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The Pub at MMORPG.COM  » Your first MMORPG influences your tastes forever?

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57 posts found
  Greybones

Novice Member

Joined: 1/17/07
Posts: 31

4/25/09 8:04:00 PM#41

I agree. 

My first MMO was FFXI which was my only MMO for 4 years.  Through that game I learned that in most cases if I want something I best be prepared to bust my balls to get it.  Also there was a great deal of depth in that game from just the moon phases, time of day, and day of the week alone.  So far I just haven't found MMO that was as challenging or satisfying.

  Magnum2103

Elite Member

Joined: 12/31/08
Posts: 1286

4/25/09 9:29:49 PM#42

I partially disagree with the OP.  I do not want any of my new games to be like any of my first MMOs (I played text based MUDs, then UO, then EQ - EQ was my first MMO not counting MUDs that I got really into).  I do wish they'd implement some of the features of the MUDs, but some of the harsher things in UO and EQ are huge turnoffs for me when I see them implemented in one of the newer generation MMOs.  If anything I'm looking right now for something completely new and different.

Here are a few things I can think of that existed in these old MUDs, EQ, and UO that I never want to see in a MMO:

-  Huge death penalities.  While I think in today's games the death penalty is way too soft, these old games had way too harsh a death penalty.  A person shouldn't lose more than 1 hour worth of game time from dying (even if they die deep within some dungeon).  It's just ridiculous that because you were being adventurous and wandering into somewhere dangerous that you should have to suffer something that harsh.  Games are suppose to be fun.

-  Really long downtimes.  Sorry I don't want to stare at a wall or spellbook while I wait for my mana or health bar to tick up slowly.  I want to play the game.

-  Boring combat.  The DnD combat system just isn't fun for me anymore.  Take after single player games and make combat more interesting.  No more hotkey pressing.  If I wanted to hit keys all day monotonously I'd get a job in Data Entry or something similar.

-  Killing rats and bats...  I'm a hero/adventurer, hire an exterminator, not me.  I certainly don't want to have any chance of being killed by these rats and bats.  There also should be any ridiculously high level rats or bats unless it's done as a joke or something.  Start me off at the very least killing some sort of monster or if you are going to be creative at least make it a wolf.  Something that could possibly kill a humanoid (and keep in mind we are suppose to be really powerful humanoids) aside from maybe contracting rabies.

-  Make the tutorial interesting and informative.  Don't jump me straight into the game.  Just give me the option to skip it if I want to dive straight into the game and figure out everything.  Let it introduce some backstory for my character.  Popups are not a good way of giving tutorials.

-  Ridiculously long forced time sinks to prevent quick raid progression.  For example needing keys or attunement to enter the next raid instance or requiring the raid to repeatly farm the previous raid boss to get some sort of drop that prevents an ability.  EQ is notorious for these huge time sinks.  Even WoW has quite a few.  Just make the encounter harder instead of relying on this gimmicky crap to slow the hardcore from blowing through your content.

-  Make it so every class can solo effectively.  Let me actively look for a group while I can solo (EQ actually had a decent looking for group system I believe they put in place during the Planes of Power expansion).  It's not fun sitting around waiting for people so I can actually play the game.

  Laughing-man

Elite Member

Joined: 4/23/09
Posts: 2260

I thought what I'd do is I'd pretend I was one of those Deaf-mutes.

4/25/09 9:32:57 PM#43
Originally posted by Magnum2103

I partially disagree with the OP.  I do not want any of my new games to be like any of my first MMOs (I played text based MUDs, then UO, then EQ - EQ was my first MMO not counting MUDs that I got really into).  I do wish they'd implement some of the features of the MUDs, but some of the harsher things in UO and EQ are huge turnoffs for me when I see them implemented in one of the newer generation MMOs.  If anything I'm looking right now for something completely new and different.

Here are a few things I can think of that existed in these old MUDs, EQ, and UO that I never want to see in a MMO:

-  Huge death penalities.  While I think in today's games the death penalty is way too soft, these old games had way too harsh a death penalty.  A person shouldn't lose more than 1 hour worth of game time from dying (even if they die deep within some dungeon).  It's just ridiculous that because you were being adventurous and wandering into somewhere dangerous that you should have to suffer something that harsh.  Games are suppose to be fun.

-  Really long downtimes.  Sorry I don't want to stare at a wall or spellbook while I wait for my mana or health bar to tick up slowly.  I want to play the game.

-  Boring combat.  The DnD combat system just isn't fun for me anymore.  Take after single player games and make combat more interesting.  No more hotkey pressing.  If I wanted to hit keys all day monotonously I'd get a job in Data Entry or something similar.

-  Killing rats and bats...  I'm a hero/adventurer, hire an exterminator, not me.  I certainly don't want to have any chance of being killed by these rats and bats.  There also should be any ridiculously high level rats or bats unless it's done as a joke or something.  Start me off at the very least killing some sort of monster or if you are going to be creative at least make it a wolf.  Something that could possibly kill a humanoid (and keep in mind we are suppose to be really powerful humanoids) aside from maybe contracting rabies.

-  Make the tutorial interesting and informative.  Don't jump me straight into the game.  Just give me the option to skip it if I want to dive straight into the game and figure out everything.  Let it introduce some backstory for my character.  Popups are not a good way of giving tutorials.

-  Ridiculously long forced time sinks to prevent quick raid progression.  For example needing keys or attunement to enter the next raid instance or requiring the raid to repeatly farm the previous raid boss to get some sort of drop that prevents an ability.  EQ is notorious for these huge time sinks.  Even WoW has quite a few.  Just make the encounter harder instead of relying on this gimmicky crap to slow the hardcore from blowing through your content.

-  Make it so every class can solo effectively.  Let me actively look for a group while I can solo (EQ actually had a decent looking for group system I believe they put in place during the Planes of Power expansion).  It's not fun sitting around waiting for people so I can actually play the game.

 

I would have disagreed with you a year ago, but now I totally agree.  I used to be an avid fan of EQ, FFXI, and I did some UO playing back in the day.  However after trying to go back and play EQ a few weeks ago its just so annoying to have that much downtime.  I really can't sit around waiting for MP when I have a limited amount of time to play games.

Though I do miss the depth of these games a lot of that can still be achieved without the harsher negatives that you list.  Someday a developer will combine the best aspects and make something truely unique.

Thinking of trying TERA? Check out my guild on Basilisk Crag! We're actively recruiting! www.proxytera.enjin.com/
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  Mysticshaman

Novice Member

Joined: 7/11/08
Posts: 72

4/26/09 12:56:59 AM#44
Originally posted by Cody1174
Originally posted by Mysticshaman

I suppose it's possible... but maybe not.  WoW was my first mmo, but i have played CoX for about 6 months, and WAR since befor elaunch and have since quit wow and cox... really enjoying WAR... no thoughts of going back to either.  Although i AM looking forward to SW, and Alganon (I know, it looks like wow)

CoX = City of Heroes/Villians right?

I forgot about that game, it does have very nice skill customization.  It was alittle too monotenous for me, but fun while I played.

 

ya the city of games.. and yes the skill customization was fun.. i just hate dealing with the account management from that company, as i quit coh and came back with cov and had issues getting my account reinstated... they left a bad taste in my mouth

  Jenuviel

Hard Core Member

Joined: 5/26/05
Posts: 897

Sadness is but a wall between two gardens. -Kahlil Gibran

4/26/09 4:44:32 AM#45

     My first MMO was Everquest, and I started it about three months after it launched. I hated it. I kept wanting to like it, but I came from a MUDding background and I'd seen everything it had to offer (races, classes, mobs, even /commands) in stock text-based games, but those stock text-based games had less downtime, more frequent updates, and were free to play. Still, I wasn't a pvper, and UO was the only other MMO out at the time, so I stuck with EQ for 6 months while hoping it would grow on me. 

     At the six month mark, Asheron's Call launched. I hadn't seen anything like it before. An interesting combination of skill-based and level-based progression, extensive stat customization, more avatar customization than EQ offered, lots of soloability, 126 levels (increased to 275 in the game's first expansion pack), completely original mobs (no dragons or elves to be seen!), and a progressing story. All those years I spent MUDding taught me which features I didn't like in online games, but Asheron's Call taught me what I did like. So, for me, it wasn't my first game that influenced me, it was my second.

  1-8-7

Advanced Member

Joined: 12/22/08
Posts: 74

4/26/09 4:49:02 AM#46

Ultima Online was my first, and favorite.  Havn't found one that ive enjoyed as much as UO.

  Otomox

Apprentice Member

Joined: 6/12/07
Posts: 289

4/26/09 7:19:59 AM#47
Originally posted by veritas_X

I think there's some truth to the old adage that its never as good as the first time.  That's magnified by the current crop of games that are all very similar in their attempts to emulate WoW to one degree or another.

Those older games you mentioned (DaoC, UO, SWG, AC, etc) were all fairly unique titles, and you just don't have as much diversity in today's mmo lineup.  That's the main reason I game-hop so much and have such a short attention span when it comes to these post-2004 titles.  Each new game feels like I've already played it, because I basically have.

 

QFT

  Tammzin

Novice Member

Joined: 4/05/09
Posts: 38

4/26/09 7:31:36 AM#48

I am not sure that your first try at anything influences your taste forever... In terms of gaming, I started off in LotR but have left it for TCoS due to it being too easy and, imo, boring. By the cliched thinking of the 'first love' theory LotR would be the game I spend the rest of my time from now on chasing right? I am here to say that it won't be

  morbidanya

Novice Member

Joined: 11/09/03
Posts: 47

4/26/09 4:39:00 PM#49
Originally posted by Cody1174

 I have noticed that most MMORPG players seem to have a strong affinity to their first serious MMORPG.

UO, EQ, Asheron's Call, DAOC, SWG, ect.. original players are having a tough time sticking to the newer games.

I played Asheron's Call:Darktide server(ffa pvp) and other than WoW and SWG, I am having trouble sticking to a game for more than 1-2 months. I absolutely love the character skill creation freedom of Asheron's Call and I haven't really came across a new game I like. Loot is so random, unique armor/weapons drop every kill. Twitch based combat, player housing, tons of dungeons. ect...

Everyone seems to be waiting for that new game alot like their old one.

 


 

...all too true!! My first was Meridian 59 which I still think had the most fun PvP ever, and at the time there was just nothing else ever like it...

The graphics in it suck by today's standards, even the worst of the new games blow the M59 engine away, but I can't say I ever had as much fun or staying power in any other game. EQ was close, though.

  Wickedjelly

Elite Member

Joined: 4/19/09
Posts: 3382

The Dude abides

4/26/09 4:49:18 PM#50

Doesn't really apply for me.  My first mmorpg was EQ and as much as I enjoyed the game for its time I'm very happy at the advances made in the genre since then. 

No more camping and grinding mobs over and over again

No more waiting eons to regen things like mana

No more lag from hell from having umpteen toons in one area selling their wares

No more non-story line mmos (eh...well they have improved a bit at least), etc.

I could go on and on really...

The only thing I miss from that game is the community seemed to be more close knit and a lot more helpful/friendly than what you come across in more modern mmos.  That would be it.

1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  User Deleted
4/26/09 4:57:25 PM#51

I often wonder as Ultima Online was my first mmorpg.

I wonder because I loved the skill system and later found I hated level systems etc (for an mmo).

By this I mean *I* wonder if the first mmorpg I played was say EverQuest... would I have decided I liked it or would I have hated it.  Then probably never played another mmorpg...

  _Seeker

Novice Member

Joined: 7/28/04
Posts: 178

What? Me worry?

4/26/09 9:26:29 PM#52
Originally posted by Saerain

............

That said, it's not why I can't get into the latest generations of MMOs. The reasons they disappoint me I blame entirely on the influence of World of WarCraft on the market, not simply being different from what I loved in the past. Stagnation isn't what I want, I just don't want progress in this direction. It seems to me like regress.

 

Yea. WoW is a good game. Just not my game.

Its sort of like evolvtion. I mean there isn't just 1 species of bird, spider, frog, etc. There isn't one flavour of ice-cream, coffee, etc. Why is it people think there is only ment to be one type of game? And that WoW is the pinnacle of MMOG's. My guess is they either made that game (ie. the way a father looks at their children), they are viral marketers or they are fanboys.

  someforumguy

Elite Member

Joined: 1/25/07
Posts: 2730

4/26/09 9:32:40 PM#53
Originally posted by Cody1174

 I have noticed that most MMORPG players seem to have a strong affinity to their first serious MMORPG.

UO, EQ, Asheron's Call, DAOC, SWG, ect.. original players are having a tough time sticking to the newer games.

I played Asheron's Call:Darktide server(ffa pvp) and other than WoW and SWG, I am having trouble sticking to a game for more than 1-2 months. I absolutely love the character skill creation freedom of Asheron's Call and I haven't really came across a new game I like. Loot is so random, unique armor/weapons drop every kill. Twitch based combat, player housing, tons of dungeons. ect...

Everyone seems to be waiting for that new game alot like their old one.

 

 

Im totally biased toward Guild Wars because Ive played PVP for the first time for a very long period in that game. For this reason I dont like gearbased pvp at all and can only stand it if its about sieges. Still think 1vs1 in gearbased PVP is silly. Especially with large lvl differences.

  Quizzical

Guide

Joined: 12/11/08
Posts: 7335

4/26/09 9:42:32 PM#54
Originally posted by Cody1174

 I have noticed that most MMORPG players seem to have a strong affinity to their first serious MMORPG.

 

Doing something for the first time is typically more exciting than doing it for the twentieth.  What a lot of people really want is to play an online game for the first time again, even if they don't put it that way.  But you can only do something for the first time once.

In my case, the first MMORPG I played was Runescape, which was also the worst I've played.  Before playing the game, I simply wasn't aware that they made games with that severe of grinding; fortunately, when I played it, it didn't take me that long to figure that out and quit.  Today, I can catch on if a game has a third the grinding of Runescape and avoid it as being way too grindy.  I don't doubt that there are worse games out there; it's just that now I'm savvy enough to catch on without having to play them.

Perhaps a better comparison is that the first online game I played was Chain of Command.  To this day, I'll still insist that the basic premise held a lot of potential.  Unfortunately, the implementation was a complete disaster, ranging from idiotic formulas that were working as intended to a plethora of outright bugs.  The company that made the game went out of business, as well they deserved to if they couldn't code any better than that.

  natuxatu

Spotlight Poster

Joined: 11/12/03
Posts: 1332

Bookah

4/26/09 9:48:47 PM#55

Yeah I agree that it's hard to surpass your first real MMO experience. For me it was FFXI. It had the best community ever. Since then, no other community has been as good so I'm always slightly dissapointed. I think if any aspect doesn't live up to your first MMO.. community, battle, quests, whatever then you'll be slighly dissapointed.

Truth is, it doesn't really matter what you first MMO was. Chances are it did at least one thing better than all the others and that is where the emptiness will always come in.

  User Deleted
4/27/09 9:20:40 AM#56

EverQuest was my first MMO.  Started back in May of 1999.  It influenced me in the fact that I despise any game that tries to emulate it's hardcore features.  It has to be one of if not the most annoying MMOs I have ever played.  Ridiculous downtimes, corpse runs, corpse decay, raid focus, forced grouping, huge time investments for little gain, 99% of the good loot only found in the bottom of dungeons or in raids, sitting on your ass for 5 to 10 minutes after one to three battles to regain frigging mana and so on and so forth.

As far as I'm concerned, I've yet to find an MMO that has had more of a positive influence than a negative one.  My last hope is SWTOR.  If it fails, I'm done with this stupid genre.

  morshed2

Novice Member

Joined: 4/27/09
Posts: 3

4/27/09 10:52:42 AM#57
Originally posted by Cody1174

 I have noticed that most MMORPG players seem to have a strong affinity to their first serious MMORPG.

UO, EQ, Asheron's Call, DAOC, SWG, ect.. original players are having a tough time sticking to the newer games.

I played Asheron's Call:Darktide server(ffa pvp) and other than WoW and SWG, I am having trouble sticking to a game for more than 1-2 months. I absolutely love the character skill creation freedom of Asheron's Call and I haven't really came across a new game I like. Loot is so random, unique armor/weapons drop every kill. Twitch based combat, player housing, tons of dungeons. ect...

Everyone seems to be waiting for that new game alot like their old one.

 

 

i got to agree with you.

my first mmo was knight online, a game with a good rvr system.  i tried so many games (GW, WOW, Lotro.. etc).

but the game im playin now is WAR because the rvr.

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