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It's a single player SimCity wannabe with optional online mode? Why is MMORPG supporting this? Tons of Sim games have online mode, it doesn't make them an MMO. ------------------------- |
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4/18/09 9:44:49 PM#2
I have no idea. This game looks awesome and everything, but I wouldn't consider it an MMO at all. |
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4/19/09 2:43:03 PM#3
MMORPG is supporting it because its called money, most likely, and the Developer wants to get the name public for a relatively low cost. But then again, how was Motor City Online an MMO? :p Welcome to Generic Sim City Online.
I bet you can't even destroy your City with a Hurricane. |
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4/19/09 6:21:24 PM#4
Originally posted by Netzoko
Cities XL has a different online component than you typical single player games. CXL's "planet offer" will have you interacting with other players on a player made planet of cities made by its users. You will need to interact and conduct commerce with other players to build special buildings or features which will only be availble to people subscribing to the "planet offer" With all this comes the possibility of alliances or groups forming to support each other form a resource perspective. CXL has quite a few features which are synonomous with your typcial MMO. |
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4/20/09 12:12:06 AM#5
Originally posted by Silentradar
Cities XL has a different online component than you typical single player games. CXL's "planet offer" will have you interacting with other players on a player made planet of cities made by its users. You will need to interact and conduct commerce with other players to build special buildings or features which will only be availble to people subscribing to the "planet offer" With all this comes the possibility of alliances or groups forming to support each other form a resource perspective. CXL has quite a few features which are synonomous with your typcial MMO.
Sounds an awful lot like the space Sim in Spore subtract pirates, space combat, and habitats and such.
Build a planet full of buildings, share yourself to the world, make new buildings.... ????.... profit? Then what? |
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4/20/09 12:24:43 AM#6
Originally posted by kumoblade
Sounds an awful lot like the space Sim in Spore subtract pirates, space combat, and habitats and such.
Build a planet full of buildings, share yourself to the world, make new buildings.... ????.... profit? Then what?
You can say that about any mmo. Build up your character's levels, get some new armor, do some raids....??? Make gold??? Then what?
Just because you don't like the genre doesn't make it less of a Massively Multiplayer Game. For the record, this is a game I would definitely never play, because it does sound pretty boring. But I wouldn't go as far as to say there's no point, as there's really no point in ANY game you play. The point is to have fun. |
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Digna
Hard Core Member
Joined: 11/19/05
The pen is mightier than the sword if the sword is very short, and the pen is very sharp. |
4/20/09 5:22:49 AM#7
If it has a shared component and is online then it is an MMO. As an earlier poster said, I would never play it. *shrug* Not sure what marketing guru convinced their CEO on this idea but they must figure even a small market share will pay off (I think it unlikely they will get more than a VERY small share, of course). |
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4/20/09 7:02:38 AM#8
At the core it is a city builder game - its being sold to the fans of SimCity generally. It has online components which make it also related to an MMO. |
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4/21/09 12:30:04 AM#9
Yeah the problem with not calling it a MMO is size potential mostly. Its massively online because it can support thousands of cities per world. Each city will have traded components, social interaction, governments and so on so forth. Essentially its a MMORTS. Not to many of those around. The game meets all the technical requirements to be a MMO. It just is. Personally I have about 30 other people interested in designing a Eco-Topian Nation. We have about ten different city layout plans. Various governmental rules. Which basically function like a guild. Since we can walk around other peoples cities and visit were even making a capital area. Cant wait to see what develops with the game:D |
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4/21/09 6:01:50 AM#10
Originally posted by Techleo
That sounds awesome, hopefully I will get a chance to see that! |
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4/22/09 4:22:35 PM#11
Digna is right so stop whining about the MMO terms just because it doesn't look like your favourite kiddy game. If it ain't dead you're not pressing 2 hard enough. |
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4/22/09 4:34:03 PM#12
hey if they et Hellgate London be an MMO why not this! Just kidding. Ill have to keep an eye on this one. This is the out of the box thinking the MMO world needs! I do miss hellgate london though..... Played : WOW, LOTRO, COH/COV, EQ2, SWG, and WAR. |
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4/23/09 4:31:52 AM#13
Asking why is somewhat ridiculous, either you like simulations or you simply don't, some players actually enjoy titles like simcity/sims/citylife/restaurant empire etc (there are to many of those).
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4/28/09 3:04:30 PM#14
just cause it doesent have raids or sword and guns doesent make it not a mmorpg geez :P your like the retard who said hello kitty online like games are not mmorpg cause it doesent look and is the same as the others lolz goddamn the failz |
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5/03/09 10:41:39 PM#15
A thousand players on a planet in an online game who have to trade with each other to be successful sure sounds like an MMO to me. If you want to argue it's not an MMORPG, it's easier to argue that it's not an RPG. |
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5/03/09 11:42:16 PM#16
whatever this game "is", I'm looking forward to playing it.... For me, a sense of anticipation is a rare thing anymore .... Between this game, SE's new MMO, and Aion... there might be something to keep me distracted for awhile. Shortcomings and all, the three games will prove less than what could be, but still much better than what is... |
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5/06/09 11:58:12 AM#17
It's a single player SimCity wannabe with optional online mode? Why is MMORPG supporting this? Tons of Sim games have online mode, it doesn't make them an MMO. Because each game world contains thousands of other cities that you can interact with. How is that not an MMO? Doesnt MMO mean "Massively Multiplayer Online"? This game fits that definition. Even if it were just a single player Sim-City sequel, I would still want it. It definitely looks like an evolutionary step beyond SimCity 4, and I have been waiting ofr that for a while. But the online aspect is really cool. It'll be nice to be able to visit other cities in realtime without having to send files and stuff. |
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5/06/09 12:13:45 PM#18
VERY much looking forward to this game and the wait is killing me. I remember I used to wish it was possible to have a friend build a city near mine and we could exchange resources etc. |
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5/06/09 12:18:16 PM#19
It seems like anything that has an online component can be on MMORPG.com these days. The world doesn't even have to be persistant (Guild Wars), can be almost entirely instanced (Guild Wars, DDO), and doesn't even need to have an RPG component (CitiesXL). Why not start adding online strategy games like Warhammer: Dawn of war? Or why not include Counter Strike and Halo while we're at it? They're both online, have instances, and massive amounts of players. The qualifications are so loose this site it going to have hundreds of games cataloged in its list in the next couple years.
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5/06/09 4:32:45 PM#20
It seems like anything that has an online component can be on MMORPG.com these days. If it's massive (lots of players) and involves online interaction with other players, yeah, that is all that is necessary for the MMO designation. What definition are you using for "MMO" if not that?
Or why not include Counter Strike and Halo while we're at it? They're both online, have instances, and massive amounts of players. Are there thousands of people playing in the same persistent game world in Halo and Counterstrike? |
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