Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:567  Guilds:2,961
Members:1,441,099  Online:0
Guests:0  Posts:4,576,339
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
D-F
D&D Online DC Universe DUST 514 Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkfall Darkwind: War on Wheels Dawn of Fantasy Dawntide Dead Earth Dead Frontier Deco Online Defiance Deicide Online Dekaron Desert Operations Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Empires Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Runners Dynasty Warriors Online EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eden Eternal Elf Online Emil Chronicle Online Empire & State Empire Craft EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forsaken World Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris Terra World Thang Online The 4th Coming The Agency The Chronicle The Chronicles of Spellborn The Legend of Ares The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Realm Online The Repopulation The Secret World The Sims Online The Strategems There Thrones of Chaos Tibia Tibia Micro Edition Toontown Online Top Speed Torchlight Transformers Universe Travia Online Travian Trials of Ascension Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War U.B. Funkeys UFO Online Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Universe Online Valkyrie Sky Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Vis Gladius Voyage Century W.E.L.L. Online WAR (Warhammer Online) WYD Global Wakfu War Rock War of 2012 War of Angels War of Legends War of Thrones War of the Immortals WarFlow Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warrior Epic WebLords Wild West Online WildStar WindSlayer 2 Wish Wizard 101 Wizards and Champions Wonder King Wonderland Online World Golf Tour World War II Online World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Warcraft World of the Living Dead WorldAlpha Wurm Online Xiah Xsyon YS Online ZU Online Zentia Zero Online Zodiac Online eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

News Discussion  » Wizard101: The Ups & Downs of Shopping, UI and Loot

5 posts found
  Stradden

Managing Editor

Joined: 7/08/05
Posts: 6729

 
5/04/09 10:03:03 AM#1

MMORPG.com Wizard 101 Correspondent Matt Plourde writes this article focusing on the UI, Shopping and Loot aspects of the game looking at how each system hits and how they miss.

Okay, the gloves are off for this one. I'm a big Wizard 101 fan, and I continue to play & enjoy my time in the Spiral. However, there are some glaring holes in the Interface, Shopping & Loot systems. Some of these pitfalls can be navigated, and some are just part of the experience. Hopefully, you'll find some useful tips below!

Interface:

Wizard 101 does several things right: your view is not cluttered with windows, bars, or a massive radar. Aside from a few unobtrusive icons around the corners of your screen, the main view is dominated by the 3D world and your character - bravo! This is no small feat for a modern MMORPG.

Read The Ups & Downs of Shopping, UI and Loot

Cheers,
Jon Wood
Managing Editor
MMORPG.com

  BobRichmond

Novice Member

Joined: 11/21/08
Posts: 5

5/04/09 12:10:17 PM#2

Very well written and accurate article. I would just like to comment on a couple of points you made.

"I've never gotten the true friend code to work"

Since these codes are only good for 48 hours after generation, it is very difficult to get them distributed and input in time. Instant distribution (via IM, PM in forums, phone, etc.) and timely input is necessary.

"Most of the best gear is purchasable with gold or crowns, so the whole RPG standby of delving into a difficult dungeon in hopes of glittering rewards is almost absent."

Even though my first generation, Mooshu bought, crown clothing is yet to be topped by drops (IMO); there are drop items not available by purchase. Good examples of these drops are swords in Mooshu / Dragonspyre or pet with cards in most of the worlds.

Bob

  rhinok

Novice Member

Joined: 2/01/07
Posts: 1786

5/04/09 12:59:33 PM#3

I agree.  Excellent write-up. It touches on a few of the issues I, as an adult, have with Wizard101, which are:

Chat - frustrating at times, but generally acceptable to me.  As a parent, I definitely appreciate it for my son. The whisper system seems clunky, though. Older gamers can become frustrated with the enforced constraints of the kid-friendly chat system. As of now, gamers under 13 and free gamers are limited to emote-based chat. Only paid players over 13 can use the “free text” chat (or paid players under 13 whose parents expclitly enable free text chat), although this still limits the chat based on an approved dictionary. Players limited to emote-based chat, either due to age or subscription status, cannot even see free text chat by those who are allowed to use it. All they see are ellipses (…). Why not add in a third layer of chat for paid subscribers >= 18 years of age? This third layer could be truly free, non-dictionary based (except for obvious words that should be censored, just like they are in adult MMOs). The mechanics of the chat system would still be the same in that <13 and non-paid subscribers would still see ellipses instead of the chat, thereby mitigating the possibility of children seeing chat that may not be appropriate. Paid subscribers between 13 and 17 would only see the text they’re allowed to see, based on their level of chat, unless the most open level of chat is explicitly enabled by their parental unit. This approach still keeps kids safe, but will reduce frustrations more mature gamers have with the existing chat system.

Grouping - definitely frustrating.  I've had the same issues when grouping with my family members.  If we didn't have the ability to physically speak with each other, we'd be more frustrated with it.   Additionally, since there aren’t any real groups, there isn’t an explicit group chat channel. I’d love to see groups and group chat implemented. Group creation could be limited to those paid players >= 18 (unless explicitly allowed by an adult, in which case it’d be 13+ - NEVER under 13, UNLESS IN THE SAME FAMILY ACCOUNT). I'd also like to see the ability to lock down a group so that nobody could join a battle, even if there are 3 spots open. There's been so many times when I just wanted to login for a few quick battles, get the mobs down to nothing, but have little life left of my own, when suddenly a couple more players jump in along with fresh mobs, thereby ensuring my doom... It's even more frustrating when those players flee. Grr...

Guilds - I can see why they don't exist in a kids game, but they'd still be fun and I think they could be implemented in a kid-friendly manner. As a parent, I’d absolutely be leery of letting my 9 year old son join a guild in a MMO, even in a kids game. That being said, I think it’s a critical component for more mature gamers. As such, why not add in guilds for paid players >= 18 (unless explicitly allowed by an adult, in which case it’d be 13+ - NEVER under 13, UNLESS IN THE SAME FAMILY ACCOUNT).

Trade/Auction House - currently, one can only trade cards, not items, which seems a little silly.  There's been times I've grouped with my son and thought "wow - this item would be perfect for him", but I'm unable to give it to him.  Introduce item trading for paid players >= 18 years old (unless explicitly allowed by an adult, in which case it’d be 13+ - NEVER under 13, UNLESS IN THE SAME FAMILY ACCOUNT). This introduces a famiilar MMO mechanic, but still keeps kids safe from being scammed, bamboozled, tricked, etc….

Races - there's only one.  It'd be so COOL to play as a cow, pig, krok, mander, marleybonian, etc....!!!!

No other starting areas - this is a big one, as far as I'm concerned, with replayability.  You have the ability to create 6 characters/account, but they all start in the same place and you simply repeat the same content over and over.  There's nothing new to do.  I'd love to see additional starting areas open up after you reach max level or maybe even some sort of remort system.  That'd rock!

Please note, I'm not complaining.  I think Wizard101 is a fantastic game.  Even though it's built for kids, it's fun for adults, too.  These are simply things that I, as an adult who plays Wizard101, thinks would help attract and retain a deeper pool of players, while still keeping the game kid-friendly.

~Ripper

  junzo316

Hard Core Member

Joined: 2/19/07
Posts: 1554

5/04/09 1:24:12 PM#4

I played this game up until Dragonspyre was released.  I enjoyed it a lot, but did notice the things that you have discussed.  I was upsaet that I couldn't swap gear between my players and I am really happy to see that that was implemented.  I would have loved to form a team, which is one of the reasons I left.  A guild would have been great if implemented properly.  I wouldn't I have felt as "alone" in the spiral if I had people to chat with and a team to tag along with.  I still really enjoyed my time in the spiral, and I suggest it to people who are looking for a fun, casual, and different MMO.

  Asmir

Apprentice Member

Joined: 11/05/08
Posts: 22

5/04/09 8:21:58 PM#5

I enjoy this game and kudos for a well written and accurate evaluation. When considering much of what is missing I think it prudent to consider the taget market seems to be much younger gamers. In that sense, I think the depth is pretty fair for a youngsters first MMO while having enough energy for parents to enjoy going along for the ride. It would be nice to see some of the ideas you've listed but in spite of the lacking elements, its a well done kid safe environment.