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Dungeons & Dragons Online

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Game Suggestions  » Fire Turbine

13 posts found
  codejack

Apprentice Member

Joined: 4/17/06
Posts: 39

 
4/14/09 5:34:12 PM#1

*****NOT A TROLL******

 

This is a great game, ruined by an inept developer, and the real tragedy is that we will never see another D&D MMO until this one dies. Fair enough.

 

Great system, excellent combat setup, *multiclassing rocks*, rich history, epic storyline; how could they screw all of this up? Like this:

 

Monks: Half-done and left to rot; half the weapons don't work, and the other half are the worst in the game. Currently the favorite "splash" class, e.g. 1 level of monk and 15 levels of ranger

 

Content: Slim-to-none; 4 new quests when the level cap goes from 16 to 20. Seriously?

 

Gameplay: One word: LAG!

 

Rules changes & nerfs: Whimsical, mean-spirited or both? I can't decide!

 

Class balance: Non-existent, unless you mean that some classes are completely useless in some quests

 

GMs: Useless and sometimes worse than useless; better to restart the quest

 

Feedback: Well, there's a reason that I'm posting this here and not on their forums; they don't want to hear it, and tend to ban anyone who says anything negative.

 

New player friendliness: ...excuse me, typing that just made me retch. Possibly the least new-player-friendly game in existence, even for veterans of other games: you have to complete almost every quest in the game 3 or more times to be able to create a "real" character, and even then, the constant rules changes will ruin your build within a few months.

 

Replayability: Well, there's only one starting area, and every race and class does the same quest progression; let's just say that it gets old fast, in a game that basically forces you to play multiple characters and periodically reroll. They just revamped the starting area, but it's the same old quests, just in different places and with the Monte Hall loot tables.

*****************************************************************************

 All this without even getting into specifics.

 

It's not even that they don't know any of this; they won't admit to any of it, of course: Nerfs are "bug-fixes", rules changes are "corrective action", etc, but we all know what's going on. No, the truth is that they are either unwilling to change (this seems unlikely, but stupider things have been known to happen), or unable to fix things properly (more likely, based on past history such as the infamous unable-to-climb-a-ladder bug that lasted 2+ years).

 

No, it's time to fire Turbine and their incompetent staff, and hand the franchise over to someone who actually knows how to make and run a game.

 

P.S.: Tried LOTRO; it's like DDO for kids. Same engine, same setup, much simpler, even less fun. Get these people away from my D&D!

  Sarr

Novice Member

Joined: 8/19/08
Posts: 477

I'm positive about what I play. If it ends & I get negative, I move on. This is how we not troll.

4/16/09 1:36:14 PM#2
Originally posted by codejack

*****NOT A TROLL******

 

This is a great game, ruined by an inept developer, and the real tragedy is that we will never see another D&D MMO until this one dies. Fair enough.

 

Great system, excellent combat setup, *multiclassing rocks*, rich history, epic storyline; how could they screw all of this up? Like this:

 

Monks: Half-done and left to rot; half the weapons don't work, and the other half are the worst in the game. Currently the favorite "splash" class, e.g. 1 level of monk and 15 levels of ranger

 

Content: Slim-to-none; 4 new quests when the level cap goes from 16 to 20. Seriously?

 

Gameplay: One word: LAG!

 

Rules changes & nerfs: Whimsical, mean-spirited or both? I can't decide!

 

Class balance: Non-existent, unless you mean that some classes are completely useless in some quests

 

GMs: Useless and sometimes worse than useless; better to restart the quest

 

Feedback: Well, there's a reason that I'm posting this here and not on their forums; they don't want to hear it, and tend to ban anyone who says anything negative.

 

New player friendliness: ...excuse me, typing that just made me retch. Possibly the least new-player-friendly game in existence, even for veterans of other games: you have to complete almost every quest in the game 3 or more times to be able to create a "real" character, and even then, the constant rules changes will ruin your build within a few months.

 

Replayability: Well, there's only one starting area, and every race and class does the same quest progression; let's just say that it gets old fast, in a game that basically forces you to play multiple characters and periodically reroll. They just revamped the starting area, but it's the same old quests, just in different places and with the Monte Hall loot tables.

*****************************************************************************

 All this without even getting into specifics.

 

It's not even that they don't know any of this; they won't admit to any of it, of course: Nerfs are "bug-fixes", rules changes are "corrective action", etc, but we all know what's going on. No, the truth is that they are either unwilling to change (this seems unlikely, but stupider things have been known to happen), or unable to fix things properly (more likely, based on past history such as the infamous unable-to-climb-a-ladder bug that lasted 2+ years).

 

No, it's time to fire Turbine and their incompetent staff, and hand the franchise over to someone who actually knows how to make and run a game.

 

P.S.: Tried LOTRO; it's like DDO for kids. Same engine, same setup, much simpler, even less fun. Get these people away from my D&D!

 

What is the point of this post? Do you suggest that some other company should take over DDO, ie Blizzard or Funcom?


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  codejack

Apprentice Member

Joined: 4/17/06
Posts: 39

 
4/16/09 5:32:46 PM#3
Originally posted by Sarr
What is the point of this post? Do you suggest that some other company should take over DDO, ie Blizzard or Funcom?

 

Well, that's one option. Another is to shut the game down and let someone else have a crack at the franchise, which would have the advantage of updating to the new ruleset, as well. Yet another is to find a different MMO that's not another cheesy WoW-clone.

 

DDO is the only modern MMORPG out there; the others are really MMO-adventure games, and it seems like there's only a market for one RPG at a time. I think that it has something to do with the mature ruleset compared to other games, which DDO originally hewed to pretty closely. Lately, though, they've just gone nuts. They're nerfing transmuting weapons, for crying out loud.

 

I guess I just see Turbine making some truly bone-headed decisions, and wish that someone, anyone, would take over. I mean, other games make some stupid choices, too, but I've never seen another game where a capped, fully raid-geared character could go from awesome to nearly worthless in one patch, yet it' happens consistently with DDO mods.

 

Yet even that wouldn't be so bad if there was a way to change your character to adapt to the changes, but character changes in DDO are expensive, slow, and sometimes impossible. The big "fix" in the upcoming mod? Improved targeting system!

 

How about this: Turbine has some screwed up priorities.

  micona

Apprentice Member

Joined: 4/08/04
Posts: 605

4/16/09 5:46:11 PM#4

One thing that true after playing 1 years almost of DDO , for new players it's the worst , vets in this game ruin the game fir all new players , try playing a rogue and you dont know where every single trap is located , haha they pratically laugh at you .

because being a rogue mean your not trying to find where the box is , it's more like you have to know by heart where every single trap is and dont put points in spot skil what a waste i was told .

this is just 1 exemple , or wait here another doing this quest called Deleras's , this is how the vets of the game do it , they dont kill anything almost only a few mobs and just run past everything even the traps , they dont care about them .

they really ruins it for new players , they no patience no respect and are slowing killing this game .

Zerging quests is the worst type of playing i have seen , thank god i quit this community  , i feel sorry for a new player starting out , i would grab new players and run them water works , no zerking and show them how fun a dungeon can be done without running through it like idiots racing to get to the finish line .

 

anyways that just my experience of the game ,

micona Xfire Miniprofile
  Rokurgepta

Apprentice Member

Joined: 8/15/08
Posts: 1786

4/16/09 6:10:33 PM#5
Originally posted by micona

One thing that true after playing 1 years almost of DDO , for new players it's the worst , vets in this game ruin the game fir all new players , try playing a rogue and you dont know where every single trap is located , haha they pratically laugh at you .

because being a rogue mean your not trying to find where the box is , it's more like you have to know by heart where every single trap is and dont put points in spot skil what a waste i was told .

this is just 1 exemple , or wait here another doing this quest called Deleras's , this is how the vets of the game do it , they dont kill anything almost only a few mobs and just run past everything even the traps , they dont care about them .

they really ruins it for new players , they no patience no respect and are slowing killing this game .

Zerging quests is the worst type of playing i have seen , thank god i quit this community  , i feel sorry for a new player starting out , i would grab new players and run them water works , no zerking and show them how fun a dungeon can be done without running through it like idiots racing to get to the finish line .

 

anyways that just my experience of the game ,

If you are new tell people you are new and if they start to zerg quit the party and tell them why. There are reasons the vets zerg, calling them idiots just shows you were the problem and not the answer.
 

  spikers14

Advanced Member

Joined: 5/01/08
Posts: 228

4/16/09 6:23:57 PM#6

Not entirely. The static-ness of the dungeons have always been a short-coming...A dungeon crawl that never changes = bad. ESPECIALLY for new players. Even though the opposite seems true, Turbine would never listen to (or simply could not implement) changes like this in alpha or beta. There was a lot of outcry on their testing boards at the time and testers left in flocks. There were also some migrations from the ruleset (of the time) and the rest system that MOST testers felt badly hurt the game. Last time I checked on the game, those same exact features still exist. Once the D & D community itself was split on this game, it was "doomed".

Overall though, I never thought it was a bad game, and recently even tried it out. It was ok. I couldn't imagine playing it for a long length of time (say more than a month). But then again, maybe Im just too old school PnP. So to the OP, I feel your pain, I really do. AD&D has such potential, and shall one day be realized...

  Khalathwyr

Tipster

Joined: 6/02/04
Posts: 2989

Google is your friend.

4/16/09 6:36:28 PM#7
Originally posted by spikers14

Not entirely. The static-ness of the dungeons have always been a short-coming...A dungeon crawl that never changes = bad. ESPECIALLY for new players. Even though the opposite seems true, Turbine would never listen to (or simply could not implement) changes like this in alpha or beta. There was a lot of outcry on their testing boards at the time and testers left in flocks. There were also some migrations from the ruleset (of the time) and the rest system that MOST testers felt badly hurt the game. Last time I checked on the game, those same exact features still exist. Once the D & D community itself was split on this game, it was "doomed".

Overall though, I never thought it was a bad game, and recently even tried it out. It was ok. I couldn't imagine playing it for a long length of time (say more than a month). But then again, maybe Im just too old school PnP. So to the OP, I feel your pain, I really do. AD&D has such potential, and shall one day be realized...


 

By who? Anyone that wants to use it has to go through Wizards. Wizards designed 4th edition the way they did (i.e., Supremely less complex as 3.5/3.0 and certainly AD&D) in part so that the system could easily be utilized in the extremely "accessible" MMO making formula that big name companies use today.

I don't think there are any developers working for these companies who know how to make complex games anymore. If they are they must be locked in closets somewhere.

"Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."

  spikers14

Advanced Member

Joined: 5/01/08
Posts: 228

4/16/09 6:40:04 PM#8
Originally posted by Khalathwyr
Originally posted by spikers14

Not entirely. The static-ness of the dungeons have always been a short-coming...A dungeon crawl that never changes = bad. ESPECIALLY for new players. Even though the opposite seems true, Turbine would never listen to (or simply could not implement) changes like this in alpha or beta. There was a lot of outcry on their testing boards at the time and testers left in flocks. There were also some migrations from the ruleset (of the time) and the rest system that MOST testers felt badly hurt the game. Last time I checked on the game, those same exact features still exist. Once the D & D community itself was split on this game, it was "doomed".

Overall though, I never thought it was a bad game, and recently even tried it out. It was ok. I couldn't imagine playing it for a long length of time (say more than a month). But then again, maybe Im just too old school PnP. So to the OP, I feel your pain, I really do. AD&D has such potential, and shall one day be realized...


 

By who? Anyone that wants to use it has to go through Wizards. Wizards designed 4th edition the way they did (i.e., Supremely less complex as 3.5/3.0 and certainly AD&D) in part so that the system could easily be utilized in the extremely "accessible" MMO making formula that big name companies use today.

I don't think there are any developers working for these companies who know how to make complex games anymore. If they are they must be locked in closets somewhere.

lol...I wont argue that with you. But I do not neccesarily prescribe to a negative POV on MMO's. But I DO believe at some point the genre as a whole will big enough to cover most any niche well. If you consider an AD&D ruleset a niche...
 

  codejack

Apprentice Member

Joined: 4/17/06
Posts: 39

 
4/16/09 6:40:18 PM#9
Originally posted by spikers14

Not entirely. The static-ness of the dungeons have always been a short-coming...A dungeon crawl that never changes = bad. ESPECIALLY for new players. Even though the opposite seems true, Turbine would never listen to (or simply could not implement) changes like this in alpha or beta. There was a lot of outcry on their testing boards at the time and testers left in flocks. There were also some migrations from the ruleset (of the time) and the rest system that MOST testers felt badly hurt the game. Last time I checked on the game, those same exact features still exist. Once the D & D community itself was split on this game, it was "doomed".

Overall though, I never thought it was a bad game, and recently even tried it out. It was ok. I couldn't imagine playing it for a long length of time (say more than a month). But then again, maybe Im just too old school PnP. So to the OP, I feel your pain, I really do. AD&D has such potential, and shall one day be realized...

 

Oh, man, how cool would an old-school D&D MMO be? All the sucky features of it wouldn't matter so much online, I think, and I always liked the bard requirements; that's right, you have to be a fighter, a wizard, AND a druid before you can be a bard.

 

But no one would go for the "Only humans and half-elves can reach unlimited level" rule.

  Khalathwyr

Tipster

Joined: 6/02/04
Posts: 2989

Google is your friend.

4/16/09 6:54:47 PM#10
Originally posted by spikers14
Originally posted by Khalathwyr
Originally posted by spikers14

Not entirely. The static-ness of the dungeons have always been a short-coming...A dungeon crawl that never changes = bad. ESPECIALLY for new players. Even though the opposite seems true, Turbine would never listen to (or simply could not implement) changes like this in alpha or beta. There was a lot of outcry on their testing boards at the time and testers left in flocks. There were also some migrations from the ruleset (of the time) and the rest system that MOST testers felt badly hurt the game. Last time I checked on the game, those same exact features still exist. Once the D & D community itself was split on this game, it was "doomed".

Overall though, I never thought it was a bad game, and recently even tried it out. It was ok. I couldn't imagine playing it for a long length of time (say more than a month). But then again, maybe Im just too old school PnP. So to the OP, I feel your pain, I really do. AD&D has such potential, and shall one day be realized...


 

By who? Anyone that wants to use it has to go through Wizards. Wizards designed 4th edition the way they did (i.e., Supremely less complex as 3.5/3.0 and certainly AD&D) in part so that the system could easily be utilized in the extremely "accessible" MMO making formula that big name companies use today.

I don't think there are any developers working for these companies who know how to make complex games anymore. If they are they must be locked in closets somewhere.

lol...I wont argue that with you. But I do not neccesarily prescribe to a negative POV on MMO's. But I DO believe at some point the genre as a whole will big enough to cover most any niche well. If you consider an AD&D ruleset a niche...
 


 

I have conflict with this statement. Not with you, but within myself, lol. On the one hand I don't consider it niche because I'm in "that crowd". On the other, I can't help but see the tunnel-visioned masses and their consuption of 30 second disposable entertainment, from reality television shows to 90 minute romantic comedies (If you want to see good movies that last longer than 90 minutes I reccomend the Turner Classic Movie channel), a blind man can see "they" outnumber "us".

Still, it wouldn't bother me so if "us" could just get a top notch production game or two in amongst the games being marketed for "they". Course, it doesn't bother me so much as all the games being made now for "they" turn out to be lemons for the most part anyway so it's not like I'm really missing out, heh.

I need my therapist...or a rum and coke.

"Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."

  spikers14

Advanced Member

Joined: 5/01/08
Posts: 228

4/16/09 7:00:08 PM#11
Originally posted by Khalathwyr
Originally posted by spikers14
Originally posted by Khalathwyr
Originally posted by spikers14

Not entirely. The static-ness of the dungeons have always been a short-coming...A dungeon crawl that never changes = bad. ESPECIALLY for new players. Even though the opposite seems true, Turbine would never listen to (or simply could not implement) changes like this in alpha or beta. There was a lot of outcry on their testing boards at the time and testers left in flocks. There were also some migrations from the ruleset (of the time) and the rest system that MOST testers felt badly hurt the game. Last time I checked on the game, those same exact features still exist. Once the D & D community itself was split on this game, it was "doomed".

Overall though, I never thought it was a bad game, and recently even tried it out. It was ok. I couldn't imagine playing it for a long length of time (say more than a month). But then again, maybe Im just too old school PnP. So to the OP, I feel your pain, I really do. AD&D has such potential, and shall one day be realized...


 

By who? Anyone that wants to use it has to go through Wizards. Wizards designed 4th edition the way they did (i.e., Supremely less complex as 3.5/3.0 and certainly AD&D) in part so that the system could easily be utilized in the extremely "accessible" MMO making formula that big name companies use today.

I don't think there are any developers working for these companies who know how to make complex games anymore. If they are they must be locked in closets somewhere.

lol...I wont argue that with you. But I do not neccesarily prescribe to a negative POV on MMO's. But I DO believe at some point the genre as a whole will big enough to cover most any niche well. If you consider an AD&D ruleset a niche...
 


 

I have conflict with this statement. Not with you, but within myself, lol. On the one hand I don't consider it niche because I'm in "that crowd". On the other, I can't help but see the tunnel-visioned masses and their consuption of 30 second disposable entertainment, from reality television shows to 90 minute romantic comedies (If you want to see good movies that last longer than 90 minutes I reccomend the Turner Classic Movie channel), a blind man can see "they" outnumber "us".

Still, it wouldn't bother me so if "us" could just get a top notch production game or two in amongst the games being marketed for "they". Course, it doesn't bother me so much as all the games being made now for "they" turn out to be lemons for the most part anyway so it's not like I'm really missing out, heh.

I need my therapist...or a rum and coke.

A rum and coke is def cheaper...on the whole.
 

There obviously are enough of "us" out there to support this type of game done well. Somebody just needs to do a better job of finding  the heart of the D&D player imo. ya know?

Add: I would sure like to know about a remake of this, with heavy research in games like Eye of he Beholder, Baldurs Gate, and of course NWN

  Elderos

Apprentice Member

Joined: 5/02/09
Posts: 9

6/10/09 12:31:49 AM#12

Dude! Eye of the Beholder Rocked! I would still play this game if I could. I played it on my Amiga 500 way back in the day. Truly a great dungeon crawl.

The biggest problem with any RPG these days is that people want that instant grativication. The dumbed down D&D to the point that anyone can play it with out thinking about it. There is no more thought required to play the game. They took away everything that really made it great. I was all in favor of streamlining the rules so it made a little more since. Thac0 was a pain to say the vary least. But in doing so they created game balance issues so now everyone just bitches about it. There was a reason why wizards had to gain so much more exp than every other class.

With MMOs all I see is Everquest and Diablo clones. WoW is a perfect example of this. Its everything that EQ was but with that Diablo instant gratification for loot and levels. No one wants to work for it. D&D really is a simple game. You only get out of it what you put into it. If you want instant statisfaction then your rewards will be hollow and unfullfilling. They really need to make MMOs a little harder to advance in as a charater. Make players work for it.

  codejack

Apprentice Member

Joined: 4/17/06
Posts: 39

 
6/10/09 1:50:09 PM#13
Originally posted by Elderos

The biggest problem with any RPG these days is that people want that instant grativication. The dumbed down D&D to the point that anyone can play it with out thinking about it. There is no more thought required to play the game. They took away everything that really made it great. I was all in favor of streamlining the rules so it made a little more since. Thac0 was a pain to say the vary least. But in doing so they created game balance issues so now everyone just bitches about it. There was a reason why wizards had to gain so much more exp than every other class.

With MMOs all I see is Everquest and Diablo clones. WoW is a perfect example of this. Its everything that EQ was but with that Diablo instant gratification for loot and levels. No one wants to work for it. D&D really is a simple game. You only get out of it what you put into it. If you want instant statisfaction then your rewards will be hollow and unfullfilling. They really need to make MMOs a little harder to advance in as a charater. Make players work for it.

 

Well, yes and no. I've started classifying RPGs by one simple rule: Can you build a character that is so tragically flawed that it is literally impossible to play, no matter what you do? WoW, diablo, etc do not have this; no matter how badly you mess up, there is some way to fix it. EQ, DDO, and a few others allowed you to make, frankly, stupid builds; halfling barbarians, warforged monks, rogues, etc. WoW, diablo, and the like either don't let you screw it up to begin with, or let you fix it, at any time, more or less for free.

Now, as far as D&D goes, I think that you should have to have fighter, magic user, AND druid levels to even become a bard, and that the race/class restrictions and non-weapon proficiencies should be brought back, but that's just me :)

 

Oh, and leveling up in EQ was a stone bitch.