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4/16/09 4:28:07 AM#41
Originally posted by Darkor_hXc
haha Yes, EVE FTW. Maybe He should explore de mmorpgs better.
by Towlie's logic, CCP must be lying about the large battles in EVE too.......
EVE's record for a single zone fight is 1400 ship btw. But that's not the point.
I think you'll find Tasos really means *fantasy* MMOs. Is there a fantasy MMO that can handle a 2K player battle in a zone?
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daarco
Apprentice Member
Joined: 12/19/06
I have Darkfall now! |
4/16/09 4:28:21 AM#42
Originally posted by Darkor_hXc
haha Yes, EVE FTW. Maybe He should explore de mmorpgs better.
EVE is not manually aimed with real time combat. Huge difference. Think more of CoD with 2000 people, thats what Tasos is spaking about. But i agree that he would not have said it. |
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4/16/09 5:07:18 AM#43
The launch of the GAME was incredible. A very stable cliant. It is the shop that people refers to when talking about a failed DF launch, not the game. Always remeber that.
if you can say that with a straight face you're one of the most dillusional persons in here. i'd advise checking out the posts from launch-week. My Signature |
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cukimunga
Advanced Member
Joined: 4/03/05
Ah I'm drunk and I'm in the street like a vagabond. |
4/16/09 5:30:09 AM#44
Originally posted by popinjay
Well my reason for why all the trolls did that is because they want all the people that are interested in DF out of their games. It makes sense to me, less gank fest in other PvP games and more in DF. I wish some of the gankfest people would leave WoW. While I do love PvP I hate people that are 50 levels killing me and then camping my corpse. I kill someone and then move on because I want people to enjoy the game and not give them hell so the quit playing.
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cosy
Newshound
Joined: 9/15/04
EvE Rules #491 you should never, ever attack Russians on winter months |
4/16/09 7:53:27 AM#45
Originally posted by javac 1700+ but not 1800 |
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cosy
Newshound
Joined: 9/15/04
EvE Rules #491 you should never, ever attack Russians on winter months |
4/16/09 7:56:04 AM#46
Originally posted by TheNitewolf yes DFo have a very stable client |
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4/16/09 8:06:47 AM#47
Originally posted by popinjay Man you are so clueless! Mythic and Funcom are lazy? DF takes 9 years to come out, WAR comes out in about 3 years and Mythic is lazy? And AV is so unlazy that they won't even lift a finger to update their site or admit to the public the game "supposively" launched? And the worse part is DF is missing TONS of features. People hate Funcom for FOREVER for that yet DF fans praise AV for not including many of the features on their site in their game as a GREAT thing and love Tasos for being honest? I cannot help but thing the people that say this are part of a big internet joke... "Without new ideas, this market gets like Funcom with AoC, Mythic with Warhammer, or Sigil with Vanguard, tons of cash and no ideas" AoC - new combat system, class mechanics WAR - Public quests, Tome of Knowledge, class mechanics Vanguard - Diplomacy, their verison of crafting, class mechanics They all had new ideas. Guess how many DF has? Zero. Not one new idea at all. And I mentioned class mechanics because they all have new and interesting classes in those games. DF has "swing up and down or swing left and right". It's fine to like a game, DF is a game you obviously support from all your posts regardless of you saying you're neutral, but AoC/WAR/VG are all good games in their own aspects as well. The companies weren't just "lazy" and trying to screw everyone over. MMOs are supposed to last a long time, not one of those companies TRIES to screw people over, there are just WAY too many MMO gamers that are delusional, including yourself. |
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4/16/09 8:07:13 AM#48
Originally posted by javac
Well, actually, I'm under the impression WoW can. We managed a raid that was around 600 people on Stormwind on Argent Dawn (EU) a month or two. I mean, it was laggy as fuck and probably about to crash, but it survived. And we held the Cathedral for about six hours before the amount of Alliance got too many. ( We're Horde. The ratio of Horde to Alliance is 1:2.3 on AD. )
Your avatar is a surprisingly good analogy for what you just typed. =p
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4/16/09 8:31:50 AM#49
Interesting to see a less arrogant Tasos. He does seem to be more civil in his responses finally. Maybe he is finally learning some humility. It seems they are addressing the important issues and fixing them which is a definite plus for those playing. As to the people who have to use the word "troll" and "hater" in their dialogs. All that does is indicate a immature person will little self esteem. You need to expand your vocabulary a bit and discuss the topic instead of trying to bait others. I have a couple friends playing and they are having fun. So I can understand that the game can be fun to play. On the other side of the coin, saying the client is stable is a joke, crashes are not that uncommon, but I understand it is much better since the last patch. As to the cheaters, they are far more numerous than Tasos wants to admit. Because of the way the client is written it is quite easy to do so without others knowing. Most of the people cheating are not doing so by visible means. Tasos implying that they are sophisticated enough to detect them is just words in the wind. I must say though, that Darkfall turned out far better than I expected, but it has a way to go yet. |
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4/16/09 9:43:24 AM#50
"Standing on the heads of other players isn't very realistic, it's true, but neither is magic."
/facepalm It is preferable not to travel with a dead man. |
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4/16/09 10:00:45 AM#51
Originally posted by moozaad
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4/16/09 10:10:04 AM#52
Originally posted by TheNitewolf
"The launch of the game was incredible?" Are you fuqin kidding me? That has got to be about the worst launch of a game ever, and I have played a lot of MMO launches. Stable Client? Uhhh yeah, the client still crashes without warning at least once a week. I have played this since launch and enjoyed it somewhat for the first month, but now find it to be a boring game with an immense amount of grinding and rampant cheating and hacking. Rapidly losing interest in it and now watching the devs begin to make terrible decisions, the latest patch and the nerf of starter weapon skill up is a heinoous dev decision that only punishes new players and those without the resources to keep themsleves stocked in non-starter weapons. Incredible launch...HA! |
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4/16/09 11:29:03 AM#53
I wonder if the people playing right now realize they are playing a pay to play beta. Thats why there are a limited number of retail keys. Its a beta you pay for while they use you to perfect the game and add content and features that are missing. The old beta testers, myself included, were saying the game wasnt ready, and they released it anyways. I also have to laugh at the comment about players jumping on echothers head, that its ok because there is also magic in the world. I suppose by that same argument exploiting is ok, because its just as magical as magic. |
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4/16/09 11:53:48 AM#54
Is that the best you got for thrashing the game. LOL, the trolls are grasping at straws now. |
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4/16/09 12:01:16 PM#55
Well, I am lucky enough to have been be playing the game almost since launch, and although it has some problems (including the 'out of virtual memory' error actually getting worse since the last patch, which was supposed to fix it), I am having a lot of fun. AV are patching very aggressively, and on most fronts the game is improving all the time: for example, city gates and Warhulks (and other ships) are now in. To be honest, the game is up together enough for me to be glad that I am playing it now, rather than still waiting for it. |
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4/16/09 12:26:13 PM#56
Well, I have been following this launch for a while. From what I can tell people are enjoying the game, but on the other hand it feels like a huge smoke and mirrors routine. Firstly because, they were no where near ready to release this game. If you add up all the facts
1. They said they would never do Pre orders 2. They are doing limited releases weekly..... The numbers are equivilant to BETA invitations. 3. Their servers cannot handle alot of people..... Also noted in the forums (move your load point or what ever its called to lower queues) 4. Ontop of all of that, they didnt seem prepared at all on release with their purchasing system....... 5. And make an assumption that they are the only MMO capable of handling 2000 plus at once..... I am not sure on numbers but Planetside was an mmo, Shadowbane, Lineage 2, EVE, and a few others had FAR more dynamics in combat and held 1000s of people having battles over castles islands and space itself all at once all over the servers.... 6. With the current number of players.... Most the combat is centralized on their server.... Strictly due to their poloitical Dynamic... That being big clans competing with each other.... 7. As far as being stable... Their Siege dynamic was severely flawed from the start and that was validated by a Player who writes for this site.
All in all.... It sounds like they ran out of funds, the publishers wanted results.... So they went to pre sales AND then started doing limited releases to gather additional funds....
Now of course this is all Speculation... But coming from outside the box and merely watching this..... It sounds like it is a good game but quite honestly after 6 + years, it has been far to disorganized and unprofessional as far as company performance. Now on the other hand if you look at the recent change in tone from the Dev team. They may be trying to make amends for all the misconceptions and excessive boasting.
In my opinion, we should just take a step back and just stop listening to them period! Lets judge them by their actions so they have no position or inability to use sleight of hand. They know we are gonna pick apart everything they say and miss what could actually be going on.
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4/16/09 3:08:52 PM#57
Originally posted by Sortran
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4/16/09 4:07:49 PM#58
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4/16/09 5:55:22 PM#59
There is hope for Darkfall. Having a company guy step up and actually answer players' questions and comments is a great move, that he could also say "Yeah, that was a problem, we've already fixed it" is a bonus. I just think back to how SoE handled some of the issues in SW:G - first off never admiting the problem, then admiting the problem but promising they were considering a fix, then pretending to be a little busy, then invalidating the character class which originally raised the problem because it was easier to dump the class than fix the problem. I have no issue with games prioritising content, and features such as weather should be added once the core game is stable. I do not have any problem with a game deciding to design things in one direction when I might have preferred another. But I have a very big problem with game companies who don't engage with their communities, or worse actively decieve them. Thankfully Darkfall to me now seem firmly in the same camp as CCP - they each have their own unique issues, but the bottom line is that they are genuinely trying to make the best game for their customers that they can. I expect that Darkfall will take the same path as EVE - it will just keep on getting better from here. |
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4/17/09 4:50:43 AM#60
For every comment he gave, there's no grey area over what he really meant. I'm not sure if I'll purchase this game but I give Tasos lots of respect. How many q & a sessions from Mythic/Funcom/SOE would you have to go through to get the same amount of STRAIGHT answers. Not this vague stuff that everyone has to argue about how to interpret his answers. I wish other MMOs will follow this guys way of answering questions from their players. |
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