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zachdude
Novice Member
Joined: 6/18/08
"Only the dead have seen the end of war." - Plato (427 BC - 347 BC) |
4/21/09 9:28:09 PM#21
Game is easily playable for me as well, and I don't even have dual core... My sys specs: AMD 64bit Processor 3800+ 2.4ghz nVidia 7600gt 4 gigs ram 64bit vista Turn the settings down, game is still fun with out the "flare". |
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4/21/09 9:33:28 PM#22
Originally posted by zachdude
You can't turn down the settings if you want to see where enemy casters are putting their Pit of Shades or Rain of Fire which is currently the strongest damage (also AOE) in the game. How can you possibly play in T4 & not worry where enemy casters are putting down their Ground AOE??
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4/21/09 10:00:16 PM#23
depends on you graphics settings. I always ran it fastest. once and awhile I ran up the graphics and checked out the cities. I have a 8800 gt 640mb with a 3.1gh dual core with 8gig or ram. played:WoW and Eve off and on 5 years |
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4/22/09 12:38:14 PM#24
Fastest framerate setting will not help you when avoiding enemy caster ground based AOE. Please get to T4 where POS & ROF is all over the place & tell me that you are competitive in warband vs. warband while running fastest framerate video setting. Look, I play WAR & there are strengths & weaknesses to this MMO like every other MMO out there. 1 -- If someone told me that they love WAR because of their complex crafting & economy, I'd scratch my head because WAR doesn't emphasize crafting, until end game when everyone wants to add permanent talisman to their high-end dungeon gear. 2 -- If someone told me that they enjoyed WAR because the performance is fantastic when multiple warbands are fighting each other, I'd assume that it's a player who hasn't reached T4 yet. WAR is a totally different game in T4 than the earlier tiers.
If you wanna sell the game, mention WAR's strengths to attract people. If you falsely mention strengths of the game & new people join, you're setting them up for a bad player experience. Which means they'll be less likely to stick around.
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4/23/09 9:18:48 PM#25
Originally posted by srsh12345
While I agree that the strengths of the game should be used as selling points, I think that it's also important to keep the negatives in perspective, and acknowledge when those negatives have been improved or eliminated. That's the ultimate point of this thread - performance has been improved since launch. I participated in a fort defense last night with settings on balanced, and had little problems with lag. A few months ago my performance on those same settings would have been worse. Hell hath no fury like an MMORPG player scorned. |
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4/27/09 9:50:41 AM#26
unreal how a game that run on the same system since november now has lag problems .perfomance for those of us gifted with a new feature of lag are just lucky. forums.warhammeronline.com/warhammer/board/message shows a thread about it... forums.warhammeronline.com/warhammer/board/message hmm another thread.. forums.warhammeronline.com/warhammer/board/message hmm another.. forums.warhammeronline.com/warhammer/board/message hmm an this guys got a i7 procesor to. as one poster in those threads said i had less lag in age of conana ( with every thing cranked up) than i have in war.dont know why but do know when it started around 1st of this month. right after a patch on a friday.hopen they get this undercontrol love the games potential ,enjoyed seeimg the minitures i used to paint come to life but this is to much.
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing." — Robert E. Howard, The Tower of the Elephant (1933) |
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ulberon
Apprentice Member
Joined: 7/25/03
"Don''t go around saying the world owes you a living. The world owes you nothing. It was here first" |
4/28/09 8:53:34 AM#27
Originally posted by Axeion
Defrag your HD, update drivers, run on HIGH settings, turn off shadows. Viola. Only people who still have lag problems are either A) lying B) need to do all of the previously listed todos. |
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4/28/09 9:06:05 AM#28
Originally posted by ulberon
Pls refer to warhammer alliance user to user support forum, and you will see many players like me, from headstart till the end of free sub, tried every single day of any suggestion we have. I remember updating my video driver once nearly every week, including beta version, reinstall the game, adjusting the AA, AF thing, reformat, pinging, search for windows latest patch everyday, a new graphic card (from geforce 6600 to 9600), ETC ETC ETC.......... just to hope for that a miracle way that will allow us to play without stuttering/ lag in PVE! And i even go back to trial just to see hows the performance is, but still bad... Serious bro, read that forum under the title "Still no confirmation from Mythic concerning the "stuttering/hitching" issue!" and you will see we have truly tried everything that's possible...
Edit: add link www.warhammeralliance.com/forums/showthread.php ( WARNING: ver long thread )
RIP Orc Choppa |
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4/28/09 9:59:22 AM#29
Originally posted by ulberon
Defrag your HD, update drivers, run on HIGH settings, turn off shadows. Viola. Only people who still have lag problems are either A) lying B) need to do all of the previously listed todos.
Or it could be that the servers does indeed have latency and performance issues that the developers have been addressing in patches and updates since the games release. Just look at the Winds of change test on the dark crag server right now forums.warhammeronline.com/warhammer/board/message. Removing people from play, because the server is crashing. It happened to me the other night in T4 zone and yes the game was bogged down for everyone in the zone before it crashed. When the developers are actively testing and posting patch notes about performance and stability issues, it sort of makes your homemade geek squad advice and tongue lashing seem rather uncalled for and unjustified.
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4/28/09 10:07:37 AM#30
Originally posted by ulberon
Defrag your HD, update drivers, run on HIGH settings, turn off shadows. Viola. Only people who still have lag problems are either A) lying B) need to do all of the previously listed todos.
Indeed, no offence but this just makes you look like a fool. If it hadn't been a game issue Mythic wouldn't be going to such extremely unpopular measures to counter something non-existant.
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4/29/09 3:48:03 AM#31
WAR undeniably is running significantly better than it was at release. To compare, at release even ~20v20 fights would be practically unplayable for me at Fastest Framerate settings. Now I'm running at Balanced setting and can do ~40v40 battles without a hitch. I have a lot of friends who quit the game early because it simply didn't run well enough. No matter how good everything else in a game is, if it doesn't run smoothly enough to play, people aren't going to stay. |
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4/29/09 3:56:02 AM#32
Originally posted by Axxar
Well, this is good news. Having the game running good is the first step to getting some of all the players that quited coming back. However they still have a lot to do. Where are those 4 citys that Barnett said was as good as finnished a month before launch but wasnt good enough and needed some tweaking? They also have to make sieging more fun and useful. They should have it so guilds that owned a keep could do something like you did in the Sims and Stronghold, you know get traps, decorate and so on. And get better buffs for it.It should be a great victory to take a keep and a big loss to lose it, not just "we take it back later". As I see it they have a lot of job in front of them but getting the game to run good was the first step to it. |
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4/29/09 4:05:54 AM#33
Originally posted by Loke666
Well, this is good news. Having the game running good is the first step to getting some of all the players that quited coming back. However they still have a lot to do. Where are those 4 citys that Barnett said was as good as finnished a month before launch but wasnt good enough and needed some tweaking? They also have to make sieging more fun and useful. They should have it so guilds that owned a keep could do something like you did in the Sims and Stronghold, you know get traps, decorate and so on. And get better buffs for it.It should be a great victory to take a keep and a big loss to lose it, not just "we take it back later". As I see it they have a lot of job in front of them but getting the game to run good was the first step to it.
You can improve your keep, buy better doors get better guards etc so it has improved a bit in that area. Currently playing: Vinductus |
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4/29/09 6:32:37 PM#34
Originally posted by Loke666 I don't recall Barnett ever making that claim. In fact that would be rather odd as I believe they stated the cities were cut much earlier than that. Sounds like you're lying here. Sieging could be a lot more fun if they added stuff like ladders, destructible walls and other good bits. Keeps were something they added sort of "last minute" due to player feedback in the beta, which likely meant they didn't have the time needed to make it as good as it was in DAoC. They've added keep upgrades for guilds, though, so hopefully they'll add more to sieging later on. |
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4/30/09 2:09:47 AM#35
Originally posted by Axxar I don't recall Barnett ever making that claim. In fact that would be rather odd as I believe they stated the cities were cut much earlier than that. Sounds like you're lying here. Sieging could be a lot more fun if they added stuff like ladders, destructible walls and other good bits. Keeps were something they added sort of "last minute" due to player feedback in the beta, which likely meant they didn't have the time needed to make it as good as it was in DAoC. They've added keep upgrades for guilds, though, so hopefully they'll add more to sieging later on.
No they weren't
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4/30/09 3:27:06 AM#36
www.massively.com/2008/07/11/mark-jacobs-announces-major-features-cut-from-warhammer-online/ This article is from July, more than 2 months prior to release. So yes, they were. I'm sorry, when I said "I believe" I meant "I know, because I was there". Isn't the Internet wonderful? |
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4/30/09 4:17:20 AM#37
Ow I'm sorry, I thought you meant some significant difference when you said "much earlier". Those extra 30 days or so really made the difference no doubt
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4/30/09 5:03:43 AM#38
You seem very confused. The link is an article regarding the announcement that the 4 capital cities were cut. It's not a link to Paul Barnett saying that the 4 capital cities are practically finished.
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4/30/09 7:02:06 AM#39
Originally posted by Zorndorf
I'm fairly certain that blizzard did not announce the release date for lich king until some time after mythic announced the final release date for warhammer. However I do think it ea/mythic thought it would be important to release prior to lich king as opposed to releasing 'when it is ready'.
I suspect that someone in charge of the project and the purse strings set up a very unrealistic time frame for an mmo to get created by pumping tons of money and resoures into the project. Warhammer had somewhere just south of $100 million budget and some 400 developers working on the game for roughtly 3 years, so it looks like even well funded and well staffed you simply cannot rush an mmo to market.
As to the original post, the cast delay bug is mostly fixed so all the classes are playable for me now. Still a little extra time on most spells, but it is not much of a hinderance. The performance of the game is about the same as I have always seen. It is still sluggish and not as responsive as other games, but it is playable. I really cannot tell the difference. |
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4/30/09 1:45:40 PM#40
Better than release !=Good. It runs better than release, but it still don't run good. WAR runs horribly for tons of people with high end PCs still. Its horribly optimized. |
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