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4/18/09 10:33:17 AM#61
Originally posted by toddze
Me, I hate it when people reply to a post within the post using different colored script, usually we end up with a mess like above with several different colored scripts replying to the op and each other and muddying the waters of what was once a clear post. It is just my opinion but it seems to stem from a certain arrogance from the repliers that their answers belong within the op's post rather than at the bottom as a reply. Just my opinion. |
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Everyones imput is pretty good here. My initial rant was me in a pretty pissed of state due to reading how Star trek online was going to be.... Some of the more casual players here complaining though there are and will always be casual games. I think a lot of us hardcore players would love to see just 1 or 2 hardcore games and I think there are plenty of us for a game company to make money off of heck I'd pay 20$ a month if it helped. |
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4/18/09 10:48:52 AM#63
Originally posted by Promeus
This in fact does come off as a really good idea that in time I'm hopeful may happen where companies release games that their in fact is a market for with maybe a higher sub rate since it is probably going to be less populated only problem now though is so many companies seem to live and die from perception it is going to be difficult convincing them that admitting your game is not the highest populated game is not a death blow. |
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4/18/09 10:58:40 AM#64
Originally posted by elderotter
Well to bad if you like it or not. Lot of people use it. Sometimes its the best way to respond to multiple points. And you need to formulate a different opinion because it has nothing to do with my arrogance thinking that my post belonged in the OP. Just an easy way to read one guys point change font color and reply to that point. Sometimes its even good to have it all there so people do not get confused, especially when your replying to a post thats replying to the OP. Elder scrolls online: Voice your concerns here :http://www.zenimax.com/contact.php |
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4/18/09 2:47:25 PM#65
Originally posted by Kayless
Hmm, wasn't sure whether or not to reply to this quality post but hey ho... no i don't agree at all. Life's hard enough, these are games, nice diversions from the hardship of the mortal coil, nothing more. Everything you listed you could try to achieve in RL, which of course is always on hardcore mode, if you took the time to get some perspective and go outside...
/signed
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4/18/09 3:45:58 PM#66
to reply directly to the Op...
FFXI isn't hard. Its no harder than WoW, LOTRO, or any other MMO currently on the market. The UI is "different", and the way you play the game is more "time consuming" but there is nothing anymore difficult about it, than any other mmo on the market. Finding other to people to group with is not a "challenge" like trying to juggle would be. Juggling 7 bottles of milk is difficult. Sitting at a pc for 8 hrs waiting for other people to play with.. is certainly not. Standing in a zone waiting 4 hrs only for some other group of people to show up 5 minutes before a boss spawns and takes it.. is not difficult.. its just another big time waster.
I honestly don't know an MMO, this is "hard". Some of the bosses maybe harder than others.. but the game itself.. its all the same structure.
If you want a game with a diffculty level.. play offline.
Or do what was already suggested and MAKE IT HARD. play with no armor, play with no weapon, don't use spells, don't heal, don't spec talent points. Games are supposed to be a balance between challenge and fun.. I think they've done pretty well on that front myself.
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4/18/09 5:30:08 PM#67
Originally posted by raystantz
I love this type of post from people hating on FFXI. If you sat at your PC for 8 hours waiting for a group that is your problem. It took 20 min tops to step up and be a LEADER and make a party (back in the hay day). But hey some people just like to ride coat tails and sit and wait 8 hours for a party. As for your boss camping dill, Yes it did blow when a group showed up just in time to claim it. and the normal boss wasnt all that tough, But if the king version poped the group had a fight on their hands. I cannot count how many times Nidhoog, aspid and King behemoth wiped an alliance because the group that claimed it was not prepared to kill it. Or even better a zone wipe. Spike Flail anyone? Do I even need to mention COP BCNM missions? One word "airship" It took a mass effort and dedication to get Sea access. (not sure if they dumbed it down now) and the bosses there are no push over Jailer of Love or the king of all bosses in any MMO Absolute Virtue (far as I know its not been killed W/O the wall exploit). Oh ya just a starigh push over. (/sarcasim Off). FFXI had very difficult bosses to beat and it also had easier bosses to beat, for the less devoted. But the best gear came from the top dogs, and the casuals cried because there was no way they would ever see it on their toon. Edit: Sky Gods was for the more casual player. Great gear came from their. HNMs were for the hardcore, casual need not even mess with them. And elite gear came from them. More MMO's need to incorperate this type of system, but again the casuals will cry because they dont want to put the effort into getting the best of the best. They want it spoon feed to them. You guys want to be "uber" with little effort. Pretty pathetic. Thats not even the American spirit. Wheres the American Dream? Work hard make something of yourself. Elder scrolls online: Voice your concerns here :http://www.zenimax.com/contact.php |
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4/18/09 5:50:08 PM#68
Originally posted by toddze
I love this type of post from people hating on FFXI. If you sat at your PC for 8 hours waiting for a group that is your problem. It took 20 min tops to step up and be a LEADER and make a party (back in the hay day). But hey some people just like to ride coat tails and sit and wait 8 hours for a party. As for your boss camping dill, Yes it did blow when a group showed up just in time to claim it. and the normal boss wasnt all that tough, But if the king version poped the group had a fight on their hands. I cannot count how many times Nidhoog, aspid and King behemoth wiped an alliance because the group that claimed it was not prepared to kill it. Or even better a zone wipe. Spike Flail anyone? Do I even need to mention COP BCNM missions? One word "airship" It took a mass effort and dedication to get Sea access. (not sure if they dumbed it down now) and the bosses there are no push over Jailer of Love or the king of all bosses in any MMO Absolute Virtue (far as I know its not been killed W/O the wall exploit). Oh ya just a starigh push over. (/sarcasim Off). FFXI had very difficult bosses to beat and it also had easier bosses to beat, for the less devoted. But the best gear came from the top dogs, and the casuals cried because there was no way they would ever see it on their toon.
You totally read my post....
There is nothing hard about anything you mentioned.. Time consuming, yeah.. it will all take literally ages to complete all of RoZ, all of CoP, all of the ToaU missions, and all of end game. Is it hard? No.. not at all. You use the same ideas, and brain power as you use in every other mmo on the market. There are strategies that work, and some that don't. I'm not bashing on FFXI. I played it for nearly 4 years and loved it, before I got married and realized that other things were more important. But, anyone who wants to sit here and tell me that its "hard" can bite me. The Op is talking "difficulty" level in mobs/bosses/quests. He's not asking for a game where everything is extremely time consuming. Yes, there are some bosses in FFXI that require a well oiled group and some internet strategy guides in order to kill.. but I can''t name one game where you don't need that. WoW included. When people stop using vent, and stop using addons, and stop looking up quests/boss guides on the interwebz.. then they can tell me something is "hard". Everything is "easy" if your prepared. In order to be prepared in games like FFXI requires no skill.. only TIME INVESTMENT. There is nothing difficult about investing TIME. You either have the time to invest.. or you don't. But, I get tired of people saying.. ohhh.. your game is "easy" mine izz the hardzzz. They are all easy. You want hard, you need to go back to the NES era when games were hard. Every MMO has their share of difficult stuff. But, most developers are starting to see that the "hardcore, I like to sit at my pc for 12 hrs every day" group of people are in the minority. I am glad they are starting to at least give both groups content and not just cater to those who have no lives. I don't disrespect them at all, I wish I had all the time in the world to do nothing. But, I don't and therefore I am glad developers are making stuff for the majority first. It gives us all more people to play with end the end. Do you realize how many people never ever make past level 10 in FFXI? You haven't accomplished anything by making 75, any more than I have with 8 80s in WoW or whatever game I choose to play. My accomplishments lie in the fun I have playing with others, and making new friends along the way. I get to be someone else for a few hrs a day. I've been there, done that in FFXI and many other mmos in the past 10 years. Times have changed, and I am glad. Playing games like FFXI to me is like riding a bicycle when there is a jet plane sitting in the front yard. They are both gonna get you to the same place, one is just gonna take you a heck of a lot longer. If you want to travel that way.. its your peroggative but it isn't any better than going the fast route, which is arguably the smarter route to take. |
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4/18/09 6:47:51 PM#69
Originally posted by raystantz
Omega an Ultima was a hard fight pal, I knew countless people stuck on that, I got lucky and won on 3rd attempt. There were people 0-20+, everything had to be done just right. Ya there were strats for it but getting it done was another thing. At the time I played if you had sea access you were a deserving playing. like I said IDK if its dumbed down now. Thats just one CoP example You say you needed a well oiled group for some bosses. That my friend = a relitively difficult boss. The average LS couldnt just waltz in and kill anything in game. In all actuality getting the boss was actually the hardest. I know you cant argue that. Sit in the zone all you want 24/7, if you cant claim it your not going to have a chance at killing it. So the time investment is a mute point here. Again the King bosses were no push over of a fight. Unlike instanced games where you just can get a group together anytime you feel and go run it. wipe get up and try again. Ok another lame argument you put up here and its not just you I see this excusse used all to often. You say you use to have the time to play hardcore, but dont now. Thats all fine and dandy and I understand that, because I am in the same boat now with this reguard. I also put in about 4 years to FFXI averging about 6-10 hours a day. Where you agrument is flawed is that while we may have grown up and have other pressing matters that we must attend to in order to live life. There is a generation of kids below us that have the time we once had. Every former hardcore player talks like they were the end of the era, hate to break it to you pal but theres countless others that took our spot. Now where I differ from you is I dont have the 6-10 hours a day anymore to play but I still want another game to capture me.I still want a game where everything is not spoon fed to me. I dont care if something takes me 4-5 months to get that the new hardcore group gets within the first month. I want that extreme goal. I want to work for something that not everyone will be able obtain if I cant due to my life now, well so be it, that goal is not going anywhere ill still strive for it. I damn sure dont want it dumbed down to where I can get it along with every other joe blow. Elder scrolls online: Voice your concerns here :http://www.zenimax.com/contact.php |
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4/18/09 7:58:25 PM#70
Going by that logic, there's nothing hard about anything, just time consuming. Juggling 7 milk bottles? thats not hard, it just takes time to learn to do. Brain surgery? just takes 10 years to get qualified. Finding a unifying theory for everything? not hard, but it might take a while to think of it. If the OP and others have a sense of hardcore in their games, good on them. If they want to play games that are 'hard' as they see it good on them. Patronising them by telling them: The only games that should ever be made are ones I like and if they arent hard enough then you should gimp yourself is... well, how should they see that? |
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4/18/09 9:56:17 PM#71
Its all relative.
FFXI wasn't hard to me. I did everything that there was to do, when it was HARD to do it. Yes it was "hard" to get to the point of doing it.. but, I didn't have to take classes, and i didn't need a manual to figure it out. Then again, I've played enough FF games to know how they work by now. Hard is whatever is challenging to "you". I play guitar, and I think its easy to do.. but alot of people are like "wow, that looks hard" and to them.. it just might be.. but I've been doing it for 9 years now.. so its kind of easy at this point. I like games that are "convenient".. they can still be difficult and be convenient. I don't need to lose exp, or delevel or dewhatever to have a challenging game experience. Challenging doesn't = punishment. There should be consequences yes.. but they shouldn't completely hinder a normal person from enjoying the game. I like instances, but I also like extremely tough bosses. Put those together, and everyone has a chance at the same things.. but only those who do the "Research" to beat the bosses will prevail.
I think alot of people are looking for the game that will let them stand out from the crowd by spending countless hrs trying to make themselves the best of the best. They don't like the idea of someone coming in and spending half the time, to get the same things. I agree with this. But, there is a happy medium.. |
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4/18/09 11:40:42 PM#72
Originally posted by Promeus
Thousands of MUDs like that, stop being such a baby and go play one. And it's not the developers fault that the first major care bare game (WoW) because so popular. Blame the millions of people playing it. It's the people playing WoW, not the developers that will set the tone for the next 10 – 20 years. Because money talks, developers need money, investors need confidence. Developers can't just ask the question, "what makes a great game", they need to ask, "what sells". And so far the only answer is WoW. And that is the players fault, not the developers fault.
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4/19/09 10:43:25 PM#73
Originally posted by rounner
You fail to see the irony? Some of the wise guys here keeps saying the games are too easy. They need challenge. I am pushing the argument to the extremes for them. If they want challenge, they can have the ultimate challenge, including the challenge of randomness. If you know you will have to delete your character when it dies, and it will die in dangerous zones with internet issues, do not go out. Play in zones where you cannot die even if you go afk for hours. You see the irony? The point is balance, balance risk with fun. Too much risk, people will avoid fun. To easy, people will exhaust the sources of fun. However, the balance varies for different persons, and hence the different games in the market. |
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4/19/09 11:31:12 PM#74
Actually I can name two MMORPGs that are successful and have (well, HAD for the majority of thier lives) permadeath: Dragonrealms and Gemstone IV. Nearly 10 years running, both of them. Sure they're text games, but they still count. They basically use a system where you keep a stock of extra lives (the gods basically owe you X favors), and if you forget to stock up, or get killed too many times in a row, you die. |
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4/19/09 11:43:03 PM#75
Originally posted by Promeus Games are designed to be fun and enjoyable for people to relax and escape from the real world. Developers cater to what people want and are willing to pay. Fact is, your in the minority with wanting a game that is not fun or a good escape from reality. Also, video games are nothing to brag to others about. What you "accomplish" in the game does not transalte into real life nor does it have any effect or bearing in the real world. I would suggest you reevaluate your values if video games are you only sense of accomplishment. |
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4/20/09 12:01:57 AM#76
Originally posted by mk11232 Games are designed to be fun and enjoyable for people to relax and escape from the real world. Developers cater to what people want and are willing to pay. Fact is, your in the minority with wanting a game that is not fun or a good escape from reality. Also, video games are nothing to brag to others about. What you "accomplish" in the game does not transalte into real life nor does it have any effect or bearing in the real world. I would suggest you reevaluate your values if video games are you only sense of accomplishment.
Bingo. Games are for off hours. When all achievement and efforts are done, and I need to wind down. I do not need to be the company president, I only want to be an elf wandering the woods with a bow, and doing something stupid, for a change of pace. Do I need to meet 25 deadlines in the next 6 hours in the game? No. Do I need to do anything special? No. Nothing is needed, just whatever things that comes to mind as fun. The moment the fun part diminishes to a certain point, the game is logged. AND forgotten for now. I do not talk to people about my game, maybe exception are the gamers I meet online. Its just an hour or so of distraction, during which I need not be 100% attentive. I can babysit, chat over phone, or even go afk grilling for the kids in the backyard, when I am online. Why not? If the character died when I am afk, he died not me. Just walk back to the corpse when I am in the mood to continue. Heck, I left a game with my character still dead months ago, and never log back in, even tho its a lifetime membership account. |
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4/20/09 12:13:09 AM#77
Originally posted by Draq
There are many dimensions for difficulties in a game, I can list a few for sharing. I remember those days I play games from floppies. There are games like myst, which is not "hard" but need to tackle brain teasing puzzles. The first such game is spider man from Apple II days. When I was a kid. It took me an hour to figure out that the stone guy inside the elevator cannot be beaten in combat. Being a stone, it only look forward, so to beat him you climb the ceiling on top of him. Once beaten, the game is not replayable. There is another dimension of difficulties, in the form of voluntary grinding. Those were the japanese/taiwanese chess like rpgs, in which you characters level up as they kill, or heal. As they level up they becomes god like. If you want to play it the hard way, try to get pass each chapter with minimum kills. So you start next chapter lower in character level, and you will soon find it hard to beat. For ease of play, many of us fight the first few chapters slowly, killing all mobs, or regenerating as many mobs as possible (leave 1 mob alive, take hits and keep healing, as healing levels you up as well). There is another dimension, grouping. Some games are designed for groups. EQ1 at the start, and FF are prime examples. You can only solo so far, unless you want to spend you entire gamelife killing mobs lower than you. Perma death is just one form of "hard". Fact is, if the game is highly repeatable, I do not see problems in perma death. If I die I start over again, just like tetris. I die, game restarts. I seldom feel attached to the characters in the game, they are just ways to keep my amused. If the alt dies, bye bye. So long as I am entertained during the process. |
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