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News & Features Discussion  » Warhammer Online : Age of Reckoning: WAR Review

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108 posts found
  User Deleted
4/24/09 12:14:38 PM#61
Originally posted by JGMIII

LOL! have any of you actually played the game since release?

Sorry guys but the "WAR is ruined due to scenarios" topic is long dead.

Once you pass into tier 3 noone runs the damn SCs, ORvR is booming Due to Keeps, Orvr Influence and Tokens.

Ill even go as far as saying just straight up keep defense with a handful of players is more rewarding XP and renown wise then SCs.

Get with the times guys if your going to bitch about a game.

 

 


 

Oddly this just doesn't mesh with my current in game experience...

Perhaps you could make me a map with screen shots so I can find this booming action... I am fairly certain PT is supposed to be one of the more populated servers...

Yet I just can't find this booming ORvR...

 

  JGMIII

Novice Member

Joined: 3/17/09
Posts: 1284

If a game is Fun, It's a good game.

4/24/09 12:17:58 PM#62
Originally posted by Sigifrith

"This leads to players outright avoiding each other and participating in what is known as "Musical Keeps." Since players will always go toward the path of least resistance, and as of this writing the most efficient way to earn RvR Influence, XP, and Renown is to simply trade battlefield objectives and keeps while ignoring the enemy, RvR can end up being quite boring. If an enemy force is defending a keep, players will often just skip zones and try an unguarded one somewhere else."
 

-no words are more truly spoken. This is what ultimatly caused me to quit WAR after 7 months and give AOC a try.

It could also be said that every memeber of a class tends to look like every other memeber of that class and although I understand to desire to have the classes to easily recognizable it is frustrating not to be able to individualize your style and appearance.

 

I don't know what server you are currently playing on but when my Realm sees a Keep sparked in our tier we rush out because keep defense is easy and gives major XP and renown points.

Last week we had an asshole try to make us Avoid order and try to capture a non-defended Keep we basically booted his ass from the warband.

Hell even in tier 1 we arent playing tag on my alts, We take all the BOs and hold the god damn entire zone for the bonus.

I even tell the guys/gals to accept the BO repeatable quests so they could turn them in over and over as order is trying to take back the BO.

 

Playing: EvE, Ryzom

  JGMIII

Novice Member

Joined: 3/17/09
Posts: 1284

If a game is Fun, It's a good game.

4/24/09 12:24:06 PM#63
Originally posted by Antarious
Originally posted by JGMIII

LOL! have any of you actually played the game since release?

Sorry guys but the "WAR is ruined due to scenarios" topic is long dead.

Once you pass into tier 3 noone runs the damn SCs, ORvR is booming Due to Keeps, Orvr Influence and Tokens.

Ill even go as far as saying just straight up keep defense with a handful of players is more rewarding XP and renown wise then SCs.

Get with the times guys if your going to bitch about a game.

 

 


 

Oddly this just doesn't mesh with my current in game experience...

Perhaps you could make me a map with screen shots so I can find this booming action... I am fairly certain PT is supposed to be one of the more populated servers...

Yet I just can't find this booming ORvR...

 

Come on Over to Ironfist man our pop is like 50/50 Order/destro.

ORvR is all we do lol. We can't even attempt to take a keep without Order swooping in within minutes and trying to mess us up.

It also helps that our server was one of the four avaialble to trial accounts so Tier1 and 2 are very active. Great for me since i like using alts to help guildies.

Playing: EvE, Ryzom

  protoroc

Apprentice Member

Joined: 3/06/04
Posts: 1048

Now Playing: Rock Band 2
Waiting for: More hair metal

4/24/09 2:58:39 PM#64
Originally posted by qbangy32
Originally posted by protoroc
Originally posted by John.A.Zoid

Game sucks get over it

 

You should take your own advice, if the game sucks, it should be a complete waste of your time to even read the review, much less comment on it.


 

Everyone is entitled to an opinion, and this is an open board.

Wether we agree or disagree with what is said here, we have a duty to let everyone air their views, both negative and positive.

 

 

Perhaps if his post was constructive to the thread, you would have a point.

  skippz

Novice Member

Joined: 12/30/08
Posts: 44

4/24/09 3:26:32 PM#65

I'm sorry but that's a high score for War, I put a lot of anticipation into this game, I ended up being very dissapointed both times round. It's far too repetative, it has some seriously bad graphics imo. Especially for an mmo of these days. It doesn't deserve such a high score, at all. Age of Conan has much better game play than this by miles, (and I'm no fan boy, for all you haters I've un-subbed) it's just repetative, boring and has a very linear approuch to it. It's as if they sat down and thought purely on the PvP, which sucks badly.

 

Seriously though, knock back skills send you FLYING! Like literally FLYING. Animations suck so bad.

 

Guess I'll be called a troll or something of such because it's all been hate comment on this game, but that's my view on it. Certainly doesn't deserve that high rating.

I like cookies.

  smut

Novice Member

Joined: 10/28/06
Posts: 253

4/24/09 3:38:12 PM#66
Originally posted by googajoob7

it think what is killing warhammer is that players gain experiance from the scenarios . its essentially led to people grinding them from level one so you can do pve and find that your all but alone in an area . or you can form a group  and a lot of them will leave for a scenario .  this has led to warhammer not having any atmosphere . its essentially a team fortress type scenario . i think warhammer can be saved but it needs a radical overhall . i m not certain i would have given it such a high mark in a review .


 

That was true 3-4 months ago. SCs are rarely played like they used to be because Mythic made Open RVR much more rewarding. We only do Scenarios if we are trying to lock a zone or nothing is going on and we have a premade group. Screw that, going into a scenario with 10 noobs.

  smut

Novice Member

Joined: 10/28/06
Posts: 253

4/24/09 3:44:46 PM#67
Originally posted by Antarious
Originally posted by JGMIII

LOL! have any of you actually played the game since release?

Sorry guys but the "WAR is ruined due to scenarios" topic is long dead.

Once you pass into tier 3 noone runs the damn SCs, ORvR is booming Due to Keeps, Orvr Influence and Tokens.

Ill even go as far as saying just straight up keep defense with a handful of players is more rewarding XP and renown wise then SCs.

Get with the times guys if your going to bitch about a game.

 

 


 

Oddly this just doesn't mesh with my current in game experience...

Perhaps you could make me a map with screen shots so I can find this booming action... I am fairly certain PT is supposed to be one of the more populated servers...

Yet I just can't find this booming ORvR...

 


 

Both servers I play on (Monolith and Dark Crag) have oRVR going on all the time. Even more so with the live events going on. Since there has been a RVR based Live event every month for the past few months ORVR has been very active on the servers I have characters on. Everyone is doing the Live event right now which means even more open rvr.

  User Deleted
4/24/09 4:08:28 PM#68
Originally posted by skippz

I'm sorry but that's a high score for War, I put a lot of anticipation into this game, I ended up being very dissapointed both times round. It's far too repetative, it has some seriously bad graphics imo. Especially for an mmo of these days. It doesn't deserve such a high score, at all. Age of Conan has much better game play than this by miles, (and I'm no fan boy, for all you haters I've un-subbed) it's just repetative, boring and has a very linear approuch to it. It's as if they sat down and thought purely on the PvP, which sucks badly.

 

Seriously though, knock back skills send you FLYING! Like literally FLYING. Animations suck so bad.

 

Guess I'll be called a troll or something of such because it's all been hate comment on this game, but that's my view on it. Certainly doesn't deserve that high rating.


 

Knock back skills send you flying? well duh, if your standing next to a drop your going to go flying, you get knock back when your against a small incline you don't go far at all, you get knock back when your back is against an obstacle you go nowhere.

As for the trolls remark, this isn't a DFO thread, everyone has an opinion to make and I don't think anyone has been called a troll in this thread, yet.

 

  indiramourn

Apprentice Member

Joined: 12/13/05
Posts: 882

MMOs require more reasoning and imagination than most stereotypically ''adult'' activities.

4/24/09 4:43:30 PM#69
Originally posted by qbangy32
Originally posted by googajoob7

it think what is killing warhammer is that players gain experiance from the scenarios . its essentially led to people grinding them from level one so you can do pve and find that your all but alone in an area . or you can form a group  and a lot of them will leave for a scenario .  this has led to warhammer not having any atmosphere . its essentially a team fortress type scenario . i think warhammer can be saved but it needs a radical overhall . i m not certain i would have given it such a high mark in a review .


 

Is that what your doing? or are you speaking about players you know?

As a player I have been given a choice of various means of advancement, I can enter a scenario and earn Renown and normal exp.

I can enter the ORvR lakes and earn Renown aswell as normal exp and also Inf towards the tiered RvR lakes.

I can earn normal exp by completing quests or killing mobs.

I can earn Inf from the PQ's and normal exp towards the chapter rewards

I can earn tokens from competing in ORvR and capping all of the BO's in that region.

However it's upto me as a player if I just want to stick with one area, it's not down to the developers how I use their system, they just provided me with a whole heap of different options to advance.

Some players will happily grind away in one area, thats what makes them happy, I like to mix it up, a little ORvR with some scenario's. perhaps take part in a keep take if one is going on or help when ppl ask for a hand with a PQ.

The choice is down to us to make, make of it what you will.

 


 

I enjoy WAR a lot.  But I don't do scenarios anymore (I have some issues with the scenario generator, which I hope Mythic will improve).  But we need people doing--and winning--scenarios as they contribute to Zone Control (or capping a Tier, as it's called in game).  So if people want just do scenarios all the time, that is their choice.  And in the overall scheme of things they do contribute to the war effort. 

  Stuka1000

Elite Member

Joined: 8/20/03
Posts: 797

4/24/09 6:10:34 PM#70

To be honest the reviewer did a good job here, much better than some I have read.   Having played WAR for a good while now I agree that the dungeons are quite frankly awful and need a major rethink.  In this vein though I feel that Mythic are now relying too much on the pq's and perhaps the reason for this is that 99.9% of reviews state that they are one of the games best features, but too much of a good thing is bad.

 

The new land of the dead dungeon is supposedly based along the lines of DF in DAoC but only so far as only one realm at a time has access to it.  From everything else mythic have released it will just be a much larger version of the dungeons we have at present which are pretty much indoor pq centric romps for the zerg in your life and bloody boring.  Even around the actual dungeon there are, count them, 18 new pq's.  The whole damn game is becomming PQonline.

 

The dungeons need to be redesigned completely with pq's left out, or failing that removed from the game altogether.  There also needs to be more severe consequences for losing your capital city and greater rewards for taking one.  The RvR lakes should be designed to facilitate tactical combat instead of the simple zerg outings they create at the moment, and the classes need a severe rebalance.

 

Sounds like I hate the game doesn't it?  So it's a testiment to Mythic that despite all it's flaws I still login on a daily basis, to be honest however if I never see another fucking pq it will be too soon.

  cosimusta

Novice Member

Joined: 7/29/08
Posts: 25

4/24/09 6:23:05 PM#71

I had recently thought about playing WAR again, but when I started thinking about which class to play and visiting the boards, everything I read made the balance issues look worse.  The classes I was interested in playing were all the bottom of the barrel.

What's the fun in playing a tank class when I know that 4 other tank classes are better.  It was very discouraging.

Normally I don't whine about balance in MMOs(believe it or not) because in a 1v1 situation I find the better player generally wins.  WAR is all about RVR and serving your role though.  

 So am I wrong about this?  Has the game gotten better in terms of balancing the classes or worse?

  Stuka1000

Elite Member

Joined: 8/20/03
Posts: 797

4/24/09 6:42:11 PM#72
Originally posted by cosimusta

I had recently thought about playing WAR again, but when I started thinking about which class to play and visiting the boards, everything I read made the balance issues look worse.  The classes I was interested in playing were all the bottom of the barrel.

What's the fun in playing a tank class when I know that 4 other tank classes are better.  It was very discouraging.

Normally I don't whine about balance in MMOs(believe it or not) because in a 1v1 situation I find the better player generally wins.  WAR is all about RVR and serving your role though.  

 So am I wrong about this?  Has the game gotten better in terms of balancing the classes or worse?


 

The game was never intended to be balanced for 1v1 combat, a squig herder is never going to get the better of a slayer up close and personal no matter how good the player is.  The balance issues come in the various skills that the classes have, way overpowered AoE & healing spells for example.  It's possible to get a couple of classes working together in a way that makes them almost unbeatable and this should never be the case.

 

Mythic will eventually fix the balance issues but until they do just be cleverer than the other guy :P

  Abrahmm

Novice Member

Joined: 12/01/05
Posts: 2485

4/24/09 6:50:47 PM#73

I think this review is a tad bit high. I would give WAR a 7.0/10 tops really.

Tried: LotR, CoH, AoC, WAR, Jumpgate Classic
Played: SWG, Guild Wars, WoW
Playing: Eve Online, Counter-strike
Loved: Star Wars Galaxies
Waiting for: Earthrise, Guild Wars 2, anything sandbox.

  7Fold

Apprentice Member

Joined: 4/16/04
Posts: 318

Achiever 40.00%, Explorer 13.33%, Killer 100.00%, Socializer 46.67%

4/25/09 1:07:19 AM#74
Originally posted by TheHavok
Originally posted by 7Fold

Before everyone comes crashing down on MMORPG for their review, lets see how the rest of the game review sites reviewed Warhammer?

 

IGN                                             9 / 10                     Oct 9, 2008
Thunderbolt                              8 / 10                     Jan 22, 2009
Worth Playing                           8.9 / 10                  Dec 25, 2008
Game Chronicles                    9 / 10                    Oct 26, 2008
GameZone                               8.8 / 10                  Oct 20, 2008
Gamervision                             8 / 10                    Oct 13, 2008
1UP                                            B                               Oct 1, 2008
Eurogamer                              8 / 10                         Sep 11, 2008
GamePlasma                        7.2 / 10                     Jan 1, 2009
GamersHell                            8.5 / 10                      Dec 7, 2008
Fragland                                 80 / 100                     Nov 22, 2008
GamingTrend                        89 / 100                     Nov 2, 2008
Computer Games RO         85 / 100                     Nov 1, 2008
Gamers Temple                   92 / 100                     Oct 31, 2008
PALGN                                    8 / 10                         Oct 30, 2008
Gaming Target                     8.8 / 10                       Oct 30, 2008
GamerNode                          8 / 10                          Oct 24, 2008
AceGamez                             9 / 10                            Oct 16, 2008
UGO                                          A                                 Oct 16, 2008
AtomicGamer                       88 / 100                       Oct 14, 2008
Armchair Empire                 8 / 10                             Oct 13, 2008
Game Revolution                   A-                                 Oct 10, 2008
Gameplayer                        8.5 / 10                            Oct 3, 2008
GameShark                            A-                                   Sep 30, 2008

G4 - X-Play                           5 / 5                                  Sep 27, 2008
GameSpy                             5 / 5                                  Sep 26, 2008
Cheat Code Central           4.7 / 5                               Sep 23, 2008
Gameplanet                        8 / 10                                Sep 21, 2008
PC Gamer                          86 / 100                             Dec 25, 2008
Game Informer                    8 / 10                              Dec 1, 2008
PC Gamer UK                    88 / 100                            Sep 19, 2008
Edge Magazine UK              7 / 10                               Dec 25, 2008
PC Format UK                      87 / 100                           Dec 1, 2008
PC Zone UK                         92 / 100                          Dec 1, 2008
gamesTM                              8 / 10                               Nov 1, 2008
PC Power Play                     7 / 10                                 Dec 1, 2008
Total PC Gaming                 8 / 10                                 Nov 1, 2008
 

Average Critics Score 8.6

MMORPG Review Score 8.4

 

 

You can tell which reviewers dont know how to properly rate an mmorpg based on when they released their review.  Warhammer was released on September 18, 2008 simultaneously in North America, South America, Asia, Europe, Australia, and New Zealand.  You really think somebody can accurately review an mmorpg in 10 days?  I say it takes atleast 2 months, and even then you have to have reached max level and experienced all aspects of the game in some degree to write a review that is comprehensive.

 

Also, while I dont think warhammer has earned an 8.4, I do think the review from mmorpg was accurate.


You guys are nitpicking. I count 5 reviews who reviewed the game in less than 2 weeks. There are a bunch more that waited till November and December to release there reviews. I have read many of the reviews on the sites I posted and a lot are very detailed an points out the goods and bads of WAR. One site expecially X-play, I feel the word is better than most and they gave WAR the MMO of the year ever over WOTLK.

http://www.hulu.com/watch/48566/x-play-x-play-best-of-2008-best-mmo
 

My point is that players rate the games to harshly or to high. Its like 10/10 or 3/10... Its just like that, if you go an look at all the reviews on all the games in the player review list on MMORPG its either "I LOVE IT BEST GAME EVER" or "WORST CRAP EVER MADE STAY AWAY".... Theres very few middle ground posts, in which its nice to have game sites review the games to get a better feel of what you are getting. Not to mention a lot of people quit a game and for some reason or the other hold a serious grudge against the game, and troll the forums denouncing it at every opportunity. These people also put reviews up :P

I think WAR has the potential of being a great game. WOW? Nope EVE? maybe, or at least I hope it has that lasting power. They are constantly adding new content an if you read the review it even says they are working harder than most companies to fix there game. As I said WAR is the only game that allows me to jump in and play from level 1-MAX without even hitting an NPC if I dont want to. That in itself is cool for some of us who are tired of the same o kill 10 of these and return for your bronze shield. And you can even do that if you want hehe.

I really hope they can fix it up nicely because like the reviewer I think its a great game with extreme potential if they can hammer out the bugs, increase the end game, add more crafting and anything else that needs work. For people who skipped it, give it a shot.

 

Peace :)

 

 

 

  popinjay

Advanced Member

Joined: 9/07/07
Posts: 6638

Aaron Rodgers>Brett Favre

4/25/09 9:24:50 AM#75


Originally posted by qbangy32

Originally posted by Saerain

Are the other 4 capitals in, yet?



Now we know that the dropped classes have already made it back into the game, so thats proof already for those that considered the cut classes where never going to appear, that the dropped cities should also at some stage make an appearance aswell.


No, they aren't in. The system is still pretty much like that.

It would make no sense to add four cities that the small population would have to defend as well. Adding two classes (which were already mostly complete during beta, btw) into the game was easy. Trying to add four cities with all the nuances that they would bring isn't. More ground and points that people have to defend. If the game had the opening day population still, it might seem feasible.

But with under 300k playing now, you add four more cities it justs spreads the already thin oRvR... thinner. If you think it's tough finding people to fight currently, what do you think will happen when their attention is spread out even more?

Anyway, watch the video podcast and see Mythic's explanation on why the system you have now in Warhammer is actually better than putting in four more cities and realize that given money, populations and time that this is it.


  popinjay

Advanced Member

Joined: 9/07/07
Posts: 6638

Aaron Rodgers>Brett Favre

4/25/09 9:37:11 AM#76


Originally posted by Deewe

This is especially true when you consider the fact the equivalent RvR sets require you win a gold bag in a Fortress capture, where the aforementioned problem is compounded as you are rolling against 300 people versus say, 24-48.



 
I played WAR and even if not perfect it's a fun game. However wen I read the above statement I /facepalm myself.
 


That scenario given above is not even as bad as it sounds. It is based on your odds being horrible vs 300 people per side.


There is no evidence that there was ever anytime in the history of Warhammer Online that you were rolling vs 300 other players after a successful push. The game has crashed at every attempt of anything near a 300 vs 300 battle. So right away the premise is extremely faulty and based on conjecture and Mythic saying that's the type of battles that are possible. Kinda of like when they say a car gets 31 miles/gallon, but that's only on highway driving, in perfect optimal conditions. The real mileage actually ends up being 18 miles/gallon.


We all know this to be an untruth by now, which makes me wonder why that was even put in there. Unless the reviewer actually knows of a 300 vs 300 battle, he should have used the latter number for more accuracy.

You may have 300 people in an area (if the server doesn't go poof), but you're only going to be rolling vs 100ish per side, and that's only on a few of the remaining good servers. On most of the LOW/LOW servers, your chances of getting a gold bag is GREATLY enchanced due to the low population and far less people to roll against.

  User Deleted
4/25/09 10:03:21 AM#77
Originally posted by eric1000
Originally posted by cosimusta

I had recently thought about playing WAR again, but when I started thinking about which class to play and visiting the boards, everything I read made the balance issues look worse.  The classes I was interested in playing were all the bottom of the barrel.

What's the fun in playing a tank class when I know that 4 other tank classes are better.  It was very discouraging.

Normally I don't whine about balance in MMOs(believe it or not) because in a 1v1 situation I find the better player generally wins.  WAR is all about RVR and serving your role though.  

 So am I wrong about this?  Has the game gotten better in terms of balancing the classes or worse?


 

The game was never intended to be balanced for 1v1 combat, a squig herder is never going to get the better of a slayer up close and personal no matter how good the player is.  The balance issues come in the various skills that the classes have, way overpowered AoE & healing spells for example.  It's possible to get a couple of classes working together in a way that makes them almost unbeatable and this should never be the case.

 

Mythic will eventually fix the balance issues but until they do just be cleverer than the other guy :P


 

I consider the rock / paper / sissors design to be one of the biggest flaws of the game.  It's not a very popular style for a PvP game, because there are very few people who enjoy being nothing more than fodder for another class.  Any normal sane person would want at least a fighting chance and preferably an equal chance of winning.  Why would you design a game where a few classes are very good at 1v1 while the rest are not? 

This may be a RvR game, but unless you are being focus fired, most of the battles are 1v1, so that really showcases the ineqaulity of the class and combat design flaws.  So many of the classes are very squishy, but they have nothing to show for it, hell, most of them can't even kill another player without help.  Only the sorceror / bright wizard get any killing ability to make up for their squishiness. 

My Archmage, Rune Priest, Shadow Warrior, Engineer and Magus were extremely irritating to play.  All of them are considered support classes and yet they have little to no survivability nor did they have the ability to kill people without help.  My Engineer was the strongest of the bunch, yet despite all of his area effect damage, I couldn't solo people and rarely got killing blows in groups.  Where exactly is the fun in that?  With all of the classes I played, I spent more time respawning or being rezzed than I ever did in battle.

Don't even get me started with healers.  Mythic outright lied about their roles in combat.  "Spellcasting gone bananas"  "No backline healing bots in this game"  Why exactly is it fun for the player to be pure support in a PvP game?  Why is it okay for classes like Choppa / Slayer, Witch Elf / Witch Hunter, Disciple of Khane / Warrior Priest and Sorceror / Bright Wizard to be over powered and killing machines while the rest just slog through the bullshit?

Why did they do the balance thing so much better with DAoC and such a terrible job with WAR?  In fact, other than the interface and some mechanics, DAoC is the superior game.

  lornj

Apprentice Member

Joined: 10/11/08
Posts: 351

4/25/09 10:12:03 AM#78

bascially when i read about how people are pissed about class balancing in this game and how they get owned constantly by another class i get a little aggravated. i look at choosing a class like this. you got classes for fighting, defending and healing. some of those classes are going to survive some of those classes are going to die. you need to decide what you want to do in battle. if you want to survive, pick something that can kill. if you dont care and want to assist then pick a healer. everyone needs to know their roll in a battle and quit crying about their outcome. some people are made for fighting and some people are made for dying.

  User Deleted
4/25/09 10:12:29 AM#79

There is only 1 class my Archmage has trouble killing, and that is the Witch Elf, every other class can't stand toe to toe with my healer, well the way I play it they can't, however if I come up against a Shaman it's a stalement, ofc with them being my opposite that is to be expected.

I find this game no different to say WoW's PvP, use the right skills and know your enemy and you can win, go in blind and hope for the best then your probably going to die, go in with a defeatist attitude and your definately going to lose.

Rock/Paper/Scissors, so thats 99% of PvP games then.

 

 

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 17210

4/25/09 10:13:39 AM#80
Originally posted by Vrazule
Originally posted by eric1000


 

The game was never intended to be balanced for 1v1 combat, a squig herder is never going to get the better of a slayer up close and personal no matter how good the player is.  The balance issues come in the various skills that the classes have, way overpowered AoE & healing spells for example.  It's possible to get a couple of classes working together in a way that makes them almost unbeatable and this should never be the case.

 

Mythic will eventually fix the balance issues but until they do just be cleverer than the other guy :P


 

I consider the rock / paper / sissors design to be one of the biggest flaws of the game.  It's not a very popular style for a PvP game, because there are very few people who enjoy being nothing more than fodder for another class.  Any normal sane person would want at least a fighting chance and preferably an equal chance of winning.  Why would you design a game where a few classes are very good at 1v1 while the rest are not? 

This may be a RvR game, but unless you are being focus fired, most of the battles are 1v1, so that really showcases the ineqaulity of the class and combat design flaws.  So many of the classes are very squishy, but they have nothing to show for it, hell, most of them can't even kill another player without help.  Only the sorceror / bright wizard get any killing ability to make up for their squishiness. 

My Archmage, Rune Priest, Shadow Warrior, Engineer and Magus were extremely irritating to play.  All of them are considered support classes and yet they have little to no survivability nor did they have the ability to kill people without help.  My Engineer was the strongest of the bunch, yet despite all of his area effect damage, I couldn't solo people and rarely got killing blows in groups.  Where exactly is the fun in that?  With all of the classes I played, I spent more time respawning or being rezzed than I ever did in battle.

Don't even get me started with healers.  Mythic outright lied about their roles in combat.  "Spellcasting gone bananas"  "No backline healing bots in this game"  Why exactly is it fun for the player to be pure support in a PvP game?  Why is it okay for classes like Choppa / Slayer, Witch Elf / Witch Hunter, Disciple of Khane / Warrior Priest and Sorceror / Bright Wizard to be over powered and killing machines while the rest just slog through the bullshit?

Why did they do the balance thing so much better with DAoC and such a terrible job with WAR?  In fact, other than the interface and some mechanics, DAoC is the superior game.


 

I'm not sure I agree with you. Heck, Lineage 2 added a rock, paper, scissors system (and it can be argued elsewhere how successful people think it is I'm sure) in order to make every class viable but every class have some vulnerabilities.

In a game that is focused on large groups or even small skirmishes, it makes sense. I actually have had few 1v1's and have mostly experienced small or large group. I think what people "want" is to be viable 1vs1 but it is very clearto me  that this is not a 1vs 1 game.

 

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