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News Discussion  » The Chronicles of Spellborn: Howard Marks Talks Launch

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64 posts found
  Darksunrise

Novice Member

Joined: 9/26/06
Posts: 38

4/23/09 10:18:54 PM#41

Look people you NEVER have to BUY the game all you have to do is Download it and try it. This wont change you dont have to buy the box EVER. No game has ever done this and the Amazing part about the free 2 weeks is You dont have to BUY THE BOX!!! Do you get it now.. I really hope so.

This is a great game.. Yes it needs some more activities with in the game, but guess what, they are coming.

Just try the game if you want, if you dont, move on and when you come across it again, guess what, You wont have to buy the box then either, you wont get 2 free weeks (unless it takes you that long to reach 7.9) but you still can try it for free and just subscribe if you want to continue, uninstall if you dont.

Not much to really argue here.

  Dana

Novice Member

Joined: 1/07/04
Posts: 2425

 
4/23/09 10:56:55 PM#42
Originally posted by Moon-Daddy

WoW gave a free month when it was released to players

 

All retail games give the free month, they have to.

It's not often a free-to-download subscription game does give two weeks free.

Dana Massey
Formerly of MMORPG.com
Currently Lead Designer for Bit Trap Studios

  craynlon

Novice Member

Joined: 11/15/05
Posts: 255

4/23/09 11:53:49 PM#43

 i think the free 2 weeks is a pretty clever move 

i play the game for a few month on the german pve server now and really love it

if they back it up with a bit of advertising it will probably get more ppl hooked then the level restricted ftp trial because only later some core aspects like cofiguring your skill deck, crafting for looks, sigils... come into the equasion.

anyway all the best to one of (imho) most underappreciated games currently on the market

if your bored, visit my blog at:
http://craylon.wordpress.com/ dealing with the look of mmos with the nvidia 3d vision glasses

  User Deleted
4/24/09 3:01:01 AM#44
Originally posted by Moon-Daddy
Originally posted by Lorel
Originally posted by gekkie96

And to add to the great release they are giving away FREE 2 week subscriptions to all players, so you just have to check it out IMO...

 

Yeah 2 weeks to existing subscribers aswell :)

But if you signup as a new player for the game between the 23rd of April to the 7th of May then you get full access for 14 days, existing players just got 2 weeks added to their sub.

So a free game to download and free to fully experience for the next 2 weeks, have to say thats better than what WoW, AoC, War and Darkfall have offered so far.

 

WoW gave a free month when it was released to players


 

But WoW doesn't then add more free time onto your account when they open in new regions now do they, thats the point the poster was making, we all know games give away the first month free, it's a standard in the industry, but this is taking it further.

 

  User Deleted
4/24/09 4:42:33 AM#45
Originally posted by Vosen
Originally posted by Emeraq

I was able to play this game in January on the German servers and it wasn't my cup of tea. In my opinion, it didn't offer anything that Diablo 2, Sacred or Sacred 2 couldn't give you with their multiplay options.

The game didn't seem like your typical MMO, you could only play till level 7 for free and then had to subscribe. I saw nothing in the way of crafting, and if I remember right they weren't going to add anything in the way of traditional skill point based crafting. The combat system was clickety click click, click, click,  jump behind your enemy, click click click, dance around your enemy, click click click... I think I got carpal tunnel playing it to level 7. :)

I just didn't like it, wasn't an MMO to me, was more Diablo 2 reinvented for a larger player base.

 

This description is laughable at best. Obviously by level 7 you're no closer to understanding the innovative combat system than at level 1. This is something they are working on and are going to up the level limit on the free trial. You have more slots available than you do skills and this is obviously not what the system is about. As the game progresses you have more skills than slots and actually have to put some thought into what goes where.

A very basic example would be: I have a spell heals anyone who hits the mob with a melee attack and I have a melee skill that hits 3 times in quick succession. To get the most of these two abilities you would cast the heal first so when you fire off the melee ability you get healed 3 times. If you put them the other way round then the heal may have expired by the time the melee ability comes round again.

The difference between a well setup skill deck and a poor one decides the outcome of the battle which makes PVP very interesting.

The combat system in TCoS is more interactive than AoC which is also very good. Your description is WAY off and reads like most other MMOs out there. (WoW, WAR etc). The combat system is NOTHING like that. You also forgot to mention the active dodging in combat and that you actually have to AIM your abilities. It is FAR more than just a "click fest".

There is also crafting in this game, although I will admit it is fairly basic and similar to WoW for example. You get broken items, take it to an NPC and he/she will give you a recipe to fix it. You gather the required materials throughout the world and complete the recipe to craft the item.

There is nothing "innovative" about TCoS combat skills.
 

I have a hotbar in every mmo I play. TCoS "skilldeck" is a hotbar with a graphical rotation gimmick added.

I place the skills on my hotbar in the optimal firing order on my hotbar. TCoS, as you just plainly explained, is the same.

I make a macro to fire off my skills in succession. TCoS lets you hold down the mouse button to do the exact same thing. perhaps convenient, but hardly innovative.

In case you haven't noticed Tabula Rasa, AoC, and even Dorkfail have twitch based combat. Dorkfail even has manual aiming.

So tell us again how the combat is "innovative"?

The best thing to do is not try to play the "the game is much more complex than any other game so obviously you don't understand how to play" card. It's one of those "desperation arguments" players throw out when they can't think of anything better. It never works in other games' defence, and it won't work in the case of TCoS either.

  Jackio81

Novice Member

Joined: 11/11/08
Posts: 437

The MMO genre as a whole is a running joke considering a 5+ year old game is so dominant.

4/24/09 9:24:46 AM#46
Originally posted by craynlon

 i think the free 2 weeks is a pretty clever move 

i play the game for a few month on the german pve server now and really love it

if they back it up with a bit of advertising it will probably get more ppl hooked then the level restricted ftp trial because only later some core aspects like cofiguring your skill deck, crafting for looks, sigils... come into the equasion.

anyway all the best to one of (imho) most underappreciated games currently on the market

It's only a clever move if they advertise it well, they won't get a lot of interest if not that many ppl know about it.

As for me I'm sold, or not sold..lol, I didn't have any interest buying the game but I'm definately going to try it out since it's free for 2weeks...;D

  Vyeth

Hard Core Member

Joined: 12/17/07
Posts: 1183

Celebrated pariah of MMORPG.com

4/24/09 9:54:39 AM#47
Originally posted by WisebutCruel
Originally posted by Vosen
Originally posted by Emeraq

I was able to play this game in January on the German servers and it wasn't my cup of tea. In my opinion, it didn't offer anything that Diablo 2, Sacred or Sacred 2 couldn't give you with their multiplay options.

The game didn't seem like your typical MMO, you could only play till level 7 for free and then had to subscribe. I saw nothing in the way of crafting, and if I remember right they weren't going to add anything in the way of traditional skill point based crafting. The combat system was clickety click click, click, click,  jump behind your enemy, click click click, dance around your enemy, click click click... I think I got carpal tunnel playing it to level 7. :)

I just didn't like it, wasn't an MMO to me, was more Diablo 2 reinvented for a larger player base.

 

This description is laughable at best. Obviously by level 7 you're no closer to understanding the innovative combat system than at level 1. This is something they are working on and are going to up the level limit on the free trial. You have more slots available than you do skills and this is obviously not what the system is about. As the game progresses you have more skills than slots and actually have to put some thought into what goes where.

A very basic example would be: I have a spell heals anyone who hits the mob with a melee attack and I have a melee skill that hits 3 times in quick succession. To get the most of these two abilities you would cast the heal first so when you fire off the melee ability you get healed 3 times. If you put them the other way round then the heal may have expired by the time the melee ability comes round again.

The difference between a well setup skill deck and a poor one decides the outcome of the battle which makes PVP very interesting.

The combat system in TCoS is more interactive than AoC which is also very good. Your description is WAY off and reads like most other MMOs out there. (WoW, WAR etc). The combat system is NOTHING like that. You also forgot to mention the active dodging in combat and that you actually have to AIM your abilities. It is FAR more than just a "click fest".

There is also crafting in this game, although I will admit it is fairly basic and similar to WoW for example. You get broken items, take it to an NPC and he/she will give you a recipe to fix it. You gather the required materials throughout the world and complete the recipe to craft the item.

There is nothing "innovative" about TCoS combat skills.
 

I have a hotbar in every mmo I play. TCoS "skilldeck" is a hotbar with a graphical rotation gimmick added.

I place the skills on my hotbar in the optimal firing order on my hotbar. TCoS, as you just plainly explained, is the same.

I make a macro to fire off my skills in succession. TCoS lets you hold down the mouse button to do the exact same thing. perhaps convenient, but hardly innovative.

In case you haven't noticed Tabula Rasa, AoC, and even Dorkfail have twitch based combat. Dorkfail even has manual aiming.

So tell us again how the combat is "innovative"?

The best thing to do is not try to play the "the game is much more complex than any other game so obviously you don't understand how to play" card. It's one of those "desperation arguments" players throw out when they can't think of anything better. It never works in other games' defence, and it won't work in the case of TCoS either.

 

The innovation comes where, yes you have a "hotbar" but how many of those "hotbar" games require you to manage your resources in this way WHILE manually aiming... It is not like darkfall (dorkfail?) that plays alot more like an fps where there are not that many active attack skills and styles, like the few weapon choices of an FPS. AoC is closer but still, you had a left swing, mid swing and a right swing, combos were the only thing that I found to be different as you did combos to do certain moves rather than them already being available to you..

None of these games have the resource management seen in spellborn. Every battle is a new battle. Armor is a non factor and there are no pre-fight BUFFS that would or could change the battle before the battle has begun. This insures that every battle requires the that the player put forth every bit of effort for each one..

There is "innovation" in this game.. You just have to be open to it. Nope, didn't have to play the "complex" card, but you make it sound easier and more simple than it actually is..

 

Edit: I garuntee you that you couldn't hold the mouse button and win every battle with those same few attacks in the same rotation.. I garuntee you that it is alot more "complex" than that..

“There are dread secrets that none may know and have peace. More, secrets that render whosoever knoweth them an alien unto the tribe he belongs to, that cause him to walk alone on earth, for he who takes, pays.” -E. Hoffmann Price

  toord

Novice Member

Joined: 10/30/08
Posts: 139

4/24/09 10:17:31 AM#48

The innovation comes where, yes you have a "hotbar" but how many of those "hotbar" games require you to manage your resources in this way WHILE manually aiming...

Many games offer this capability. While I personally like TCoS combat system, I would hardly call it innovative. Every non-queue combat game out there (DDO, AoC, Tabula, DF, etc.) needs the player to actively target and set their hotbars at optimum. Every action/skill has a cool down, you need to be aiming at your target AND within striking distance. So it's not something earth shattering. Again, I think it's a neat way of thinking in terms of strategy and combat I just don't think anyone who has played non-que games would be blown away.

 

[...]

None of these games have the resource management seen in spellborn. Every battle is a new battle. Armor is a non factor and there are no pre-fight BUFFS that would or could change the battle before the battle has begun. This insures that every battle requires the that the player put forth every bit of effort for each one..

Again, many other games have this very system. Armor matters. Every encounter slightly different. Yet you troll around and all you see is people in mouse-look mode running in circles around monsters and "spamming" damage skills until the mob is dead. Wash. Rinse. Repeat.

[...]

 

Edit: I garuntee you that you couldn't hold the mouse button and win every battle with those same few attacks in the same rotation.. I garuntee you that it is alot more "complex" than that..

 

See above. If you haven't seen all the people doin' the run aroun' and killing every mob in their way using the same tactic, you haven't been LOOKING.

 

Replies in GREEN.

 

Now ... am I saying that this game is a clone or a waste of time? Absolutely not. It's a fun, story-driven game with solid combat system. And yes, you SHOULD definitely try it. But I don't think it's the end-all, last word in the MMO world as some of its fanbois would assert.

 

Peace.

  jimsmith08

Novice Member

Joined: 11/14/07
Posts: 1058

4/24/09 10:34:55 AM#49

I have to agree, the skill decks only real innovation is that its a new spin (no pun intended) on the usual hotbars, nothing really complex about it. I dont agree on the ridiculous notion of 'holding down mouse button lolz' to scroll through your deck. Thats fine if youre fighting a level 1 boar, but not when you have to start considering your status bar.

You have to consider buffing your morale, physique and concentartion depending on your class type (morale + 1 other status for damage as an example), resistances both buffing and debuffing, stats both buffing and debuffing, silences, disarms, cripples, burning, all kinds of debuffs to consider and counter and thats without adding combo openers with their specific opener type (defense for heals, calibrate, infusions etc). All of this whilst trying to do the complete opposite to your opponent. What about fighting multiple mobs when you have morale and physique 0 and your stats are al lowered by 10%? what about if your target is kiting you, or has slowed your attack speed to 0 whilst their own is buffed by 30%? what about if your magic resist is debuffed heavily and youre taking massve spirit damage from a mage whilst his warrior buddy is whacking your physique to 0?

Theres all kinds of things to think of, which is why the notion of claiming you can simply hold down L mouse to play is laughable.No, having to plan your attacks isnt anything new, but spellborn almost forces you to preplan due to the skill deck, which is kinda the whole point. much like guildwars only allowing you to use 8 skills at once, there is no optimal set up for all tasks.

Sorry, but its like people who claim that you can play wow by auto attacking stuff to death, its nonsense.

  Goob

Novice Member

Joined: 4/22/04
Posts: 401

4/24/09 11:48:06 AM#50

Short and sweet, my first 4 hour impressions are that I was totally immersed, and have fallen in love with the world. The quirks in the rest of the game - I think will grow on me. I have been playing with my sound blasted and I just feel completely gripped by the game's environment. 

Give it a try.

  Vyeth

Hard Core Member

Joined: 12/17/07
Posts: 1183

Celebrated pariah of MMORPG.com

4/24/09 1:44:09 PM#51
Originally posted by toord

The innovation comes where, yes you have a "hotbar" but how many of those "hotbar" games require you to manage your resources in this way WHILE manually aiming...

Many games offer this capability. While I personally like TCoS combat system, I would hardly call it innovative. Every non-queue combat game out there (DDO, AoC, Tabula, DF, etc.) needs the player to actively target and set their hotbars at optimum. Every action/skill has a cool down, you need to be aiming at your target AND within striking distance. So it's not something earth shattering. Again, I think it's a neat way of thinking in terms of strategy and combat I just don't think anyone who has played non-que games would be blown away.

 

[...]

None of these games have the resource management seen in spellborn. Every battle is a new battle. Armor is a non factor and there are no pre-fight BUFFS that would or could change the battle before the battle has begun. This insures that every battle requires the that the player put forth every bit of effort for each one..

Again, many other games have this very system. Armor matters. Every encounter slightly different. Yet you troll around and all you see is people in mouse-look mode running in circles around monsters and "spamming" damage skills until the mob is dead. Wash. Rinse. Repeat.

[...]

 

Edit: I garuntee you that you couldn't hold the mouse button and win every battle with those same few attacks in the same rotation.. I garuntee you that it is alot more "complex" than that..

 

See above. If you haven't seen all the people doin' the run aroun' and killing every mob in their way using the same tactic, you haven't been LOOKING.

 

Replies in GREEN.

 

Now ... am I saying that this game is a clone or a waste of time? Absolutely not. It's a fun, story-driven game with solid combat system. And yes, you SHOULD definitely try it. But I don't think it's the end-all, last word in the MMO world as some of its fanbois would assert.

 

Peace.

 

Yea, sure.. Im a "fanboi" but your last reply.. So I suppose you've seen EVERYONE doing that eh? What level were you? Oh yeah, I forgot you subbed and fought some of the later (non nubish introductory) battles that await..

But we won't go into details, it will just be a back and forth mish mash of nonsense, but to leave it short and simple..

 

It is not as easy as you seem to make it. Nor did I say it was the "end-all".. You MMORPG folk are so hung up on "the next best thing" that every compliment people give new games has to be "the end-all" praise that many of you would prefer to see of new games. it is not the best game (if there is ever such a thing) but it does deserve a little more credit than so me of you "haters" err excuse me "Haterz" are giving it.

“There are dread secrets that none may know and have peace. More, secrets that render whosoever knoweth them an alien unto the tribe he belongs to, that cause him to walk alone on earth, for he who takes, pays.” -E. Hoffmann Price

  Brone87

Novice Member

Joined: 1/28/08
Posts: 245

4/24/09 2:35:56 PM#52

The game is simply amazing and the combat has me hooked.

So many people saying how the skill deck isn't innovative and how its the same as hot bars as you would be casting skills in a specific order anyhow.... well in PVP your not going to just be casting the same 5 moves over and over. Your going to be constantly doing different skills and if you miss or cast the wrong skill guess what you will have to wait for your skill deck to do a complete rotation unless you have that skill on another tier. Where as hot bars you could simply use that move right away.

Also I do not know if the critics have reached level 11 when Combo openers are introduced. This adds a huge level of depth to the combat as these openers give huge boosts to your character (damage modifiers, heals, damage to attackers etc). There is a downside however and the downside is if you miss a skill after using an opener, your opener effect goes bye bye.

So when you combine the skill deck with openers and finishers and your trying to keep your Combo's flowing while trying to figure out what class the guy attacking you is and exactly what strategy you should adopt that is what makes the whole Spellborn package innovative.

  Aganazer

Novice Member

Joined: 11/20/08
Posts: 1328

4/24/09 3:21:12 PM#53
Originally posted by WisebutCruel

There is nothing "innovative" about TCoS combat skills.
 

I have a hotbar in every mmo I play. TCoS "skilldeck" is a hotbar with a graphical rotation gimmick added.

I place the skills on my hotbar in the optimal firing order on my hotbar. TCoS, as you just plainly explained, is the same.

I make a macro to fire off my skills in succession. TCoS lets you hold down the mouse button to do the exact same thing. perhaps convenient, but hardly innovative.

In case you haven't noticed Tabula Rasa, AoC, and even Dorkfail have twitch based combat. Dorkfail even has manual aiming.

So tell us again how the combat is "innovative"?

The best thing to do is not try to play the "the game is much more complex than any other game so obviously you don't understand how to play" card. It's one of those "desperation arguments" players throw out when they can't think of anything better. It never works in other games' defence, and it won't work in the case of TCoS either.

 

You completely forgot to mention manual dodging and the great enemy AI. All contribute to the combat system in TCoS. This game is obviously not "WoW with a tumbler" as you make it out to be.

Its also interesting how you downplay the role of the tumbler. Its more complex than simply creating each rotation without considering many different factors. You have to consider the end of a rotation and where it leaves you in the other rotations. You need to account for abilities that you may need to have available in more than one place in one rotation. Those are just a couple very simple examples of why the tumbler does more than provide a firing order. Things get much more complex in practice, which I don't think you have much of.

I think I will play that "I don't think you understand" card because I really think its true.

  User Deleted
4/24/09 3:35:19 PM#54
Originally posted by Aganazer
Originally posted by WisebutCruel

There is nothing "innovative" about TCoS combat skills.
 

I have a hotbar in every mmo I play. TCoS "skilldeck" is a hotbar with a graphical rotation gimmick added.

I place the skills on my hotbar in the optimal firing order on my hotbar. TCoS, as you just plainly explained, is the same.

I make a macro to fire off my skills in succession. TCoS lets you hold down the mouse button to do the exact same thing. perhaps convenient, but hardly innovative.

In case you haven't noticed Tabula Rasa, AoC, and even Dorkfail have twitch based combat. Dorkfail even has manual aiming.

So tell us again how the combat is "innovative"?

The best thing to do is not try to play the "the game is much more complex than any other game so obviously you don't understand how to play" card. It's one of those "desperation arguments" players throw out when they can't think of anything better. It never works in other games' defence, and it won't work in the case of TCoS either.

 

You completely forgot to mention manual dodging and the great enemy AI. All contribute to the combat system in TCoS. This game is obviously not "WoW with a tumbler" as you make it out to be.

Its also interesting how you downplay the role of the tumbler. Its more complex than simply creating each rotation without considering many different factors. You have to consider the end of a rotation and where it leaves you in the other rotations. You need to account for abilities that you may need to have available in more than one place in one rotation. Those are just a couple very simple examples of why the tumbler does more than provide a firing order. Things get much more complex in practice, which I don't think you have much of.

I think I will play that "I don't think you understand" card because I really think its true.

Hitting ctrl + 1-2-3-4, etc. in other mmos gives me a new hotbar which I have filled with different skills for different situations. So basically you've just described the skilldeck as a gimped version of the multi-hotbar setup found in other games. It has nothing to do with my not understanding, it has to do with people like yourself trying to make the skilldeck anything more than it is.
 

  Emeraq

Hard Core Member

Joined: 10/07/06
Posts: 807

4/24/09 7:44:36 PM#55
Originally posted by Aganazer
Originally posted by Emeraq

The combat system was clickety click click, click, click,  jump behind your enemy, click click click, dance around your enemy, click click click... I think I got carpal tunnel playing it to level 7. :)

 

LOL! You know that you can just hold the mouse button down, right? It will select the next ability in the tumbler when its ready. At least learn how to play before you complain.


 

At least recognize the humor before you respond. :)

  Emeraq

Hard Core Member

Joined: 10/07/06
Posts: 807

4/24/09 7:48:21 PM#56
Originally posted by Vosen
Originally posted by Emeraq

I was able to play this game in January on the German servers and it wasn't my cup of tea. In my opinion, it didn't offer anything that Diablo 2, Sacred or Sacred 2 couldn't give you with their multiplay options.

The game didn't seem like your typical MMO, you could only play till level 7 for free and then had to subscribe. I saw nothing in the way of crafting, and if I remember right they weren't going to add anything in the way of traditional skill point based crafting. The combat system was clickety click click, click, click,  jump behind your enemy, click click click, dance around your enemy, click click click... I think I got carpal tunnel playing it to level 7. :)

I just didn't like it, wasn't an MMO to me, was more Diablo 2 reinvented for a larger player base.

 

This description is laughable at best. Obviously by level 7 you're no closer to understanding the innovative combat system than at level 1. This is something they are working on and are going to up the level limit on the free trial. You have more slots available than you do skills and this is obviously not what the system is about. As the game progresses you have more skills than slots and actually have to put some thought into what goes where.

A very basic example would be: I have a spell heals anyone who hits the mob with a melee attack and I have a melee skill that hits 3 times in quick succession. To get the most of these two abilities you would cast the heal first so when you fire off the melee ability you get healed 3 times. If you put them the other way round then the heal may have expired by the time the melee ability comes round again.

The difference between a well setup skill deck and a poor one decides the outcome of the battle which makes PVP very interesting.

The combat system in TCoS is more interactive than AoC which is also very good. Your description is WAY off and reads like most other MMOs out there. (WoW, WAR etc). The combat system is NOTHING like that. You also forgot to mention the active dodging in combat and that you actually have to AIM your abilities. It is FAR more than just a "click fest".

There is also crafting in this game, although I will admit it is fairly basic and similar to WoW for example. You get broken items, take it to an NPC and he/she will give you a recipe to fix it. You gather the required materials throughout the world and complete the recipe to craft the item.


 

The combat portion of the post was for humor sake, hence the carpal tunnel and :)

As for the rest, my point on the game is that if it doesn't catch you by level 7, then why pay to play beyond level 7? I didn't like what i tried of it, so I'm not going to pay to play it on a whim that it might get better and hook me later one.

  Quizzical

Guide

Joined: 12/11/08
Posts: 7335

4/25/09 12:17:16 AM#57
Originally posted by Moon-Daddy 

WoW gave a free month when it was released to players

 

To get the "free" month in WoW, you had to pay $50 plus shipping and tax to buy a box.  That doesn't sound terribly "free" to me.  To get the free two weeks in The Chronicles of Spellborn, you pay $0.

  roel88

Novice Member

Joined: 7/08/08
Posts: 29

4/25/09 1:53:40 PM#58

Love this game! I really like the combat system and the lore is great. I recomment it to everyone :)

  cosimusta

Novice Member

Joined: 7/29/08
Posts: 25

4/25/09 2:30:56 PM#59

I decided to give this game a try.  Unfortunately the game didn't want to give me a try.  After fighting with it minimally(because I'm tired of putting up with crappy launch products) I tried some of the fixes that didn't fix anything.

Then I posted on their boards that I was done trying to play their game(I didn't go on a rant) and they locked my thread.

What a charming little game experience.  Hope this game crashes and burns.

 

  Graphyt

Novice Member

Joined: 4/25/09
Posts: 2

4/25/09 7:03:26 PM#60

Good... If you're not able to install a game, we don't need you asking dumb questions on the zone channels later...

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