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Warhammer Online: Age of Reckoning

WAR (Warhammer Online) 

General Discussion  » Questions for the Developers?

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23 posts found
  Stradden

Managing Editor

Joined: 7/08/05
Posts: 6729

 
OP  4/13/09 2:36:04 PM#1

Hi Guys,

In the future, we're going to be talking to the guys behind Warhammer about their game, and we thought it might be a good idea to ask around to see if you, the readers, have any suggestions for questions that you might ask the developers if you were given the chance.

Once we get some questions together, I'll take a look through and pass some of them along!

Cheers,
Jon Wood
Managing Editor
MMORPG.com

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 16607

4/13/09 2:37:29 PM#2
Originally posted by Stradden

Hi Guys,

In the future, we're going to be talking to the guys behind Warhammer about their game, and we thought it might be a good idea to ask around to see if you, the readers, have any suggestions for questions that you might ask the developers if you were given the chance.

Once we get some questions together, I'll take a look through and pass some of them along!

 

Do we send these to you or just post here?

  Stradden

Managing Editor

Joined: 7/08/05
Posts: 6729

 
OP  4/13/09 2:38:08 PM#3
Originally posted by Sovrath
Originally posted by Stradden

Hi Guys,

In the future, we're going to be talking to the guys behind Warhammer about their game, and we thought it might be a good idea to ask around to see if you, the readers, have any suggestions for questions that you might ask the developers if you were given the chance.

Once we get some questions together, I'll take a look through and pass some of them along!

 

Do we send these to you or just post here?

 

Just post here :)

Cheers,
Jon Wood
Managing Editor
MMORPG.com

  star

Guild Wars 2 Guild Leader

Joined: 1/04/07
Posts: 1114

Deliciously Trashy

4/13/09 2:44:33 PM#4

When do you plan to really, truly balance the classes. As it stands, a few noteworthly classes are fairly worthless right now, and have only seen nerfs the past few patches (most notabaly the Magus). When do you plan to scale/balance these classes so that they won't feel like Riftbots/Ect?

Thanks Stradden :D

  Stradden

Managing Editor

Joined: 7/08/05
Posts: 6729

 
OP  4/13/09 2:47:46 PM#5
Originally posted by star.buck

When do you plan to really, truly balance the classes. As it stands, a few noteworthly classes are fairly worthless right now, and have only seen nerfs the past few patches (most notabaly the Magus). When do you plan to scale/balance these classes so that they won't feel like Riftbots/Ect?

Thanks Stradden :D

Star.Buck

They've already answered general questions about balance. Most recently in our Paul Barnett GDC Interview.

Do you have a more specific grievance in mind? I don't want to ask them the same question again :)

Cheers,
Jon Wood
Managing Editor
MMORPG.com

  star

Guild Wars 2 Guild Leader

Joined: 1/04/07
Posts: 1114

Deliciously Trashy

4/13/09 2:53:30 PM#6
Originally posted by Stradden
Originally posted by star.buck

When do you plan to really, truly balance the classes. As it stands, a few noteworthly classes are fairly worthless right now, and have only seen nerfs the past few patches (most notabaly the Magus). When do you plan to scale/balance these classes so that they won't feel like Riftbots/Ect?

Thanks Stradden :D

Star.Buck

They've already answered general questions about balance. Most recently in our Paul Barnett GDC Interview.

Do you have a more specific grievance in mind? I don't want to ask them the same question again :)

Well, from everything I've read, every time they get asked a question on balance, they sidestep it. I'd really like a real answer - I feel like the few interviews that have been done, and the big suggestions thread on WHA for each of the classes has done pretty much nothing for the few really -bad- classes in the game - as it's really what's keeping me from resubbing (and a fair amount of people I originally played with at launch.).

Apart from that, most of my questions stem towards more fluff-y things: trophies, more mounts, enforced RP names and the like, maybe a rework of the ORvR ruleset, maybe more info on the big content patch coming in june, tidbits about the expac being that's rumored to be being worked on, I could go on and on. . . . >.> Maybe asking about a welcome back weekend for old subscribers that doesn't require a CC number to get? ;)

  ThomasN7

Advanced Member

Joined: 3/17/07
Posts: 6602

"Had to be me. Someone else might have gotten it wrong.” - Mordin Solus

4/13/09 3:02:58 PM#7

Will pvp arenas ever be in Warhammer ?

Will there be more server consolidations ?

Will there ever be more crafting professions in Warhammer ?

Will there be more expanisons in the future for Warhammer ?

Will we see more mmos from Mythic in the future ?

Will Mythic ever decide to make a DOAC 2 ?

Here is a few I have. Good luck !

  AllNewMMOSuk

Novice Member

Joined: 2/26/09
Posts: 245

4/13/09 3:05:34 PM#8

Why do you continually make choices that keep forcing out the remaining player base? If it is in hope of getting the old players back it's a losing approach, since the amount that left will never come back, and the ones you keep losing are greater in number then the ones who will return

  popinjay

Advanced Member

Joined: 9/07/07
Posts: 6638

Aaron Rodgers>Brett Favre

4/13/09 3:06:09 PM#9

Is it true that you are NOT adding the other cities as planned before launch for the other zones, and it will now just stay Inevitable City vs Altdorf?


Are there any plans to introduce Skaven down the line?


Due to seven or eight servers constantly on "LOW/LOW" status, are you entertaining another round of server closings so as to coalesce them into a more condusive playing atmosphere? Although HIGH/HIGH may not be ideal at some primetimes, another round of mergers may make times during the day and late at night more amenable to other people not able to participate. As it is now Low/Low is a deathknell for anyone of off-peak trying to do anything.


You recently changed the cap at people participating in endgame sieges so that less people can enter. Are you going to announce how many people on both sides are now allowed maximum after these new adjustments, and is this something you see as foreshadowing INSTANCING as a permanent solution?

Are you considering cross-realming at all to help out the low server populations?


  Cryptor

Advanced Member

Joined: 10/03/06
Posts: 434

4/13/09 3:14:04 PM#10

 

Is it true that you are NOT adding the other cities as planned before launch for the other zones, and it will now just stay Inevitable City vs Altdorf?

This was allready answered 50 times even before the game came out.

 

1.  When will we hear about the first paid expansion for Warhammer Online ?

2.  Can we get any hints about the first paid expansion ?

3.  Are there plans to introduce new races in the upcoming year ?

4.  Are cross-realm scenarios in works ?

5.  Is there any plans to introduce lifetime subscriptions to WAR like LotRO did ?

 

 

Check us out http://www.SinisterSavant.com

  ronan32

Novice Member

Joined: 8/19/05
Posts: 1474

I will never play an mmorpg with Microtransactions

4/13/09 3:21:37 PM#11

1. will you be introducing a third faction ala dark age of camelot, this would make the game less predictable.

2. the draw distance is not far enough in war, im sick of seeing trees being drawn 10 feet away from me (and yes i have it set to max ) will you be updating the graphics or making the draw distance further so we dont see big blocks of gray on the horizon.

  Daffid011

Old School

Joined: 1/03/04
Posts: 7652

4/13/09 3:38:51 PM#12
  • How do you plan to create an expansion to the game that does not diminish the importance of the current "end game".  Will there be new T4 zones, T5 zones or maybe just expanding the current areas available?  I have to admit this is one of my bigger fears, because with the way warhammer is structured, any sort of expansion could have a much greater impact on gameplay than most typical mmos.
  • Assuming everything happens in patch 1.3 as currently planned.  In a perfect world, lets say you could dedicate the majority of your teams effort in patch 1.4 to one area of the game, which would you prefer to focus on?  New content, balance, tweaking current systems, revamping some current systems, new systems or something else?  (there is no all of the above choice, that is already assumed )
  • Ninja or Pirate?
  • Are there any plans to change scenarios from being bound to one tier and maybe allowing access to them in other tiers? 
  • What are your thoughts on the official forums now that they are in place?
  popinjay

Advanced Member

Joined: 9/07/07
Posts: 6638

Aaron Rodgers>Brett Favre

4/13/09 3:43:59 PM#13


Originally posted by Cryptor

Is it true that you are NOT adding the other cities as planned before launch for the other zones, and it will now just stay Inevitable City vs Altdorf?
This was allready answered 50 times even before the game came out.
 

4.  Are cross-realm scenarios in works ?



Thanks, I'll take this as a "No. No more cities."


If you read my whole post, you'll see I had asked this same question you asked.

  TheHavok

Advanced Member

Joined: 7/13/04
Posts: 2354

"Free crack and everybody gets laid."

4/13/09 4:19:07 PM#14

On September 3, 2008 Mark Jacobs wrote an interesting article titled "What does WAR's success or failure mean for the MMORPG market?"

In this article, Mark Jacobs had this to say about what subscription numbers means to a company in the mmorpg market:

"Since WoW’s initial launch the market has seen a number of high priced properties crater spectacularly as well a number of MMORPG studios shut their doors. While back in the day, 100K monthly subs would have been seen as quite a success, if you are spending 50M or more on a game all in, 100K doesn’t quite cut it. Even 250K subs (30M gross + box sales for let’s say 10M in profit pre-tax), doesn’t look great to investors when you are spending 50M or more on a game and have continued high expenditures for updates, xpacks, etc. and lots of new competitors coming online."

Mark Jacobs also list four outcomes that affect the whole MMORPG market if WAR succeeds, and four outcomes that affect the whole MMORPG market if WAR fails.  In closing he has this to say:

"Now, the same would have held true for AoC or any other MMORPG that has come out in the last 3 years. Unfortunately, only LoTRO can be considered any sort of success and even then it didn’t come close to WoW’s numbers (despite a license which in the past has been referred to as a license to print money). I’ve been making online games forever and I want this space to be hugely successful and continue to expand. However, if we developers can’t create games that people not only want to play at launch but play and pay for at least six months, then we are failing at our jobs and we deserve whatever happens to us as do our games.

Ego talking? Nope, just cold hard facts."

Source

After reading this article and reflecting on my own experience as a former WAR player, my question is this:  Because Warhammer did not break the 1M barrier, and it certainly is much closer in sub numbers to LoTRO which "only LoTRO can only be considered any sort of success", then is it right to assume that Warhammer's subscription numbers do not meet the expectation of Mythic and its investors?

 

  local93bc

Novice Member

Joined: 12/22/06
Posts: 365

4/13/09 9:05:45 PM#15

Why is there no xp bonus to killing players when your the underdog?

If i manage to kill one player when im fighting 5 to 1 why dont i get 5 times the reward in PvP

To me it makes sense and would have help keep player subscribed.

 

 

Right now over- populated side is getting more kills.

so they are getting more xp. so they are making the over populated problem bigger...............

 

Why was there not a meckanic in the game to prevent that, and help the underdog stay at par in xp

and reward them for the few kills they worked so hard to get as they were getting there ass kicked over and over and over and over again???

 

If this game is in difficulty they only have one company to blaim.

They have to figuer out a meckanic to keep the underdog coming back to get his butt kicked for years.

Gess they did not think about that................

 

Here is a question for them:

 

What were you thinking? lol

 

  Gam3on

Apprentice Member

Joined: 4/14/09
Posts: 27

4/14/09 10:57:12 AM#16

I get frustrated getting 'stuck' on twigs/roots/rocks etc.  It's painful!  oh lookout for that twig! ;-)

  Jpizzle

Novice Member

Joined: 12/01/06
Posts: 396

4/14/09 11:05:59 AM#17

While stability is, and continues to be, an ongoing issue – when do they see in the foreseeable future, a time that the large scale, RvR Forts and City Siege battles being completely absent of stability issues? Even on mid-to-high spec'd rigs.

  jhypsyshah

Novice Member

Joined: 11/15/08
Posts: 64

4/18/09 7:40:54 PM#18

doesn't this sound more like something that belongs in a warhammer fantasy RPG:

http://www.mmorpg.com/discussion2.cfm/thread/232875/This-one-is-for-the-Players.html

http://www.myspace.com/jhypsyshah

  Deto123

Apprentice Member

Joined: 5/02/08
Posts: 698

4/18/09 7:44:19 PM#19

Actually I have one that IMO must be ansered for me and a few more will not play unless something is done with it. CC, it s out of control. I want to know if a 1 minute immunity timer will be implemented like DAOC or similar. I can t be an effective anything in that game being unable to do anything half the time.

  hanshotfirst

Novice Member

Joined: 11/13/07
Posts: 727

4/20/09 7:42:18 AM#20

Would Mythic ever consider implementing...

1) A user-defined filter for "loot all"? Or in other words, let me choose not to loot "vendor trash" and still clear out a corpse so I can get to scavenging. Micro-managing bag space is a pain in the arse.

2) This is a bit more elaborate/pie-in-the-sky. I'd like to see a similar approach as LotRO in regard to costuming and gear. For example, I love the aesthetic of the Tier 1 helmets for Shaman, but wearing one in Tier 3 is just gimping the hell out of my character. I'd like to be able to retain the cosmetic appearance of some gear, while enjoying the performance-enhancing benefits of gear I don't find visually appealing.

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