Login:  Password:   Remember?  
Show Quick Gamelist
Games:397  Guilds:1,998
Members:1,143,095  Online:0
Guests:0  Posts:3,116,171
<a href="http://www.gameads.com/" target=_blank>Game Ads</a> banner requires iframes.
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum

MMORPG.com Discussion Forums

General Discussion

General Discussion 

News Discussion  » Alganon: April Update

2 posts found
Stradden

Managing Editor

Joined: 7/08/05
Posts: 6048

 
4/28/09 10:47:49 AM#1

David Allen, the CEO fo Quest Online, gives us this month's update on the progress of their MMORPG Alganon.

As you may imagine, things have been intense as we continue with the development of Alganon. Over the past few weeks, we have been working hard on data-sets, the server technology, client bugs and features, and enhancing MyAlganon. Writing a MMOG from scratch is probably some of the most difficult development a company can undertake. We are fortunate to have some of the most skilled developers available working here at QOL. Of the few delays we've had so far, most have revolved around server performance and stability, getting the multithreaded system rock solid and functional, playing nice with script processing (BTW all our server code is C++, including the scripts). We also have loads of fun debugging the load balancing and network communication issues that come up. Even so, we're building a robust and solid server infrastructure that should act not only as the foundation for Alganon, but future QOL games as well.

Read the April Update

Cheers,
Jon Wood
Managing Editor
MMORPG.com

LordXenophon

Novice Member

Joined: 5/16/05
Posts: 23

Things are impossible only until they're not.

4/28/09 2:22:53 PM#2

If you're down to "feel right" tweaks, this game must be very close to the end of closed beta. Might we see open beta later this month?