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News & Features Discussion  » Warhammer Online : Age of Reckoning: WAR Review

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108 posts found
  John.A.Zoid

Novice Member

Joined: 10/08/08
Posts: 1554

4/24/09 4:35:43 AM#41

Game sucks get over it

  Lufanga

Novice Member

Joined: 12/05/07
Posts: 29

4/24/09 5:40:06 AM#42

i just back after 4 months break

and i have alot of fun

game isnt perfect but mythic make much larger progress in few months than let say funcom in a year

if they keep up good work WAR should be soon good mmo product

  Ogrelin

Novice Member

Joined: 6/16/04
Posts: 640

MMORPG-Player - Since 1997!
GM of Svea Ulvar

4/24/09 5:50:10 AM#43

I'v played WAR since lauch and I think it's a OK game, it has some issues...but I haven't found a game to replace it with. Beeing in a great guild also make it alot more fun.

  googajoob7

Novice Member

Joined: 4/12/06
Posts: 877

4/24/09 5:55:38 AM#44

it think what is killing warhammer is that players gain experiance from the scenarios . its essentially led to people grinding them from level one so you can do pve and find that your all but alone in an area . or you can form a group  and a lot of them will leave for a scenario .  this has led to warhammer not having any atmosphere . its essentially a team fortress type scenario . i think warhammer can be saved but it needs a radical overhall . i m not certain i would have given it such a high mark in a review .

  protoroc

Apprentice Member

Joined: 3/06/04
Posts: 1048

Now Playing: Rock Band 2
Waiting for: More hair metal

4/24/09 6:18:18 AM#45
Originally posted by John.A.Zoid

Game sucks get over it

 

You should take your own advice, if the game sucks, it should be a complete waste of your time to even read the review, much less comment on it.

  User Deleted
4/24/09 6:20:40 AM#46
Originally posted by googajoob7

it think what is killing warhammer is that players gain experiance from the scenarios . its essentially led to people grinding them from level one so you can do pve and find that your all but alone in an area . or you can form a group  and a lot of them will leave for a scenario .  this has led to warhammer not having any atmosphere . its essentially a team fortress type scenario . i think warhammer can be saved but it needs a radical overhall . i m not certain i would have given it such a high mark in a review .


 

Is that what your doing? or are you speaking about players you know?

As a player I have been given a choice of various means of advancement, I can enter a scenario and earn Renown and normal exp.

I can enter the ORvR lakes and earn Renown aswell as normal exp and also Inf towards the tiered RvR lakes.

I can earn normal exp by completing quests or killing mobs.

I can earn Inf from the PQ's and normal exp towards the chapter rewards

I can earn tokens from competing in ORvR and capping all of the BO's in that region.

However it's upto me as a player if I just want to stick with one area, it's not down to the developers how I use their system, they just provided me with a whole heap of different options to advance.

Some players will happily grind away in one area, thats what makes them happy, I like to mix it up, a little ORvR with some scenario's. perhaps take part in a keep take if one is going on or help when ppl ask for a hand with a PQ.

The choice is down to us to make, make of it what you will.

 

  User Deleted
4/24/09 6:23:08 AM#47
Originally posted by protoroc
Originally posted by John.A.Zoid

Game sucks get over it

 

You should take your own advice, if the game sucks, it should be a complete waste of your time to even read the review, much less comment on it.


 

Everyone is entitled to an opinion, and this is an open board.

Wether we agree or disagree with what is said here, we have a duty to let everyone air their views, both negative and positive.

 

  Ozmodan

Elite Member

Joined: 2/27/07
Posts: 6789

4/24/09 9:04:43 AM#48

This review does not surprise me at all.  As to the rating it got, that is because all of you rate these games too high to start with.  A 8+ rating means darn good to me and most of these games with such a rating fall beneath that.

I played the beta and found it the typical Mythic game.  I grew very disillusioned with Mythic after their inability to correct problems with DAoC.  So I knew not to bother purchasing it.  The review just reconfirms my decision.

It might one day be a decent game, but it has too many issues at present to be one.

  Deewe

Novice Member

Joined: 5/02/08
Posts: 1976

4/24/09 9:14:10 AM#49

This is especially true when you consider the fact the equivalent RvR sets require you win a gold bag in a Fortress capture, where the aforementioned problem is compounded as you are rolling against 300 people versus say, 24-48.

 

I played WAR and even if not perfect it's a fun game. However wen I read the above statement I /facepalm myself.

 

I'm just fed up with the random loot distribution system and the idea of doing a raid/instance for maybe having something at the end.

 

My point is: either make it so nobody gets something or everybody does, be it tokens or whatever stuff.

 

If the gameplay is to do an instance to get some item then everybody should get one.

 

I don't see how it's FUN to do an instance and get out empty handed while others get fully loaded.

 

 

Anyway good review, thanks for the ride

 

 

 

  natuxatu

Spotlight Poster

Joined: 11/12/03
Posts: 1374

Bookah

4/24/09 10:10:23 AM#50

Yeah this is a good game. I can understand people not liking that game but saying it sucks or was an epic fail is just being silly. It has it's share of problems but with a few more months or a year it could be fleshed out really nicely. Anyway I don't see this game going anywhere regardless of how bad or good it is doing right now.

  Ogrelin

Novice Member

Joined: 6/16/04
Posts: 640

MMORPG-Player - Since 1997!
GM of Svea Ulvar

4/24/09 10:15:41 AM#51

Weird that the reviewer missed that...

As of the latest patch you get tokens from killing players and partaking in a successful fortress defense/capture. Gather enough of these tokens and you can use them to buy the rvr-items from special NPCs (you still have to be high enough realm rank to use them)

  andmiller

Novice Member

Joined: 6/10/06
Posts: 387

Y am I posting here??

4/24/09 10:22:58 AM#52
Originally posted by TheHavok
Originally posted by 7Fold

Before everyone comes crashing down on MMORPG for their review, lets see how the rest of the game review sites reviewed Warhammer?

 

IGN                                             9 / 10                     Oct 9, 2008
Thunderbolt                              8 / 10                     Jan 22, 2009
Worth Playing                           8.9 / 10                  Dec 25, 2008
Game Chronicles                    9 / 10                    Oct 26, 2008
GameZone                               8.8 / 10                  Oct 20, 2008
Gamervision                             8 / 10                    Oct 13, 2008
1UP                                            B                               Oct 1, 2008
Eurogamer                              8 / 10                         Sep 11, 2008
GamePlasma                        7.2 / 10                     Jan 1, 2009
GamersHell                            8.5 / 10                      Dec 7, 2008
Fragland                                 80 / 100                     Nov 22, 2008
GamingTrend                        89 / 100                     Nov 2, 2008
Computer Games RO         85 / 100                     Nov 1, 2008
Gamers Temple                   92 / 100                     Oct 31, 2008
PALGN                                    8 / 10                         Oct 30, 2008
Gaming Target                     8.8 / 10                       Oct 30, 2008
GamerNode                          8 / 10                          Oct 24, 2008
AceGamez                             9 / 10                            Oct 16, 2008
UGO                                          A                                 Oct 16, 2008
AtomicGamer                       88 / 100                       Oct 14, 2008
Armchair Empire                 8 / 10                             Oct 13, 2008
Game Revolution                   A-                                 Oct 10, 2008
Gameplayer                        8.5 / 10                            Oct 3, 2008
GameShark                            A-                                   Sep 30, 2008

G4 - X-Play                           5 / 5                                  Sep 27, 2008
GameSpy                             5 / 5                                  Sep 26, 2008
Cheat Code Central           4.7 / 5                               Sep 23, 2008
Gameplanet                        8 / 10                                Sep 21, 2008
PC Gamer                          86 / 100                             Dec 25, 2008
Game Informer                    8 / 10                              Dec 1, 2008
PC Gamer UK                    88 / 100                            Sep 19, 2008
Edge Magazine UK              7 / 10                               Dec 25, 2008
PC Format UK                      87 / 100                           Dec 1, 2008
PC Zone UK                         92 / 100                          Dec 1, 2008
gamesTM                              8 / 10                               Nov 1, 2008
PC Power Play                     7 / 10                                 Dec 1, 2008
Total PC Gaming                 8 / 10                                 Nov 1, 2008
 

Average Critics Score 8.6

MMORPG Review Score 8.4

 

 

You can tell which reviewers dont know how to properly rate an mmorpg based on when they released their review.  Warhammer was released on September 18, 2008 simultaneously in North America, South America, Asia, Europe, Australia, and New Zealand.  You really think somebody can accurately review an mmorpg in 10 days?  I say it takes atleast 2 months, and even then you have to have reached max level and experienced all aspects of the game in some degree to write a review that is comprehensive.

 

Also, while I dont think warhammer has earned an 8.4, I do think the review from mmorpg was accurate.


 

While we all know that, the public, and the higher ups at any review site won't wait that long because that just isn't how that industry works.  Not really fair to say they don't know what they are doing.

  Theocritus

Apprentice Member

Joined: 7/15/08
Posts: 3618

4/24/09 10:25:27 AM#53
Originally posted by fuzzi1983

In my opinion I think it deserves a 70 out of 100. I dont think it should be up there with the high ranking games.  Its a good game don't get me wront. But I don't think its great.


 

     Thats about where I would score it also, in the 70-75 range......It has a high fun factor but it is short term fun, not a long term fun type of game.......Like many I enjoyed it up until it was time to pay for my sub lol........Once I reached tier 3 it startes losing alot of its luster and I heard the issues in tier 4 were much worse so I had no incentive to go any further......The lack of solid tradeskills and character development are major downsides to the game.

  Jpizzle

Novice Member

Joined: 12/01/06
Posts: 396

4/24/09 11:23:32 AM#54
Originally posted by Zorndorf
Originally posted by Player_420

So im reading this review, and for the most part, the reviewer nailed the problems, and got the good aspects of the game down. So how in the hell is it a 8.4 or whatever? Honestly over 50-60% of the review is going over most of the real problems the game has, yet it got such a high score?

 


 

Agreed.

I quote: "The performance has markedly improved over the last few months, but improving from horrendous to bearable is still unjustified given the visuals. The game is easily bogged down even on excellent rigs. When I looked at screenshots of the game before I got into it, I remember reassuring myself that even though it looks like it was bleeding edge in 2003, at least it would run blazing fast. I was dead wrong."
 

How could ANY game be referred to as a great PvP game when responsiveness and performance is "...bearable... and still unjustified given the visuals..."

The game lost a lot of players because of these issues.

Your worst oppononent is not the PvP enemy but the lack of responsiveness in spells and controls. You do the spell, but did it hit, Y? N? and when?

MMORPG's based on PvP MUST have the best responsive controls and combat animations or else it is NOT a PvP skill based game.

I am quite convinced this is the issue why most of those 600.000 players left War in 5 months time. And I don't understand that a score of .... 8.4 could be given at a "horrendous to bearable" performance.

Even at this very moment Xfire stats show a downward trend (even with or perhaps even because of the 10 day free trial).

Some justification in order here for the reviewer !!!


 

+1 

And then some –

This game isn’t AoC for graphics, so how the holy hell does it have such insurmountable performance problems SEVEN MONTHS after release?

That’s just baffling to me. I won’t even get into the design choices I don’t like, but w/ design, you take the good w/ the bad. But faulty performance and hardware … in this market, with what this genre has been through in 2007 & 2008… I just can not wrap my mind around it.

We’re not talking about a little lag or a small rubberband. We’re talking EVERY. SINGLE. CITY SEIGE. Every one of them having lag and unresponsiveness. From a P4 rig, to a new i7, it is NOT a client side problem.

Yet, this studio has the time to create new mounts, pets, and trials, and an event every month?

It’s gregarious, disingenuous, and downright ignorant to treat your community w/ such reckless regard.

This game was built around large scale PvP encounters. Where does their tech fall short every single time?…. Large scale pvp encounters. Seriously? WTF?


If I start reading about how the game performs flawlessly in Forts and City Sieges, I could very well return. But no amount of new content, classes, revamps or even class balance changes will ever supersede the fact that game is just barely playable.

5/10 at best. As is.
 

  User Deleted
4/24/09 12:02:01 PM#55

I'm amazed none of you ever tell us where all the hundreds of thousands of players went to, it's as obvious as the nose on my face.

WoW releases Lich King expansion, hey presto a crap load of MMO's lose hundreds of thousands of ex-WoW players who tried something different becuase they where all bored, now they have a whole new expansion to play with.

I played WAR when it released in September, WoW's expansion released and guess what I went back to WoW to play the expac in November.

The writing was already on the wall for WAR releasing so soon before WoWs expansion was to come out, no matter how good the game was it could never compete against a long awaited expansion.

I see none of the current MMO's being able to keep or grow a large subscriber base other than Aion, which seems to be bucking that trend, and please to all that is holy in the MMO world please let them burst the WoW bubble and give Blizzard some serious competition for a change, we so desperately need it.

 

 

  local93bc

Novice Member

Joined: 12/22/06
Posts: 365

4/24/09 12:30:25 PM#56

To me population balancing would have to be the biggess problem with this game. When asked what mythic would do to make this game fare a simple: we have people that know what they are dooing here at mythic was the anser, this comapny gave us.

 

At launch everyone was out trying the Open RvR. Just as intended. The underdog soon figuered out that being grossly  outnumbered sucked and nothing rewarded there Effort of keeping the Open RvR game working.

 

(that what they failed to put into the game)  Xp RP bonus for being outnumbered.

Example: group of 6 Destruction fighting a group of 20 order. For every kill order gets base xp.   

Destruction only manage to kill one Order player but since Order outnumber 3 to 1 Destruction gets Base xp times 3 for that one kill.

 

With that meckanic in the game  at launch, players would have continued  OrVr. Instead The underdog all Qu'ed up for Senario's.

Whats the pointe of playing a game to get your butt handed to you 24/7 simply because your always outnumbed?  With a reward bonus to the few and rare kill you got, it might have got a chance at success.

 

But i dont think  this idea is any good. cause they have people in mythic that know exacly what they are doing that are on top of this problem, apparently.

 

 

 

  User Deleted
4/24/09 12:45:39 PM#57

"Performance:

Performance is where WAR receives its lowest marks from me. The performance has markedly improved over the last few months, but improving from horrendous to bearable is still unjustified given the visuals. The game is easily bogged down even on excellent rigs. When I looked at screenshots of the game before I got into it, I remember reassuring myself that even though it looks like it was bleeding edge in 2003, at least it would run blazing fast. I was dead wrong."

 

I don't think I could quote this enough. My god this game runs horrible. I can run AoC smooth as butter on high settings but I'll be damned if my computer doesn't choke on WAR. What the hell kind of computers they use at Mythic to make this laggy stuttery sluggish client run smooth. I've searched for hours and done every tweak imagineable trying to get this game to run better. This long after release there is no excuse to not have gotten performance up to par.

Lotro/AoC maxed out=OK; Warhammer Online=NO

  JGMIII

Novice Member

Joined: 3/17/09
Posts: 1284

If a game is Fun, It's a good game.

4/24/09 12:56:21 PM#58

LOL! have any of you actually played the game since release?

Sorry guys but the "WAR is ruined due to scenarios" topic is long dead.

Once you pass into tier 3 noone runs the damn SCs, ORvR is booming Due to Keeps, Orvr Influence and Tokens.

Ill even go as far as saying just straight up keep defense with a handful of players is more rewarding XP and renown wise then SCs.

Get with the times guys if your going to bitch about a game.

 

 

Playing: EvE, Ryzom

  Sigifrith

Novice Member

Joined: 4/02/09
Posts: 7

4/24/09 1:01:50 PM#59

"This leads to players outright avoiding each other and participating in what is known as "Musical Keeps." Since players will always go toward the path of least resistance, and as of this writing the most efficient way to earn RvR Influence, XP, and Renown is to simply trade battlefield objectives and keeps while ignoring the enemy, RvR can end up being quite boring. If an enemy force is defending a keep, players will often just skip zones and try an unguarded one somewhere else."
 

-no words are more truly spoken. This is what ultimatly caused me to quit WAR after 7 months and give AOC a try.

It could also be said that every memeber of a class tends to look like every other memeber of that class and although I understand to desire to have the classes to easily recognizable it is frustrating not to be able to individualize your style and appearance.

  local93bc

Novice Member

Joined: 12/22/06
Posts: 365

4/24/09 1:07:56 PM#60

"Ill even go as far as saying just straight up keep defense with a handful of players is more rewarding XP and renown wise then SCs"

 

Thats what War needed at launch when Mythic did this , it took a step in the right direction.

They need to add more of this meckanic to reward players when there is no way of them having much success.

Im not saying to give them free xp. but reward small success with xp bonus.

The longer they wait the more they lose and will never get back.

 

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