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News Discussion  » Darkfall: Tasos Responds to Alliance Leader Issues

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70 posts found
  javac

Apprentice Member

Joined: 8/13/08
Posts: 1266

4/16/09 4:28:07 AM#41
Originally posted by Darkor_hXc
Originally posted by TowlieFTW

"about massive battles, we don't know of another game that gets even close to supporting the size of battles Darkfall is supporting" LOL eve FTW?

Also I call BS on the 2,000 player battle.

 

haha Yes, EVE FTW. Maybe He should explore de mmorpgs better.

 

by Towlie's logic, CCP must be lying about the large battles in EVE too.......

 

EVE's record for a single zone fight is 1400 ship btw. But that's not the point.

 

I think you'll find Tasos really means *fantasy* MMOs. Is there a fantasy MMO that can handle a 2K player battle in a zone?

 

 

  daarco

Apprentice Member

Joined: 12/19/06
Posts: 4493

I have Darkfall now!
Caution: Game May Cause Care Bears To Populate Forums
__________________

4/16/09 4:28:21 AM#42
Originally posted by Darkor_hXc
Originally posted by TowlieFTW

"about massive battles, we don't know of another game that gets even close to supporting the size of battles Darkfall is supporting" LOL eve FTW?

Also I call BS on the 2,000 player battle.

 

haha Yes, EVE FTW. Maybe He should explore de mmorpgs better.


 

EVE is not manually aimed with real time combat. Huge difference. Think more of CoD with 2000 people, thats what Tasos is spaking about.

But i agree  that he would not have said it.

  TheNitewolf

Novice Member

Joined: 6/06/08
Posts: 101

4/16/09 5:07:18 AM#43
The launch of the GAME was incredible. A very stable cliant. It is the shop that people refers to when talking about a failed DF launch, not the game. Always remeber that.

 

if you can say that with a straight face you're one of the most dillusional persons in here. i'd advise checking out the posts from launch-week.

My Signature

  cukimunga

Advanced Member

Joined: 4/03/05
Posts: 2246

Ah I'm drunk and I'm in the street like a vagabond.

4/16/09 5:30:09 AM#44
Originally posted by popinjay

 


Posted by Tasos Flambouras:

 

Well this is of course true, but things are improving every day. This is a temporary problem and it stems from the demand. Consider this: Theirs is no "buy Darkfall" link. It's all happening by word of mouth and still the demand is overwhelming. We're opening up the shop every now and then and thousands of copies are bought up in a matter of minutes. Our first priority is to serve the players who are in the game, making sure they're having a good experience. This is why there are no queues to get into the game anymore, why we're not selling this game 24/7, and why we're just not throwing up servers in a hurry just to meet the demand - and we won't until we're ready to give good service. We're working non-stop on getting our capacity up, to get new servers up and on improving conditions in the existing ones.

This issue will be a thing of the past soon, and what's going to be left is an excellent game and an excellent user experience.


 

 

 


Ironically, you know how much the trollhaters actually ADDED to that demand by flaming Darkfall and keeping the threads so active making people curious about the game who never heard of it before?

 

 


Darkfall trolls really have to be kicking themselves right now and saying "Why didn't we just stay quiet and let the game die?" This has got to be one of the funniest developments in MMO history how trolls kept massive buzz alive for a game they absolutely hated to death and inadvertantly helped it prosper. No advertising needed.

 

 

 

 

Aventurine- 1. Trolls- 0.

 

Well my reason for why all the trolls did that is because they want all the people that are interested in DF out of their games. It makes sense to me, less gank fest in other PvP games and more in DF.  I wish some of the gankfest people would leave WoW. While I do love PvP I hate people that are 50 levels killing me and then camping my corpse. I kill someone and then move on because I want people to enjoy the game and not give them hell so the quit playing.

 

  cosy

Newshound

Joined: 9/15/04
Posts: 3236

EvE Rules #491 you should never, ever attack Russians on winter months

4/16/09 7:53:27 AM#45
Originally posted by javac

EVE's record for a single zone fight is 1400 ship btw. 

1700+ but not 1800

PD:EvEisNot4WoWkids
BestSigEver :P

  cosy

Newshound

Joined: 9/15/04
Posts: 3236

EvE Rules #491 you should never, ever attack Russians on winter months

4/16/09 7:56:04 AM#46
Originally posted by TheNitewolf
The launch of the GAME was incredible. A very stable cliant. It is the shop that people refers to when talking about a failed DF launch, not the game. Always remeber that.

 

if you can say that with a straight face you're one of the most dillusional persons in here. i'd advise checking out the posts from launch-week.

yes DFo have a very stable client

PD:EvEisNot4WoWkids
BestSigEver :P

  Cereo

Novice Member

Joined: 3/31/07
Posts: 560

4/16/09 8:06:47 AM#47
Originally posted by popinjay

 

 


I have nothing vested in this game. I didn't hear of it until last year. I am also primarily a PvE player with PvP secondplace. I would like to see this game succeed, but not for the reasons trolls or fanbois argue over.

I like to see small companies make it and contribute to the genre. Every small company that does make it adds something that a future gamer/dev can bite on and incorporate into a better game. Without new ideas, this market gets like Funcom with AoC, Mythic with Warhammer, or Sigil with Vanguard, tons of cash and no ideas, or horribly implemented ones and shortsided visions. Or just emulate the leader in a parasitic attempt to siphon WoW's customers instead of making a new base. Games like EVE are a prime example. Because its been doing so well, look how many other MMOs coming out soon and down the line want to copy it.


I could care less if Tasos lies, tells the truth or drops off the face of the earth tomorrow. I don't know him. His honesty/dishonesty in the past has no bearing on my day. But I like the idea that I read several thousand people are liking a game that has themes that no one else would dare put on the market today, and are impressed overall with its execution.

 

If this company can continue to make improvements, it will send a message to lazy companies like Mythic, Funcom, and a few others that think they can push anything out and the masses come a runnin'. So I'll let you keep track of how many lies and half-truths he tells since you obviously seem to keep up with it, lol. I prefer to watch the sub numbers and read how people actually playing the game find it.

 

Man you are so clueless! Mythic and Funcom are lazy? DF takes 9 years to come out, WAR comes out in about 3 years and Mythic is lazy? And AV is so unlazy that they won't even lift a finger to update their site or admit to the public the game "supposively" launched? And  the worse part is DF is missing TONS of features. People hate Funcom for FOREVER for that yet DF fans praise AV for not including many of the features on their site in their game as a GREAT thing and love Tasos for being honest? I cannot help but thing the people that say this are part of a big internet joke...
 

"Without new ideas, this market gets like Funcom with AoC, Mythic with Warhammer, or Sigil with Vanguard, tons of cash and no ideas"

AoC - new combat system, class mechanics

WAR - Public quests, Tome of Knowledge, class mechanics

Vanguard - Diplomacy, their verison of crafting, class mechanics

They all had new ideas. Guess how many DF has? Zero. Not one new idea at all. And I mentioned class mechanics because they all have new and interesting classes in those games. DF has "swing up and down or swing left and right".

It's fine to like a game, DF is a game you obviously support from all your posts regardless of you saying you're neutral, but AoC/WAR/VG are all good games in their own aspects as well. The companies weren't just "lazy" and trying to screw everyone over. MMOs are supposed to last a long time, not one of those companies TRIES to screw people over, there are just WAY too many MMO gamers that are delusional, including yourself.

  Devour

Apprentice Member

Joined: 8/01/07
Posts: 956

4/16/09 8:07:13 AM#48
Originally posted by javac 

I think you'll find Tasos really means *fantasy* MMOs. Is there a fantasy MMO that can handle a 2K player battle in a zone? 


 

Well, actually, I'm under the impression WoW can. We managed a raid that was around 600 people on Stormwind on Argent Dawn (EU) a month or two. I mean, it was laggy as fuck and probably about to crash, but it survived. And we held the Cathedral for about six hours before the amount of Alliance got too many.

( We're Horde. The ratio of Horde to Alliance is 1:2.3 on AD. )

 

Originally posted by cosy

yes DFo have a very stable client

Your avatar is a surprisingly good analogy for what you just typed. =p

  Ozmodan

Advanced Member

Joined: 2/27/07
Posts: 5056

4/16/09 8:31:50 AM#49

Interesting to see a less arrogant Tasos.   He does seem to be more civil in his responses finally.  Maybe he is finally learning some humility.  It seems they are addressing the important issues and fixing them which is a definite plus for those playing.

As to the people who have to use the word "troll" and "hater" in their dialogs.  All that does is indicate a immature person will little self esteem.  You need to expand your vocabulary a bit and discuss the topic instead of trying to bait others.

I have a couple friends playing and they are having fun.  So I can understand that the game can be fun to play. 

On the other side of the coin, saying the client is stable is a joke, crashes are not that uncommon, but I understand it is much better since the last patch.

As to the cheaters, they are far more numerous than Tasos wants to admit.  Because of the way the client is written it is quite easy to do so without others knowing.  Most of the people cheating are not doing so by visible means.  Tasos implying that they are sophisticated enough to detect them is just words in the wind.

I must say though, that Darkfall turned out far better than I expected, but it has a way to go yet.

  Deadman87

Novice Member

Joined: 12/10/07
Posts: 251

4/16/09 9:43:24 AM#50

"Standing on the heads of other players isn't very realistic, it's true, but neither is magic."

 

/facepalm

It is preferable not to travel with a dead man.

  gotha

Advanced Member

Joined: 10/13/05
Posts: 936

4/16/09 10:00:45 AM#51
Originally posted by moozaad

WTB;

  • Warhulks Think they are in
  • Player housing Cut long ago
  • Hireable NPC guards for player cities and escorts Cut long ago
  • Player sponsored NPC vendors they need some sort of market def
  • Localised NPC city market system above local would be best but any would do
  • Rent/landlord options (player housing and bind stone use in PC cities) Might be nice but do not see as priority
  • Weather I am wondering this myself

 

  • Roadmap of where DF is going and a timeline to match  Would be good but aventurine is bad at dates
  • Exploit fixes, not just banning of accounts has been done
  • Wield/unwield fix, especially for staffs this is annoying
  • Mouse drag fix when moving in and out of UI mode, your character is flicked to look in a direction based on where the mouse was when you came out of UI mode   also nice
  • Alpha sorting fix (gfx have some other serious technical issues including this)over my head but trust ya
  • Monster desyncs has gotten somewhat better but needs a lot of work
  • Player rubberbanding totally agree

 

  • Additional servers (EU2, US1)  def
  • Enchanting pointlessly expensive and they currently wear-off within a week or 2 (or should I say, randomly disappear) seem like alot of the magic and items
  • Armour durability is now similar to that of cheese. A nerf too far.def
  • Game information/manual - where is it? what are the point of 50% of the ranks? how do you packup a mount or open the clan bank (I know but they're examples of things I often have to tell people)def
  • Bag labels
  • 10s of persistent mouse-over when trying to ID people (ie, you mouse over but it disappears straight away if someone steps in the way) - OR maybe have names over heads for people you mouse-over that is shown for 10s. no floating names thing needs to be balanced with reality or at least give us dye or banners for uniforms

 

  • Massively increase stamina drain of sprinting to remove 'headless chicken' combat, because can you really full sprint for 5 mins and swing a sword in full armour at the same time?  I am partying heavy on the day this is fixed
  • Implement predictive loading of gfx assets instead of JIT, which is often Just too late and adds loading stutter/lag even on high end systems when entering a combat zone
  • Key press detection sucks and keys can stick if ALT is pressed, other times you just won't move without pressing a different direction first.
  • Use the 64bit JRE where applicable to remove the 2GB java limit for asset caching and speed things up.
  • Make the hotbar/skill selection in combat easier - this is an action game, not WoW. Something like press mouse wheel down brings up your skills in a circle that can be selected by moving the mouse slightly in the corresponding direction the release the mouse wheel, is a lot quicker and effective than fumbling for the keys 6 to 0 when in combat! definitely

Needless to say DF needs work.

WoT, anyone read this far?? :D

 

 

  Ryukan

Hard Core Member

Joined: 11/06/08
Posts: 620

4/16/09 10:10:04 AM#52
Originally posted by TheNitewolf
The launch of the GAME was incredible. A very stable cliant. It is the shop that people refers to when talking about a failed DF launch, not the game. Always remeber that.

 

if you can say that with a straight face you're one of the most dillusional persons in here. i'd advise checking out the posts from launch-week.


 

"The launch of the game was incredible?" Are you fuqin kidding me? That has got to be about the worst launch of a game ever, and I have played a lot of MMO launches. Stable Client? Uhhh yeah, the client still crashes without warning at least once a week. I have played this since launch and enjoyed it somewhat for the first month, but now find it to be a boring game with an immense amount of grinding and rampant cheating and hacking. Rapidly losing interest in it and now watching the devs begin to make terrible decisions, the latest patch and the nerf of starter weapon skill up is a heinoous dev decision that only punishes new players and those without the resources to keep themsleves stocked in non-starter weapons.

Incredible launch...HA!

  Rabenwolf

Apprentice Member

Joined: 5/13/06
Posts: 1342

4/16/09 11:29:03 AM#53

I wonder if the people playing right now realize they are playing a pay to play beta. Thats why there are a limited number of retail keys. Its a beta you pay for while they use you to perfect the game and add content and features that are missing. The old beta testers, myself included, were saying the game wasnt ready, and they released it anyways. I also have to laugh at the comment about players jumping on echothers head, that its ok because there is also magic in the world. I suppose by that same argument exploiting is ok, because its just as magical as magic.

  Ruyn

Novice Member

Joined: 12/09/08
Posts: 1086

4/16/09 11:53:48 AM#54

Is that the best you got for thrashing the game.  LOL, the trolls are grasping at straws now.

  Selest

Novice Member

Joined: 9/27/05
Posts: 7

What side? PLANETSIDE!

4/16/09 12:01:16 PM#55

 Well, I am lucky enough to have been be playing the game almost since launch, and although it has some problems (including the 'out of virtual memory' error actually getting worse since the last patch, which was supposed to fix it), I am having a lot of fun.

AV are patching very aggressively, and on most fronts the game is improving all the time: for example, city gates and Warhulks (and other ships) are now in.

To be honest, the game is up together enough for me to be glad that I am playing it now, rather than still waiting for it.

  stich22

Novice Member

Joined: 6/17/06
Posts: 6

4/16/09 12:26:13 PM#56

Well, I have been following this launch for a while.

From what I can tell people are enjoying the game, but on the other hand it feels like a huge smoke and mirrors routine. Firstly because, they were no where near ready to release this game.  If you add up all the facts

 

1. They said they would never do Pre orders

2. They are doing limited releases weekly..... The numbers are equivilant to BETA invitations.

3. Their servers cannot handle alot of people..... Also noted in the forums (move your load point or what ever its called to lower queues)

4. Ontop of all of that, they didnt seem prepared at all on release with their purchasing system.......

5. And make an assumption that they are the only MMO capable of handling 2000 plus at once..... I am not sure on numbers but Planetside was an mmo, Shadowbane, Lineage 2, EVE, and a few others had FAR more dynamics in combat and held 1000s of people having battles over castles islands and space itself all at once all over the servers....

6. With the current number of players.... Most the combat is centralized on their server.... Strictly due to their poloitical Dynamic... That being big clans competing with each other....

7. As far as being stable... Their Siege dynamic was severely flawed from the start and that was validated by a Player who writes for this site.

 

All in all.... It sounds like they ran out of funds, the publishers wanted results....  So they went to pre sales AND then started doing limited releases to gather additional funds....

 

Now of course this is all Speculation... But coming from outside the box  and merely watching this..... It sounds like it is a good game but quite honestly after 6 + years, it has been far to disorganized and unprofessional as far as company performance. Now on the other hand if you look at the recent change in tone from the Dev team. They may be trying to make amends for all the misconceptions and excessive boasting.

 

In my opinion, we should just take a step back and just stop listening to them period! Lets judge them by their actions so they have no position or inability to use sleight of hand. They know we are gonna pick apart everything they say and miss what could actually be going on.

 

 

  User Deleted
4/16/09 3:08:52 PM#57
Originally posted by Sortran

Quote : "First, almost every cheater we've banned seems to have created a lot of characters, some accounts more than 50. They delete and create new characters many times a day thinking this will confuse detection. So the same account can be reported dozens of times under different names making it seem like there are a lot more people cheating than there actually are."

Must be a few dumbass cheaters to create 50 characters. However most players know that reporting also lists the account. I especially liked when he was talking about clans shifting tactics etc. Im gonna bet most of them macro'd up which IMO is skill less cheating, yet the devs do nothing about it.


Good lord, i think he lives in a vacuum. They are not making 50 toons to fake you out, they are making it, because you can log in, run the game as a second instance, delete the first toon, and make a new one, all why your first guy IS STILL ION THE SERVER, allowing you to have a 20 man army.

 

  gamerman98

Novice Member

Joined: 10/13/04
Posts: 808

4/16/09 4:07:49 PM#58


Originally posted by Paragus1

Originally posted by Kyleran

Good answers to solid questions.  Didn't shy away or sugarcoat them.  You sure Tasos actually was the person who replied, just didn't seem very much like him.
Sounds like they are actively working on issues in an orderly fashion. Can't really ask for much else, except of course, to please hurry up.  (but that's always the wish)
 



You can tell by the way he talks, he is a gamer.   I remember when the original AoC director would issue his State of the Game letters that were 2 pages long full of flowerly language that didn't tell you anything.  Tasos is very much the opposite, and while he is perceived as unprofessional by people who hate the game, his candor is appreciated by the people who do play it.


then obviously his gaming sucks as bad as his day job...

  Flute

Apprentice Member

Joined: 1/21/07
Posts: 315

4/16/09 5:55:22 PM#59

There is hope for Darkfall.  Having a company guy step up and actually answer players' questions and comments is a great move, that he could also say "Yeah, that was a problem, we've already fixed it" is a bonus. 

I just think back to how SoE handled some of the issues in SW:G - first off never admiting the problem, then admiting the problem but promising they were considering a fix, then pretending to be a little busy, then invalidating the character class which originally raised the problem because it was easier to dump the class than fix the problem.  

I have no issue with games prioritising content, and features such as weather should be added once the core game is stable.  I do not have any problem with a game deciding to design things in one direction when I might have preferred another.  But I have a very big problem with game companies who don't engage with their communities, or worse actively decieve them. 

Thankfully Darkfall to me now seem firmly in the same camp as CCP - they each have their own unique issues, but the bottom line is that they  are genuinely trying to make the best game for their customers that they can.   I expect that Darkfall will take the same path as EVE - it will just keep on getting better from here.     

  srsh12345

Apprentice Member

Joined: 8/04/06
Posts: 61

4/17/09 4:50:43 AM#60

For every comment he gave, there's no grey area over what he really meant.

I'm not sure if I'll purchase this game but I give Tasos lots of respect.  How many q & a sessions from Mythic/Funcom/SOE would you have to go through to get the same amount of STRAIGHT answers.  Not this vague stuff that everyone has to argue about how to interpret his answers.

I wish other MMOs will follow this guys way of answering questions from their players.

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