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Warhammer Online: Age of Reckoning

WAR (Warhammer Online) 

General Discussion  » Official WAR Sub Numbers: 300k

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150 posts found
  ParkCarsHere

Novice Member

Joined: 9/25/05
Posts: 671

"Pretend inferiority and encourage his arrogance." -Sun Tzu

 
5/05/09 7:13:14 PM#1

Sorry if this is old, but it looks like EA has posted the dedicated player base at 300k, along with their $1 billion annual loss financial statement.

Source: www.gamespot.com/news/6209194.html

Edit: (quote for the lazy!) "The most recent info on Warhammer Online puts the game's dedicated player base at 300,000."

  dinurium

Novice Member

Joined: 2/27/09
Posts: 81

5/05/09 7:18:22 PM#2

I understand even the devs said sub 500k is a failing game.  I personally think 300k is succesful considering every other major mmo launch since wow.    Hopefully 300k will supply enough fundage to really work on making this game great.

  Newhopes

Novice Member

Joined: 9/21/08
Posts: 464

5/05/09 8:00:57 PM#3

Overall pretty bad numbers, considering the game was released in Russia since the last report means either the game totaly tanked there or the US and EU sub numbers are still falling.

  Czzarre

Novice Member

Joined: 9/10/07
Posts: 3738

MMORPG Character Monuments

...When its time for your character to take a well deserved rest...

5/05/09 8:10:03 PM#4
Originally posted by dinurium

I understand even the devs said sub 500k is a failing game.  I personally think 300k is succesful considering every other major mmo launch since wow.    Hopefully 300k will supply enough fundage to really work on making this game great.

 

I agree. Its the expectation game. IN the end 300K to me is a very solid population.

  Nadia

Elite Member

Joined: 7/26/03
Posts: 5246

5/05/09 8:13:24 PM#5
  trillah

Novice Member

Joined: 5/25/04
Posts: 155

5/05/09 8:19:06 PM#6

4.5 millions dollar a month from subs only and its not financialy viable..come on, considering how long this game was in developement (very shot) , this only mean good thing no?

  Demonshank

Apprentice Member

Joined: 2/05/08
Posts: 97

5/05/09 8:29:40 PM#7

Alot of poor numbers should not be a surprise. The world is entrenched in a serious recession and has seen 300-600k job losses(US) every month for 8+ months now. Get real, these numbers are going to continue to fall regardless of anyones opinion/taste in a game itself. No job, no income, no game. Im amazed most games are still doing this well.

Russian launch was Feb. 5th add 30days~ on box. Most of those numbers are probably not calculated in this report. I would imagine that this was a pre-april outline.

Unfortunately this isnt going to be just WAR that is burdened by this realization.

  Newhopes

Novice Member

Joined: 9/21/08
Posts: 464

5/05/09 8:33:26 PM#8
Originally posted by trillah

4.5 millions dollar a month from subs only and its not financialy viable..come on, considering how long this game was in developement (very shot) , this only mean good thing no?

Sorry to break it to you but they won't be makeing anywhere near that much.

 

Edit: The recession has nothing to do with falling subs if anything most mmorpgs are seeing increased subs because of it.

  Pheace

Novice Member

Joined: 12/17/03
Posts: 2434

You can either agree with me or be wrong!

5/06/09 1:34:52 AM#9
Originally posted by Demonshank

Alot of poor numbers should not be a surprise. The world is entrenched in a serious recession and has seen 300-600k job losses(US) every month for 8+ months now. Get real, these numbers are going to continue to fall regardless of anyones opinion/taste in a game itself. No job, no income, no game. Im amazed most games are still doing this well.

Russian launch was Feb. 5th add 30days~ on box. Most of those numbers are probably not calculated in this report. I would imagine that this was a pre-april outline.

Unfortunately this isnt going to be just WAR that is burdened by this realization.

 

I happen to have commented on a similar remark on another forum so I'll just paste that here :)

 

/Imo there's just as many people looking to MMO's for their entertainment during times of economical downturn (instead of their more expensive hobbies) as there are people who absolutely positively can't even pay for a MMO anymore.

In fact there have been several reports over the past years of MMO's either being unfased or even doing better during times when people have less money.

I *could* agree that people might be less inclined to invest in a MMO they have doubts about or don't feel to be worth the investment as much in bad times though.

Even still, the game probably sold well over a million in EU/US by now and in MJ's own words:
[quote=MJ]That kind of number, which I think he mentioned, was under 50 per cent [of registered users]. Those numbers are considered very low for the industry, very low.[/quote]/

 

As for the 300k numbers. Indeed rather similar to the last time they disclosed the numbers but most likely that means they continued to show a decline for the US/EU as the game has in the meantime released in several other areas.

 

So either A) Those area's didn't sell any copies or B) The game has declined in the US/EU and the other areas are making up for it. C) A mix of either lol

 

Edit: Doh, I see I'm just parroting what's already been said with that last part


Edit2: Err Mythic defines their subs *with* people in their free month so those Russians are most definitely counted in there. Also if Russian release is anything like the other areas they sold most of their units at release time and will sell low numbers afterwards, meaning the bulk of expected subs from those areas will be *in* this number.  I highly doubt trials count though like I've seen some people saying across the forums.

  baso80

Novice Member

Joined: 9/27/07
Posts: 97

5/06/09 5:32:23 AM#10

300k, cool.

 

I thought the game would be below 200k. I havent played this since october but it's nice to see there are people still hanging in there in craphammer.

 

No but seriously, I think me and a lot of others had higher expectations due to the fact that the warhammer world is really awesome but this game doesnt nearly give me that feeling of awesomeness.

 

For me this game was really zzzzzzzzzzzzzzz. But still nice to see they are hanging in there.

  Death1942

Advanced Member

Joined: 2/24/07
Posts: 2595

5/06/09 5:41:52 AM#11

300k is very solid.  500k is their goal (in my opinion) and i doubt they will ever get higher than that.  Still it's enough to keep it running.

MMO wish list:

-Changeable worlds
-Solid non level based game
-Sharks with lasers attached to their heads

  kdparton

Apprentice Member

Joined: 1/07/09
Posts: 60

5/06/09 5:46:15 AM#12
Originally posted by baso80

300k, cool.

 

I thought the game would be below 200k. I havent played this since october but it's nice to see there are people still hanging in there in craphammer.

 

No but seriously, I think me and a lot of others had higher expectations due to the fact that the warhammer world is really awesome but this game doesnt nearly give me that feeling of awesomeness.

 

For me this game was really zzzzzzzzzzzzzzz. But still nice to see they are hanging in there.


 

don't you just love people that start paragraphs or sentences with the word "No"

Vicky Pollard FTW!

  User Deleted
5/06/09 6:10:55 AM#13
Originally posted by dinurium

I understand even the devs said sub 500k is a failing game.


 

I think you have your sources mixed up. Some players have a bizarre view of how many subs are the 'cut off' for a successful game, and that 500k is the latest arbitrary number I have seen them throw around a lot.


  Pheace

Novice Member

Joined: 12/17/03
Posts: 2434

You can either agree with me or be wrong!

5/06/09 6:21:02 AM#14
Originally posted by LynxJSA
Originally posted by dinurium

I understand even the devs said sub 500k is a failing game.


 

I think you have your sources mixed up. Some players have a bizarre view of how many subs are the 'cut off' for a successful game, and that 500k is the latest arbitrary number I have seen them throw around a lot.


 

Actually MJ himself said somewhere he would consider 500k "successful".

  aesperus

Elite Member

Joined: 1/04/05
Posts: 1940

5/06/09 7:40:33 AM#15
Originally posted by Newhopes
Originally posted by trillah

4.5 millions dollar a month from subs only and its not financialy viable..come on, considering how long this game was in developement (very shot) , this only mean good thing no?

Sorry to break it to you but they won't be makeing anywhere near that much.

 

Edit: The recession has nothing to do with falling subs if anything most mmorpgs are seeing increased subs because of it.

Just curious, but where are you getting your information? Almost every major MMO i've seen recently is losing subs, or barely hanging on to the ones they already have. WoW included.

  tawess

Hard Core Member

Joined: 3/24/05
Posts: 713

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5/06/09 7:50:57 AM#16

Numbers... Statstics...

 

 

They are what you want them to be.

 

I still consider 250-300k subs a good number. And since we don't know if the RU numbers are in there we can only speculate about that.

 

 

This have been a good conversation

  wozzu

Novice Member

Joined: 1/25/07
Posts: 109

5/06/09 8:07:21 AM#17


Originally posted by Demonshank
Alot of poor numbers should not be a surprise. The world is entrenched in a serious recession and has seen 300-600k job losses(US) every month for 8+ months now. Get real, these numbers are going to continue to fall regardless of anyones opinion/taste in a game itself. No job, no income, no game. Im amazed most games are still doing this well.

MMOs are recession proof. Cheap entertainment. When the economy does better, the numbers will drop, for WoW too.

.

  JGMIII

Novice Member

Joined: 3/17/09
Posts: 1284

If a game is Fun, It's a good game.

5/06/09 8:17:04 AM#18

Using Xfire how do you actually get an active sub number?

I dont use the site so its basically just a question not to discredit the whole system.

I would actually like to see Eves active subs since after CCP released the 250k subs info the Games persistent player activity has risen almost 35% in the year and change since that announcement.

Playing: EvE, Ryzom

  ParkCarsHere

Novice Member

Joined: 9/25/05
Posts: 671

"Pretend inferiority and encourage his arrogance." -Sun Tzu

 
5/06/09 8:38:53 AM#19

Wow, I can't believe people are STILL using Xfire numbers to make gross oversimplifications of subscription numbers. I'm sorry to say this, but MOST PEOPLE STILL DO NOT USE XFIRE. I've used it since I heard about it a few years back, but I don't have it on every single minute that I'm playing a game.

Using Xfire numbers as a way to predict anything is purely missing the point. The sample size is too small, and it only caters to the select few of WAR, or any game, who play their MMO while having Xfire running.

  Newhopes

Novice Member

Joined: 9/21/08
Posts: 464

5/06/09 9:27:27 AM#20
Originally posted by tawess

Numbers... Statstics...

 

 

They are what you want them to be.

 

I still consider 250-300k subs a good number. And since we don't know if the RU numbers are in there we can only speculate about that.

 

 

Unfortunately the Russian subs are included in the total.

As for xfire it is good at showing general trends in games which you can't really argue that it dosen't because everything it's shown so far has near enough confirmed by official figures, I remember someone on either this board or VN did a mathematical break down of wars xfire stats compared to WOWs and he came up 375k subs everbody laughed at him for useing xfire yet 2-3 months later they released the 300k figure proveing that he was right yet the idiots still refused to admit that he was right.

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