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5/03/09 11:28:34 PM#21
Originally posted by lethys
First, not everything needs conflict, carnage, and competition to make it interesting. One of the less endearing aspect of MMO-gaming = bumping into competition-crazed individuals who are so cutt-throat it takes the fun out of the game... I think a game that emphasizes creativity and player-driven cooperative achievement would be a REFRESHING change of pace from the endless rat race scurrying so prized by the sheeple....
Also, I'm not sure where you draw your conclusions about the formation of cities, but I imagine most anthropologists would beg to differ with your points. Warfare and brutal competition between societies almost always DESTROYED settlement and the stable trading relationships necessary for trade centers to flourish. Cities are specialized centers where division of labor and COOPERATIVE exchange can benefit the whole. Of course, some of that labor and the resources benefitted by the higher efficiency of a city allows for it to raise and maintain and army/militia, but that isn't the sole reason cities were formed. Mutual defense and, yes... even aggression, were the aim of many cultures/cities. But, by and large, cities represent a grouping of individuals who are INTERdependent on each other, versus the independence that warfare and chaos breeds.
While war and competition would provide an interesting dynamic, I don't think you *have* to link both with city building. People can create just because... Artists paint or compose music because they want to... yes, some do it to "be the best" or "the most famous" or whatever... but, some of us just want to splash paint on the canvas, have a neighboring artist trade one of our rare colors for one of theirs... no juvenile pissing contests about it... |
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5/04/09 4:28:04 AM#22
Originally posted by MustaphaMond
I was about to say the same, but you did it so much better |
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RJCox
Advanced Member
Joined: 9/28/03
"It''s OK... I''m a leaf on the wind! Watch how I soar!" |
5/04/09 7:53:42 AM#23
Right, and I wasn't talking about PvP types of "conflict" above either. I know you were referring to him and not me, just wanted to make sure my own post was clear. :) Richard J. Cox |
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5/04/09 8:45:34 AM#24
Well written article. Not to sound trollish, but I don't get the MMO part of this game. It seems to me like it's a single-player game with it's online aspects being the ability to trade with others, the ability to "visit" other players' cities, and a leaderboard of some sort. Obviously there's no combat, so it's like.... competitive modding? I could see it being fun from a creative standpoint, but I really don't understand the MMO part. I'm guessing there's no 'teaming' of any kind, which is certainly odd for an MMO.
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RJCox
Advanced Member
Joined: 9/28/03
"It''s OK... I''m a leaf on the wind! Watch how I soar!" |
5/04/09 11:28:52 AM#25
Originally posted by SwampRob
Nope, you don't sound trollish at all, a perfectly common mindset. And in my opinion, that's the mindset that is hampering the MMO genre. We've become so accustomed to the "traditional" type of MMO that most companies aren't willing to try something new, and most players overlook/disregard anyone who does as not really an MMO. It's definitely something we have to get past for this genre to truly grow IMO. This wouldn't be the first MMO without combat. As for teaming, that's what the trading aspect of the game is at it's core. You have to work with other cities around you to do certain things. Sure, it's definitely more of a cooperative rather than competitive MMO. But at it's core, is it really any different than a "traditional" MMO that doesn't have PvP? You have things you need to do in Cities to progress, like building more office type businesses for your executives to work at. As opposed to questing in a regular MMO. You seek help from other people in Cities to provide the resources you need to progress your city... As opposed to seeking help from other adventurers in a regular MMO to help you complete a quest arc to progress your character. Richard J. Cox |
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5/04/09 8:17:04 PM#26
Originally posted by Kunou
Very clear, though I can't say as much for my own rambling mess of a post (thanks for the sympathy, broeman... haha). Still, this is a promising concept. I've read others express concerns that MC isn't really all about the hardcore aspects of city building, but I'm willing to take a long look at this before passing any judgments. Thank you for your article (and it is good to see many posters have interest in a game like this). First game in awhile to make me hope I actually get chosen to beta test it... ^_^ |
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DeserttFoxx
Advanced Member
Joined: 5/11/04
Cry Havok; and let loose the dogs of war. Si vis pacem, para bellum |
5/05/09 1:35:57 PM#27
Im interestred in this game, since you are building cities/countries are you able to wage war or are there any forms of politics, pve conflicts that require city leaders to work together? Quotations Those Who make peaceful resolutions impossible, make violent resolutions inevitable. John F. Kennedy Life... is the shit that happens while you wait for moments that never come - Lester Freeman Lie to no one. If there 's somebody close to you, you'll ruin it with a lie. If they're a stranger, who the fuck are they you gotta lie to them? - Willy Nelson |
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RJCox
Advanced Member
Joined: 9/28/03
"It''s OK... I''m a leaf on the wind! Watch how I soar!" |
5/07/09 8:25:15 PM#28
They hinted at other forms of conpetition/conflict but wouldn't give details. I'm working on getting their CM set up over here with an official account to answer the occasional question for you guys. :) Richard J. Cox |
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6/10/09 10:51:38 AM#29
This game peaked my interests a while back. Frankly, it seems like it could be a much needed breathe of fresh air for the genre. It'll also be interesting to see how they scale the game as it evolves. I would like to see some form of player driven evolution of technology, potentially leading to space areas, where players can create space based colonies. Also, it would be nice to have some form of warfare in the game that allowed for conventional warfare to take place, alliances to form and politics to become common place. Hopefully, this game will be as intricate as Eve in this regard, once it has evolved fully. |
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