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The Chronicles of Spellborn

The Chronicles of Spellborn 

General Discussion  » Chronicles of Spellborn.. triumph of design over hype

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29 posts found
  Lydon

Apprentice Member

Joined: 7/20/06
Posts: 2766

4/25/09 10:19:32 AM#21
Originally posted by thing0

you dont mean within temptation rightXD?

I do indeed.

  Rubycat

Novice Member

Joined: 6/04/04
Posts: 224

4/25/09 12:03:24 PM#22

They only let you get to about lv 7.9 as a trial playthrough, gives you 2 levels of actually being one of the 3 archtypes split offs (which each archtype has 3 different class varients)

I liked the skill deck/roller combat mechanic, it was a interesting system.

Same with the partly manual aim combat, but this and the dodge mechanic was a bit wonky to me.. -Melee mobs run up to where you were standing and whiff if you move from them before the animation begins (other wise youll take the dmg no matter how far you move away).  

Some mobs are a bit short, requiring you to angle to down alot in order to hit them properly,, using your skill even a little bit off the target is a full blown miss- (even if your sword looks like it went right through the mob).

=I was on a old Asherons Call board when I got wind of the game, but its not something Im really serious about=

-Ive done the whole "Quest giver" go kill or talk to this person and return for xp dealeo enough as it is in other games, while being forced through level minded zones-

Was a fun little game to 7.9 but I dont really care to go any farther as Ive been down this road before.

  Tammzin

Novice Member

Joined: 4/05/09
Posts: 38

4/26/09 7:16:10 AM#23
Originally posted by Rubycat

They only let you get to about lv 7.9 as a trial playthrough, gives you 2 levels of actually being one of the 3 archtypes split offs (which each archtype has 3 different class varients)

I liked the skill deck/roller combat mechanic, it was a interesting system.

Same with the partly manual aim combat, but this and the dodge mechanic was a bit wonky to me.. -Melee mobs run up to where you were standing and whiff if you move from them before the animation begins (other wise youll take the dmg no matter how far you move away).  

Some mobs are a bit short, requiring you to angle to down alot in order to hit them properly,, using your skill even a little bit off the target is a full blown miss- (even if your sword looks like it went right through the mob).

=I was on a old Asherons Call board when I got wind of the game, but its not something Im really serious about=

-Ive done the whole "Quest giver" go kill or talk to this person and return for xp dealeo enough as it is in other games, while being forced through level minded zones-

Was a fun little game to 7.9 but I dont really care to go any farther as Ive been down this road before.


 

Actually, the next 2 weeks are unrestricted and totally free... I do respect that this game isnt for you though, not everything is for everyone. TCoS is a themepark quest driven game, and that suits me very well at the moment as I can only play pretty casually. I should say here as well as loving the game that the community once you get out of Hawksmouth is brilliant.

  boognish75

Novice Member

Joined: 8/21/04
Posts: 1549

People take mmo''s way to seriously

4/26/09 7:25:25 AM#24

I am absolutly loving this game!!!

playing eq2 and two worlds

  Tammzin

Novice Member

Joined: 4/05/09
Posts: 38

4/27/09 11:44:48 AM#25

Ahh, I lost this thread when it was moved from the general forum. I agree with Boog!

  MetaSeven

Apprentice Member

Joined: 10/30/07
Posts: 20

4/27/09 2:09:05 PM#26
Originally posted by vesavius

btw, it may not be the game for you, and thats fine, SB will NOT be for everyone (nothing unique ever is), but there is nothing to be gained from hating a indie dev following it's vision just for the sake of hating. We all need individual indies to triumph if we want to see change in this genre right? Not asking to give it 'leeway', but just asking for rationality, objectivity, and maturity. Thx.

There are some things I really do not agree with (missing quest tracker etc.). But then they aren't funcom or mythic and they seem to get a lot done with their patches. 

  ethion

Advanced Member

Joined: 7/25/03
Posts: 2774

4/27/09 2:44:11 PM#27

Reguardless of my objections or issues with the game this is something I completely agree with.  Spellborn has had a fantastic launch and a really great trial policy!! Something that is a first in the industry and something I hope future game companies replicate.  Reguardless of if I actually like the game I'll probably pay them for a month just because of the great launch and very fair trial policy to say thank you!! 

 

ethion21 Xfire Miniprofile
  Diend

Novice Member

Joined: 2/12/08
Posts: 40

4/27/09 3:41:56 PM#28

 Incredible game.  A real breath of fresh air in this world of many similiar MMOs.

  Vesavius

Old School

Joined: 3/08/04
Posts: 5379

Players come for the game, but they stay for the people- Most Devs have forgotten this.

 
4/30/09 10:46:49 PM#29
Originally posted by ethion

Reguardless of my objections or issues with the game this is something I completely agree with.  Spellborn has had a fantastic launch and a really great trial policy!! Something that is a first in the industry and something I hope future game companies replicate.  Reguardless of if I actually like the game I'll probably pay them for a month just because of the great launch and very fair trial policy to say thank you!! 

 


 

I agree that the sales plan they have used is the most open and generous I have ever seen from launch for an mmorpg.

If more games had been brave enough to copy this model in the past (AoC, WAR, whatever) I would have been saved some money.

SB hasnt hidden behind hype and marketing though. It has offered it's self honestly, warts and all, to the consumer and said 'this game won't be for everyone, so make you own mind up'.

EVERYONE should be pushing for this sales model to become industry standard for P2P mmorpgs, even if they hate the game for whatever reason.

Personally, I am proud to be supporting an indie dev that actually cares about it's product and is committed to supporting it 100% from here on in. If the game isnt perfect now, and it isnt, it is definitly good enough to deserve a decent player base until it does. Even when I take a break from playing, and I will when I get to 50, I will keep my sub live because I believe that change for the genre will only come from niche indie gaming with fresh ideas and takes on the hobby, and the only support we can give them that really matters is money.

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