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The Pub at MMORPG.COM  » Ex Mythos (Diablo & Hellgate) developers announce new game!

4 Pages 1 2 3 4 » Search
63 posts found
  Lobotomist

Elite Member

Joined: 5/20/07
Posts: 3842

I got so much
trouble on my mind
Refuse to lose.

 
4/23/09 7:42:19 AM#1

If you remember last year fall of Flagship studios (Hellgate London) also destroyed another game that was curently in closed beta : Mythos

Everyone who played Mythos would agree that it was much better than HGL and in fact even in beta was simply awesome game. Although it started as mere network test for HGL.

 

Well people working on Mythos went to form company : Runic Games , and were working on new project ( obviously related to Mythos)

 

Today they announced the game !

www.shacknews.com/onearticle.x/58295

 

 

 

 

 

 

  talismen351

Apprentice Member

Joined: 11/01/07
Posts: 1130

"Easy" only equals "better" for crack addicts and MMORPG developers.

4/23/09 8:04:21 AM#2

Well if nothing else...ya gotta give the devs credit for their determination. Failure after failure and yet they keep trying.

  User Deleted
4/23/09 8:08:22 AM#3

I'm not touching anything from Roper or Crew ever again no matter how awesome it sounds or is. They { MOD EDIT } don't deserve to be in the industry at all.

  redcap036

Elite Member

Joined: 8/19/07
Posts: 1141

4/23/09 8:11:00 AM#4

Here we Go again!

  jimsmith08

Novice Member

Joined: 11/14/07
Posts: 1058

4/23/09 8:14:09 AM#5
Originally posted by Fibsdk

I'm not touching anything from Roper or Crew ever again no matter how awesome it sounds or is. They { MOD EDIT } don't deserve to be in the industry at all.


 

Roper is working on Champions online now...

 

  Khrymson

Guide

Joined: 5/21/08
Posts: 2934

4/23/09 8:15:24 AM#6

Gah, this is pathetic.....why do people that constantly fail keep getting funds only to fail again!  Making an Diablo-esque action game with the onset of Diablo III looming over everyones heads is so dumb....

  Lobotomist

Elite Member

Joined: 5/20/07
Posts: 3842

I got so much
trouble on my mind
Refuse to lose.

 
4/23/09 8:20:44 AM#7

It has nothing to do with Bill Roper.  (unfortunately Champions online does)

Mythos was done by a second studio and it was completely separate game.

 

Game with very limited founds , that was actually only developed to test network capability of HGL.

 

But unbelivable happened.

Mythos was immensly more popular than HGL. And better game in every way.

So better that Flagship actually planned to scrap HGL and continue only with Mythos.

Unfortunately Mythos was offered as collateral for HGL ( shows you how much Roper cared about the game)

And when they bancrupted Mythos was taken and forcefully discontinued aswell.

 

 

So again. Mythos and new game has nothing to do with Bill Roper.

And whoever played Mythos, knows that there is something good to expect

 

  User Deleted
4/23/09 9:41:58 AM#8
Originally posted by Lobotomist

It has nothing to do with Bill Roper.  (unfortunately Champions online does)

Mythos was done by a second studio and it was completely separate game.

 

Game with very limited founds , that was actually only developed to test network capability of HGL.

 

But unbelivable happened.

Mythos was immensly more popular than HGL. And better game in every way.

So better that Flagship actually planned to scrap HGL and continue only with Mythos.

Unfortunately Mythos was offered as collateral for HGL ( shows you how much Roper cared about the game)

And when they bancrupted Mythos was taken and forcefully discontinued aswell.

 

 

So again. Mythos and new game has nothing to do with Bill Roper.

And whoever played Mythos, knows that there is something good to expect

 


 

What he said, they aren't the same people who worked on HGL and yes in the end Mythos turned out to be more popular. I was  in Mythos beta and it was a blast to play. Hopefully Torchlight can rekindle those Mythos moments and have better ones too!

  Tumbleworld

Novice Member

Joined: 4/21/09
Posts: 6

4/23/09 9:53:15 AM#9

I got into the Mythos tests and honestly, the visuals and gameplay reminded me a lot of Diablo I, while the lore was such a hideous WoW rip-off I was amazed not to find cities called StormForge and Ironwind. As a proof of networking concept, sure, great. As a new-gen game? Well. Very good luck to them.

Having said that, I do cheerfully agree that it was a hundred times better than Hellgate, which was the most crushingly gutting Beta I ever got into. Brain-dead WoW effort on rails. Tempting.

  User Deleted
4/23/09 10:40:05 AM#10

Here is one of the first screenshots from the game.

  PoPfyren

Novice Member

Joined: 5/25/07
Posts: 19

4/23/09 10:44:50 AM#11

dident some one acturly buy up mytos? or was it abandoned? it looked so awsome... :(

popfyren Xfire Miniprofile
  Brenelael

Elite Member

Joined: 10/19/06
Posts: 3332

Pointing out the Obvious to the Oblivious since 2006

4/23/09 10:46:53 AM#12

I got into the beta test for mythos and I have to agree that it was a great game for what it was. If they do use Mythos as the basis of this new game I do hope they improve on it as it did have some glaring shortcommings however. Overall it was a very good hack and slash type game... It was just lacking in depth.

 

I wish them luck and hope they have gotten over the problems that plagued Flagship Studios.

 

Bren

while(horse==dead)
{
beat();
}

  bmdevine

Novice Member

Joined: 4/09/09
Posts: 430

4/23/09 10:49:23 AM#13

I'm all for new games, but I'm really not digging the character model I saw in the screenshots at the posted link.  Maybe these guys should be collaborating with the developers of Lego Universe to get it out sooner!

  Dibdabs

Advanced Member

Joined: 5/29/08
Posts: 1416

4/23/09 11:10:39 AM#14
Originally posted by Lobotomist

Everyone who played Mythos would agree that it was much better than HGL and in fact even in beta was simply awesome game

I signed up for the Beta and I thought Mythos was mediocre at best, and deleted it within a few hours of play.  It was just a lukewarm rehash of Diablo (good game, but that was then, and this is now) because they had no other option but to fall back on the only thing anyone remembered them for and which ever made them tons of money.  If you thought Mythos was awesome - and I mean this with no disrespect - you must be easily pleased.  I've seen more depth in a saucer of water. 

Mind you, I thought Hellgate: London was even worse, being a bodged-together, simplistic, extremely repetitive FPS.  No wonder it gave the gaming world the term "You've been Flagshipped".  I wouldn't even download a demo of anything that useless crew of code-slingers makes, if my life depended on it.

  User Deleted
4/23/09 11:54:30 AM#15

More pic goodness...

  bmdevine

Novice Member

Joined: 4/09/09
Posts: 430

4/23/09 11:58:41 AM#16
Originally posted by SaintViktor

More pic goodness...

That's the one to which I was referring.  Doesn't that look like a bit like a lego toon on steroids?  I'm not sure if a more cartoony version of Diablo would be my cup of tea, but I'd be interested to hear exactly what their plans are for this game.

  hidden1

Apprentice Member

Joined: 5/22/08
Posts: 1279

Good? Bad?... I''m the one with the gun.

4/23/09 12:01:13 PM#17
Originally posted by Dibdabs
Originally posted by Lobotomist

Everyone who played Mythos would agree that it was much better than HGL and in fact even in beta was simply awesome game

I signed up for the Beta and I thought Mythos was mediocre at best, and deleted it within a few hours of play.  It was just a lukewarm rehash of Diablo (good game, but that was then, and this is now) because they had no other option but to fall back on the only thing anyone remembered them for and which ever made them tons of money.  If you thought Mythos was awesome - and I mean this with no disrespect - you must be easily pleased.  I've seen more depth in a saucer of water. 

Mind you, I thought Hellgate: London was even worse, being a bodged-together, simplistic, extremely repetitive FPS.  No wonder it gave the gaming world the term "You've been Flagshipped".  I wouldn't even download a demo of anything that useless crew of code-slingers makes, if my life depended on it.


 

I found HGL's gameplay fun, and boss runs on Moloch and doing Wilds very addictive, but I generally agree, HGL might have succeeded if it didn't release in such an un-finished state.

  User Deleted
4/23/09 12:11:50 PM#18
Originally posted by bmdevine
Originally posted by SaintViktor

More pic goodness...

That's the one to which I was referring.  Doesn't that look like a bit like a lego toon on steroids?  I'm not sure if a more cartoony version of Diablo would be my cup of tea, but I'd be interested to hear exactly what their plans are for this game.


 

Well you can hop on www.runicgamesfansite.com and check out all the info there. We know this so far...

1. The game will release this year (already 5-6months in developement)

2. The game will be downloadable (pricing has yet to be set but we already heard maybe $20-$30)

3. Single player will release first then the mmo version will be worked on.

4. The game will have a pet feature sort of like Fate.

5. The game will be modable too.

  hidden1

Apprentice Member

Joined: 5/22/08
Posts: 1279

Good? Bad?... I''m the one with the gun.

4/23/09 12:15:12 PM#19
Originally posted by SaintViktor
Originally posted by bmdevine
Originally posted by SaintViktor

More pic goodness...

That's the one to which I was referring.  Doesn't that look like a bit like a lego toon on steroids?  I'm not sure if a more cartoony version of Diablo would be my cup of tea, but I'd be interested to hear exactly what their plans are for this game.


 

Well you can hop on www.runicgamesfansite.com and check out all the info there. We know this so far...

1. The game will release this year (already 5-6months in developement)

2. The game will be downloadable (pricing has yet to be set but we already heard maybe $20-$30)

3. Single player will release first then the mmo version will be worked on.

4. The game will have a pet feature sort of like Fate.

5. The game will be modable too.

Kudos to Vik, sounds too good to be true, yeah I've been hoping Runic can deliver the addictive gameplay quality and loot system that HGL had, but the game looks isometic, as in point-n-click "auto-target" which I don't like.  Do you know if there's FPS style controls like HGL, or will it play more like D2 ?

Thanks for the info so far m8.
 

  User Deleted
4/23/09 12:21:52 PM#20
Originally posted by hidden1
Originally posted by SaintViktor
Originally posted by bmdevine
Originally posted by SaintViktor

More pic goodness...

That's the one to which I was referring.  Doesn't that look like a bit like a lego toon on steroids?  I'm not sure if a more cartoony version of Diablo would be my cup of tea, but I'd be interested to hear exactly what their plans are for this game.


 

Well you can hop on www.runicgamesfansite.com and check out all the info there. We know this so far...

1. The game will release this year (already 5-6months in developement)

2. The game will be downloadable (pricing has yet to be set but we already heard maybe $20-$30)

3. Single player will release first then the mmo version will be worked on.

4. The game will have a pet feature sort of like Fate.

5. The game will be modable too.

Kudos to Vik, sounds too good to be true, yeah I've been hoping Runic can deliver the addictive gameplay quality and loot system that HGL had, but the game looks isometic, as in point-n-click "auto-target" which I don't like.  Do you know if there's FPS style controls like HGL, or will it play more like D2 ?

Thanks for the info so far m8.
 


 

First impressions rom GDC 09..

www.runicinsider.com/forums/showthread.php

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