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4/30/09 6:42:53 AM#41
Originally posted by Salvatoris Kill Eve, nah... but I can see it getting more subs then Eve, because it will appeal to more people. Like:
Don 't forget people who... Don't like real-time skill training. Hate losing millions and millions of credits every time they lose a battle. Don't like in-game currency sales facilitated by the game's developer. Hate doing the same few boring missions over and over. Want a game to be more fun than watching grass grow.
Yeah, I think this game will probably see more subs than Eve. It would be pretty hard for JGE or BP not to be better than Eve.
Umm... Eve and JGE do not have much in common in terms of gameplay. Eve Online is a single unit strategy game based in space. JumpGate is a space simulation game. I like the comparison to DAoC towards the end of the article. I can see the simularities myself. |
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4/30/09 7:10:15 AM#42
This sounds promising. |
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4/30/09 7:21:31 AM#43
Originally posted by Kaelaan21
Don 't forget people who... Don't like real-time skill training. Hate losing millions and millions of credits every time they lose a battle. Don't like in-game currency sales facilitated by the game's developer. Hate doing the same few boring missions over and over. Want a game to be more fun than watching grass grow.
Yeah, I think this game will probably see more subs than Eve. It would be pretty hard for JGE or BP not to be better than Eve.
Umm... Eve and JGE do not have much in common in terms of gameplay. Eve Online is a single unit strategy game based in space. JumpGate is a space simulation game. I like the comparison to DAoC towards the end of the article. I can see the simularities myself. I think y'all reading into this to much... no one said anything about Eve and JGE playing the same... cause we all know they don't. My post was there to state that I think JGE has a chance to get more subs then Eve, cause it will appeal to a larger crowd. ![]() |
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4/30/09 8:23:20 AM#44
Originally posted by lornphoenix
Don 't forget people who... Don't like real-time skill training. Hate losing millions and millions of credits every time they lose a battle. Don't like in-game currency sales facilitated by the game's developer. Hate doing the same few boring missions over and over. Want a game to be more fun than watching grass grow.
Yeah, I think this game will probably see more subs than Eve. It would be pretty hard for JGE or BP not to be better than Eve.
Umm... Eve and JGE do not have much in common in terms of gameplay. Eve Online is a single unit strategy game based in space. JumpGate is a space simulation game. I like the comparison to DAoC towards the end of the article. I can see the simularities myself. I think y'all reading into this to much... no one said anything about Eve and JGE playing the same... cause we all know they don't. My post was there to state that I think JGE has a chance to get more subs then Eve, cause it will appeal to a larger crowd.
Yeah, they have noting at all in common... except that they are both PvP heavy space based MMOs where you play as a ship rather than as your avatar. Comparing the two games is like comparing Battlefield 1942 to Call of Duty. ;) |
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4/30/09 10:15:30 AM#45
Sound fun. I dont want another Eve filled with veteran players camping gates to kill unsuspecting players. So this game is mainly PVE with consentual PVP right ? |
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4/30/09 10:25:21 AM#46
Originally posted by Lincore
Those were good, but theres just something classic about Freelancer, though the real gem i havent seen mentioned yet is the X series. X2 and X3 reunion/terran conflict. Some of the best Space games i have ever played. |
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4/30/09 10:30:16 AM#47
I really enjoyed the review. You didn't seem to overstate the positives which is what a lot of reviewers often struggle with. The game sounds really good and I'm definitely interested in the tri-faction wars. There's still a part of me that holds on to Eve online though because of the politics and complex social networking that plays out in that game. I also really enjoy the wars for territory in Eve because it generates constant warfare. I need to do some research on the "point" of PvP in the game. I'm quickly losing interest in the pvp for 'epeen' sake only type MMO's. WoW is very much this way. Give me a reason to pvp beyond gear and items, make the pvp count for something important in the game. That's why Eve still has the best pvp system on the market right now imho. Also, I'm certain that I'll give the game a try but when I hear "twitch" based combat I well....twitch. SWG used twitch based flight in the space combat and anyone who is honest knows that it was just aweful. That whole system broke down to who could circle and strafe the fastest. I also know that game performance is going to have to be top notch because lag in twitch based combat is something that cannot exist. |
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4/30/09 12:06:04 PM#48
A few things concern me about the game so far. The player driven economy, in the form they have it at now, will not work. There is no removal of items from the system, only repair costs, and it won't be long before the market is flooded with gear nobody wants. That is a huge issue I have right now. I don't like the over-emphasis on the nations, I wish it had a more sandbox, and squad oriented nature, like JGC did. (There will be no multi-faction squads in JGE). I'm also a bit concerned about the viability of first person/joystick control as it seems that 3rd person and mouse control will have a distinct advantage, which would kill the "sim" part of the "space sim".
Beyond that, I cannot wait for this game to come out. Tried: LotR, CoH, AoC, WAR, Jumpgate Classic |
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4/30/09 4:37:35 PM#49
This review was well written and succeeded in making me much more interested in this game than I was before. Good job! |
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4/30/09 6:17:25 PM#50
Originally posted by Abrahmm I would like to see a better economy system as well, with a slow decay on items so that you'll eventually need to replace the items. There's loads of examples of MMOs with broken economies still having a large subscriber base, though (examples include Lord of the Rings Online, World of WarCraft and Warhammer Online), so this shouldn't be a deal breaker if the rest of the game is good. |
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5/01/09 11:36:48 AM#51
Originally posted by Abrahmm
What makes you think the economy is only about gear? |
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5/01/09 1:46:40 PM#52
As someone who spent about 18 months in EVE Online, I am very hopeful for this game. I do imagine that this and the other Sci-Fi MMOs that are coming out will severely injure EVE if CCP does not take action. They've enjoyed relatively zero competition in their genre for many years. Many players of that game cling to it so hard not because of its own qualities, but because it fills a niche that is otherwise empty - space faring MMORPG. They are foolish if they don't make some serious changes to that game soon... That being said, it seems that the "arcade fun shootie time" may have been overdeveloped, and the players-are-important sandbox aspect underdone. EVE is successful because it really hits home on making every player have the potential to be important to the game universe. From the lowliest hauler trying to make a few ISK to the dreaded space pirate, everyone carves out a legacy and story in EVE. This is what it should be remembered for, and its failings departed from (the terrible combat engine and click to fly and skill training system). I think JGE has departed from the bad parts, but, also left behind the good parts, keeping only: "fly around and shoot stuff in space", which matches everything from Galaga to Wing Commander to Star Wars, all of which can be awesome and terrible if viewed through the wrong lens. So in short, God I'm Glad to be able to get my space-faring on outside of EVE (where I'm a billionaire with no cause and no way to introduce my friends to the game and play with them immediately - since they'd have to train for a year to get to the fun part of the game), but I'm sad that in getting my space-faring on, it looks like the sandbox won't be quite as easy to build in on account of the devs trying to keep it too simple. I guess we'll see (but I don't think I'll play EVE again). This was an awesome article filled with good information. Thank you.
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5/01/09 6:59:36 PM#53
Sounds like you just talked yourself back into playing again there mate.
I think Eve should be remembered for the game that permitted it's own developers to embezzle virtual property and cash, advantage their friends and behave wholly inappropriately for months, and possibly years with practically zero come-back. ...and just to repeat, that's from someone who didn't PvP.
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5/01/09 11:41:13 PM#54
People will eventually carry comparisons to EVE simply because both are sci-fi MMORPGs (don't know about you but first thing I do when searching for a MMO is determining the "when" it is based), allowing you do take any role and explore a huge universe, engage in battles for one of the main factions in the game or just create your own pirate corporation. Differences I've seen are the control system and the skill system. EVE failed when it started taking too long to develop into the area you wanted to play, and failed epically when even if you want to do only one thing it takes too long to get properly trained for it. Anyway, I look forward this game. EVE feels like a monopoly, there is no real competition like in the Fantasy MMO P2P or F2P genre. Don't take the differences of the games too deeply, because each game is unique yet they share a same market. |
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5/01/09 11:46:12 PM#55
Originally posted by Mrbloodworth
What makes you think the economy is only about gear?
This is supposed to be a player driven, crafter driven economy. In the form they are planning now, it will not work. For a player driven economy to work, they need 3 things. Money injection, item turn over for all items, and money extraction. Currently, JGE has money injection and extraction, but they are missing item turnover. With no item turnover, people will not need to buy new items. If people don't buy new items, crafters won't make items, and so on and so one. It isn't a difficult concept, but ND seem to be oblivious. Tried: LotR, CoH, AoC, WAR, Jumpgate Classic |
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5/02/09 12:05:32 AM#56
Originally posted by Abrahmm
This is supposed to be a player driven, crafter driven economy. In the form they are planning now, it will not work. For a player driven economy to work, they need 3 things. Money injection, item turn over for all items, and money extraction. Currently, JGE has money injection and extraction, but they are missing item turnover. With no item turnover, people will not need to buy new items. If people don't buy new items, crafters won't make items, and so on and so one. It isn't a difficult concept, but ND seem to be oblivious. Yea this is one of the problem I had with WoW... crafting ends up being more about what it can do for you and not anyone else... with some exceptions. I had a thought, maybe you need those items for building a station, if the station is destoried you have to rebuilt it... which mean you'll still need those items. ![]() |
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5/02/09 10:30:51 AM#57
I play EVE, but I am looking forward to this game. EVE isnt doing to die because of JGE, CCP has no twitched based concepts on the drawing board. I do hope that the game is Complex and Player driven. Looking forward to it a great deal.
Yours in PvP Plasma, Star¤Dagger |
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5/02/09 11:58:29 AM#58
Originally posted by StarDagger
I think you will be disappointed Dagger... knowing you. -Fenix of The Romulan Star Command ![]() |
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5/02/09 12:45:10 PM#59
I know my reputation for excellence proceeds me, but I am cautiously optimistic about this MMO. I am also attracted to the idea that the pilots own personal skill at piloting his craft will play a large part.
We shall see...
Yours in Excellence in Gaming Plasma, Star¤Dagger |
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5/04/09 1:23:03 PM#60
I was just reviewing this thread and wanted to say a couple more things. 1) I didn't mean to imply that I thought this game would kill EVE single-handedly. I believe this game belongs to the Senate of 3-5 Sci-Fi games that will be repeatedly stabbing EVE over the next couple of years until it's left bloodied on the floor and deposed. 2) I definitely won't be playing EVE again, and I don't even think it's worth my time to throw down ISK for free game time. The training mechanism is completely incompatible with ever having real life friends join you in-game once you've played for a long time. Most MMOs you can just roll a new toon and play with your friends. In EVE, when you do this, you are hampering your main character's progress. That's just stupid. Anyway, back to Project Reality BF2 mod :). http://www.judgex.com
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