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MMORPG.com Discussion Forums

Earthrise

Earthrise 

General Discussion  » Guns with cooldowns? wtf?

3 Pages « 1 2 3 Search
54 posts found
  prob

Novice Member

Joined: 4/22/09
Posts: 9

4/22/09 5:48:20 PM#41

this game looks fucking stupid!!!!

  User Deleted
5/11/09 10:14:01 PM#42

It worked out just fine in AO. This is an MMO not an FPS you want fps go play xbox live with all the potty mouth kiddies.

  orionite

Novice Member

Joined: 9/12/05
Posts: 135

5/11/09 10:36:06 PM#43
Originally posted by prob aka prow

this game looks fucking stupid!!!!

People who create multiple accounts to discuss inane topics with bad arguments and even worse language, really take forum trolling to its logical extreme. If it wasn't so pathetic, I'd have to commend you for your efforts!

I suggest you set yourself up with some free forum where you can argue and insult your alter egos to your heart's content.

Please, let us eventually know your FE ingame name so I can put you on my KOS list...

 

  Yamota

Elite Member

Joined: 10/05/03
Posts: 4838

Money in politics is the root of all political evil. It is corruption at it's worst.

8/10/09 11:09:54 AM#44
Originally posted by Ozreth

I dont like it either, but ask yourself this: how does a sword swing have a cooldown?

 

That is easy. A sword takes endurance and accuracy to use properly. Hence you need some time between the swings to recouperate. If you seen simulated real sword fighting you will see that there is usually pause between a swing or series of swings.

However assault rifles and such does not have that restriction because they are automatic and require you to only aim and pull the trigger, the weapon will do the mechanic motion for the bullets to fly out the barrel.

  User Deleted
8/10/09 1:12:49 PM#45

A lasergun needs to charge up power for every single shot first = slow RoF.

  Yamota

Elite Member

Joined: 10/05/03
Posts: 4838

Money in politics is the root of all political evil. It is corruption at it's worst.

8/10/09 1:24:17 PM#46
Originally posted by jrs77

A lasergun needs to charge up power for every single shot first = slow RoF.

 

Say what? How do you know how a "lasergun" works if such a weapon does not exist? And if so, why use that weapon when you can use a machine gun that shots out bullets 10x faster?

  User Deleted
8/10/09 1:50:44 PM#47
Originally posted by Yamota
Originally posted by jrs77

A lasergun needs to charge up power for every single shot first = slow RoF.

 

Say what? How do you know how a "lasergun" works if such a weapon does not exist? And if so, why use that weapon when you can use a machine gun that shots out bullets 10x faster?

 

Bullets from a machine-gun would hardly ever penetrate the advanced shield-systems of the future. That's why you need to charge up lot's of power for a single shot to do any damage at all.

You can discuss this ad nauseum, but fact is: If you don't like it the way it is... don't let the door hit you on your way out.

  csthao

Advanced Member

Joined: 11/07/06
Posts: 959

8/10/09 1:56:02 PM#48
Originally posted by prow
Originally posted by Ozreth

I dont like it either, but ask yourself this: how does a sword swing have a cooldown?

 

Sword swins dont have cooldowns... abilities do...


 

you're kidding right?

auto attack swings automatically for you which it does have a cool down. abilities are to sub in for more damage during that cool down, unless of course youre spamming abilities non stop.

  Yamota

Elite Member

Joined: 10/05/03
Posts: 4838

Money in politics is the root of all political evil. It is corruption at it's worst.

8/11/09 3:27:17 AM#49
Originally posted by jrs77
Originally posted by Yamota
Originally posted by jrs77

A lasergun needs to charge up power for every single shot first = slow RoF.

 

Say what? How do you know how a "lasergun" works if such a weapon does not exist? And if so, why use that weapon when you can use a machine gun that shots out bullets 10x faster?

 

Bullets from a machine-gun would hardly ever penetrate the advanced shield-systems of the future. That's why you need to charge up lot's of power for a single shot to do any damage at all.

You can discuss this ad nauseum, but fact is: If you don't like it the way it is... don't let the door hit you on your way out.

This is the second time you said that. Last time I checked this was an MMORPG site and not Earthrise Fanboys United. Why dont you crawl back to the Earthrise forums with the rest of the fanboys instead of posting your stupid comments here.

Shields? So everyone is walking around with shields now?

  User Deleted
8/11/09 5:18:40 AM#50
Originally posted by prow

Why does this game have gun cooldown?  How the heck does a machine gun have cooldowns after shooting 1 bullet?  

 

Dang, this game is not going to work if it doesn't get more realistic...

 

Coming from Fallen Earth with NO cooldowns (shoots like a normal fps) I can't believe a company would make a WoW-clone with guns... wtf?

I'm going to only respond to this attempt at a thread by you once, so pay attention.
 

Anarchy Online came out in 2001, 3+ years before WoW.

Anarchy Online had the same "cooldowns" on pistols, rifles, machineguns, assault rifles, shotguns, energy weapons, and every other type of firearm.

Anarchy Online is now 8 years old.

Earthrise will survive just fine.

The door is that way------>>>>>.

 

  Harabeck

Novice Member

Joined: 2/21/09
Posts: 623

8/16/09 2:23:36 PM#51
Originally posted by Yamota
Originally posted by jrs77
Originally posted by Yamota
Originally posted by jrs77

A lasergun needs to charge up power for every single shot first = slow RoF.

 

Say what? How do you know how a "lasergun" works if such a weapon does not exist? And if so, why use that weapon when you can use a machine gun that shots out bullets 10x faster?

 

Bullets from a machine-gun would hardly ever penetrate the advanced shield-systems of the future. That's why you need to charge up lot's of power for a single shot to do any damage at all.

You can discuss this ad nauseum, but fact is: If you don't like it the way it is... don't let the door hit you on your way out.

This is the second time you said that. Last time I checked this was an MMORPG site and not Earthrise Fanboys United. Why dont you crawl back to the Earthrise forums with the rest of the fanboys instead of posting your stupid comments here.

Shields? So everyone is walking around with shields now?

Actually in Earthrise, everyone does in fact have shields. This site isn't devoted to ER, but this section is. At least know something about the game you're commenting on.

  User Deleted
8/16/09 2:39:15 PM#52

You don't need to worry about combat and animations. The video was taken back in April with very early version of our engine and combat system. Based on the feedback by our fans, we decided to make a lot of improvements in the combat system of Earthrise and right now it feels much better. We were not working on animations at that moment, and to be honest we did not expect such a negative reactions about them because the focus of the movies was on gameplay, not graphics. The main reason is that part of our plans is to have state of the art animations upon release and are not worried at all about them, you will see that improvement when we release new videos in the future.

 

Post from one of the devs on the official forums

 

forums.play-earthrise.com/index.php

  Interesting

Novice Member

Joined: 1/16/08
Posts: 837

9/07/09 8:46:56 PM#53

All points Bulletin will feature 100 players on each map with TRUE twitch based gameplay combat, as opposed to hypocrite fake twitch based combat.

 

Planetside featured hundreds of players in the first MMOFPS game.

 

Neocron did it many years ago.

 

Chronicles of Spellborn recently released did it and proved it can be done.

 

Maybe Earthrise will launch with the artificial - forced - induced - fake - cooldowns requiring the player to wait for the server to register everything, with no real manual to aim (without fake auto/lock targets) or avoid bullets strafing, or no real bullet phisics and ability to cover, no jump, crouch, prone functionality either...

 

The combat gameplay is indeed a wow clone, you cant deny it. It cant even be called an hybrid FPS.

 

Dont use the argument that FPS cant be mixed with RPG also. It can be done in single player games, multiplayer games or MMOs. Noone Lives Forever did it, Mount and Blade did it (check the warband beta multiplayer videos on youtube), Hellgate London did it and soon Fallen Earth will be released.  And no idiots, Im not talking about scale here, Im talking about mixed genres working together now.

 

It can be done, the truth is that the devs are going for the cheap route and trying to hide it while trying to benefit from the false advertising. Its our duty as members of the community to come here and tell people the truth so they can make an informed decision.

 

 

 

  Harabeck

Novice Member

Joined: 2/21/09
Posts: 623

9/07/09 8:57:18 PM#54
Originally posted by Interesting

All points Bulletin will feature 100 players on each map with TRUE twitch based gameplay combat, as opposed to hypocrite fake twitch based combat.

Planetside featured hundreds of players in the first MMOFPS game.

Neocron did it many years ago.

Chronicles of Spellborn recently released did it and proved it can be done.

You know nothing about ER's combat. In fact, no one has the full picture as they are revising it to make it faster paced after the negative reactions to the original vids. Stop trolling and wait for solid info.

Maybe Earthrise will launch with the artificial - forced - induced - fake - cooldowns requiring the player to wait for the server to register everything, with no real manual to aim (without fake auto/lock targets) or avoid bullets strafing, or no real bullet phisics and ability to cover, no jump, crouch, prone functionality either...

 ER has had manual aim from the very beginning, you've always had to point at your target. They have specifically stated that they have removed and reduced many cooldowns. You're whining about something past and gone. As for bullet physics and alternate firing positions, the devs have made it clear this was an RPG with some FPS elements from the very beginning. Don't start whining because it isn't some other game.

The combat gameplay is indeed a wow clone, you cant deny it. It cant even be called an hybrid FPS.

 The combat was never, ever anything like Wow's. There was never hard lock, never auto attack, and the abilities function much differently.

Dont use the argument that FPS cant be mixed with RPG also. It can be done in single player games, multiplayer games or MMOs. Noone Lives Forever did it, Mount and Blade did it (check the warband beta multiplayer videos on youtube), Hellgate London did it and soon Fallen Earth will be released.  And no idiots, Im not talking about scale here, Im talking about mixed genres working together now.

 

It can be done, the truth is that the devs are going for the cheap route and trying to hide it while trying to benefit from the false advertising. Its our duty as members of the community to come here and tell people the truth so they can make an informed decision.

Fail troll is fail. If you go read up on the latest info (check the sticky), MastHead Studios have responded to the negative feedback from the original vids and are making major changes to the combat system. They have not falsely advertised anything. In fact, they have stated this game is an RPG from the very beginning. They have hidden nothing. You have read one or two threads, made some false assumptions and decided to troll. GTFO.

 

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