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Hello, First of all Ive gotta say that Im biased because I hate the incompetents that are 90% of MMO makers and funcom are one of those. So back on topic, you can see that the suposed system requirement for this game is a PC or a XBOX... deja vu, perhaps? It was the same for age of conan and guess what, it never landed on xbox. No wonder why. I mean, it was a failure on PC it would have been mad to release it on xbox. Anyway, as you can see, they are making the same mistake with this game. Mixing games for PC and consoles NEVER worked well. A controler and a keyboard are two very different way to play and one GIMP the other. Anyway... It sadden me because this LORE that this game is based on is great. Its been a while since I waited for a mordern day MMO but it had to be the damn failcom making it. So yeah, I dont have much hope for this game to be a good game. From the little I saw, monster INGAME seem grotesque and ridiculus. Badly designed...unlike the monster we can see in the trailer that really look awesome. I mean look at that ; http://www.mmorpg.com/gamelist.cfm/game/404/view/screens/display/15498 Do you know what it remind me? Hellgate london... With a great marketing tactic ( trailers ) but a shity gameplay. That as well didnt go well. Oh yeah, and you know what else both game had in comun? Two things actually... Offline gameplay and heavy instancing. Obviously these features are totaly out of place in an MMO. I mean, who the F#&@ want to play an MMO to play alone? Also,heavy instancing is a step behind since other games succed to make their world seamless... or in the biggest part, seamless. ( LETS NOT DEBATE IF WOW WAS SEAMLESS OR NOT IN THIS THREAD PLEASE... anyway only morons dont know that the instancing of dungeons were for balance purpose and nothing else. ) Anyway, those who played Age of conan know that its very immersion breaking to load every single time you enter a house or your friend is in another parallel world... sigh Bleh, Im tired of ranting, but this game certainly wont be a game for me. These cores problems rising already so soon in the development show how clueless the failcom developers, or at least, designer are. I will end on a list of things that I dont want to see anymore in MMO; Heavy instancing ( AoC, obviously ) Offline gameplay ( AoC, tortage... There are not better way to understand a new a MMO than by palying with others ) Real money market ingame ( Any korean game, Richer = better ) Turn to turn combats ( Final fantasy series, perhaps its a style, but I dislike it. ) linear starting areas ( AoC, tortage anyone? ) static world ( Most of the recent MMO... devs should learn from UO success...but nope ) Non existant economy ( AoC, Items were useless since most of the attributes didnt work anyway ) Extremely buggy and clunky launch ( VAnguard, obviously ) Obvious imbalance between class ( AoC; healer class ) Clunky UI ( warhammer; It took 2 seconds for spells and abilities to fire or didnt fire at all )
------------------------------------- Before: developers loved games and made money. Now: developers love money and make games. |
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4/14/09 8:28:38 AM#2
The only info we have about the game is the factsheet. 99% of the stuff you write comes from deep within your rectum and are complete fantasm and false assumptions at this point. When do you FC haters just learn to wait and see till actual information is released, instead of making stuff up all the time for the sake of trolling. It's getting old and boring. Cheers |
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4/14/09 9:01:40 AM#3
What the heck are you doing posting in here then if you already hate the game ... makes no sense at all.
I for one am looking forward to this .... cant wait actually. |
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4/14/09 9:45:50 AM#4
Screenshots and marketing trailers can be very deceptive.
For example I remember being in awe of EQ2 prior to release based on screenshots and trailers and thinking how bad Wow looked. The actual experience once I played both games was the complete opposite of my initial thoughts. There is much more that goes into the feeling of a game than what a screenshot presents. Animation, colors, style, theme, consistency, etc etc. You can have the best looking screenshots in the world and the actual gameplay might look like garbage despite high poly counts and high detail textures.
I don't blame you for being skeptical about funcom.
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4/14/09 10:18:03 AM#5
"Are they dumb or is it just me?" It's you. (,,,)=^__^=(,,,)Game Latte Vidcast |
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4/14/09 10:24:20 AM#6
1. The images you've seen of the game so far are very early screenshots and very likely do not resemble what the final game will look like. |
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4/14/09 10:31:55 AM#7
Heh, I really like the idea behind this game. I am one of those players who looks at features/gamemechanics first before graphics. Graphics always lose my interest the fastest in a MMO. And skillbased like AO, Wooot!!!
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zimzim
Apprentice Member
Joined: 2/15/05
playing: LotrO |
4/17/09 2:50:34 PM#8
I like funcom, i know thay can make god games, like Ao, (my first mmo, stil play it) Longest jurny, Dream fall(i think) and AoC(ok,, so AoC is a bit of a fall down. eny way.. Go a way litle troll I WANT A SCI-FI MMO!! (NOT EVE, or Fom, or FE) |
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4/18/09 12:50:14 AM#9
I can't belive that people realy want fully non instanced world, I don't care to rant about obvious problems...
I agree that AoC had issues, with implementations of instances and other stuffs. I hope they go more with style of AO with itemisation and skills, where they had real meaning, maybe even too much. Most of stuff now is very early stage and likely not final in any sense. I hope they finish balance and polishing atleast on decent level and won't over hype it like they did with AoC.
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4/18/09 2:31:44 AM#10
I actually have to agree with your rant, tbh I was thinking just like you in a sense that Funcom always seems to have brilliant ideas but I have a very hard time getting excited for it. Im not going to jump on the bandwagon and say oh man this will be awesome or awe its gonna suck because only time will tell, it is very early in development. Hopefully they, as a company, learned from their mistakes, and take what was good from AOC and combined the two. The idea is great, sounds like a nice break away from the usual, and the developer or whatever he was in the interview seems like he generally knows what he is talking about and is very positive about the game which makes me a little bit more on the positive side of thinking, but then again you could say the same about the guys from AOC too. Will be interesting to see were this one ends up for sure. As to the person who said that AOC may possibly still be coming out for the 360, I honestly doubt it, I think unless they find a way to pick up subs, that it would just be a money sink for them, which is kind of a letdown, because although I could and did play AOC on my PC, it would be fun to have a new mmo for the console, I just dont think that it is that plausible that it will happen. Playing:None |
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4/18/09 2:42:24 AM#11
Originally posted by Daedrick
This is the one that always gets me actually...
You wake up in this strange land and start to find your way around. Everyone tells you of the dangers outside the city and you eventually with a glimmer of fear in your heart step outside... The first thing you notice is 10 people standing on every spawn point waiting for a mob and suddenly any sense of danger/dread etc is gone. You finally make your way through the low level zone zergs and join an adventuring party. A helpful hermit tells you about this tower that belongs to an evil cult and the treasure they have hidden inside. You carefully make your way to the tower... Once inside you find 100 other players all waiting for spawn... You are told "hey wait your turn..." and an hour later perhaps find a "dangerous mob". ********** These observations actually are from playing a lot of EQ2. Altho in the case of the "tower" it was actually temple of scaleborn (or so I seem to remember) in KoS when it was relatively new. I loved UO when it came out .. open world not one instance... but the MMO market was much smaller back then. I don't mind contested content.. heck my MMO experience started in an open pvp game with full loot on death... I just think that with the size of todays market... I quite honestly most of the time feel like my "adventure" isn't really feeling all that dangerous with the zerg of adventurers running around. I would like the idea of shared open world and solo/small group experiences.. but I think a game should have instanced group content in order to make it actually feel like it should (or how in my opinion going into a certain place should feel...) I mean in D&D when my party entered an area.. we didn't find 10 other parties already there... |
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4/18/09 9:38:28 AM#12
Originally posted by Antarious
I would say FC did this to some degree with AO. Open world is zoned, but non instanced. Raid zones started as non-instanced, but now they are moving them too to instanced versions apart from one which just need more people. Dungeons/Towers aren't team locked, but there is different instances spawned as there is more and more people. Also, there is a lot missions/locations which are team spesific. I think generaly what they did with AO worked, lot better than with AoC. Non instanced world and dungeons lead to camping and even monopolising certain mobs, so you have very little luck with geting their drops.
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4/18/09 12:19:06 PM#13
I, like the OP, will find it very hard to see a funcom game and not have my doubts, which is to bad considering both aoc, and their new game are generally good ideas. In fact, The Secret World, sounds like the most interesting game that has been announced, something about the lore just seems to grab my attention, but I am definetly not going to get excited about it until it is at the point of release and has had some play time. I was in beta for aoc and on top of it preordered the collectors edition and was not happy that i had spent that much time and money on a game that should have been released a bit later and had some key issues fixed, ie: memory leak in the client. That being said, AOC isnt a terrible game, and was actually quite fun for a while. Ill be the first to say that if it ever gets on the right track, which I think it is in the process of doing right now, I would happily go back. But in regards to The Secret World, I refuse to get excited, which is hard lol, until it has been released and reviewed. [Mod Edit] Playing:None |
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4/18/09 4:34:54 PM#14
Originally posted by Daedrick
Well thats good cuz TSW wont have those stuff you talk about. ALso, you shouldnt assume things things. You know what they say about that.:) Basing things on a companys previous record is not a good thing. |
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4/19/09 2:28:43 AM#15
This is kind of off topic, but the OP kind of reminded me of this other game I've already decided I'm not buying. I can't remember the name of it right now, but it is going to be coming out in about 3 years...the company making it hasn't really released any details on it at all, so I really don't know anything about it, but I'm positive I won't like it, especially with its horrible graphics, bland music and dated play mechanics. P.S. www.eurogamer.net/articles/the-secret-world-preview "My preference is to have as much of it as open-world, shared spaces as possible. I don't like instances at all," says Tornquist, surprisingly perhaps for a craftsman of the adventure yarn. "So we're trying to avoid that. There will be some places which are reserved for you or a group of people, but for the most part we're going to make it seamless, open, a lot of people running around - and that does introduce a lot of challenges when it comes to the storytelling aspect. But we have ways of working around that." |
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Hashbrick
Novice Member
Joined: 4/12/05
Only jackasses label their PC specs in their sig. |
4/19/09 2:41:30 AM#16
Just you
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4/19/09 3:04:09 AM#17
The OP leaves me little room for a definitive answer. Yes, Funcom is dumb. However, the OP could also be considered dumb for needing to ask something the majority of the sane world already knows the answer to. So, yes and yes? And for those saying don't judge based on the past, sorry. 2 previous mmos, 2 previous disasters. That's a 100% failure rate so far. And contrary to superstitious and hopeful belief, the third time is NOT the charm. And don't try to argue that the games are not failures, unless you can get Funcom to post an honest current paying subscriber count for both AO and AoC that shows more than 20k players in AO and more than 100k players in AoC. |
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4/19/09 4:08:22 AM#18
the 360 can equipt a usb keyboard no problem and with that and a day day or 2 to program the 360 remote its as good as even on funcom's part and if they pc user has a problem they can go buy a ps2 controller, usb adapter, and dl some software and walla controller on pc. Also on this note a large number of games on the pc are on the xbox and vice versa sure not all of them are mmos but its still not that different. This game does not have Lore because lore is the accumulated knowlage on a fictional subject however since this game is the first of its kind it does not have lore it has a back story. Anarchy Online is a game that has spent many hours of enjoyment to players I think many on here can agree with me, it has had its own stable player base for the past 8 years and is still holding stronger thats is mucher better than most soon to be 10 year old mmos can say sure age of conan does not meet quite a few players expectations however from quite a few players I know I hear that the game is becoming better and better with every patch making the game more enjoyable and even if its not so what if a game company fails making a game I think that funcom has made its share of pretty good games. Also the lead team who worked on AoC has little to nothing to do with this game I think only a handfull of staff that was on the AoC team is even touching TSW and as far as I know they are just peons. And please tell me how did that monster ingame look horibly designed? I will admit it is not my cup of team for epic boss fights but if that is a peon / epic loot monster or something like that I would have no problem with it. I will admit I am not the biggest fan of instancing however I do not find instancing so bad it has its own purposes on the player and the staff who make the game however I have yet to hear anything about instancing in this game I would like to see your source please. as far as I know Hellgate london was never suposed to be a MMO it was suposed to be a single player game where you could take your character online and play there (Much like diablo 2..... considering it was made by alot of people from the diablo 2 team.....) However I agree that a play offline option is a horrible thing to put in an mmo thats why TSW has never announced anything of the sort as far as I know.... And just so I would not look like an idiot before coming over here I read the forums and I saw nothing of this sort please if I am wrong link me to the post I am really curious. for those of us who are ill informed you should provide links to snippits of information you are complaining about that way we will not have to go out of our way [Mod Edit] |
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4/19/09 5:03:29 AM#19
Originally posted by kverik
I'm sorry, but that's some funny shit right there. Anarchy Onlines population has gone down steadily over those 8 years. You're lucky if there are more than 20k people playing the game today. And you call that "stable"? Well, I guess being able to count on there being less players every year could be perversely referred to as "stabilty. As in, stable decline. |
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4/19/09 9:39:35 AM#20
Originally posted by WisebutCruel
I'm sorry, but that's some funny shit right there. Anarchy Onlines population has gone down steadily over those 8 years. You're lucky if there are more than 20k people playing the game today. And you call that "stable"? Well, I guess being able to count on there being less players every year could be perversely referred to as "stabilty. As in, stable decline.
Are they shaky with MMO launches? Yep. No argument there. But they've still managed to keep one of them going for 8 years now... and they couldn't do that without a player base who enjoy the game, no matter how you slice it. As for AoC, despite its issues and FC's horrid handling of it, it maintains a player base as well.
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