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Stargate Worlds

Stargate Worlds 

General Discussion  » Top CME Devs & Executives form new game company

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31 posts found
  ariccaron

Novice Member

Joined: 4/20/09
Posts: 95

5/06/09 12:35:39 PM#21
Originally posted by Zhiroc

 


And finally, you have MGM who would have to be willing to keep the IP license with this team in a non-producing way for a while, with no guarantee anything ever comes out.

 

This is the part that worries me. MGM just not caring enough about having a software title for SG and just leaving the lisence with CME/firesky. CME/firesky/handcranked/whatever can't put out titles. They are a company that makes moeny by collecting investors, NOT delivering products. We can argue about what companies we'd like the lisence to go to, but the fact is ANY other company that has a title thats made it to release would be better than where we are now.

The lights may still be on, but no one is home.

Cryptic/NCsoft/EA/SOE/Bioware/Bethesda would ALL be better at this point. They are actual proven software companies.

 

 

  Kvasir_029

Novice Member

Joined: 5/20/08
Posts: 40

5/06/09 1:33:47 PM#22
Originally posted by ariccaron

This is the part that worries me. MGM just not caring enough about having a software title for SG and just leaving the lisence with CME/firesky. CME/firesky/handcranked/whatever can't put out titles. They are a company that makes moeny by collecting investors, NOT delivering products. We can argue about what companies we'd like the lisence to go to, but the fact is ANY other company that has a title thats made it to release would be better than where we are now.

The lights may still be on, but no one is home.

Cryptic/NCsoft/EA/SOE/Bioware/Bethesda would ALL be better at this point. They are actual proven software companies.

 

I totally agree with you. Honestly, any of these companies would be better than what the Stargate license is getting right now.

MGM isn't going to take the lack of product for too much longer I don't think.

  Copeland

Novice Member

Joined: 5/27/04
Posts: 1982

Love is where you give,
Happiness is relative.

5/09/09 12:56:41 PM#23


Originally posted by Kvasir_029

Originally posted by ariccaron
This is the part that worries me. MGM just not caring enough about having a software title for SG and just leaving the lisence with CME/firesky. CME/firesky/handcranked/whatever can't put out titles. They are a company that makes moeny by collecting investors, NOT delivering products. We can argue about what companies we'd like the lisence to go to, but the fact is ANY other company that has a title thats made it to release would be better than where we are now.
The lights may still be on, but no one is home.
Cryptic/NCsoft/EA/SOE/Bioware/Bethesda would ALL be better at this point. They are actual proven software companies.


 
I totally agree with you. Honestly, any of these companies would be better than what the Stargate license is getting right now.
MGM isn't going to take the lack of product for too much longer I don't think.

The game is dead. The series' are dead. MGM isn't going to put money into a franchise that's sitting in the critical care unit on life support. Currently MGM is waiting to see the returns on SGU. If SGU pans out (which i hope it will but from what i hear i don't like it already) they will greenlight the 3rd SG1 movie and the 1st Atlantis movie.

  Kyriesunset

Apprentice Member

Joined: 3/14/09
Posts: 165

 
5/10/09 1:49:38 AM#24

There's been discussion about some poor choices management made, and I remember reading an interview with Ybarra where he talked about a wrong person in the wrong position .... but with a 71% turnover, it makes you wonder about the state of SGW really is.   It' gets hard  for a company to function with with 25%, but at 71% ...ouch!      Heck, even Sigil had lower turn-over.

Below is a snapshot of known employees at August, 2006 as found on the SGW boards and the Meet your Dev Team posting.  I know the list is incomplete, but with the revolving door shown on linked-in, it's hard to figure out so I just stuck to the two linked snapshots.  While it's not scientific, I assumed devs were gone with their admin accounts disabled as well as linked in and rumors.

Gone Gone Still Around

Jim Brown
Jake Simpson
Colin McLaughlan
Sara Baker
Maxfield
Scott Hill
Zeb Cook
Jason Bucher
Chris Bernert
Tim Talley
Nick LaMartina
Matthew Henry
R.C. Torres
Kevin Duc
Jimbo Younkin
Karl Coss
David Sauter

 

Matthew Maher
Shad Lee
Chee
Matthew D'Arcangelo
Rebecca
Kate b,
David Adams
Stu Rose
Tim Sweeney
Bo Bell
Anne Toole
Irene Mátar
Khatie Postma
Martin Ellis
Derek Sunshine
Matthew Doyle
Steve Williams
Phil Speer

 

David ?
Bill Slease
Conan Brink
Josh Kurtz
Eric Johnson
Raphael Robbins
Gary Whiting
Timothy N. Jenson
Joseph Ybarra
Chris Klug
Mike Whiting
Nick Heitzman
Rollin Hafner

Dan Elggren
Austin Germer
Neelam Patel

 

 

 

  supremeaaron

Novice Member

Joined: 7/14/07
Posts: 197

5/10/09 2:34:56 AM#25

You know you left out a lot of names like Wendy Dickerman directors of customer care, Kevin Balentine senior market developer. Also according to Nick laMartina's linkedin profile he is still working for CME and there is still about 100 devs at CME. So I would like to know, how you know all these people are gone from CME.

supremeaaron Xfire Miniprofile
  ariccaron

Novice Member

Joined: 4/20/09
Posts: 95

5/10/09 2:43:47 AM#26

Real game companies like Blizzard, Bioware, EA rarely have #s like that on a project.

100 devs at CME, LMAO.

  supremeaaron

Novice Member

Joined: 7/14/07
Posts: 197

5/10/09 2:59:03 AM#27

How many people did CCP start with when they developed EVE. Also those companies arent start up businesses are they? Also they are making multible games at the same time.

supremeaaron Xfire Miniprofile
  Agricola1

Novice Member

Joined: 1/30/06
Posts: 4918

"The one you call messiah is a lie"--- Gary Numan

5/10/09 9:55:23 AM#28
Originally posted by supremeaaron

You know you left out a lot of names like Wendy Dickerman directors of customer care, Kevin Balentine senior market developer. Also according to Nick laMartina's linkedin profile he is still working for CME and there is still about 100 devs at CME. So I would like to know, how you know all these people are gone from CME.


 

100 Developers at CME? You've finally gone over the edge into full FanOri mode haven't you? Whoever told you that there are 100 DEVs at CME still working on SGW is either a liar or a deluded FanOri. I know you believe that CME are going to finish this game around early 2010 at the latest, or atleast that's what you claim on the official forums. However in reality it probably won't happen and I think you need to question the validity of your sources at Firesky if they are giving these kind of numbers for Developers employed.

I don't think they even had 100 developers before the layoffs anyway, considering missed deadlines and inability to deliver on anything I'd be shocked if they had more than 50 real developers (not BS jobs like community manager, PR bitch or tea boy ect..) at anytime! If I were to guess at a number I'd say that there are no more than 20 real Developers going into CME to work on a regular basis now. That's just a guess and my opinion though, maybe there are 100 DEVs working day and night to launch SGW and a 6 month (so far) media blackout with layoffs and missed payrolls and pyramid schemes and audits, right?

  Zhiroc

Novice Member

Joined: 3/03/04
Posts: 169

5/10/09 10:18:32 AM#29

As I've mentioned, I've been tracking logins to the forums by CME staff, and started doing so on a daily basis since 2/24, a total of 76 days (including weekends, so that's about 11 weeks or 55 workdays).

  • 6 Devs have logged in 29 days or more (so better than 50%): Zoeff, AJZ, AnimusSonitus, TaiPan, Arkan_Wolfshade (who is actually no longer with CME, so I'm not counting him), tkksnow (who disappeared for almost 3 weeks in Apr around the start of the "haven't gotten paid" site), and Ccorbett. Three of these are community managers.
  • I might add another to the above, as Pyremind is back at CME now.
  • There are 15 others who have logged in 4 days or less, and of these, 2 are community managers. 8 of these have only logged in one day.
  • There was a new addition, TheGiftedMonkey, who was created on 3/31.
  • There is one user I can't track well, Khestral, as he hides his login status. But he does post regularly enough to count him as active.

Thus, from forum activity, it seems like there are only 5 active devs (not CMs), and maybe 13 more who are alive and sometimes check in.

Of course, some might check in without logging in, and I can't tell that. But if you log in at all, I would think that you would log in every time...

  Copeland

Novice Member

Joined: 5/27/04
Posts: 1982

Love is where you give,
Happiness is relative.

5/10/09 12:53:49 PM#30


Originally posted by ariccaron
Real game companies like Blizzard, Bioware, EA rarely have #s like that on a project.
100 devs at CME, LMAO.

Yeah those companies like most have money and 100's of employees working on a project. But those companies also had/have income while developing their MMO's. CME is down to 5 or 6 volunteers that are keeping the seats warm until they find a way to pick up more money for development (which won't happen).

Look people. When the shite hit the fan at Sigil, the shape of the game was actually pretty good for a game that had 12 more months in development and it would have been ok if McQuaid was all there and they had just a bit more money. From the earliest stage of beta i could log in almost everyday and play. Of course it was buggy as all beta's are and it's well know it had major performance issues, But after about 9 months it was in good enough shape that it could actually be released out of necessity even if it was bug ridden and virtually unplayable for 80% of the people that bought it.

SGW was nowhere near that point when they ran out of money.

SGW wasn't even near a beta state. They may have claimed it was in beta but it was still in alpha. The game needed at least 2 more years of serious hardcore development and testing by a large team.

Take it for what it's worth. It might not be officially dead but... it's not moving much and i don't see any breath on the mirror.. SOE owns the only sarcophagus for MMO's and they aren't sharing...

Seriously, these guys paid for commerical time and race team sponsorship with a game in an alpha state while letting their employees go unpaid and knowing that the investor money had dried up.. I don't know what they were thinking but it's best this game died when it did because with management like that all it would have done is piss off the community. CME makes SOE look like geniuses when it comes to game development.

  Kyriesunset

Apprentice Member

Joined: 3/14/09
Posts: 165

 
5/10/09 10:44:15 PM#31
Originally posted by supremeaaron

You know you left out a lot of names like Wendy Dickerman directors of customer care, Kevin Balentine senior market developer. Also according to Nick laMartina's linkedin profile he is still working for CME and there is still about 100 devs at CME. So I would like to know, how you know all these people are gone from CME.


 

I was only comparing known people that worked at the company in 2006/07 vs. who left and who is still there (if you would have read what I posted with the links to those lists).  

CME is a revolving door and I wasnt trying to make a list of developers that are working there now..... just comparing who was there in 2006 and who's left from that list.  

Anyway, who cares if Wendy Dickerman or Kevin Balentine are still there, it's not like they are real devs and can get the game out.

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