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4/17/09 5:10:54 PM#21
Originally posted by Random_mage
I just wanted to comment that I've fallen through the world on many many games, EQ1, WoW (recently with Wrath even), EQ2 had a few glitches like this, DAOC. Really I agree the game seems to need a lot of clean up on it, but many games have the problem you described even long after release.
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4/17/09 6:53:39 PM#22
For many, "you don't get it" = "you don't agree with me." Just stating the obvious. |
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4/17/09 7:37:05 PM#23
Originally posted by APEist
You know I have no ill will at al towards you APEist. You and to a slightly less extent Paragus. Are what I would call more credible members of the DF community. On the the topic at hand. When I read your post a thought popped into my head. Why is it the one of the first things DF players suggest when someone says something relating to playing the game. Is that they need to hurry up and find a clan. Not saying you are just a trend I notice in alot of replies from DF players. Almost like it's being suggested that you aren't playing the game right, unless you find a clan ASAP. Correct me if I am wrong, but DF totes itself as being a PvP Sandbox game right? Sandbox games are supposed to be about freedom, and player making their own content right? So out of curiousity why is it one of the firsts things I have to do, is get myself ball & chained to a clan? I'm no rocket scientist, but that doesn't seem like alot of freedom to me, if the path I have to take has already been decided, the moment I enter the game. There have been quite a few post where someone was like "I didn't like the game". Then comes the follow up reply from someone asking "Did you join a clan?" Usually followed by responses of "If you didn't you aren't playing the game how it's supposed to be played, go find yourself a clan, and then you can start to enjoy the game". For a game that says it's sandbox, which incidently the meaning of is still debated about today, but generally means freedom and player driven content. Is it that right off the bat, what I would consider something I should be deciding, as a player, is already decided. I don't know to me that sounds no different then how a theme park game as you all like to refer to them, tells you what set of skills you'll have. Note: This question is posed directly at APEist and/or Paragus since they seem to be the only two sane DF fans here. |
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4/17/09 8:11:10 PM#24
Originally posted by Roin
You know I have no ill will at al towards you APEist. You and to a slightly less extent Paragus. Are what I would call more credible members of the DF community. On the the topic at hand. When I read your post a thought popped into my head. Why is it the one of the first things DF players suggest when someone says something relating to playing the game. Is that they need to hurry up and find a clan. Not saying you are just a trend I notice in alot of replies from DF players. Almost like it's being suggested that you aren't playing the game right, unless you find a clan ASAP. Correct me if I am wrong, but DF totes itself as being a PvP Sandbox game right? Sandbox games are supposed to be about freedom, and player making their own content right? So out of curiousity why is it one of the firsts things I have to do, is get myself ball & chained to a clan? I'm no rocket scientist, but that doesn't seem like alot of freedom to me, if the path I have to take has already been decided, the moment I enter the game. There have been quite a few post where someone was like "I didn't like the game". Then comes the follow up reply from someone asking "Did you join a clan?" Usually followed by responses of "If you didn't you aren't playing the game how it's supposed to be played, go find yourself a clan, and then you can start to enjoy the game". For a game that says it's sandbox, which incidently the meaning of is still debated about today, but generally means freedom and player driven content. Is it that right off the bat, what I would consider something I should be deciding, as a player, is already decided. I don't know to me that sounds no different then how a theme park game as you all like to refer to them, tells you what set of skills you'll have. Note: This question is posed directly at APEist and/or Paragus since they seem to be the only two sane DF fans here.
Great post and good question. I think the term sandbox has gotten lost somewhere over the years personally. DF has to many mechanic and player imposed limitations to be much of a true sandbox in the old school meaning. |
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4/17/09 8:59:12 PM#25
Originally posted by Roin
You know I have no ill will at al towards you APEist. You and to a slightly less extent Paragus. Are what I would call more credible members of the DF community. On the the topic at hand. When I read your post a thought popped into my head. Why is it the one of the first things DF players suggest when someone says something relating to playing the game. Is that they need to hurry up and find a clan. Not saying you are just a trend I notice in alot of replies from DF players. Almost like it's being suggested that you aren't playing the game right, unless you find a clan ASAP. Correct me if I am wrong, but DF totes itself as being a PvP Sandbox game right? Sandbox games are supposed to be about freedom, and player making their own content right? So out of curiousity why is it one of the firsts things I have to do, is get myself ball & chained to a clan? I'm no rocket scientist, but that doesn't seem like alot of freedom to me, if the path I have to take has already been decided, the moment I enter the game. There have been quite a few post where someone was like "I didn't like the game". Then comes the follow up reply from someone asking "Did you join a clan?" Usually followed by responses of "If you didn't you aren't playing the game how it's supposed to be played, go find yourself a clan, and then you can start to enjoy the game". For a game that says it's sandbox, which incidently the meaning of is still debated about today, but generally means freedom and player driven content. Is it that right off the bat, what I would consider something I should be deciding, as a player, is already decided. I don't know to me that sounds no different then how a theme park game as you all like to refer to them, tells you what set of skills you'll have. Note: This question is posed directly at APEist and/or Paragus since they seem to be the only two sane DF fans here. Ape personally thinks that all of darkfalls flaws n problems magicly disappear if you join a clan. *runs away* Watching Fanbois drop their soap in a prison full of desperate men. |
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4/17/09 9:39:03 PM#26
Originally posted by Roin
You know I have no ill will at al towards you APEist. You and to a slightly less extent Paragus. Are what I would call more credible members of the DF community. On the the topic at hand. When I read your post a thought popped into my head. Why is it the one of the first things DF players suggest when someone says something relating to playing the game. Is that they need to hurry up and find a clan. Not saying you are just a trend I notice in alot of replies from DF players. Almost like it's being suggested that you aren't playing the game right, unless you find a clan ASAP. Correct me if I am wrong, but DF totes itself as being a PvP Sandbox game right? Sandbox games are supposed to be about freedom, and player making their own content right? So out of curiousity why is it one of the firsts things I have to do, is get myself ball & chained to a clan? I'm no rocket scientist, but that doesn't seem like alot of freedom to me, if the path I have to take has already been decided, the moment I enter the game. There have been quite a few post where someone was like "I didn't like the game". Then comes the follow up reply from someone asking "Did you join a clan?" Usually followed by responses of "If you didn't you aren't playing the game how it's supposed to be played, go find yourself a clan, and then you can start to enjoy the game". For a game that says it's sandbox, which incidently the meaning of is still debated about today, but generally means freedom and player driven content. Is it that right off the bat, what I would consider something I should be deciding, as a player, is already decided. I don't know to me that sounds no different then how a theme park game as you all like to refer to them, tells you what set of skills you'll have. Note: This question is posed directly at APEist and/or Paragus since they seem to be the only two sane DF fans here.
Well, it's true what people say about playing DF solo: it's hard. I was asking Random if he had joined a clan because I was simply wondering if he had experienced the game from that perspective yet. I, believe it or not, have NOT experienced DF from a clan perspective. I roll alone 90% of the time. Random, if you havn't joined a clan yet, we can roll around some time once I get back from this trip. Anyways, back to your question... the reason why the question 'did you join a clan?' is so ubiquitous amongst DF players is probably because they remember their own experiences as a solo player. It's not easy coming from another game. You have to be on CONSTANT alert. There is literally no respite unless you're out on a deserted island somewhere or you are naked (and I don't play naked). More often than not you will run into bands of players who would love nothing more than to loot your corpse dry... and being so heavily outnumbered, they likely will, if you let them catch you. And when you do happen upon one or two or three people on their own and you decide to attack, most of the time they will run away. Of course, after a while you get used to killing these runners and it's not an issue, but it can be incredibly frustrating for a newer player. So when you play DF solo it is harder to aquire and stockpile quality loot, it is harder to skill up (thus making it harder to fight), and it is simply harder to survive in general. Even relatively simple things such as traveling can turn into a nightmare if you are without a mount and patience. And I haven't even touched on the PvE yet. Maybe 15% of the mobs in the world are soloable if you are wearing Full Plate/Infernal/Black Knight armor with good food and at least medium potions on hand. That is ridiculous to me, and I'm sure it's also ridiculous for people coming from other games expecting to be able to solo at least 40% of the mobs in the world without much of a problem. tl;dr-- You can play DF solo. The game just has a much harsher learning curve and is thus incredibly frustrating when you do so. Once you get the hang of it, you can become quite viable. My skills are still pretty low, especially in comparison to the power-gaming clans, but my bank vault will attest to my success. _______________________________________________ The noob formally not known as not being the formally not unkown known APEist; The Stone Cold Killer of Tarq. |
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4/17/09 9:49:04 PM#27
Originally posted by maxnrosy Ape personally thinks that all of darkfalls flaws n problems magicly disappear if you join a clan. *runs away*
No the game just gets easier, which makes it a lot more palatable for some people. Well, that's not entirely correct... I guess most people enjoy the social aspect as well. You have an entire social structure supporting you when you are in a guild. Darkfall's ruleset exacerbates the differences between the soloer and the clan member. _______________________________________________ The noob formally not known as not being the formally not unkown known APEist; The Stone Cold Killer of Tarq. |
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4/17/09 10:12:11 PM#28
Originally posted by APEist
Thanks APEist, that was a very well written response. I really appreciate it. After reading that I'm not so worried about the prospect of solo-ing. Harder cool, as long as it's not impossible. |
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Originally posted by APEist I've been with my clan even before Darkfall. So, Yes. Currently playing Real Life.. http://i36.tinypic.com/2uyod3k.gif For all your stalking needs.. |
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4/18/09 9:32:54 AM#30
Originally posted by Roin
Thanks APEist, that was a very well written response. I really appreciate it. After reading that I'm not so worried about the prospect of solo-ing. Harder cool, as long as it's not impossible.
APEist is quite correct in solo-ing being possible in Darkfall. I've been a lone wolf since release and love it. I see the words "not Solo-Friendly" being thrown around regularly in these forums. I think a more acurate description would be "not Solo-Easy." The first week or so it is really rough.....or at least it was for me. Losing all my stuff would bring out my more eloquent side as I found words like "You mother fucking cock suckers" spewing out of my mouth. Yep ...... sadly while the neighbor kids were over one day, so now "MFCS" is kind of a joke around here. A really bad joke......... *drops head in shame
Anyways I decided the best way for me to become less attached to my "Stuff" was to make it readily available. I had heard there was currently no skill cap so I picked up all the crafting skills I would be needing to keep myself stocked up. I certainly spend more time gathering materials than I would like but see it as part of being self sufficient. They are as follows .......
GATHERING/CONVERTING SKILLS ~Herb Gathering ..... chopping at a bush with a sickle for various herbs. ~Logging ...... chopping at a tree with an axe for wood/resin. ~Mining ..... chopping at a rock with a pick axe for ore(Stone/Metal/Sulfur and an occasional gem). ~Skinning ..... Skinning tombstones for various items used in crafting. ~Wood Cutting ..... converting wood into usable lumber with a saw. ~Smelting ..... converting ore into usable ingots with tongs.
CRAFTING SKILLS ~Herbalism ..... Used to make potions for Health/Stamina/Mana regeneration. (Currently making "Moderate" potions) ~Tailoring ..... Used to make lightweight armor. (Currently making full leather armor, next is studded then bone armor) ~Bowyer ...... Used to make Bows/Arrows (Currently making arrows, bows I use are loot drops from players/MOBs) ~Alchemy ...... Used to make Mage Staffs/Greater potions/battle spikes (Currently used to make Staffs) ~Weaponsmith ..... Used to make melee weapons (Currently making pole arms/1-H swords) ~Taming ..... Used to make mounts
Currently the weapons I am able to make are lower than my current skill level in said weapon. So I imagine I'm taking a substantial damage hit there. Taming is a biggie as having a mount is a necessity for escaping bad situations and travel. To create a mount you need (1) steedgrass and a tamers whistle. The steedgrass is obtained through "Herbalism" and is an uncommon drop. I have been herbing since release and my skill is at 100. In the bank I hold 22 steedgrass which is the same as 22 mounts. I also have several mounts I have looted from players.
With the above skill set it really isn't a biggie when I get rolled. I just go back to the bank and re-equipt every thing I just lost. Getting ganked by 10 guys on mounts when I'm out gathering materials is another story however. Losing a bag full of resources is pretty painful (see MFCS).
I would like to pick up fishing and cooking so as to have an unlimited supply of food as well. Although I seem to get enough food from loot drops and herbalism currently. I'll wait until I can level up some of the other skills.
When I loot some really "Good" stuff I usually just stick it in the bank. Saving it for a rainy day I guess....
Hopefully this will help out someone else.....
~Hairysun~
http://www.straightdope.com/ |
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4/18/09 11:54:29 AM#31
Hairysun, great post. Thanks for the info. It's nice to see an informative post rather then the usual "OMG DF RULEZ GO BAK 2 WoW!" |
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4/18/09 12:05:15 PM#32
Originally posted by miagisan
in THIS FORUM, but its definately more hater than neutral, since the only good thing he said about DF was that it was a gigantic open world CS knife fighting map. I thought this too at first, but it isn't true, in melee you can jump over ppls swings and duck under them, and there are the 4 melee skills you can use.. And remember not everyone uses melee, so yeah combat is deeper than CS knife fighting, not even close to as deep as I would like, but its not close to CS knife fighting.
Though I think the dumbest part of combat is how long it takes you to die, making war strategy less important if you can regenerate easily (think Warcraft 3, strategy barely mattered at all there). The depth of the combat itself will do for now. When I'm energetic I'm: When I'm at default I'm:
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4/18/09 1:21:49 PM#33
Originally posted by Hairysun
I like this post, very nice. You ever thought about turning it into maybe a FAQ or asking the MMORPG.com staff to sticky it? |
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4/18/09 1:42:02 PM#34
Originally posted by Random_mage
Bro, you hit the nail on the head! Me and my friends bought and played. Didn't like and went to Chronicle of Spellborn. Yet, on a whim I find myself defending others here, locked in agruement with some very ignorant fanbois who want to spread misstruths about darkfall. As any citizen of a community, we are just doing a civic duty to inform would-be purchasers of Darkfall, that Aventurien presented us with their best offering and it's standards were incredibly sub-par. Thus, even fans of Darkfall have moved on, leaving a very small and bitter community behind. Heck, Chronicle of Spellborn is free to download (not $50 bucks), can play all you want until you reach certain content, then you must buy. The PvP is superb! Why am I here? Because I feel that many fanbois are not being straitforward with the rest of the community about the quality and state Darkfall is in. It is more than obvious some of these people are posting lies because they have something at stake or some motive. And that is not fair to would-be buyers of this game, if they didn't knew the truth!
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4/19/09 5:17:03 AM#35
Originally posted by Random_mage
Well.. I don't think it's 90% lies.. seeing as it's the same stuff the trolls have been reporting.. And they are always right!! I hope you understand now that you could be even called a liar and troll though you played the game but did not made "DF-is-soooo-ubergreat-and -fun" post . Everything that is against propaganda should not be listened to. [X] drill here for new monitor |
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Originally posted by Rold
Well.. I don't think it's 90% lies.. seeing as it's the same stuff the trolls have been reporting.. And they are always right!! I hope you understand now that you could be even called a liar and troll though you played the game but did not made "DF-is-soooo-ubergreat-and -fun" post . Everything that is against propaganda should not be listened to.
Great news though.. none of the problems with darkfall affect you one bit. Smile.. your day just got brighter. Currently playing Real Life.. http://i36.tinypic.com/2uyod3k.gif For all your stalking needs.. |
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4/20/09 1:33:51 PM#37
Originally posted by Random_mage I hope you understand now that you could be even called a liar and troll though you played the game but did not made "DF-is-soooo-ubergreat-and -fun" post . Everything that is against propaganda should not be listened to.
Great news though.. none of the problems with darkfall affect you one bit. Smile.. your day just got brighter. I am not saying this is me because it's not but there are plenty of people that take the stance that it DOES affect them. If game companies can create very low sub-par quality games and get people to pay $50 for it +monthly fee for alpha stage beta testing, some people think that it will "infect" other game companies to think they can do the same thing. Just a thought... |
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4/20/09 1:35:12 PM#38
wow people still quoting my post? seems people didn't look further down where i said it was sarcasm.
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Originally posted by Cereo I hope you understand now that you could be even called a liar and troll though you played the game but did not made "DF-is-soooo-ubergreat-and -fun" post . Everything that is against propaganda should not be listened to.
Great news though.. none of the problems with darkfall affect you one bit. Smile.. your day just got brighter. I am not saying this is me because it's not but there are plenty of people that take the stance that it DOES affect them. If game companies can create very low sub-par quality games and get people to pay $50 for it +monthly fee for alpha stage beta testing, some people think that it will "infect" other game companies to think they can do the same thing. Just a thought...
Are you playing the game? Are you having fun? Because I'm playing the game, and I'm having a good time. I spent 80 bucks on AoC, and 50 bucks on WAR.. and I played AoC for 2 weeks and WAR for 6 weeks. One more thing, DF isn't a huge wild success. If there is anything that says You can release a crappy game and make a killing, look at games like AoC, that had a wide release t hat sucked. You see where I'm going with this? Currently playing Real Life.. http://i36.tinypic.com/2uyod3k.gif For all your stalking needs.. |
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4/20/09 3:35:24 PM#40
Originally posted by parrotpholk
Great post and good question. I think the term sandbox has gotten lost somewhere over the years personally. DF has to many mechanic and player imposed limitations to be much of a true sandbox in the old school meaning. I like that phrase, it is very accurate. Because of the "sandbox" nature of the game itself, people have so much power to influence it, that they restrict or often cancel out that "sandbox" feeling. I am the type of player where I like to do everything and anything from time to time. |
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