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4/26/09 10:19:06 AM#61
Well, I didn't! |
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4/26/09 11:04:44 AM#62
Seems like lack of endgame is the biggest reason with 18% of votes. No surprise there. How the hell did Funcom fail to understand the importance of endgame? Did they just assume that if they polished Tortage, everyone would forget about the rest of the game? Dumb move imo. |
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Wrender
Advanced Member
Joined: 2/03/04
The truth shall set you free! |
4/26/09 1:09:57 PM#63
Because Vanguard blows it out of the water graphicwise as well as gameplaywise. And that is a fact I would not have believed before I saw the truth with my own eyes. Vanguard is now my new obsession and if SOE ever cancels it I will be done with MMO's forever! Another fact that I would not have believed had I not downloaded the trial last month. VG Rocks! Nuff Said! |
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4/27/09 2:46:30 AM#64
Many reason. First it's the PVP.It's was pointless ganking and rez camping.There was absolotly no reason to PVP.No Faction , no pvp gear point or whatnot.It's was like playing a fps game.Load a *map* and you have 90 rogue popping after 3 ft . The Bug . The most annoying was gray map .. The Memory Leak ... The shader Model 3 bug ...The quest bug ... etc ... SOme very annoying animation bug. ..Gear..When we level we want to see a difference.At level 50 i was looking exactly like a level 20. Instance.ZOne ,load,ZOne,Load .. etc. I'm back in aoc and i'm still not sure if i like it. |
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4/27/09 2:53:44 AM#65
The main reason was that I was going back to university for the first semester in years and didn't think I could manage that and still play. What made that decision tons easier was was "boring crafting". Now, I don't particularly like the wording of that poll choice as I wasn't "bored" with crafting. It's the lack of a crafting system with a level of depth to my personal standards is what made it really easy to just cancel instead of maintaining the account and playing in small spurts when I could (weekends, holidays, etc.) *shrug* I need more to keep my attention (and subscription money) than "combat, combat, combat". "Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..." |
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Yamota
Elite Member
Joined: 10/05/03
Money in politics is the root of all political evil. It is corruption at it's worst. |
4/27/09 2:59:05 AM#66
Too much PvE, too much instancing and too fast leveling. Also incoherent "world" that didn't feel like a world. Just a string of zones bundled together. What finally killed it for me is when they introduced level ranges for PvP, i.e. that you get penalties if you attack anyone X levels below you. And this on the PvP servers, bleh. |
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4/27/09 3:06:48 AM#67
I quit because of the following: The lack of an endgame. you got to 80 and then what? The PvP servers were just gank fests, so no point in going there. The RP servers were just as bad, and the PvE servers lacked so much content beyond tortage, getting to 80 was just a meaningless grind. The crafting. I hated that you needed to join a guild to be able to craft the higher level stuff. I mean, WTF is with that anyway? the guilds dont actually need tons of crafters, theyve got plenty of them as it is. The crafting really wasnt geared towards the non guilded player. Second was the epic nerfing of the gem cutting. The gemed armor and weapons were overpowered at first, then Funcom took the lazy route and just nerfed into uselessness. Being able to craft decent gear for yourself is one of the keys to survival for solo players because they cant always get into the instances to get the higher level gear off of the mob drops. And even then, if you do manage to get in, you have to roll against the other members of the group, so you dont always get it in the first, second, or even third runs of an instance. The population. It was so freaking small. I mean, at first, yeah, there were tons of people. But once the mem leaks and other issues started to really take hold, people left in droves. Those who did stay got up to 80 then quit. Around the time I quit, my friends list went from packed down to 3-5 people. The small instances. It sucked having only those little PFs to explore. They could have made them larger, maybe threw in some cool hidden easter egg areas for people to find. Lack of Player housing. If they had this, I might have stayed. The storage in the bank boxes was so limited, it was insane. People were resorting to mailing themselves their own stuff just so they could store extra gear and resources. At least if people had houses, they could store items and resources there as well as their banks. I have no complains about the combat, that was actually good. I did enjoy playing my Conq and Guard. But there wasnt enough to do with them. Wander around the same areas and just camp the same spawns over and over? No thanks. All in all, Funcom promised a lot and delivered very little. I remember in the videos for the game they showed a group of people pushing a long boat ashore. Certianly couldnt do that. AOC is just another let down MMO. But I guess thats just the way things are with MMOs today. Promise big, deliver nothing. |
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4/29/09 12:06:12 PM#68
Lack of endgame. I hit max level and got bored pretty quick. Same thing happened to my 3 friends I was playing with. |
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4/30/09 12:25:17 PM#69
You needed an 'All of the above' selection :) But the worst thing for me was the instancing.... personal instances Blah. They should have just made AoC a single player game... oh yeah the first 20 level were originally designed to be single player.... |
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Battlekruse
Novice Member
Joined: 12/28/06
"Enough research will tend to support whatever theory.." |
5/01/09 7:52:54 PM#70
Unfortunately for Funcom the people who financed the project forced them into an early release because NO ONE in beta said the game was ready for live. As a matter of fact 99 percent of them said if you release now the game will not make it. The lesson to be learned in all of this is if you don’t release a polished MMO people will not stay. This game was barely fit to go into beta let alone be released with well over 50 percent of the game broken or missing. It’s sad they let this game fail as it was being looked at as the next huge MMO. Funcom lied so much to try and hang on to subscriptions and in turn made it to where I will never buy another Funcom product as long as I am a gamer.
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5/03/09 9:16:14 PM#71
I'm still in it, but mainly because nothing else out there yet, I'll be going to champions once it comes out. My issue: Only thing to do is raid, as I don't like the pvp aspect of this game one bit. I raid 3-4 nights a week for about 3hrs, and love every second of it. I love the combat system in this game, is superb compared to other games, but it boils down to this simple fact, unless I'm raiding, I'm not playing. I logged 15hrs each of the past two weeks my lowest since I got the game in december. Now, there is an off chance 1.05 will change that, but I'm not to hopeful. It depends on if we have to relearn of of Wing1,2, and what we are at on wing 3.
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5/04/09 6:34:40 AM#72
Originally posted by GiveMePvP
How about the: they nerfed my class option? I played as a female barbarian and they attacked slower than the male barbarians and then Failcom nerfed barbarians as a whole. I think that I quit the game in July but I can't really remember. Suppressed memories perhaps? |
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5/04/09 6:37:50 AM#73
Originally posted by Jefferson81
How about the: they nerfed my class option? I played as a female barbarian and they attacked slower than the male barbarians and then Failcom nerfed barbarians as a whole. I think that I quit the game in July but I can't really remember. Supressed memories perhaps? The attack speed was a interesting issue that's for sure. That part is fixed now, and while melee overall is a bit weak compared to casters barbs these days are a quite decent class. need some more work and tweaks, but that will be the situation with all classes always in MMO's. |
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5/04/09 6:40:16 AM#74
Originally posted by Crashloop The attack speed was a interesting issue that's for sure. That part is fixed now, and while melee overall is a bit weak compared to casters barbs these days are a quite decent class. need some more work and tweaks, but that will be the situation with all classes always in MMO's.
I saw with my own eyes some spell caster class doing a escort quest before me just oblitterating the mobs in a few seconds while I was having a very hard time with the same quest and I almost died too. |
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5/04/09 6:45:03 AM#75
Originally posted by Jefferson81 The attack speed was a interesting issue that's for sure. That part is fixed now, and while melee overall is a bit weak compared to casters barbs these days are a quite decent class. need some more work and tweaks, but that will be the situation with all classes always in MMO's.
I saw with my own eyes some spell caster class doing a escort quest before me just oblitterating the mobs in a few seconds while I was having a very hard time with the same quest and I almost died too. Some classes ave it easier then others at certain things. Playing a female barb myself and never really had big problems other then the times I pull too many :P |
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5/04/09 6:59:44 AM#76
Originally posted by Crashloop
I saw with my own eyes some spell caster class doing a escort quest before me just oblitterating the mobs in a few seconds while I was having a very hard time with the same quest and I almost died too. Some classes ave it easier then others at certain things. Playing a female barb myself and never really had big problems other then the times I pull too many :P
Barbarians were just too weak and then Failcom nerfed them some more. I can actually laugh about it now but I will never again play a Failcom game in any shape or form.
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5/04/09 7:40:39 AM#77
The game it's self is great, it has a brilliant combat system for the fighter, shame the mage doesn't take suit. The reason I quit was quite simply down to the PvP, it's just gank everyone. Mindless PvP is boring, theres nothing to it. The classes seemed amazingly inbalanced, rangers would practically one shot a mage (how bloody stupid). The mini games are fun, but no-one bothers to play them. PvE servers are boring as anygame with PvE and no PvP is utter trash.
Mass PvP might be fun, but honestly I won't bother wasting my money on something that isn't going to keep me entertained until that rare occasion happens!
Simply boils down to the PvP. Everything else is actually pretty cool, oh and the community is pretty retarded, anyone saying something negative is automatically a WoW fan boy. For a 18+ mmo you'd have thought retards like that wouldn't be in the game, unfortunatly it's not the case. I like cookies. |
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