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Darkfall

Darkfall 

General Discussion  » is the review true?

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26 posts found
  xSh0x

Novice Member

Joined: 1/19/07
Posts: 109

5/07/09 6:03:41 PM#21
Originally posted by Izure
Originally posted by Laughing-man
Originally posted by Ruyn
Originally posted by nariusseldon

I am not interested so much in the score since that is subjective. But i am interested to know if the problems pointed out by the reviewer is true.

Couple of questions:

1) is the UI as horrible as described? no  Is it true that you have to stand still to interact? you can auto run and do a bunch of shit.  You must stand still to talk though, but you have to do that with any other game.

2) do you have to repeatedly click to advance any skills (the horror of UO comes back?)  Yes, that is if you want to.  However, that is a WoW mindset.  Better to just bring friends and kill better skilled up players.

3) is there a lack of content? (even pvp content .. for example, are there pvp quests?)  No, sky is the limit.

4) is it true that there are problems with the description of quests (like english & spelling)?  No.  Completely false.

 

 

 

 

Really?   I auto run while chatting all the time, can this happen in DF?  Not from what you are describing.

Sounds like his review is pretty accurate, infact I find the people trying to put holes in it to appear more pathetic than the actual review, which yes, is slanted and opinionated.

Yes there is lack of content, I've seen screenshot after screenshot of empty dungeons and people questioning where mobs are and how buggy and laggy the game is...

I've read post after post claming how bad the AI scripts are and how horrible the quest givers are, also how impossible it is to figure out how to interact with quest NPCs.

No i havn't played this game, its impossible to get a copy even if I wnated to.

Screen shots and talking to actual fans can expose the problems of the game very plainly for all to see.

It might be worth playing for the most Die hard of fans, but its not worth it for any average "gamer"  which I'm sure is what the review was speaking to.

 

and yes if you are bored of every other game and want to PVP with real danger and lost this game is worth trying,

This is reason enough to play DF.  Every other MMO on the market was extremely boring for me.  However, I might've played Vanguard on Sartok if more people played.

  Fariic

Apprentice Member

Joined: 7/29/04
Posts: 1570

5/07/09 6:39:00 PM#22
Originally posted by nariusseldon

I am not interested so much in the score since that is subjective. But i am interested to know if the problems pointed out by the reviewer is true.

Couple of questions:

1) is the UI as horrible as described? Is it true that you have to stand still to interact?
The UI takes some time to get used to.
It has bugs in it.  Maybe not for everyone.  Weapon switching using the hotbar didn't always work, instead of switching it would sheath the current weapon.  My chat frames wouldn't display what I was typing unless I resized them.  The window elements would autoscroll really slow and not allow me to scroll them myself unless I resized them.  The weapon indicator that is supposed to show you the currently equiped weapon doesn't update when you change your weapon.  Soemtimes the first mouse press woudln't register when casting magic, I would have to hit it twice, even though the hot bar wasn't showing the spell in cooldown.  I found that it was tough to tell when a spell was in or out of cooldown as well.

You do have to stand still to interact.  You can autorun and go into UI mode, but not while talking to NPC's; for that you have to stand still.  While in UI mode button presses only register for chatting. 

When I kill a mob and have the cursor over where the tombstone is, I found that I would have to move the cursor off the tombstone and then back on before it would give me the hand icon that indicated I could interact with the tombstone.  This usually meant that I couldn't loot until about 2 seconds after the tombstone appeared.  If I ran up to a tombstone I could loot as soon as I was within range though. 

2) do you have to repeatedly click to advance any skills (the horror of UO comes back?)
Yes.  But it's FPS, its the only way to play an FPS.  The favorite saying is, "don't grind, just play the game".  From the moment that you log in you can participate in the core of the game, guild warfare.  You don't have to play for months to be able to play with people that are ahead of you; while this is nice, it means that the only thing to achieve is skill progression.  To kill the tougher mobs you'll need to have higher level skills.  You can "just play", but at the same time if you care about your skill levels you'll be "just playing to grind your skills".

You do click considerably more then you do in UO.
But not all skills require a mouse press to use.  Running skills running, riding skills riding, etc. etc.   The only things you'll mouse press for are combat.

Crafting doesn't have a craft all or craft x amount button.  You have to click the craft button for every one item you craft.  Most everything I crafted took about 20 sec; so I had to click the button every 20 sec.

Repetition is a HUGE part of DFO.

3) is there a lack of content? (even pvp content .. for example, are there pvp quests?)
Yes, and maybe no depending on what you consider content.  Quests, there are some, but they're all basically the same.  Kill this many of x, kill this many of x in y amount of time.  There are pvp quests, or at least A pvp quest.  I only found one, you get it at your racial capital and it's to kill 3 of your racial enemy, but there's no reason for that sort of pvp other then completing the quest.  Killing enemy races doesn't actually have any benefit outside of self gratification.  I personally found the game to be very lacking in content for something that's supposed to be a sandbox.  The magority of the content revolves around your skills and clan cities.  Clan city content is really only pertinent to the clan leader and the higher ranking members.  The typical player doesn't actually get to do anything of importance with the city other then bind to it, use the vendors, bank, and harvest the clan nodes as long as you deposit the resources in the clan bank. 

4) is it true that there are problems with the description of quests (like english & spelling)?
I never noticed because I never paid attention.  After reading the first couple I didn't read anymore.  They quest descriptions are rather uninspiring and don't really have very much creativety or flare to them.  There is no sence of NPC "dialogue", that is to say that every NPC quest text feels the same as the last.  There's no sence of personality unique to the quest giver within the quest description, but then it's not really dialogue so much as it's a quest description.  You'll get a very short blurb about what's going on, and then directions on what to do, but no real flare or meat to what you read. 

 

Edit:  Mobs.  There still aren't very many of them in the world.  For the most part the land is rather void of anything other then sceneery.  The mobs that are there you will spend a lot of time killing.  As in, you'll find a spawn and then camp that spawn for long periods of time killing the same mob over and over.
 

  Plaidpants

Advanced Member

Joined: 7/16/06
Posts: 228

5/07/09 6:46:50 PM#23
Originally posted by nariusseldon

I am not interested so much in the score since that is subjective. But i am interested to know if the problems pointed out by the reviewer is true.

Couple of questions:

1) is the UI as horrible as described? Is it true that you have to stand still to interact?

2) do you have to repeatedly click to advance any skills (the horror of UO comes back?)

3) is there a lack of content? (even pvp content .. for example, are there pvp quests?)

4) is it true that there are problems with the description of quests (like english & spelling)?

 

 

I sold my account awhile back luckily and made a profit. Not bad. But getting your questions.

1) Yes - it is quite possibly the worst UI I have ever witnessed in my life. I don't know how many countless times I got confused as to whether my mage staff was equipped or unequipped or sheathed/unsheathed. I smashed my face into my keyboard numerous times at the clunky horrid looting. I'd be looking at a gravestone but if I wasn't completely still I couldn't loot it. I'd spam the use key - because you have to unless you want your junk stolen. To top it off - there is only a certain spot of the gravestones you can look at to actually get it to loot. You'd think you could look at the top/bottom/corners/etc... but no - basically dead center. The right clicking to switch modes is highly annoying.

2) Yes - no explanation needed. Instead of spamming 1, 2, 3, 3, 2, 3, 1,4,1 like in normal MMOs - all you ever do is left click. The combat is horrible. It's a great idea - very good idea. It's just the worst attempt at it I've seen.

3) No content to speak of - there are a few intro quests - didn't realize they even had quests till day two of my playtime. You make your own game out of it (I don't have a problem with this - would be nice to have some content though - I could live with a Shadowbane type game if it was made correctly).

4) There was some. I literally felt like I was warped back 15 years with some things. I "lol'd" so hard when I got my first timed quest. The quest timer was the most pathetic thing I've ever seen. There was no polish to this game at all. The commands weren't even shorted or clickable. You had to find them all in the database. And when you'd perform certain actions like mining and you'd loot stuff - the messages in the chat log were obviously not changed from stuff in alpha testing. Hard to explain what I mean there because it has been awhile since I played.

  Soulreaverrr

Novice Member

Joined: 3/12/04
Posts: 9

Did you hear that ?

5/07/09 6:51:11 PM#24

agreed with all above statments sigh. sad but true

:P

  journey01

Apprentice Member

Joined: 2/23/05
Posts: 150

5/07/09 7:16:09 PM#25
Originally posted by nariusseldon

I am not interested so much in the score since that is subjective. But i am interested to know if the problems pointed out by the reviewer is true.

Couple of questions:

1) is the UI as horrible as described? Is it true that you have to stand still to interact?

2) do you have to repeatedly click to advance any skills (the horror of UO comes back?)

3) is there a lack of content? (even pvp content .. for example, are there pvp quests?)

4) is it true that there are problems with the description of quests (like english & spelling)?

 

I've been playing DF since launch.  I don't think the review was entirely accurate, although DF is still a work in progress.  however it should have been mentioned in the review that the Devs are doing significant content and gameplay patches every week that seem to take into account many of the player issues.  So it is an improving game, if anyone is interested in the genre.  as for your questions, I will try to answer them as best I can:

 

1)  The UI is not as horrible as described.  It has some new elements that are different from other MMO's, but it also incoroprates some common elements as well.  It has a hotbar that works the same as any other MMO that I've played.  You drag and drop items or spells onto the corresponding slot and when you push the button it activates it.  The UI does try to incorporate a more FPS playstyle, so it uses two action buttons for all the actions, which is different from other MMO's and takes a little getting used to.  Depending on how often you play different games, you could get used to it fairly quickly.

There are some actions that you need to be still to use, and others you can use while moving.  All spells and attacks can be activated in motion, whereas you need to stop moving to loot a corpse or talk to an NPC.  

 

2)  The skills advance through use.  So while you do have to click the action button to do things and advance the skill, the devs have made changes for the repetitive skills to make them one-click.

 

3)  There are quests, including PvP quests.  However, atm they are garden variety.  Much of the content does appear to be player generated.  If you are looking for great quests, they are not in the game yet.  However, the large player sieges are extraordinary and can keep you busy for hours.  The other aspect of the game that the players have influenced are the politics.  If you are able to look at a current political map of Darkfall, you'll realize that it resembles a game of risk, and it's all player generated!  

 

4)  There are some grammatical errors in their text.  I don't find it rampant but it's there.  It's not anything that hinders understanding the quest descriptions or anything.  They don't appear to be gamebreaking, but indicates that the game can use more polish.  I would also say that it's not the first time that I've seen grammer and spelling errors in a video game.

 

I certainly don't think that it's a game that needs to be avoided at all costs.  I think the game is different.  The UI is a new style, but very functional.  It can use some polish, and it has a lot of potential.  The developers seem to be actively working to make the game reach it's potential.  

  User Deleted
5/07/09 7:19:32 PM#26

This is actually becoming the most fair "review" of DFO here at this site.

 

Not that it matters to anyone, but after six weeks of play I give the game a 4.5 out of 10.

 

 

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