.

Stats are influenced a lot by items, up to 60-70% later on, so dont expect that you get most stats+  just by leveling up, basic character stats doesnt mean that much.

 

 

 

 

Notes:
* Making a pure T8 weapon would cost $1,503.36 in Purified Fusion Stones alone.
** Discount this if you are willing to spent 165 days farming dailies...

 

 

  adamthebrave

Novice Member

Joined: 9/23/08
Posts: 13

5/14/09 3:50:53 AM#2

I'd like to note that a t7 weapon takes 364 charges/fusion stones (and t3 items)  A t8 takes 364x3 +3.  And your figures didn't take into account that some stats will make a t4 mana stone with a purified fusion stone (even using a t3 item) so you would need several blank mana stones in order to transmute one of those stats onto gear.  This means more Transmutor charges and more Purified stones.  Also, to be competitive on the PvP server (where stuff can drop), you need to spend so much more.

  Sixpax

Advanced Member

Joined: 7/28/05
Posts: 405

5/14/09 6:49:25 AM#3

That entire summary assumes you're buying everything with diamonds bought with real money.  We all know that's not necessary, especailly since diamonds are available on the AH for gold and items you sell on the AH can be listed for diamonds.  Not to mention the fact that they now offer many of the upgrade items for tokens as well.

So yeah, people should take this info with a grain of salt.

MMO games would be pretty cool if it weren't for the people.

  bananajoe

Novice Member

Joined: 9/14/04
Posts: 82

 
5/14/09 6:14:30 PM#4
Originally posted by adamthebrave

  Also, to be competitive on the PvP server (where stuff can drop), you need to spend so much more.

 

Well at least for the items to protect your gear which you dont want to loose.

  bananajoe

Novice Member

Joined: 9/14/04
Posts: 82

 
5/14/09 6:18:24 PM#5
Originally posted by Sixpax

That entire summary assumes you're buying everything with diamonds bought with real money.  We all know that's not necessary, especailly since diamonds are available on the AH for gold and items you sell on the AH can be listed for diamonds.  Not to mention the fact that they now offer many of the upgrade items for tokens as well.

So yeah, people should take this info with a grain of salt.

 

 There is just one important point, if you play on PvE servers you wont have such a big competition problem and most points i expirienced or read are about pvp servers.

You can get to lvl 50 without investing a cent into the shop system, you can see the whole game content and all dungeons without investing a dime. Yes, i think it is fair like you mentioned but its a bit different if you think about endgame on a pvp server.

  Sixpax

Advanced Member

Joined: 7/28/05
Posts: 405

5/15/09 8:51:19 AM#6
Originally posted by bananajoe
Originally posted by Sixpax

That entire summary assumes you're buying everything with diamonds bought with real money.  We all know that's not necessary, especailly since diamonds are available on the AH for gold and items you sell on the AH can be listed for diamonds.  Not to mention the fact that they now offer many of the upgrade items for tokens as well.

So yeah, people should take this info with a grain of salt.

 

 There is just one important point, if you play on PvE servers you wont have such a big competition problem and most points i expirienced or read are about pvp servers.

You can get to lvl 50 without investing a cent into the shop system, you can see the whole game content and all dungeons without investing a dime. Yes, i think it is fair like you mentioned but its a bit different if you think about endgame on a pvp server.

 

I can definitely understand the PvP competition driving people to spend lots on the cash shop, but that was their choice.  Personally I don't think the PvP in RoM is implemented very well so to me it's not worth it.  To each his own though.

MMO games would be pretty cool if it weren't for the people.

  adamthebrave

Novice Member

Joined: 9/23/08
Posts: 13

5/15/09 12:22:08 PM#7
Originally posted by Sixpax

That entire summary assumes you're buying everything with diamonds bought with real money.  We all know that's not necessary, especailly since diamonds are available on the AH for gold and items you sell on the AH can be listed for diamonds.  Not to mention the fact that they now offer many of the upgrade items for tokens as well.

So yeah, people should take this info with a grain of salt.


 

I'd agree, but it takes a max level, highly geared mage ~4 hours to make 1 million (when not selling mods/gear from places that need cash gear to farm anyway).  That is 14 hours for 3.5 million.  So 14 hours of grinding to make 100 diamonds (at the rate of 35,000 per diamond on the pvp server).    Assume $5.50/hour after-tax wage at a fast food restaurant.  14 hours gives $82.50.  So 2k diamonds out-of-game work, in the same time as 100 diamond in-game.  The current diamond verification system makes it much more difficult to sell things for diamonds; I would say it occurs about 85-90% less now on the pvp server.

And the OP included  that it takes over 100 days for enough to make just the 'standard' endgame weapon from tokens alone.

  adamthebrave

Novice Member

Joined: 9/23/08
Posts: 13

5/15/09 12:33:39 PM#8
Originally posted by bananajoe
Originally posted by adamthebrave

  Also, to be competitive on the PvP server (where stuff can drop), you need to spend so much more.

 

Well at least for the items to protect your gear which you dont want to loose.


 

Actually there is a mechanism so a player can use costume pieces in order to have no items at all drop even though the system was designed to only protect eight.  Those players can then spend much more money to give them virtually as much defense and health as any in-game gear.  I know a high cs rogue and a high cs priest that have as much hp as a moderate-high cs tank (tank is using modded in-game pieces).  So, in order to be competitive, it takes a fair amount of money spent on pvp.  I'm a warrior in chain armor and can fall to a priest if they put enough money into their gear.

I agree that pvp in RoM is very poorly implemented, and the servers/game engine can barely handle 20 people fighting in one spot.  I would recommend the PvE servers for anyone who might want to join RoM.

Side Note:  Don't post dissent on the RoM forums, you will get posts/topics deleted and get ban warnings, which result in a ban if the "warning tool" the gm's have set up to streamline the process is used on you too often.  And the GM's don't appreciate refined wit or sarcasm.

  bananajoe

Novice Member

Joined: 9/14/04
Posts: 82

 
5/16/09 3:14:03 PM#9
Originally posted by adamthebrave
Originally posted by bananajoe
Originally posted by adamthebrave

  Also, to be competitive on the PvP server (where stuff can drop), you need to spend so much more.

 

Well at least for the items to protect your gear which you dont want to loose.


 

Actually there is a mechanism so a player can use costume pieces in order to have no items at all drop even though the system was designed to only protect eight.  Those players can then spend much more money to give them virtually as much defense and health as any in-game gear.  I know a high cs rogue and a high cs priest that have as much hp as a moderate-high cs tank (tank is using modded in-game pieces).  So, in order to be competitive, it takes a fair amount of money spent on pvp.  I'm a warrior in chain armor and can fall to a priest if they put enough money into their gear.

I agree that pvp in RoM is very poorly implemented, and the servers/game engine can barely handle 20 people fighting in one spot.  I would recommend the PvE servers for anyone who might want to join RoM.

Side Note:  Don't post dissent on the RoM forums, you will get posts/topics deleted and get ban warnings, which result in a ban if the "warning tool" the gm's have set up to streamline the process is used on you too often.  And the GM's don't appreciate refined wit or sarcasm.

 

The official forums are full of complains no worry - well not just whining always. People who play on a pvp server notice a lot more how the game is broken in some important parts. But hey it is still fun and i dont count this game as a blockbuster with monthly fees and of course not everything has to be true what you read in forums some of the infos i did post included, but you read em and the answers.

 

  rhinok

Advanced Member

Joined: 2/01/07
Posts: 1790

5/20/09 8:59:38 AM#10

As a rebuttal:

Unread Yesterday, 02:33 PM
Senior Member
 
Join Date: Jan 2009
Posts: 108
 
Default

Quote:
Originally Posted by Caldwell View Post
look at this post:

http://forum.us.runesofmagic.com/showthread.php?t=13925 


hes done all the math for you.

to upgrade your gear from farming dailies will take you 6 months.

thats for 1 set of gear.


if you want to play both classes, you need 2 sets of gear.

thats a year of farming dailies.


or you could spend around 550$ and get it now.


then if they raise the level cap you have to do it all over again.


bottom line = without spending money you cannot keep up at end game.

1 year of farming for what someone gets instantly for spending real money is not reasonable.
I'm sorry, but I've only been playing for 3 months and all of my gear is maxed. I haven't spent more than $50 on my current gear in total.

The problem with these unrealistic calculations is that you're assuming that you never get any good drops -- drops that you can sell for diamonds (yes, it's still possible!), or, in the worst case, trade for other stats on pures. Similarly, you can easily farm charges to make weapon T7/T8s; it takes about a day of grinding at most. I mean, if you have the money to buy charges straight off the CS, then the more power to you, but it's a huge waste of money when there's a much easier alternative.

Although I will agree that it is a bit more difficult now with the diamond wait fiasco, it was extremely easy to accumulate a ton of diamonds just a month ago. Getting 3-4 Endurance Vs off of Windwild per day was a normal occurrence (using ancient treasure keys, which, coincidentally, you buy by using income from previous Endurance V sales). MA stats -- clean Illumine Vs, Mind Vs, etcetera routinely sold for 200-500 diamonds; dirties for 80-120.
__________________
Zarth
Artemis - Notorious

Tankless & Mageless Kalin Two-man Full Run:
http://forum.us.runesofmagic.com/showthread.php?t=14785

Last edited by akwok; Yesterday at 02:38 PM.
Reply With Quote

~Ripper

  User Deleted
5/20/09 9:15:25 AM#11
Originally posted by Sixpax

That entire summary assumes you're buying everything with diamonds bought with real money.  We all know that's not necessary, especailly since diamonds are available on the AH for gold and items you sell on the AH can be listed for diamonds.  Not to mention the fact that they now offer many of the upgrade items for tokens as well.

So yeah, people should take this info with a grain of salt.

 

Agreed. People shoudl also realize that since about 1 in 7 players actually pays in these F2P games, the money they will rake in from those players is bound to be higher than a year ofmonthly subs.

None of this should come as a surprise to anyone.

  bananajoe

Novice Member

Joined: 9/14/04
Posts: 82

 
5/21/09 7:19:03 AM#12

Funny thing is that all you need for endgame, especially for magic classes, is a t7 2h weapon and pimped gear with stamina. All those armor stats dont work since skill damage hits like you would be nacked. And the most wired bug i noticed are healing rogues which are more powerfull than priests...

  Sain34

Novice Member

Joined: 9/15/04
Posts: 292

Why not?

5/21/09 7:26:36 AM#13

35,000 gold per diamond?  On my server they are about 8,000. I don't know what economy this guys is basing his numbers on but I sure haven't seen anything like it.

  redcap036

Elite Member

Joined: 8/19/07
Posts: 1141

5/21/09 7:50:16 AM#14
Originally posted by LynxJSA
Originally posted by Sixpax

That entire summary assumes you're buying everything with diamonds bought with real money.  We all know that's not necessary, especailly since diamonds are available on the AH for gold and items you sell on the AH can be listed for diamonds.  Not to mention the fact that they now offer many of the upgrade items for tokens as well.

So yeah, people should take this info with a grain of salt.

 

Agreed. People shoudl also realize that since about 1 in 7 players actually pays in these F2P games, the money they will rake in from those players is bound to be higher than a year ofmonthly subs.

None of this should come as a surprise to anyone.

 

Not trying to argue with you LynxJSA, but where did you get those numbers from," since about 1 in 7 players pays in these F2P games," are they just off the top of your head, or do you have a source or link?


It's ok if it was just off of the top of your head sort of fact, I was just wondering.

  User Deleted
5/21/09 7:52:35 AM#15
Originally posted by redcap036
Originally posted by LynxJSA
Originally posted by Sixpax

That entire summary assumes you're buying everything with diamonds bought with real money.  We all know that's not necessary, especailly since diamonds are available on the AH for gold and items you sell on the AH can be listed for diamonds.  Not to mention the fact that they now offer many of the upgrade items for tokens as well.

So yeah, people should take this info with a grain of salt.

 

Agreed. People shoudl also realize that since about 1 in 7 players actually pays in these F2P games, the money they will rake in from those players is bound to be higher than a year ofmonthly subs.

None of this should come as a surprise to anyone.

 

Not trying to argue with you LynxJSA, but where did you get those numbers from," since about 1 in 7 players pays in these F2P games," are they just off the top of your head, or do you have a source or link?


It's ok if it was just off of the top of your head sort of fact, I was just wondering.

 

I think it was Bob Ferrari of Sanrio Digital that I got it from. It was brought up in a recent conference on business in gaming that about 15% of the playerbase in an F2P MMO monetizes the game.

 

  redcap036

Elite Member

Joined: 8/19/07
Posts: 1141

5/21/09 8:05:20 AM#16
Originally posted by LynxJSA
Originally posted by redcap036
Originally posted by LynxJSA
Originally posted by Sixpax

That entire summary assumes you're buying everything with diamonds bought with real money.  We all know that's not necessary, especailly since diamonds are available on the AH for gold and items you sell on the AH can be listed for diamonds.  Not to mention the fact that they now offer many of the upgrade items for tokens as well.

So yeah, people should take this info with a grain of salt.

 

Agreed. People shoudl also realize that since about 1 in 7 players actually pays in these F2P games, the money they will rake in from those players is bound to be higher than a year ofmonthly subs.

None of this should come as a surprise to anyone.

 

Not trying to argue with you LynxJSA, but where did you get those numbers from," since about 1 in 7 players pays in these F2P games," are they just off the top of your head, or do you have a source or link?


It's ok if it was just off of the top of your head sort of fact, I was just wondering.

 

I think it was Bob Ferrari of Sanrio Digital that I got it from. It was brought up in a recent conference on business in gaming that about 15% of the playerbase in an F2P MMO monetizes the game.

 


 

You wouldn't have a link would you, sounds intresting, wouldn't mind having a read it, cheer's.

 

  User Deleted
5/21/09 8:11:35 AM#17

I don't believe anyone has done a transcript of the conference. BUT....

 

Since you were interested in more information I went poking around the intarwebz for you and found this:

 

"Where the free-to-play model will encounter difficulty in outperforming WoW is in monetizing individual users efficiently. WoW earns money off of each subscribed player, while a player in a free-to-play game frequently doesn't need to spend money to advance. Right now 50% of all players who engage in online games play only free games, but the free-to-play space is still only generating 15% of the industry's overall revenue. That's because only 5 to 15% of all free-to-play gamers actually opt to spend any money per month on premium virtual goods or currency. Cai estimates that the minority who do opt to spend on a game spend, on average, between $10 to $30 per month."

 

Source: Article @ Virtual Goods News site

  kaltam

Novice Member

Joined: 10/05/06
Posts: 66

5/21/09 4:27:10 PM#18

thanks bananajoe fo posting this, after reading your post and all the arguments posted against you, I've determined it's not worth it. thanks for saving me time. Peace!

  El_Lion

Apprentice Member

Joined: 5/20/07
Posts: 151

5/27/09 3:31:50 PM#19

Thank you for posting this. I cancelled my download on time :)

Eaglix

  Mahlo

Novice Member

Joined: 10/15/06
Posts: 749

Nostalgia is bad.

5/28/09 5:15:59 AM#20
Originally posted by kaltam

thanks bananajoe fo posting this, after reading your post and all the arguments posted against you, I've determined it's not worth it. thanks for saving me time. Peace!

 

I'm not sure how you worked that out. I thought the OP's argument was successfully countered. He either chose to ignore the diamonds you get in game or didn't know what he was talking about. Just another anti-f2p game exaggeration if you ask me. Most people play these games without spending much money, and you can enjoy the games to a fair degree without spending anything.

4 Pages 1 2 3 4 » Search