Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:611  Guilds:3,081
Members:1,594,401  Online:0
Guests:0  Posts:4,847,460
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
D-F
D&D Online DC Universe DOTA DOTA 2 DUST 514 Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkwind: War on Wheels Dawn of Fantasy Dawntide Dead Earth Dead Frontier Deco Online Defiance Deicide Online Dekaron Desert Operations Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Runners Dynastica Dynasty Warriors Online EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eden Eternal Einherjar - The Viking's Blood Elf Online Embers of Caerus Emil Chronicle Online Empire & State Empire Craft EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forsaken World Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Grand Chase Europe Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Haven & Hearth Hedone Helbreath Hellgate Hellgate: London Hello Kitty Online Hero 108: Online Hero Online Hero's Journey HeroSmash Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kicks Online King of Kings 3 Kingdom Heroes Kingdom of Drakkar Kingory Kitsu Saga Kiwarriors Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Golden Plume Legend of Katha Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris Terra World Thang Online The 4th Coming The Agency The Chronicle The Chronicles of Spellborn The Elder Scrolls Online The Legend of Ares The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems There Thrones of Chaos Tibia Tibia Micro Edition Toontown Online Top Speed Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War U.B. Funkeys UFO Online Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Valkyrie Sky Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century W.E.L.L. Online WAR (Warhammer Online) WYD Global Wakfu War Rock War of 2012 War of Angels War of Legends War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warrior Epic WebLords Wild West Online WildStar WindSlayer 2 Wish Wizard 101 Wizards and Champions Wonder King Wonderland Online World Golf Tour World War II Online World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Warcraft World of Warcraft: Mists of Pandaria World of the Living Dead WorldAlpha Wurm Online Xiah Xsyon YS Online ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » How much does VISUAL character customization matter to you?

2 Pages « 1 2 Search
37 posts found
  User Deleted
4/12/09 9:14:35 PM#21

Visual cutimization is nice.   Nothing is more annoying than seeing everyone decked out in the same high end gear.   But that's just annoyin and stays that.

  User Deleted
4/12/09 9:42:42 PM#22

I would say it matters a great deal to me, cause if I can't make a custom character why bother playing?

Of course most games make it moot since the camera is so far away you can't see your or other peoples characters and everyone will be covered in the same suit of generic medieval armor anyway.

So I prefer if customization was more than just face and body but clothing as well and the camera was much closer so you can actually see peoples faces and such.

  UWNVME

Apprentice Member

Joined: 4/16/06
Posts: 113

4/12/09 11:28:16 PM#23

Visual character customization is extremely important to me. If I can't play a character that fits my visual tastes, then I have a lot of trouble enjoying the game. This is my big problem with WoW, I refuse to play Horde (I dislike everything about them, specifically the visual atmosphere), so I only play Alliance. But there's a problem, if I want to be a male character, then I'm stuck with the choice of 3 roid-monkeys or 2 midgets, neither of which appeal to me one bit. So I played a female human, which I can sorta tolerate, but it just feels awkward. Not to mention the character models in WoW are trash, they're all blocky and deformed, there's no sort of robe/dress physics, all the armor is just painted-on textures, and of course the characters can't wear hats or helmets without their hair disappearing. As a final note, what I find interesting about that last point is that there's several NPC's who wear hats and still keep their hair, just goes to show how lazy Blizzard was when they designed the avatars in their game. Though if they ever change this, like by giving the character models a much-needed facelift, (They improve the graphics in other areas, so why do the character models have to look like crap?) then I'll be happy to return.

  Czzarre

Novice Member

Joined: 9/10/07
Posts: 3738

MMORPG Character Monuments

...When its time for your character to take a well deserved rest...

4/13/09 11:34:30 AM#24

You know it doersnt matter a lot, until you go into a game where there is little to NO character custmization. When you can see clones about you with the same armor, same race, same look. I dunno, it just makes you feel ...'blech'

Character customization is a feature that some games (CoX) thrived on. Champions Online may recapture that (remains to be seen ..but hopefully they have good gameplay in addition)

  Ilvaldyr

Novice Member

Joined: 8/31/08
Posts: 2163

4/13/09 11:37:17 AM#25

For me, it's the second most important element in an MMOG.

First is gameplay.


Playing: EVE, Final Fantasy 13, Uncharted 2, Need for Speed: Shift

  User Deleted
4/13/09 11:50:00 AM#26

I would add that character customization experiences diminishing returns.  If you were to graph ammount of character customization and player enjoyment then the more customization you the less enjoyment it adds per addition.

So if you have 0 customization being able to change the hair adds a lot of fun for the players, changing the face adds some more though a little less, adding the ability to change the body adds more but less than the other two additions.

My point is, there is a point where all the minutea does not really matter to the players, and I am thinking about Oblivion here, but the ability to change the width of my character's sellion doesn't really matter to me, infact it burdens me with all the small details that I know I will never be able to turn into a decent looking face.  Rather than let me adjust all the tiny little details per part, just give me different shapes, like 10 nose shapes and then let me resize a bit, same for other body parts.  People are more apt to notice 10 or less distinct shapes per body part rather than tiny details that even the player wil not see.

  alakram

Apprentice Member

Joined: 11/02/06
Posts: 1997

4/13/09 11:55:14 AM#27
Originally posted by flguy147

hey everybody, i wanted to see everybody's opinion how much VISUAL character customization matters to you?  ONLY how your character looks from your initial creation of your character to the armor and weapons you get to make your character look truly unique in the game. 

 

It's really important to me. I can't play a game if I dont like what I see. And this is in the most dirty way you could think. In the other hand. I cant play a game if its boring. So graphics matter to me as much as gameplay.

-=AlaKraM=-
Don't fight against poverty, fight against greed.
My Lord of the Rings Gallery

  Talin

Advanced Member

Joined: 5/20/04
Posts: 766

You only live once... make it count!

4/13/09 11:55:50 AM#28

Although Fight Club insisted, "You are not a beautiful and unique snowflake," I like to still think I am.

If I can only select from 5 premade faces, 3 haircuts, and a handful of eye colors, I think the develpment team has missed the boat somewhere. Never underestimate the value of customizing the little things. EQ2s facial construction is over the top, but has anyone ever (legitimately) complained that they have too many options so they won't play the game? Not really, but I've heard the opposite complaint countless times.

Now a character's face can barely be made out up close, much less at a distance. That is why armor models, color changes (dyes), and visual accessories are huge to me. If someone wants to add spikes to their shoulders to stand out, they should be able to. This doesn't have to be a whole new armor set; they should be able to pay a smith to add this to their existing armor.

Of course, the best looking/customizable characters will never be played unless the gameplay/mechanics are good, so I rated a "9" here.

  JB47394

Novice Member

Joined: 10/16/07
Posts: 412

4/13/09 12:08:29 PM#29

I posted recently about wanting to eliminate a bunch of the clutter of lots of annotations, markers and such all over the screen. I'd also like to see the floating names vanish, but have other ways of identifying everyone. If character faces were truly unique and floating names were abandoned, then it would be interesting to be able to hold down a button to see an enlargement of the visible characters' faces overlaid on the characters. (Conceivably, that could be applied to any part of the character, permitting visual inspection of jewelry, weapons, etc)

Hopefully, players would get into the habit of spotting characters by their gear first, and confirming who they're looking at by a quick 'glance' at the character's face. If you don't know who the character is, you don't know their name. To make that work would require a certain amount of stability in character gear over time. If the gear is constantly changing, players would be obligated to identify characters by their faces. The faces don't change.

It also dodges the fact that players can have really annoying character names, and they're always billboarded all over everyone else's screens.

In any case, it would place greater emphasis on the appearance of a character as a gameplay issue. Today, I like to see variety in player gear, but would prefer subtle realistic variations instead of the garish stuff that exists today.

  Elikal

Spotlight Poster

Joined: 2/09/06
Posts: 6157

4/13/09 5:17:10 PM#30

I gave it a 9. I identify a lot with my chars, so how they look is of high importance to me.

  ghost047

Hard Core Member

Joined: 5/17/05
Posts: 549

Why worry about life, you won''t survive it anyway!

4/13/09 5:29:20 PM#31

It is very important, but not only when you create the character. We need custonization all the way to the end.

WoW has little customization and when you hit the end game, every class looks the same amongst each other.

WAR was nice because you can atleast dye your armor, so you have the same look but different colors.

CoX have the best customization, there is no gear, only your superhero/villain suit and you can have many different one.

Like someone already said, we dont care about 200 settings for the nose/mouth/eyes, but as long as you can choose from many style of face/hair and choose your heights and weights.

Get a life you freaking Gamer.....no no, you don't understand, I'm a Gamer, I have many lives!!

  RedwoodSap

Novice Member

Joined: 3/09/07
Posts: 1249

Not a retired MMORPG.com mod

4/13/09 5:35:58 PM#32

In the overall scheme of game design, it is very low on my list of importance.

  MustaphaMond

Hard Core Member

Joined: 4/12/09
Posts: 344

"History is bunk."

4/13/09 8:04:08 PM#33
Originally posted by JB47394

Hopefully, players would get into the habit of spotting characters by their gear first, and confirming who they're looking at by a quick 'glance' at the character's face. If you don't know who the character is, you don't know their name. To make that work would require a certain amount of stability in character gear over time. If the gear is constantly changing, players would be obligated to identify characters by their faces. The faces don't change.

 

This is a very cool idea.  In fact, it's so compelling to me because there is a possible historical precedent for it.  And it would just be pretty damn cool to live in a gaming world where people actually had to pay attention to those around them and how they fit into that world.

.....

I remember reading something about how in classical societies warriors/knights/etc. of unknown origins would flip up the face guard attached to their helmets as they approached each other (or lift up their hats/helmets).

Doing so signaled respect and (at least temporarily) peaceful intentions... flipping up your mask allowed the other stranger to see you... the real you, and it also was a good faith gesture because by opening up a delicate part of the body to an attack (the face), you show your adversary that you are willing to give diplomacy a chance.

Plus, in order to flip your mask up and keep it up, you need a free hand (which means you have to sheath your sword)... another gesture which greatly reduces your potential threat  and ability to defend yourself.

This practice of flipping ones mask up/removing ones helmet/hat, etc., etc., is possibly the basis of the modern salute.  There are other theories, but just think of the way a knight or warrior would hold their hand as they flipped up their mask and held it open.  It's a probable basis for where the salute came from....

.....

Now, imagine this in game.  You are traveling along, and notice somebody approaching from a distance.  They are wearing strange armor, a suit that you've never seen, and you don't recognize the coat of arms or colors they are displaying.  As they approach, you worry if you are facing a quick PK death and the loss of what little loot you are carrying on you in these troubling times....

But, as the stranger approaches (and you desperately zoom in on their covered face, hoping to figure out who it is that's about to kill you), they pop open their helmet and there, under all of that scary armor, advancing fast... much. too. fast. is.........

your stupid damn friend, sporting an obnoxious grin, as he starts bragging on his new suit of XYZ armor... just before you not-so-stealithy stab him in the face and laugh at his PC's body slowly dropping to the ground.... that will serve him right for scaring the crap out of you, then rubbing it in your face like that... won't it?

;^_^

  JB47394

Novice Member

Joined: 10/16/07
Posts: 412

4/13/09 10:02:37 PM#34


Originally posted by MustaphaMond
This is a very cool idea.  In fact, it's so compelling to me because there is a possible historical precedent for it.  And it would just be pretty damn cool to live in a gaming world where people actually had to pay attention to those around them and how they fit into that world.

It would be my hope that players would find themselves behaving in a way that makes interactions with other characters match the environment more naturally. Not roleplaying per se, but just staying consistent with the game context. For example, everyone who plays fantasy games talks about spells, armor and such. That's not roleplaying, but it's staying consistent with the fantasy context of the game. It happens because it's a natural thing for the players to do.

With the need to rely on seeing character faces, players would spot a character at a distance and perhaps only know that the character was primarily wearing red. "Which way did the guy in the red cape go? Did anyone see?" That, as opposed to asking in the zone-wide channel "Where'd ImaPseudonym go? Did he log?"

I don't know about the rest of you, but I don't even see the gear on other characters. I scan the name off the billboard floating over their head and then I'm pretty much done. I know who they are. That billboard IS the character's face. I suppose I glance at the character to note its class.

Dark Age of Camelot had guild crests on shields and capes. It would have been interesting to see how things would have gone if the billboards were removed and players started to rely on what they saw on the character to determine who was who. They might start to ask for a quick and easy way to see the character more clearly.

It kills me to see games like EVE Online build these great spaceship models - and then not be able to see anything more than a targeting icon.

The downside to all of this is having to remember a bunch of character faces instead of names. They had better be pretty distinctive.

  Xiaoki

Hard Core Member

Joined: 3/07/04
Posts: 1436

4/13/09 10:33:18 PM#35

The hundreds of sliders for faces is completely unnecessary.

You dont look at your own face and others can barely see it. Chews up a lot of resources for something that has little impact in-game.

I would rather have lots of races, hair styles, armor models and body types.

One thing I liked about Lineage 2 is that melee classes and caster classes had different body types.

  jhypsyshah

Novice Member

Joined: 11/15/08
Posts: 64

4/13/09 11:14:13 PM#36

(vague machinima idea)

 

he slurs, "yeah doc, I just need a little nip and tuck and these tattoos removed..nah, don't touch the hair"

..he glances at his watch on the surgical table. This was sloppy,  he should've already been way out of town, by now..

*darkness*

the doctor examines him.

inventory:

worn on head: a stylish doo

worn on face: a crappy homemade tattoo

worn on neck: a crappy homemade tattoo

worn on body: a crappy home tattoo

Worn on arms: a crappy homemade tattoo

worn about body: a hospital gown

*darkness*

someone's scalpel cuts his face.

http://www.myspace.com/jhypsyshah

  Valentina

Hard Core Member

Joined: 5/28/06
Posts: 1452

4/13/09 11:19:13 PM#37

Character customisation is extremely important in a modern day MMORPG. I think the most essential thing is to have a very wide variety of hairstyle/face options. And I do mean very wide, as they typically are the things people notice, height and minor body tweaking is cool but not necessary for me, personally. Aside from that I think it should be standard for each game to have an appearance system in place, so that you can customise your character to look the way you invisioned them looking for that game.

Playing: Star Wars: The Old Republic, occasionally TERA.

Waiting For: Guild Wars 2, and Elder Scrolls Online.

2 Pages « 1 2 Search