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5/07/09 6:03:41 PM#21
Originally posted by Izure
Really? I auto run while chatting all the time, can this happen in DF? Not from what you are describing. Sounds like his review is pretty accurate, infact I find the people trying to put holes in it to appear more pathetic than the actual review, which yes, is slanted and opinionated. Yes there is lack of content, I've seen screenshot after screenshot of empty dungeons and people questioning where mobs are and how buggy and laggy the game is... I've read post after post claming how bad the AI scripts are and how horrible the quest givers are, also how impossible it is to figure out how to interact with quest NPCs. No i havn't played this game, its impossible to get a copy even if I wnated to. Screen shots and talking to actual fans can expose the problems of the game very plainly for all to see. It might be worth playing for the most Die hard of fans, but its not worth it for any average "gamer" which I'm sure is what the review was speaking to.
and yes if you are bored of every other game and want to PVP with real danger and lost this game is worth trying, This is reason enough to play DF. Every other MMO on the market was extremely boring for me. However, I might've played Vanguard on Sartok if more people played. |
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5/07/09 6:39:00 PM#22
Originally posted by nariusseldon Edit: Mobs. There still aren't very many of them in the world. For the most part the land is rather void of anything other then sceneery. The mobs that are there you will spend a lot of time killing. As in, you'll find a spawn and then camp that spawn for long periods of time killing the same mob over and over. |
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5/07/09 6:46:50 PM#23
Originally posted by nariusseldon
I sold my account awhile back luckily and made a profit. Not bad. But getting your questions. 1) Yes - it is quite possibly the worst UI I have ever witnessed in my life. I don't know how many countless times I got confused as to whether my mage staff was equipped or unequipped or sheathed/unsheathed. I smashed my face into my keyboard numerous times at the clunky horrid looting. I'd be looking at a gravestone but if I wasn't completely still I couldn't loot it. I'd spam the use key - because you have to unless you want your junk stolen. To top it off - there is only a certain spot of the gravestones you can look at to actually get it to loot. You'd think you could look at the top/bottom/corners/etc... but no - basically dead center. The right clicking to switch modes is highly annoying. 2) Yes - no explanation needed. Instead of spamming 1, 2, 3, 3, 2, 3, 1,4,1 like in normal MMOs - all you ever do is left click. The combat is horrible. It's a great idea - very good idea. It's just the worst attempt at it I've seen. 3) No content to speak of - there are a few intro quests - didn't realize they even had quests till day two of my playtime. You make your own game out of it (I don't have a problem with this - would be nice to have some content though - I could live with a Shadowbane type game if it was made correctly). 4) There was some. I literally felt like I was warped back 15 years with some things. I "lol'd" so hard when I got my first timed quest. The quest timer was the most pathetic thing I've ever seen. There was no polish to this game at all. The commands weren't even shorted or clickable. You had to find them all in the database. And when you'd perform certain actions like mining and you'd loot stuff - the messages in the chat log were obviously not changed from stuff in alpha testing. Hard to explain what I mean there because it has been awhile since I played. |
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5/07/09 6:51:11 PM#24
agreed with all above statments sigh. sad but true :P |
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5/07/09 7:16:09 PM#25
Originally posted by nariusseldon I've been playing DF since launch. I don't think the review was entirely accurate, although DF is still a work in progress. however it should have been mentioned in the review that the Devs are doing significant content and gameplay patches every week that seem to take into account many of the player issues. So it is an improving game, if anyone is interested in the genre. as for your questions, I will try to answer them as best I can:
1) The UI is not as horrible as described. It has some new elements that are different from other MMO's, but it also incoroprates some common elements as well. It has a hotbar that works the same as any other MMO that I've played. You drag and drop items or spells onto the corresponding slot and when you push the button it activates it. The UI does try to incorporate a more FPS playstyle, so it uses two action buttons for all the actions, which is different from other MMO's and takes a little getting used to. Depending on how often you play different games, you could get used to it fairly quickly. There are some actions that you need to be still to use, and others you can use while moving. All spells and attacks can be activated in motion, whereas you need to stop moving to loot a corpse or talk to an NPC.
2) The skills advance through use. So while you do have to click the action button to do things and advance the skill, the devs have made changes for the repetitive skills to make them one-click.
3) There are quests, including PvP quests. However, atm they are garden variety. Much of the content does appear to be player generated. If you are looking for great quests, they are not in the game yet. However, the large player sieges are extraordinary and can keep you busy for hours. The other aspect of the game that the players have influenced are the politics. If you are able to look at a current political map of Darkfall, you'll realize that it resembles a game of risk, and it's all player generated!
4) There are some grammatical errors in their text. I don't find it rampant but it's there. It's not anything that hinders understanding the quest descriptions or anything. They don't appear to be gamebreaking, but indicates that the game can use more polish. I would also say that it's not the first time that I've seen grammer and spelling errors in a video game.
I certainly don't think that it's a game that needs to be avoided at all costs. I think the game is different. The UI is a new style, but very functional. It can use some polish, and it has a lot of potential. The developers seem to be actively working to make the game reach it's potential. |
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5/07/09 7:19:32 PM#26
This is actually becoming the most fair "review" of DFO here at this site.
Not that it matters to anyone, but after six weeks of play I give the game a 4.5 out of 10.
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