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6/02/09 12:48:05 PM#101
The name of this thread is "Biggest game WORLD" which means that Eve and any other space MMO isnt included unless you only count actual land masses in those space MMOs. SWG would be included in this thread as that game has actual land masses and not just space. For space MMOs to be included the name of the thread would have to read "Biggest game Universe" |
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6/02/09 7:31:53 PM#102
Originally posted by Vespers
Oh FFS. In that case you cannot include ANY game that does not map an entire planet since that would only be a game AREA not a WORLD. Game "world" refers to the game space players have to play in and explore.
I tried playing Real Life but the graphics sucked, the community was annoying too. |
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6/02/09 7:53:51 PM#103
aside from EVE with its vast tracts of emptiness. I think SWG was pretty big, 10 planets at 15km x 15km each and 12 space zones at 15km x 15km x 15km (and not vast emptiness). Plus everything else they have added instance wise By the sounds of it though DnL is the winner but did it even get released outside of beta? I stopped paying much attention to it when my friend said he was going to pay them to get into beta. (I laughed at him for paying to beta.. then again when he got screwed over) |
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6/02/09 11:08:10 PM#104
Originally posted by ooazraeloo
15km x 15 km huh?
How did you measure that? Based on what the Developers said?
An example of why this does not work: And that is IF everything is to scale and the physics is set up exactly the same as in real life?
You have to use time as a measure. How long did it take to cross that '15km' box? I tried playing Real Life but the graphics sucked, the community was annoying too. |
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6/02/09 11:17:26 PM#105
It's ignorant to exclude space faring games just because they operate on the scale of astronomical units or light years. Not to mention that it is a pretty feeble argument to say some games don't count because their game worlds aren't literally a spherical rotating ball of dirt. If we go by that stupid logic then tell me just how many mmo's out there actually have literal game worlds? Not many I suspect. Honestly, the only common measuring stick among all the mmo's is "travel time" via game default method of traveling. That's the only way you're ever going to compare different game worlds. Don't tell me that game world XXX has the largest game world just because it has 2000 sq. miles when it only takes your character 30 mins to walk across the map, yet game YYY has a world only 30 sq miles but takes your character 14,440 mins to walk across. The question you should be asking is which game takes the most time to travel and visit the majority of the gameworld using the default method of movement. |
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mackdawg19
Tipster
Joined: 5/28/07
"If men were created equal, then what happened to game developers?" |
6/02/09 11:25:46 PM#106
Originally posted by Arathor
Not really an MMO then...
Can't believe you read that post and somehow passed by me saying its not an MMO. And Gryus, your logic is flawed. If the game world is created, regardless of use, its still the game world. The title of this thread does not say the largest playfield, it says game world. That in itself means, usuable and non usable space. So if POTBS is that large, then by god it is. Eve should also be considered. |
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6/02/09 11:34:07 PM#107
Originally posted by mackdawg19
Can't believe you read that post and somehow passed by me saying its not an MMO. And Gryus, your logic is flawed. If the game world is created, regardless of use, its still the game world. The title of this thread does not say the largest playfield, it says game world. That in itself means, usuable and non usable space. So if POTBS is that large, then by god it is. Eve should also be considered. Okay then This post is 100,000km x 100,000km. That makes it the largest post on the internet. Read back over what I wrote and actually think about it. I tried playing Real Life but the graphics sucked, the community was annoying too. |
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6/02/09 11:56:22 PM#108
EVE: Anyone who has played EVE for more than a few months and isn't trying to defend "their" game can honestly tell you that 99% of the EVE universe appears to have been sent thru a random generator for number of planets/moons/non-player points of interest. As such, I doubt its validity for a measurement of made "content." SWG: Each star wars galaxies planets are deceptively small the fact remains that running in a straight line you can get anywhere relatively quickly. EQ1: Huge. The North Karanas alone could take upwards of 45 minutes to cross, and there are several hundred zones. Vanguard: Big, but nowhere near EQ1 size. EQ2: Dunno. WWII Online: Absurdly large. Not really "content", but in terms of map size enormous. WoW: Larger than it seems, but nowhere near the level of size that EQ1 or WW2O is currently. FFXI: It seems big, but I can't get anywhere without dying. I'd love to hear more detailed info in regards to this game world. |
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mackdawg19
Tipster
Joined: 5/28/07
"If men were created equal, then what happened to game developers?" |
6/02/09 11:58:06 PM#109
Originally posted by Gyrus Earth to Gyrus, already did that or else I would not have replied. Add it's a thread that you post in. You may want to read over what you posted and actually think about. Then as you cruise along, read what I stated. |
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6/03/09 12:11:17 AM#110
Originally posted by concernedubi I would like any current players to provide more info on any of these games This is the method I used for my comparisons (from the thread I linked earlier.) Let's define a unit of measure. In other words - create a new character in the game in question. Move in a straight line at standard pace or gait for as long as you can (cross the whole world if possible)
I would love more data on any games out there. I tried playing Real Life but the graphics sucked, the community was annoying too. |
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6/03/09 12:32:08 AM#111
Originally posted by mackdawg19 Earth to Gyrus, already did that or else I would not have replied. Add it's a thread that you post in. You may want to read over what you posted and actually think about. Then as you cruise along, read what I stated. You clearly do not get the concept here. The world we are talking about are Virtual. They do not really exist. Therefore they have no real measure. What say the developers of Darkfall were to announce today that Agon is in fact the land of Giants and that ALL Darkfall characters are in fact 10 metres tall in our terms? 'Distance' and our perception of it is a measure of how difficult it is to travel that far and how long that travel takes. You have heard of the term 'shrinking world'? Is the world really shrinking? No. But travel is easier and faster. So to get a clear and unbiased (by scaling which may or may not be accurate) it is better to use a measure that is consistent. I tried playing Real Life but the graphics sucked, the community was annoying too. |
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6/03/09 6:26:34 PM#112
Originally posted by Gyrus I would like any current players to provide more info on any of these games This is the method I used for my comparisons (from the thread I linked earlier.) Let's define a unit of measure. In other words - create a new character in the game in question. Move in a straight line at standard pace or gait for as long as you can (cross the whole world if possible)
I would love more data on any games out there.
Eve would win hands down then if you are going by time to cross from one side to another, using a interceptor, before the speed changes, I was able to leave myself flying in a straight line for more then 6hrs and not reach the other side or anywhere close to it. using the starter ships would be even slower. |
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6/03/09 6:46:37 PM#113
I played a druid for 8 years in EQ1 and I can say for a fact that crossing North, South and East Karanas(all together) would only take me about 7 or 8 minutes. If it took you 45 minutes to cross North Karana than you had to be walking and snared at the same time. With SoW, Levitate and Invisible on, I travelled very quickly. I would say perhaps 30 minutes to cross from Freeport to Qeynos and that would be with me doing a bit of sight-seeing along the way. IMO, Kunark was bigger than the original EQ continents. Velious was very linear and was easily run from the biginning to the western wastes. Planes of Power was more of a hub expansion that consisted of individual zones whicked spoked off the central hub. Each of these zones were close to the same size as Vanguard's chunks. The only reason that EQ1 has more landmass is because it has been out 8 more years than Vanguard. It you compare original content to original then Vanguard would beat most games out there by a long shot. |
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6/03/09 7:24:47 PM#114
Originally posted by Vespers
I personally got the impression that the three continents of Vanguard were about the same size or perhaps even a little smaller than the ten or so planetary systems of Star Wars Galaxies. Equally, almost all aspects of the SWG panets (excluding the crappy Kasshyk and Mustaphar expansions were navigable) whereas I seem to remember that a large percentage of VG was actually closed off to players via barriers and non-navigable areas. Do I remember that correctly? |
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6/03/09 8:39:02 PM#115
I would say EVE has the largest map by far. There are SOOO many systems in that game and numerous regions to explore within each one of those systems. |
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6/03/09 10:14:20 PM#116
Originally posted by Anubisan
It would be like running across the Barrens in WOW over and over again, except with no trees, rocks or objects of any kind. Ok, maybe a few randomly placed rocks=) Just flat ground and sky, copied and pasted 1000s of times. CCP could litterally make a new system in Eve in probably an hour. Copy 1 system, rename it, do a color/hue/saturation shift to the background map and viola, new system. What the heck are you exploring in Eve? Every system is nearly identical in a completely random, empty kind of way;) Is it big? Hell yes. Is it big due to any real effort? Not exactly. Eve's size would be like combining every server in WOW into 1 world and call character transfers jumping between systems, hehe. The quality of design of the game world matters more than just land mass and Eve has very little actual design at all, much less anything that can be interacted with. But it is big and also the emptiest by far. |
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6/04/09 8:06:06 AM#117
Originally posted by Josher
It would be like running across the Barrens in WOW over and over again, except with no trees, rocks or objects of any kind. Ok, maybe a few randomly placed rocks=) Just flat ground and sky, copied and pasted 1000s of times. CCP could litterally make a new system in Eve in probably an hour. Copy 1 system, rename it, do a color/hue/saturation shift to the background map and viola, new system. What the heck are you exploring in Eve? Every system is nearly identical in a completely random, empty kind of way;) Is it big? Hell yes. Is it big due to any real effort? Not exactly. Eve's size would be like combining every server in WOW into 1 world and call character transfers jumping between systems, hehe. The quality of design of the game world matters more than just land mass and Eve has very little actual design at all, much less anything that can be interacted with. But it is big and also the emptiest by far. in many ways you are quite correct. WoW seems bigger than its size simply because there is always something to do and (as I said earlier) 'Distance' and our perception of it is a measure of how difficult it is to travel that far and how long that travel takes. So content (and let's be honest - WoW has heaps) does effect our perception of distance in that game. But content is very hard to measure too (without Developer inside knowledge). Which is why I restricted myself to travel times. I tried playing Real Life but the graphics sucked, the community was annoying too. |
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Kyleran
Elite Member
Joined: 9/13/06
A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf |
6/04/09 8:14:29 AM#118
Games with large "worlds" that I've played include EVE and DAOC. (measured in how long it took me to traverse it.) Never played some of the legendary games like EQ though. VG was pretty big, but pretty empty back when i played it.
"Just because you aren't paying doesn't mean it's not PTW." - Amaranthar |
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6/04/09 8:16:49 AM#119
Eve had 55,000 star systems on release. = biggest Dunno whether they have added to that now or not with the introduction of Worm holes.
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6/04/09 8:21:52 AM#120
The problem is with "big" worlds is they are usually either sloppily done or have very limited free-exploration. LOTRO for example. You couldn't even really explore Old Forest because you couldn't wander off into the actual FOREST. They were a backdrop of impassible trees. How lame is that? EQ2 was massive but ugly. Really ugly and boring, it didn't much encourage exploration (for me).
FFXI your character couldn't jump or swim so right there the exploration is pretty limited.
Vanguard suffered from the EQ2 syndrome.
AOC suffered from the LOTRO syndrome.
I've never played EVE but if most of it is dead, empty space then... yeah.
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