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Mortal Online

Mortal Online 

General Discussion  » warning this game is not meant for the casual gamer

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97 posts found
  Abrahmm

Novice Member

Joined: 12/01/05
Posts: 2485

4/13/09 4:01:31 PM#61
Originally posted by mutombo55

Sigh, I'm seeing more and more "I'm a leet hardc0re gamer" mentality creeping into these MO forums. Go back to refreshing the DF box sales page.

Realistic does not always equal fun. I havent read anything about MO Chat channels or Mapping apart from the OPs post, but it seems a bit dumb.

Automapping should be ingame, because these days people will just be alt-tabbing to "MO-maps.com". Perhaps they could tie automapping into a "Cartography" skill, that as you explore it levels, and as it levels, your automapping improves with better detail and the "You are Here" circle shrinks to become more accurate.

Zone/Global Chat is needed, lest the game world feel empty. It was a common complaint in WAR even during launch, when their servers were jam-packed. It just helps to foster a living world with that "other players are here too" feel.

If you dont like the automapping and want to go explore and scrawl out your own hand notes like old school Bards Tale/Wizardry/Gold Box, thats cool, just dont ever open the map window.

If you dont want the global chat, opt out of the channel.

Yes, wanting challenging aspects in the game means we think we are "leet hardcore gamers". Right...

Tried: LotR, CoH, AoC, WAR, Jumpgate Classic
Played: SWG, Guild Wars, WoW
Playing: Eve Online, Counter-strike
Loved: Star Wars Galaxies
Waiting for: Earthrise, Guild Wars 2, anything sandbox.

  Punk999

Novice Member

Joined: 10/26/04
Posts: 514

4/13/09 4:05:50 PM#62

You just got me more interested in Mortal Online.

 

Thanks!

  jnewl

Novice Member

Joined: 2/01/04
Posts: 26

4/14/09 3:20:39 AM#63
Originally posted by sandolainen
Originally posted by jnewl

Awesome. Hadn't even heard of this game until now, but I'll definitely be keeping an eye on it! (Please, God, let it run in Linux...)

 

I think starting a topic on their forums is more effective than writing to santa ;)

 

What are you talking about? I'm not asking for a Linux port.

Tons of Windows games run in Wine/Linux. I'm playing FEAR 2, Grand Ages: Rome, and Elven Legacy right now. All are very recent releases (EL was released this week). As for MMORPG's, I've grown tired of LotRO, CoH, and Ryzom, and WoW, EVE, Guild Wars, DDO, etc. don't interest me (these are all games that play flawlessly in Linux). I'm looking for something new.

Some ancient cultures used to worship cats as gods. Cats have never forgotten this.

  User Deleted
4/14/09 4:02:50 AM#64

Hmm funny as hell with many of the responses here.  Removing features is a nice thing?  Really.

If you do not want to have /tell, you an always turn it off from your chat interface.  In many games, the chat box can be fully configurated, and it can be closed if you want to be truely "muted" and "deaf".

Minimaps can surely be turned off in many games.

If you guys are so true to having a hard time in games, turn off all features, turn off all displays you find making the game easy and go ahead to play.  You have to praise a game in which the developer enforce this on you by cutting back on features delivered, but not charging you less.  Maybe you will also appreciate a developer disabling excess gaming by setting the limit to one character per account, setting caps on log on hours per day, or delete your character after dying X times.  Maybe you would jump up in joy when the developer decide to implement a feature in which after so many deaths your account is inactive for the rest of the month, unless you pay a $500 redemption fee.

Or to be most "hardcore", your account will be banned as soon as you die, and you have to buy another account and start from newbie town all over.  Or as the ultimate hardcore, how about everyone need to provide an ID card to buy the game, and once your avatar dies, that ID card can no longer play, and you have to borrow your friend's ID card to buy another account.

Ah I know what the ultimate hard core is.  After buying an account, the developer will give you a piece of paper and a pen, and you exercise your imagination on what the world is like.  Draw on the paper and stick it on your monitor.

The OP has rightly pointed out one issue:  this game will turn away a lot of players who enjoy casual gaming, who have different ideas on how hard they want their game to be.  Set it too hard, and the potential client base will be small, which might affect gameplay for pvp games in which you need to find someone to fight against.

In as much as you need to defend this game with religious zeal, read before you spam your keyboard.  The OP does not criticise the game design, it just point out one possible impact on game popularity, and indicates his level of interest.  The same game can still be more royal than the holy grail to you.

  Hashbrick

Novice Member

Joined: 4/12/05
Posts: 1240

Only jackasses label their PC specs in their sig.

4/14/09 4:16:28 AM#65

I think it brings realism and awesomeness combined. So to this day let MO be known as Relsome with a side of muffin or pudding which ever you prefer.


Originally posted by imbant

Did we say we were trying to do good for the game? the game is in the hands of aventurine, no one else...

  Reaper1122

Apprentice Member

Joined: 5/29/04
Posts: 27

4/14/09 2:47:20 PM#66

Actually that makes me more interested because it adds to immersion. 

  Amarao

Novice Member

Joined: 12/29/04
Posts: 651

May Heaven Smile and the Devil Have Mercy

4/14/09 9:26:46 PM#67

This makes the game sound balls to the wall amazing to me.

  Realbigdeal

Advanced Member

Joined: 9/28/08
Posts: 1245

4/17/09 2:42:40 PM#68

OP, me and my friends, we are waiting for that game. We are casual gamers that can play 2-5 hours a day and we know what will happen in game. I read and i tell my friends what feature they have and they like it.

This game is made for casual gamers because a dev said that it wont take too long to max what we need to be a competitive gamer. Im in a large clan so it wont be a problem at all, in faq, this game is about team work. Playing alone wont get you anywhere like in wow or that failcom game age of conan. Me and my friends, all we like to do is pking without the need to do an endless hours of pve. Crafting is not a problem if its well done and if its not boring.

What are you talking about when you said that this game is more for roleplayers? What role do we have when the world of mortal is full of freedom already? From day 1, i can do anything i want, so your comment about rolplaying failed.

Played DF trial for 2 weeks none stop. Check out my pvp video during trial.http://www.youtube.com/watch?v=gJnU_JEqKRM
So you can stop posting that i played DF only for 2 weeks over and over again.

  Xnxax

Novice Member

Joined: 7/23/06
Posts: 75

One who gets angry is deafeted~

 
4/17/09 4:30:03 PM#69
Originally posted by Realbigdeal

OP, me and my friends, we are waiting for that game. We are casual gamers that can play 2-5 hours a day and we know what will happen in game. I read and i tell my friends what feature they have and they like it.

This game is made for casual gamers because a dev said that it wont take too long to max what we need to be a competitive gamer. Im in a large clan so it wont be a problem at all, in faq, this game is about team work. Playing alone wont get you anywhere like in wow or that failcom game age of conan. Me and my friends, all we like to do is pking without the need to do an endless hours of pve. Crafting is not a problem if its well done and if its not boring.

What are you talking about when you said that this game is more for roleplayers? What role do we have when the world of mortal is full of freedom already? From day 1, i can do anything i want, so your comment about rolplaying failed.


 

Well i wouldnt say the comment failed, it certainly brought alot of attention to the thread =P. This thread has also enlightened me about what the gaming community really wants to see and shows me errors in my assumptions. I no longer see this game as RP centered, although i think i was on track with the realism =P. I do think that it is RP friendly,( more so than current games like WoW) but i see know that it will have deep roots in pvp, and that it does not hurt the casual gamer as much as i had originally thought, Perhaps i have just been spoiled by the MMOs of late.

I do agree about this game being about teamwork. You will obviously be alot more successfull if you are with a guild or a group, especially in pvp. Being apart of a guild will also enhance gameplay, in my opinion. I still think that having no /tell system over long distances will give a definite advantage to people who use third-party chat and voice systems and having no marker on your map will take some getting used too.

Tried: EvE, DnD Online, LotRO, WAR, AoC,
Played: UO, SWG(pre-cu), GuildWars, FFXI, WoW
Liked: UO, SWG, GuildWars
Disliked: WoW, FFXI

  thinktank001

Advanced Member

Joined: 12/13/08
Posts: 1191

4/17/09 5:39:32 PM#70
Originally posted by Realbigdeal

OP, me and my friends, we are waiting for that game. We are casual gamers that can play 2-5 hours a day and we know what will happen in game. I read and i tell my friends what feature they have and they like it.

This game is made for casual gamers because a dev said that it wont take too long to max what we need to be a competitive gamer. Im in a large clan so it wont be a problem at all, in faq, this game is about team work. Playing alone wont get you anywhere like in wow or that failcom game age of conan. Me and my friends, all we like to do is pking without the need to do an endless hours of pve. Crafting is not a problem if its well done and if its not boring.

What are you talking about when you said that this game is more for roleplayers? What role do we have when the world of mortal is full of freedom already? From day 1, i can do anything i want, so your comment about rolplaying failed.


 

 2-5 hours of play time is not casual gaming.  10 hrs a week is casual gaming.

 

I agree that there are a lot of nice looking features that hopefully will appear in MO, but I hope they don't cross that " too real " barrier.

  Zippy

Hard Core Member

Joined: 7/24/03
Posts: 1383

4/17/09 5:43:21 PM#71
Originally posted by thinktank001
Originally posted by Realbigdeal

OP, me and my friends, we are waiting for that game. We are casual gamers that can play 2-5 hours a day and we know what will happen in game. I read and i tell my friends what feature they have and they like it.

This game is made for casual gamers because a dev said that it wont take too long to max what we need to be a competitive gamer. Im in a large clan so it wont be a problem at all, in faq, this game is about team work. Playing alone wont get you anywhere like in wow or that failcom game age of conan. Me and my friends, all we like to do is pking without the need to do an endless hours of pve. Crafting is not a problem if its well done and if its not boring.

What are you talking about when you said that this game is more for roleplayers? What role do we have when the world of mortal is full of freedom already? From day 1, i can do anything i want, so your comment about rolplaying failed.


 

 2-5 hours of play time is not casual gaming.  10 hrs a week is casual gaming.

 

I agree that there are a lot of nice looking features that hopefully will appear in MO, but I hope they don't cross that " too real " barrier.

10 hours per week is not playing the only thing these players generally play is forum warrior.  They are people that want to be MMO players not real players.  Casual gamers play 20-50 hours a week.  Serious gamers 50-80 hours per week.  Hardcore gamers 100+.  At least that is my definition.  One cannot play a MMO less than 20 hours a week and actually make any meaningful progress. 

  Jerid13

Novice Member

Joined: 4/27/08
Posts: 492

4/17/09 5:45:15 PM#72
Originally posted by Xnxax

Ok, i was very hyped about this game when i first saw it. The pvp system and the looting system and i loved how it was a sandbox MMO. I mean this game looked like it was gonna be sweet. Well i got on the forums and i found out that this game is not what it first apeared to be.

This game will have no /tell system over long distances( you can have guild chat channels, but only after you purchase the upgrade on your guildstone and you can /tell people only in your immediate area), no global chat, no minimap and possibly no compass, you will have to buy maps and update them because the world will constantly be being discovered, which means you dont get a world map with the outlines of the continents OR an icon that tells you where you are, HUH!?!?! Which means you have to find out where you are depending on landmarks and your maps (which 'may  not be 'accurate' says a dev.). In order to get a minimap, you will have advance in magic to get awarness spells and crap. Ok...wow, i dont know about you but my interest in this game has been all but  obliterated. This game seems to be geared almost completely toward the role-player and the developers seemed to have no interest in the casual gamer. This disapointed me extremely =(.

I find it very sad that this company would throw away such a great oppurtunity for the sake of realism and roleplayers, when the great majority of players are not roleplayers. So now you know.

 

 

Thanks for your post!

This makes me very excited for the game, I was actually not really following MO until you posted this, now I'm going to have to look into it more.

I'm an avid roleplay fanatic, I was a member of the Yew Town Council back in UO, on Atlantic server if anyone was around back then heh.

This game sounds like its 3d UO from what your describing. I wonder if they'll make Cartography a job!

excitement!

 

  Kilrane

Advanced Member

Joined: 1/16/09
Posts: 156

4/17/09 10:26:51 PM#73
Originally posted by Zippy
Originally posted by thinktank001
Originally posted by Realbigdeal

OP, me and my friends, we are waiting for that game. We are casual gamers that can play 2-5 hours a day and we know what will happen in game. I read and i tell my friends what feature they have and they like it.

This game is made for casual gamers because a dev said that it wont take too long to max what we need to be a competitive gamer. Im in a large clan so it wont be a problem at all, in faq, this game is about team work. Playing alone wont get you anywhere like in wow or that failcom game age of conan. Me and my friends, all we like to do is pking without the need to do an endless hours of pve. Crafting is not a problem if its well done and if its not boring.

What are you talking about when you said that this game is more for roleplayers? What role do we have when the world of mortal is full of freedom already? From day 1, i can do anything i want, so your comment about rolplaying failed.


 

 2-5 hours of play time is not casual gaming.  10 hrs a week is casual gaming.

 

I agree that there are a lot of nice looking features that hopefully will appear in MO, but I hope they don't cross that " too real " barrier.

10 hours per week is not playing the only thing these players generally play is forum warrior.  They are people that want to be MMO players not real players.  Casual gamers play 20-50 hours a week.  Serious gamers 50-80 hours per week.  Hardcore gamers 100+.  At least that is my definition.  One cannot play a MMO less than 20 hours a week and actually make any meaningful progress. 

100+ hours per week? are you serious?
 

You are basically saying to be "hardcore" you have no social live, you don't work, or go to school.  There are only 168 hours in a week, playing for 100 of them is pathetic.

If you play 50+ hours a week thats reasonable for "hardcore", that rounds out to about 7-8 hours a day.

In Soviet Russia, you violate RealID's privacy.

  User Deleted
4/18/09 12:13:10 PM#74
Originally posted by Shastra

Proof that MMO players are total nut cases. No global chat? the same feature if goes missing in other MMO you guys make such a big deal about it, but i guess its ok for Mortal Online not to implement it? why double standards? or just sheep mentality here?

Good or bad game i don't know but not implementing global chat is really a stupid idea. Considering how much heat recent MMO's has to take when this feature is missing at launch, for example WAR. But i guess its just COOL for MO not to have it. You people are such sheeps.


 

To be honest when there is chat in the game I use it.  However, to have only localized chat would be great.  Now if 2-3 people are spamming chat with  a total boring, non-game related conversation I can just move away from them and they will eventually not be heard - got's to love it.  Not being able to instantly know where I am, it will take some getting used to but hey I like challenges.  I think the problem here is most people do not like "different". I do.

  b0rderline99

Novice Member

Joined: 4/17/06
Posts: 1436

virtual world > themepark

4/18/09 3:21:17 PM#75
Originally posted by Zippy
Originally posted by thinktank001
Originally posted by Realbigdeal

OP, me and my friends, we are waiting for that game. We are casual gamers that can play 2-5 hours a day and we know what will happen in game. I read and i tell my friends what feature they have and they like it.

This game is made for casual gamers because a dev said that it wont take too long to max what we need to be a competitive gamer. Im in a large clan so it wont be a problem at all, in faq, this game is about team work. Playing alone wont get you anywhere like in wow or that failcom game age of conan. Me and my friends, all we like to do is pking without the need to do an endless hours of pve. Crafting is not a problem if its well done and if its not boring.

What are you talking about when you said that this game is more for roleplayers? What role do we have when the world of mortal is full of freedom already? From day 1, i can do anything i want, so your comment about rolplaying failed.


 

 2-5 hours of play time is not casual gaming.  10 hrs a week is casual gaming.

 

I agree that there are a lot of nice looking features that hopefully will appear in MO, but I hope they don't cross that " too real " barrier.

10 hours per week is not playing the only thing these players generally play is forum warrior.  They are people that want to be MMO players not real players.  Casual gamers play 20-50 hours a week.  Serious gamers 50-80 hours per week.  Hardcore gamers 100+.  At least that is my definition.  One cannot play a MMO less than 20 hours a week and actually make any meaningful progress

I have a feeling you are just a hardcore gamer trying to rationalize yourself as not being hardcore ; ) though i could be wrong who knows

I play wayy less than 20 hours a week often, and yet i love playing MMOs and have never felt as though i didnt make any meaningful progress.  You say that you must devote at least 20 hours a week to make progress? play 24 hours every week and you are spending 1/7 of your LIFE playing MMOs..... 40 hours a week and it is a second job....officially.  I cant even imagine if you consider yourself serious or hardcore by your definitions....

wow

  User Deleted
4/18/09 3:25:37 PM#76

Cartography sounds like a really useful profession with this setup......

 

Those that like to explore could do so and make maps along the way to sell.

  aleos

Novice Member

Joined: 1/02/07
Posts: 1676

I will rip your world apart.

4/18/09 3:31:08 PM#77
Originally posted by Xnxax

Ok, i was very hyped about this game when i first saw it. The pvp system and the looting system and i loved how it was a sandbox MMO. I mean this game looked like it was gonna be sweet. Well i got on the forums and i found out that this game is not what it first apeared to be.

This game will have no /tell system over long distances( you can have guild chat channels, but only after you purchase the upgrade on your guildstone and you can /tell people only in your immediate area), no global chat, no minimap and possibly no compass, you will have to buy maps and update them because the world will constantly be being discovered, which means you dont get a world map with the outlines of the continents OR an icon that tells you where you are, HUH!?!?! Which means you have to find out where you are depending on landmarks and your maps (which 'may  not be 'accurate' says a dev.). In order to get a minimap, you will have advance in magic to get awarness spells and crap. Ok...wow, i dont know about you but my interest in this game has been all but  obliterated. This game seems to be geared almost completely toward the role-player and the developers seemed to have no interest in the casual gamer. This disapointed me extremely =(.

I find it very sad that this company would throw away such a great oppurtunity for the sake of realism and roleplayers, when the great majority of players are not roleplayers. So now you know.

 

 


 

I wasnt interested in this game until i read this. Good job.

Ten people who speak make more noise than ten thousand who are silent.

  madeux

Apprentice Member

Joined: 2/02/08
Posts: 1868

I have little patience for humans...

4/18/09 5:22:16 PM#78

That's funny, because I had only a casual interest in this game until I read this post...  Now I'm very excited to try this out. 

I find it odd to hear someone whining about an RPG being for roleplayers.

  User Deleted
4/18/09 5:28:15 PM#79
Originally posted by Xnxax

Ok, i was very hyped about this game when i first saw it. The pvp system and the looting system and i loved how it was a sandbox MMO. I mean this game looked like it was gonna be sweet. Well i got on the forums and i found out that this game is not what it first apeared to be.

This game will have no /tell system over long distances( you can have guild chat channels, but only after you purchase the upgrade on your guildstone and you can /tell people only in your immediate area), no global chat, no minimap and possibly no compass, you will have to buy maps and update them because the world will constantly be being discovered, which means you dont get a world map with the outlines of the continents OR an icon that tells you where you are, HUH!?!?! Which means you have to find out where you are depending on landmarks and your maps (which 'may  not be 'accurate' says a dev.). In order to get a minimap, you will have advance in magic to get awarness spells and crap. Ok...wow, i dont know about you but my interest in this game has been all but  obliterated. This game seems to be geared almost completely toward the role-player and the developers seemed to have no interest in the casual gamer. This disapointed me extremely =(.

I find it very sad that this company would throw away such a great oppurtunity for the sake of realism and roleplayers, when the great majority of players are not roleplayers. So now you know.

 

 

In my opinion the vast multitude of games lately are for the casual player. Finally one which is not and gee a MMorpg which is only for Role-playing - what a unique idea... how can it be that no one has ever thought of that?
 

  Shorun

Novice Member

Joined: 6/19/06
Posts: 169

4/18/09 5:34:06 PM#80

Honestly.

Do you even think the majority of the Casual Gamers DO EVEN KNOW that this game does exist?

Erm...yes.

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