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4/29/09 11:30:01 AM#61
Originally posted by Shastra
I totally agree with you. Loads of players told me that later on the game really opens up from around the level 20 mark. They said that something really cool happens and they made a point of keeping quiet about it because they didnt want to spoil it for me. I am level 27 and I now realise that they were all talking a load of complete crap. I have no idea what they thought was so amazing. The only thing that changes later in the game is......well.......actually nothing changes. There is just more story to read.......which isnt really a shock as the game IS a story. There are no new game mechanics to surprise you though.......no new situations that will make you think "oh wow thats clever! I wasnt expecting that to happen!". I am still doing exactly the same "kill x", "fed x" and "read this story and run to the next npc to read more story" tasks that I was doing at the beginning of the game. It doesnt change at all. In fact even the animals you have to kill dont change either. Fortunately the game does look and feel really nice so I'm sticking with it. Once I reach the end of it though I wont have any reason to replay it all again. I could try a different class and ally myself with a different House to do some alternative quest chains but doing all of those tedius tasks all over again would be way too boring. A large chunk of the games "content" is its writing and like a book I dont see much point in reading it all again. |
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4/29/09 11:33:17 AM#62
Originally posted by Delanor Strange that you experience it that way. It must be you, because the quests do become better as you progress, but for some reason not in your eyes. I am afraid that is just a matter of opinion. No one lied to you about it. On the other hand, sad that you had to go to level 28 only to find out the game did not improve in your eyes, but hey, such things happen.
No he is correct actually. Having people say that the game changes lots later on is misleading because it doesnt really change at all. Can you give any examples of how the quests change later in the game? Because I havent come across any examples of it yet. |
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4/29/09 11:50:53 AM#63
Originally posted by neonwire
That's a good point. I don't see anything wrong with that. I know some people expect to make a career out of their favorite MMOG, but for me, that is not what I want. There are too many great games to play. I'll be happy to be done with Spellborn at some point in time and ready for the next game.
I never heard anyone say that the game changes at level 20. I read the crap out of these forums every day and never heard that. I did hear that things get harder once you get to Hearth, but that is it. The only significant change that I noticed was after I had completed the majority of the Aldenvault quests. All of the quests from Hoggsridge and beyond had a lot more meaning to them. I also noticed some great improvements in the combat system when I got to tier 3 at level 11. |
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4/29/09 1:04:10 PM#64
ok, you made me lol at work. I actually felt compelled to read some of this to my co-workers. Great review. :) //|//|// |
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4/29/09 1:08:19 PM#65
Originally posted by Aganazer
That's a good point. I don't see anything wrong with that. I know some people expect to make a career out of their favorite MMOG, but for me, that is not what I want. There are too many great games to play. I'll be happy to be done with Spellborn at some point in time and ready for the next game.
I never heard anyone say that the game changes at level 20. I read the crap out of these forums every day and never heard that. I did hear that things get harder once you get to Hearth, but that is it. The only significant change that I noticed was after I had completed the majority of the Aldenvault quests. All of the quests from Hoggsridge and beyond had a lot more meaning to them. I also noticed some great improvements in the combat system when I got to tier 3 at level 11.
Yeah I'm playing the game from the same perspective as you then I think. I dont see any replay value in the game but this isnt a bad thing as I dont replay any of my single player games either once they are complete but that doesnt mean they are bad. It just means that I dont see any point in "living" in them for years on end. TCoS is keeping me occupied for now though but I cant see myself still playing it in a few months time. Like a single player game once its finished its finished. Nothing more to see or do. Time to move onto something else. Like yourself I might come back to the game a year later to check out the new features......but then again by that time there will be other games to play so who knows. Yeah Hearth does get harder......sort of......except that really its just like any other zone. Once you reach a certain level it becomes just another zone full of irritating pests that slow me down on my eternal fed x quest grinding. Initially at level 17 I found the large number of grouped humanoids difficult to move through but a few levels later they were no problem at all. Actually once you reach level 20 Hearth becomes a quick and easy way to keep your PeP level at (or near) 5 Yeah the combat does get more involving as you progress as you get access to more skills and also more space on your skill deck but thats kind of like any game really.......although the cambat system in TCoS is better than other mmos that I have played. Oh and when I was talking about players saying the game changes from level 20 I didnt mean these forums. Sorry I should have said that I meant in the game itself. |
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Vesavius
Old School
Joined: 3/08/04
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
4/29/09 1:48:44 PM#66
Originally posted by Aganazer
That's a good point. I don't see anything wrong with that. I know some people expect to make a career out of their favorite MMOG, but for me, that is not what I want. There are too many great games to play. I'll be happy to be done with Spellborn at some point in time and ready for the next game.
I never heard anyone say that the game changes at level 20. I read the crap out of these forums every day and never heard that. I did hear that things get harder once you get to Hearth, but that is it. The only significant change that I noticed was after I had completed the majority of the Aldenvault quests. All of the quests from Hoggsridge and beyond had a lot more meaning to them. I also noticed some great improvements in the combat system when I got to tier 3 at level 11.
Yeah I agree with the core point being made here, I probably won't renew my sub after my initial 3 months though funnily enough I AM looking for a mmorpg that i can stay with for years rather then months... I love long term immersion into a community/ world. The fact that it is Q based and the text, learning the zones, whatever is such a big part of it DOES limit it's replayablity. I get the This isnt classic EQ in it's replay value or it's social community gaming, but it IS a great co-op single play through game. I love SB, in the same way as I loved Bioshock or whatever... Me and my GF are treating it as a finite (for now) game that we can duo though, and from that perspective it's brilliant. Once I play to L50 (which WILL be within the 3 months I originally subbed for, the arena will prolly carry me to the end of my sub) I can't see me carrying on until a TON of content is added. I think Aganizer is right... maybe it will take a good year for that to happen. We will see. In the meantime I will keep it installed and an eye on the forums for any updates that look like they will be worth coming back for.
I will leave this game, after my 3 months is up, considering my time in SB up to that point well spent. I have already had great times in it with some great gamers, and, like some guy before me said, I will be back... :) |
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4/29/09 4:26:52 PM#67
Originally posted by neonwire I will agree that Spellborn has a finite lifespan because it is mostly story driven. Depending on Arena/demon chests I don't see myself playing more than a few months either. I do find the game interesting enough to maybe sub off and on as content gets added though. Now with that being said the game is STORY driven. I feel that most of the people not liking the game are trying to just rush through quests and not taking any enjoyment from the story. The game does change after level 10 whether you believe it or not. You are able to pick your house which then brings in the PvP component(unless you rolled on PvE). Also the tone of the quests starts to change from the happier/feel good quests that you started off with into the darker assasination, love lost, politics, deceit, etc. If you havn't noticed at least 5-6 story twists by 30 you havne't been reading! Also at level 11 you unlock set 3 which really starts to introduce the complexities of the skill deck. Do the quest types drastically change? No. I don't think I've seen anyone say that at 10 quest types start to change. Sure the quests can get annoying sometimes but the story is what the game is about. Peersonally I HATE quests but I find the Spellborn story+quests enjoyable. There are a few quests that bring back my hate(Damn you 10minute crocodile quest!) but for the most part they are easy and certainly not as grindy as WoW/WAR type quests. Rarely do you get a quest to kill 10 of something let alone 20. IDK I just find it an enjoyable experience and I can see people who don't like quests/story or rush to endgame not enjoying it. |
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4/30/09 1:01:18 PM#68
Originally posted by fugue14
As a point of note, I've been trying to download the game and having no luck. But after reading your review I just HAD to at least try it. I succeeded in downloading the game and I have to say that though your first impressions are pretty spot on, they are also filtered a bit through somewhat cynical glasses. But you are absolutely correct in that the tutorial really is ridiculous to someone who has ever played a game. I would say that even if one had never played a game, they wouldn't need "now use 'w' to move into the light, now use 's' to move into the light... now that you've done all of this several times, please go over to the other side and do it again..." I think that the entire tutorial was made with the brand new player in mind. It's ok that the first creatures you kill are easy because they are supposed to be easy with the idea that one is supposed to get used to targeting and killing mobs. The constant repetition is something like practicing an instrument and doing some sort of unfamiliar movement over and over again. I do agree that it's not exactly needed in the form that spellborn gives as all they need to do is to give you the information you need to move or interact with things and then, keeping that info on the screen in case you need it, allow you to practice as long or short as you need in order to get it right and move on. After finishing the tutorial I also get a sense of great humor and a bit of a nod nod, wink, wink, when it comes to the devs knowing some of the things that are to be found in these games. Like the part where the captain asks you to find her papers and you reply "why don't you ask your man to do it" which she then replies "because I've asked you and besides he is busy cleaning up the straw and breaking down boxes" which of course is the task you just did for her man.
I don't really think the game should be evaluated on that tutorial alone. If anything, it seems different enough to warrant another look at it. I do have some complaints but they are cosmetic. The way the characters move from side to side seems a bit stiff, I am getting some sort of delay (at times) with my attacks and I am not quite sure (at this early stage) how my skill drum really works and how I am to use it to my best advantage. I sort of wish the tutorial got more into that than the WASD movements for 5 minutes.
Still, the game is artistically beautiful and the general story seem neat. At times I felt that the game Myst might have played some sort of influencial role as the music and the loading screens reminded me of Myst. In any case, perhaps you might reconsider and try the game again now that you are past the tutorial. I'm sure there are the same mmo simularities but I think there is definitely a game here worth playing. |
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5/01/09 1:17:33 PM#69
OP: A good review that quickly brought out the truth about the game. The fact that 3 pages of people agree with you only goes to show how effective your reviewing methods are. -- |
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5/01/09 7:13:13 PM#70
Well since I need to raise my account rank so I can start reviewing some games. I though I might as well post this useless message and say....
OP: I thought your review was very funny :) It's funny cause it's true. I do however think the game's environmental design and story is interesting :) |
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5/01/09 8:46:00 PM#71
Did we forget that they havent even completed a lot of the mid-end game content regarding guilds and high house pvp? I mean it seems like a lot of people are pissed about how the quests remain the same as far as their architecture, which is the same architecture that pretty much defines mmorpgs as a game segment. Anywhoo.... hopefully soon they will release a lot more content which will make this game a great game or an interesting sideshow. so far they have a solid base for a great game, a great engin for smooth gameplay, more action oriented combat, no gold spammers or equipment based character power. Definitly bucks the trend as far as smooth launches goes. Definitly dont miss the hordes of bots/gold spammers associated with most games. Removing equipment/money as the main focus of the game really put a dent in those farmers, especially with a pesky manditory, instanced tutorial. Definitly wont appeal to all, at least you dont hve to buy a box, and you get 2 weeks past the free zone to try it out, could be a lot worse and is a nice change of pace. |
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5/01/09 8:47:28 PM#72
can't believe that people are still posting here....if it's the worst....well....you should know what to do....right? "This may hurt a little, but it's something you'll get used to. Relax....." |
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5/01/09 8:50:44 PM#73
Originally posted by fugue14
Yea I stopped reading after that line. Current: DDO |
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5/01/09 8:55:17 PM#74
Originally posted by fugue14
So you based your review on the first 30seconds after the tutorial? |
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5/01/09 8:57:21 PM#75
Originally posted by AlienShirt
So you based your review on the first 30seconds after the tutorial?
exactly...
and PvPers...get a clue "This may hurt a little, but it's something you'll get used to. Relax....." |
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5/01/09 9:25:16 PM#76
Originally posted by Gestankfaust
Bet you cant wait for the demon equipment sets. Being able to pvp loot the keys to open demonic chests will be interesting as well....especially since theres no warehouse or safe place to store the keys. |
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5/01/09 9:27:41 PM#77
Originally posted by crunchyblack
Bet you cant wait for the demon equipment sets. Being able to pvp loot the keys to open demonic chests will be interesting as well....especially since theres no warehouse or safe place to store the keys.
no....
I can't wait for you MMO PvPers to get a clue "This may hurt a little, but it's something you'll get used to. Relax....." |
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5/03/09 1:24:58 PM#78
Originally posted by Gestankfaust
no....
I can't wait for you MMO PvPers to get a clue
.....and whats this "clue" that people who like PvP need to get exactly? Are they supposed to realise that the main reason for logging into an online game shared by thousands of people is so they can play against the computer? Maybe you MMO PvErs should get a clue........or stick to single player games. |
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Vesavius
Old School
Joined: 3/08/04
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
5/03/09 6:35:33 PM#79
Originally posted by neonwire
no....
I can't wait for you MMO PvPers to get a clue
.....and whats this "clue" that people who like PvP need to get exactly? Are they supposed to realise that the main reason for logging into an online game shared by thousands of people is so they can play against the computer? Maybe you MMO PvErs should get a clue........or stick to single player games.
I don't think either side has to get a clue, both are valid play styles. I personally like PvP, but LOVE co-op social play against, yes, 'the computer'. I am not sure that means I should go play a single player game... Indeed, how would I even get social co-op play in a single player game? Many of the game's core community builders will come from the PvE camp. Many of the most fondly remembered mmorpgs have been solely PvE (EQ, on 99% of it's servers, stands out), so i don't think it's fair to say that the only 'real' mmoers are PvPers. We have managed to avoid it somehow so far, so lets not turn this board into a PvE vs PvP war? We all like this game and we have enough problems with the trolls coming here to hate post recently without turning on each other. I like a lot of PvE with a little PvP, you may like a lot of PvP, with less PvE... It dosent matter. Hopefully SB will be able to satisfy all that are looking for a bit of each. I think we can all safetly say that SB will always be for players who like PvE AND PvP, and thats a good thing :) |
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5/03/09 7:55:54 PM#80
Originally posted by vesavius
.....and whats this "clue" that people who like PvP need to get exactly? Are they supposed to realise that the main reason for logging into an online game shared by thousands of people is so they can play against the computer? Maybe you MMO PvErs should get a clue........or stick to single player games.
I don't think either side has to get a clue, both are valid play styles. I personally like PvP, but LOVE co-op social play against, yes, 'the computer'. I am not sure that means I should go play a single player game... Indeed, how would I even get social co-op play in a single player game? Many of the game's core community builders will come from the PvE camp. Many of the most fondly remembered mmorpgs have been solely PvE (EQ, on 99% of it's servers, stands out), so i don't think it's fair to say that the only 'real' mmoers are PvPers. We have managed to avoid it somehow so far, so lets not turn this board into a PvE vs PvP war? We all like this game and we have enough problems with the trolls coming here to hate post recently without turning on each other. I like a lot of PvE with a little PvP, you may like a lot of PvP, with less PvE... It dosent matter. Hopefully SB will be able to satisfy all that are looking for a bit of each. I think we can all safetly say that SB will always be for players who like PvE AND PvP, and thats a good thing :)
Yeah you're right......and I dont have a big thing against PvE at all really. I just despise the kind of short-sighted comments that people like Gestankfaust come out with......so I tend to fire their own stupidity back at them......which isnt a good thing to do really (hangs head in shame). Its just that Gestankfaust and many people like him actually seriously believe that there is such a thing as a PvPer when obviously there isnt. There isnt a PvP and PvE club that people can sign up to. I see a lot of really stupid posts by people who hate all forms of player vs player activity in mmos simply because most devs in the past have failed to implement it properly into games. PvP only ruins a game if its badly designed and yet it can add a lot to an mmo if its done well.......and Spellborn is actually well suited to it due to the level of control that the players have during combat and the competitive nature of the five high houses. Also although I do like co-op play in mmos we currently have too much of it. It would be nice to see a bit more variety in mmos. People need to get over this silly biased negative view against pvp in games. I want to see more of it appearing in games where the actions of other players can effect my gaming experience. I dont mind playing against the computer but if thats all I can do then its too much like playing a single player game in co-op mode......which isnt a terrible thing......its just a bit boring and a waste of the internets potential. |
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