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Mortal Online

Mortal Online 

General Discussion  » What is with all the FPVM?!

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56 posts found
  vaultbrain

Apprentice Member

Joined: 4/07/09
Posts: 117

 
4/18/09 1:35:49 PM#1

Seriously, what is with the FPV obsession all of a sudden? First it was Darkfall, now its mortal? What, are they all trying to ride the Oblivion kick? Hey, news flash, Oblivion had the option for third person. Granted it was a sucky third person, but I still used it, especially for melee and general exploration. The point being that even Oblivion, the holy grail for FPV advocates, offered a third person.

Giving players the option for a third person just makes sense. People are used to it. A lot of people like it. Its just good business sense to offer players as much customization of their interface without compromising the games core ideal of PvP.

And for those who say third person offers advantages over first, I say, it really doesnt. If MO is going to be a player skill game, then it wont matter because player skill, not the viewmode, is what determines victory on combat. Players skilled in first person will be able to contend with and beat players in third.

People may disagree, but not having the option to play in third is only going to hurt MO..... and give PvP games a bad name because of its failure. Thats something these wanna be game developers dont realize. With each failed open PvP game, it makes open PvP games look bad and makes the companies who have the resources to make a good PvP game turn them down. They're only killing the future hopes of open PvP games, and for that I say, knock it the hell off...

  naihasu

Novice Member

Joined: 11/13/05
Posts: 32

4/18/09 1:44:17 PM#2

try switching to third person IRL, it would break immersion terribly

  popinjay

Advanced Member

Joined: 9/07/07
Posts: 6638

Aaron Rodgers>Brett Favre

4/18/09 1:54:45 PM#3


Originally posted by naihasu
try switching to third person IRL, it would break immersion terribly


Bad argument.

Even though you see in first person in real life, you have a peripheral vision which a gameworld can never simulate. So your "realistic view" isn't really realistic at all. It's considerably more restrictive.


Playing in first person only in a video game is like walking around in real life with cataracts. You simply cannot see enough of the picture to make the experience complete.

Better to give the people a choice between "God View" and "Cataracts View".

  lornphoenix

Novice Member

Joined: 11/16/05
Posts: 997

4/18/09 1:57:27 PM#4
Originally posted by naihasu

try switching to third person IRL, it would break immersion terribly

You don't have peripheral vision in first person games unlike real life... 3rd person makes up for that.

edit: bah Popin got the post off 1st :p

  naihasu

Novice Member

Joined: 11/13/05
Posts: 32

4/18/09 1:59:23 PM#5

if designes properly, one could in theory create a concave effect on the visuals in game from the first person view. either way, its more realistic than security camera view. and hey, thats how they wanna do it, they have their reasons. play it how they meant it to be played or dont play? personally i can see the argument against 3pv from the sneaking perspective, and the way that would eliminate the need for "stealthing". but if you absolutely need a 3pv im sure theres plenty of games out there for you (earthrise)

  demonic87

Novice Member

Joined: 5/15/06
Posts: 404

4/18/09 1:59:58 PM#6
Originally posted by naihasu

try switching to third person IRL, it would break immersion terribly

 

Funny because you can actually buy this suite (kind of a cosplay anime buff suit lookin thing) that has a camera held up by aluminum (i think) bars, pointing down over you like a regular third person RPG, and has a visor screen that shows you the camera view, basically putting you in third person.

  lornphoenix

Novice Member

Joined: 11/16/05
Posts: 997

4/18/09 2:05:39 PM#7
Originally posted by naihasu

if designes properly, one could in theory create a concave effect on the visuals in game from the first person view. either way, its more realistic than security camera view. and hey, thats how they wanna do it, they have their reasons. play it how they meant it to be played or dont play? personally i can see the argument against 3pv from the sneaking perspective, and the way that would eliminate the need for "stealthing". but if you absolutely need a 3pv im sure theres plenty of games out there for you (earthrise)

 

Oh I have no issue with it being 1st person, I was just pointing out it's limition.

MO isn't going to be my type of game, anyway. Sandbox doesn't work for me.

That being said I hope MO does well, the sandbox crowd could use a new game.

  popinjay

Advanced Member

Joined: 9/07/07
Posts: 6638

Aaron Rodgers>Brett Favre

4/18/09 2:08:34 PM#8


Originally posted by naihasu
if designes properly, one could in theory create a concave effect on the visuals in game from the first person view.


It won't be designed properly. No game ever designs these "gimmicks" properly. If you can't get into the Mortal Online beta, try here.

  isolor

Apprentice Member

Joined: 5/09/05
Posts: 190

Live long and prosper

4/18/09 2:08:44 PM#9
Originally posted by naihasu

try switching to third person IRL, it would break immersion terribly

 

Put on some horse blinders and it breaks the immersion also.

That is the problem with games like Mortal online, Oblivion and any other fps. It is like looking through a box instead of what we see in real life. We have the ability to see in 180 degrees from side ot side and top to bottom. In games we can't, so your view is restricted. We also have in real life what some people call 6th sense or an awareness of our surroundings. In other words, even if we don't hear something from behind us we have a tendacy to know there is something there.

We can walk in one dirrection while looking in another direction. In FPs games you can't do that, where you look is where your heading. We can shoot or swing something in one dirrection while running or looking in another. In fps games you cannot do that. Now I admit even in 3rd person you can't do that either.

The point being, until developers can make a fps with the same abilities we have in real life, they will surely lack immersion. If you don't believe me, try this. but some earplugs in your ears, and on a box that goes just below your waste line. Cut a slit in it so you can see and try running around. then ask yourself how immersive that was. It will be funny though.

With that said, I understand why Mortal Online is going first person. It will make it more challenging to see enemies sneak up on you for pvp. That is fine, and I would like that if, only if I could at least see 180 degrees around, or be able to turn my head while running so I don't have to either stop to look aorund, or change direction.

  naihasu

Novice Member

Joined: 11/13/05
Posts: 32

4/18/09 2:13:31 PM#10
Originally posted by isolor
Originally posted by naihasu

try switching to third person IRL, it would break immersion terribly

 

Put on some horse blinders and it breaks the immersion also.

That is the problem with games like Mortal online, Oblivion and any other fps. It is like looking through a box instead of what we see in real life. We have the ability to see in 180 degrees from side ot side and top to bottom. In games we can't, so your view is restricted. We also have in real life what some people call 6th sense or an awareness of our surroundings. In other words, even if we don't hear something from behind us we have a tendacy to know there is something there.

We can walk in one dirrection while looking in another direction. In FPs games you can't do that, where you look is where your heading. We can shoot or swing something in one dirrection while running or looking in another. In fps games you cannot do that. Now I admit even in 3rd person you can't do that either.

The point being, until developers can make a fps with the same abilities we have in real life, they will surely lack immersion. If you don't believe me, try this. but some earplugs in your ears, and on a box that goes just below your waste line. Cut a slit in it so you can see and try running around. then ask yourself how immersive that was. It will be funny though.

With that said, I understand why Mortal Online is going first person. It will make it more challenging to see enemies sneak up on you for pvp. That is fine, and I would like that if, only if I could at least see 180 degrees around, or be able to turn my head while running so I don't have to either stop to look aorund, or change direction.

 

Granted, i understand field of view, i was saying its still more realistic that way than it is third person.

 

oh and i dont know what fps you play... but i regularly strafe while looking in another direction and shoot. (Unreal, Quake, CS:S)

the only real upgrade i see being needed is a concave visual filter or a visor for playing.

  isolor

Apprentice Member

Joined: 5/09/05
Posts: 190

Live long and prosper

4/18/09 2:20:10 PM#11
Originally posted by naihasu
Originally posted by isolor
Originally posted by naihasu

try switching to third person IRL, it would break immersion terribly

 

Put on some horse blinders and it breaks the immersion also.

That is the problem with games like Mortal online, Oblivion and any other fps. It is like looking through a box instead of what we see in real life. We have the ability to see in 180 degrees from side ot side and top to bottom. In games we can't, so your view is restricted. We also have in real life what some people call 6th sense or an awareness of our surroundings. In other words, even if we don't hear something from behind us we have a tendacy to know there is something there.

We can walk in one dirrection while looking in another direction. In FPs games you can't do that, where you look is where your heading. We can shoot or swing something in one dirrection while running or looking in another. In fps games you cannot do that. Now I admit even in 3rd person you can't do that either.

The point being, until developers can make a fps with the same abilities we have in real life, they will surely lack immersion. If you don't believe me, try this. but some earplugs in your ears, and on a box that goes just below your waste line. Cut a slit in it so you can see and try running around. then ask yourself how immersive that was. It will be funny though.

With that said, I understand why Mortal Online is going first person. It will make it more challenging to see enemies sneak up on you for pvp. That is fine, and I would like that if, only if I could at least see 180 degrees around, or be able to turn my head while running so I don't have to either stop to look aorund, or change direction.

 

Granted, i understand field of view, i was saying its still more realistic that way than it is third person.

 

oh and i dont know what fps you play... but i regularly strafe while looking in another direction and shoot. (Unreal, Quake, CS:S)

the only real upgrade i see being needed is a concave visual filter or a visor for playing.

Well for immersion I do find 3rd person more so than fps.

As for strafing, you still have to face the same direction, you are just side stepping. What I would like is the ability to run in one direction while firing in another like I could do with my old mech warrior games. from cockpit view. This way you don't lose any speed in running.

  naihasu

Novice Member

Joined: 11/13/05
Posts: 32

4/18/09 2:25:09 PM#12
Originally posted by isolor
Originally posted by naihasu
Originally posted by isolor
Originally posted by naihasu

try switching to third person IRL, it would break immersion terribly

 

Put on some horse blinders and it breaks the immersion also.

That is the problem with games like Mortal online, Oblivion and any other fps. It is like looking through a box instead of what we see in real life. We have the ability to see in 180 degrees from side ot side and top to bottom. In games we can't, so your view is restricted. We also have in real life what some people call 6th sense or an awareness of our surroundings. In other words, even if we don't hear something from behind us we have a tendacy to know there is something there.

We can walk in one dirrection while looking in another direction. In FPs games you can't do that, where you look is where your heading. We can shoot or swing something in one dirrection while running or looking in another. In fps games you cannot do that. Now I admit even in 3rd person you can't do that either.

The point being, until developers can make a fps with the same abilities we have in real life, they will surely lack immersion. If you don't believe me, try this. but some earplugs in your ears, and on a box that goes just below your waste line. Cut a slit in it so you can see and try running around. then ask yourself how immersive that was. It will be funny though.

With that said, I understand why Mortal Online is going first person. It will make it more challenging to see enemies sneak up on you for pvp. That is fine, and I would like that if, only if I could at least see 180 degrees around, or be able to turn my head while running so I don't have to either stop to look aorund, or change direction.

 

Granted, i understand field of view, i was saying its still more realistic that way than it is third person.

 

oh and i dont know what fps you play... but i regularly strafe while looking in another direction and shoot. (Unreal, Quake, CS:S)

the only real upgrade i see being needed is a concave visual filter or a visor for playing.

Well for immersion I do find 3rd person more so than fps.

As for strafing, you still have to face the same direction, you are just side stepping. What I would like is the ability to run in one direction while firing in another like I could do with my old mech warrior games. from cockpit view. This way you don't lose any speed in running.

 

ive never understood how people can find 3pv immersive at all. guess its just difference of opinion?

as for the strafing being the same direction, im not sure i grasp what you're getting at... or do you not use the mouse and the keyboard for moving/tilting/targetting? i press... say forward and strafe, turn my mouse while holding the camera turn (i usually set as one of my side buttons) and then shoot. is this what you meant?

  isolor

Apprentice Member

Joined: 5/09/05
Posts: 190

Live long and prosper

4/18/09 2:51:58 PM#13
Originally posted by naihasu
Originally posted by isolor
Originally posted by naihasu
Originally posted by isolor
Originally posted by naihasu

try switching to third person IRL, it would break immersion terribly

 

Put on some horse blinders and it breaks the immersion also.

That is the problem with games like Mortal online, Oblivion and any other fps. It is like looking through a box instead of what we see in real life. We have the ability to see in 180 degrees from side ot side and top to bottom. In games we can't, so your view is restricted. We also have in real life what some people call 6th sense or an awareness of our surroundings. In other words, even if we don't hear something from behind us we have a tendacy to know there is something there.

We can walk in one dirrection while looking in another direction. In FPs games you can't do that, where you look is where your heading. We can shoot or swing something in one dirrection while running or looking in another. In fps games you cannot do that. Now I admit even in 3rd person you can't do that either.

The point being, until developers can make a fps with the same abilities we have in real life, they will surely lack immersion. If you don't believe me, try this. but some earplugs in your ears, and on a box that goes just below your waste line. Cut a slit in it so you can see and try running around. then ask yourself how immersive that was. It will be funny though.

With that said, I understand why Mortal Online is going first person. It will make it more challenging to see enemies sneak up on you for pvp. That is fine, and I would like that if, only if I could at least see 180 degrees around, or be able to turn my head while running so I don't have to either stop to look aorund, or change direction.

 

Granted, i understand field of view, i was saying its still more realistic that way than it is third person.

 

oh and i dont know what fps you play... but i regularly strafe while looking in another direction and shoot. (Unreal, Quake, CS:S)

the only real upgrade i see being needed is a concave visual filter or a visor for playing.

Well for immersion I do find 3rd person more so than fps.

As for strafing, you still have to face the same direction, you are just side stepping. What I would like is the ability to run in one direction while firing in another like I could do with my old mech warrior games. from cockpit view. This way you don't lose any speed in running.

 

ive never understood how people can find 3pv immersive at all. guess its just difference of opinion?

as for the strafing being the same direction, im not sure i grasp what you're getting at... or do you not use the mouse and the keyboard for moving/tilting/targetting? i press... say forward and strafe, turn my mouse while holding the camera turn (i usually set as one of my side buttons) and then shoot. is this what you meant?

Whether 1st person and 3rd as far as immersion goes would be just a difference of opinion. I like one view, you like the other, and neither of us are wrong :)

What your talking about is really just side stepping. You start forward, and then when you look at your target and start strafing your actual body turns to face the target, and you start to side step. I don't know any fps where I can turn my head (look) in one direction while shooting in another. If you could you would lose sight of your weapon or your weapon would be on the other side of the screen when you looked else where.  If this happens when you play then oyu know something I don't and I may have to rethink my gaming abitlities.

Now even my Mech warrior games had limitations, where I could turn my torso 180 degrees to shoot, while running at full speed 90 degrees from my target.  I could not look off my target to see where I was running or look for a new target while battling the first. If I starfed my target my speed would decrease due to side stepping.

 

 

  lornphoenix

Novice Member

Joined: 11/16/05
Posts: 997

4/18/09 2:53:03 PM#14
Originally posted by naihasu

ive never understood how people can find 3pv immersive at all. guess its just difference of opinion?

Yes it is, just a matter of personal taste.

as for the strafing being the same direction, im not sure i grasp what you're getting at... or do you not use the mouse and the keyboard for moving/tilting/targetting? i press... say forward and strafe, turn my mouse while holding the camera turn (i usually set as one of my side buttons) and then shoot. is this what you meant?

In a FPS your characters front you always facing the way you are looking.
We he is talking about is like driving a tank in a fps...
Your turrent acts like your head, you look in one direction while the front of your body is facing another.

Being able have you weapon independent of your body would as a whole new layer to FPS games... but they don't do this.

 

  vaultbrain

Apprentice Member

Joined: 4/07/09
Posts: 117

 
4/18/09 4:19:24 PM#15

What bugs me about first person is how your weapons seem to be right up in your face. Now if you were holding a sword and shield, would you hold them right up in your face? No, but thats the way it looks in first person. At least in third person, the way your character holds their weapon appears to be more realistic, not up in their face like in third.

  Realbigdeal

Advanced Member

Joined: 9/28/08
Posts: 1245

4/18/09 4:33:21 PM#16

No matter how many time you whine, the feature are already in place and it will never change. The MO forum member all agree with fpv view. Mo is not a game for everyone. There wont be any stealt skills, so if you take a rogue, you will have to learn your self how to hide, learn about the enviroment you are at the moment. Giving a third person option would make every players using that option to get that advantage.

I know, first person view in real life, we cannot compar it with the third person view in a game, but simulator games always go to the nearest realistic possible. Thats why there wont be third person view because this is so not realistic. If america's army have third person view only, Mortal online will have third person view only.

MO devs are like AA devs, but the different is that AA is a free game to atract young one to go to war.(To be honnest i really want to do real war because of AA I want to kill ppl in a legal way)

MO is 15 $ a month, they are not looking for wow subscriber, getting over 1 million players is not their main goal, but they want to bring a realistic world with good pvp. They wont cahnge the game to get more money, but they will change it to make it seem even more realistic and to keep their players that they want happy. By players that they want, i mean no carebears, but pkers.

In faq, riding a horse was suppose to be 3rd person view, but at the end, they decided to change it to first person view.

Originally posted by vaultbrain

What bugs me about first person is how your weapons seem to be right up in your face. Now if you were holding a sword and shield, would you hold them right up in your face? No, but thats the way it looks in first person. At least in third person, the way your character holds their weapon appears to be more realistic, not up in their face like in third.
 

Yeah you would in a fight. Not while exploring for sure, but when you fight, you stay in defence position and you will keep your shield and sword in from of you to parry/block, Like i said, its a simulation so there are always some limit. Anyway, no matter how hard you try, they wont change it. Just ask your self to not play MO once in your life and tahts it. Forget about that game ok.

In real life, if you fight one on one with your bear hands, arms have to stay in from of your eyes to parry each strike.

Played DF trial for 2 weeks none stop. Check out my pvp video during trial.http://www.youtube.com/watch?v=gJnU_JEqKRM
So you can stop posting that i played DF only for 2 weeks over and over again.

  L1ghtsabeR

Novice Member

Joined: 11/28/08
Posts: 105

4/19/09 5:07:40 AM#17

Oh wow, another anti FPV thread. Will you idiots ever stop whining? Is this how you behave in real life as well? Every time there's something that's not to your liking you start whining like a little girl?

 

Nobody cares if you don't like it! Just leave and go play some other game. They will never change MO to a TPV game and that's that. Their whole game is designed around the fact that you will be playing from FPV.

  toxzik

Novice Member

Joined: 7/21/04
Posts: 43

4/19/09 7:20:57 AM#18
Originally posted by L1ghtsabeR

Oh wow, another anti FPV thread. Will you idiots ever stop whining? Is this how you behave in real life as well? Every time there's something that's not to your liking you start whining like a little girl?

 

Nobody cares if you don't like it! Just leave and go play some other game. They will never change MO to a TPV game and that's that. Their whole game is designed around the fact that you will be playing from FPV.

 

L1ghtsabeR said it, why did you guys need another thread to whine about this in? There's one already among the top threads.

 

The game is BUILT around FPV, and lots of us love it. Its a niche game. Like it or leave it alone.

  bartillo

Novice Member

Joined: 9/05/05
Posts: 171

4/20/09 2:02:33 AM#19

Third person would ruin this game, how else are you going to sneak up behind someone and stab them in the back if they can just spin there camera around and see you?

If you dont like first person dont play it. FPV adds so much immersion.

 

  User Deleted
4/20/09 9:42:35 AM#20

If you need 3pv, look for another game.

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