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Warhammer Online: Age of Reckoning

WAR (Warhammer Online) 

General Discussion  » MYTHIC loses my respect...

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38 posts found
  TheHavok

Hard Core Member

Joined: 7/13/04
Posts: 1582

"Free crack and everybody gets laid."

4/12/09 11:32:35 PM#21
Originally posted by Vrazule

While WAR is hardly on the same level as DAoC, it's not a complete failure.  My biggest beef with the game is their decision to go with a Rock / Paper / Sissors forumula.  This kind of mechanism guarantees ganking classes will have plenty of helpless support classes to bully around.  Not exactly fun for half of the player base.

My second concern is the complete lack of fun skills / spells.  Everything is about damage, healing and crowd control.  Where's the run speed, water breathing, levitate, invisibility for the non-gank classes, underwater adventuring, teleports, shape changing and all of the other cool, interesting combat  and non-combat oriented abilities that help make the game more fun and complex.

My final complaint is the complete lack of solo / small group PvP.  Yes, this is a RvR game, but my God, I'm sick and tired of having to be in raid sized groups to get anything done in RvR or Scenarios.

They haven't lost my respect, but they certainly have disappointed me with a game that doesn't even measure up to their first MMO.

If they would just revamp DAoC's interface, add in the Tome of Knowledge and update their graphics, I would so go back to their flagship game.

 

I agree with this but would like to add that the gameplay, mainly player control, is also very frustrating.  I cannot agree enough with point two and three.  Warhammer doesn't have any fun abilities.  Its like, the people developing the game just put the bare minimum in creativity. 

"The WoW forums are and have always been, the true heartbeat of the game. Having said that... RIP wow. You had a good run." - MAnalog 10/13/10

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  red_cruiser

Advanced Member

Joined: 9/12/07
Posts: 268

4/12/09 11:44:07 PM#22

Mythic modeled DAoC off of some text based MUD that they were running that had three factions all trying to capture each other's relics.  Prior to DAoC, it was their most successful project. -most likely the reason why they decided to model DAoC after it.  Not sure what the name of it was... must have been like over 8 years ago at least.  As a text based game, by all rights, it could be considered a success, though I don't think most people really take it into account when they talk about Mythic's impact on the industry.

  Daffid011

Old School

Joined: 1/03/04
Posts: 7652

4/12/09 11:55:56 PM#23
Originally posted by Shannia

Mythic's own developers were bragging how they released WAR way under the three year barrier.  CONGRATS!  In the name of expediancy, Mythic ruined their good name.  They sacrificed fun, classes, content, and quality to meet a publishers release date.  I hope they are happy with the end result.

 

I think this is the root of all the games problems.

 

Mark/Paul have said enough spread over several interviews that warhammer had over 400 developers work on the game and it cost somewhere just under 100 million to create.  Throwing tons of money and rushing a game to market was a really bad idea.  Especially considering the game was supposed to release about a year earlier, but was pushed back twice.  I can only imagine what it would have been like if it wasn't delayed.

What the rush was I don't know, but why company after company keep repeating the same mistakes of releasing unfinished games is beyond me. 

 

  Syno23

Novice Member

Joined: 8/18/08
Posts: 982

4/13/09 1:28:17 AM#24

What lost my respect with Warhammer is its lack of subscribers. 300,000 and/or less isn't suitable at all. Same with Age of conan, both games are failing.

  Malthros

Apprentice Member

Joined: 12/05/06
Posts: 240

4/13/09 2:43:18 PM#25
Originally posted by red_cruiser

Mythic modeled DAoC off of some text based MUD that they were running that had three factions all trying to capture each other's relics.  Prior to DAoC, it was their most successful project. -most likely the reason why they decided to model DAoC after it.  Not sure what the name of it was... must have been like over 8 years ago at least.  As a text based game, by all rights, it could be considered a success, though I don't think most people really take it into account when they talk about Mythic's impact on the industry.

 

Pretty sure the MUD was called Dark Age of Camelot as well.  I know there was a really popular MUD with the same, or very similar, name.

  fiontar

Elite Member

Joined: 4/07/04
Posts: 2710

4/14/09 2:40:28 AM#26

Although I'm still playing the game and having some fun doing so, I have to agree with a lot of the criticisms.

The skills are boring. A few classes had signature skills, but they've been nerfed for balance reasons. There is no creativity, cool utility or skills that are just plain fun. What makes it more frustrating is that during development they talked about having a lot of creative and fun skills not seen in other titles. I'm guessing they scrapped them to make balancing the game easier.

Combat overall lacks any viceral impact.

The game world is uninspired, as is the music, creature design and animations.

Actually, I think, for me, the best way to summarize the problems with WAR is that the game completely lacks in emotional impact. It's a competant, but totally uninspired game.

Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated

  Ngeldu5t

Advanced Member

Joined: 10/14/05
Posts: 573

4/14/09 3:20:19 AM#27
Originally posted by fiontar

Although I'm still playing the game and having some fun doing so, I have to agree with a lot of the criticisms.

The skills are boring. A few classes had signature skills, but they've been nerfed for balance reasons. There is no creativity, cool utility or skills that are just plain fun. What makes it more frustrating is that during development they talked about having a lot of creative and fun skills not seen in other titles. I'm guessing they scrapped them to make balancing the game easier.

Combat overall lacks any viceral impact.

The game world is uninspired, as is the music, creature design and animations.

Actually, I think, for me, the best way to summarize the problems with WAR is that the game completely lacks in emotional impact. It's a competant, but totally uninspired game.

Very true,if at least they could have done half of what AION did in terms of animations and  visceral combat

www.youtube.com/watch

Instead look what we have as end Boss fight in Inevitable city www.youtube.com/watch ...yes, Tchar Zanek has been defeated by Order and the fight is as lame as with Karl Franz.

Mythic bring shame to the Warhammer universe...purge them I say,purge 'em all.

In the land of Predators,the lion does not fear the jackals...

  Gam3on

Apprentice Member

Joined: 4/14/09
Posts: 27

4/14/09 11:46:57 AM#28
Originally posted by Syno23

What lost my respect with Warhammer is its lack of subscribers. 300,000 and/or less isn't suitable at all. Same with Age of conan, both games are failing.


 

Why would this matter to you?  When was the last time you played with 300k people?  Couple thousand is all you need!  That may not make the game profitable but in terms of gameplay I'd say 300k subscribers is plenty.

  Livett

Novice Member

Joined: 1/13/09
Posts: 128

4/14/09 12:57:02 PM#29

Hm, I'm wondering exactly how many (if any) of the original daoc dev crew played a part on WAR.

 

If any are there they must wonder what's gone wrong. I agree that there is a complete lack of skills. Why have the option to have 4 skill bars? I can barely fill 2.

 

 

However, I think it WILL get better, but time is the key.

 

I for one am here for the long haul.

  Gam3on

Apprentice Member

Joined: 4/14/09
Posts: 27

4/14/09 2:02:41 PM#30
Originally posted by Livett

If any are there they must wonder what's gone wrong. I agree that there is a complete lack of skills. Why have the option to have 4 skill bars? I can barely fill 2.


 

I use 4 skill bars to separate my skills based on mechanics or heals vs damage.  Also to separate buffs/debuffs as well as an area for potions.  I don't like having all my skills smashed together.  Having the extra space helps.

  Theocritus

Elite Member

Joined: 7/15/08
Posts: 1679

4/15/09 10:16:20 AM#31
Originally posted by Raizeen

oh noes they will go under if they dont have you! 1 person ! lolz


 

        The problem is that it has been one person 450,000 times since launch..........

  Jpizzle

Novice Member

Joined: 12/01/06
Posts: 396

4/15/09 10:36:38 AM#32

Bugs & Stability still plague the game. Plague. We’re not talking about “a couple”, I mean I can’t get through a play session w/out either lagging, mis-queing abilities, getting stuck inside walls (PW keep anyone?) or some other random “WTF?” moment. And that’s before mentioning the game feature that was most touted before release being borked: City Sieges. 5-10 second lag in every city PQ? Bag drop bugs where lords drop 4 gold bags? And only one player can even pick them up? I wonder if the city sieges were tested AT ALL. That’s tons of no fun. I have a nice rig, and have to turn the settings to minimal just to not CTD. That’s not my connection. That’s their hardware.

I’m done w/ the game for a good while myself. I’ll keep an eye out, and maybe I’ll come back when I see actual improvements. Right now they keep adding crap to the broken “experience” but they make minimal attempts to fix the broken “experience”.
 

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 12528

4/15/09 1:22:37 PM#33
Originally posted by Shard101

Mythic had a real good track record with RVR until Warhammer.

Maybe at best , they will learn what listening to their whiner playerbase will get them!

 

It gets you dumbed down RVR like we have here in WAR.

 

 

Have been a subscriber to Mythic for 8+ years, I will never subscribe to anything they make again.    CANCEL

 

So wait a minute. They entertained you for 8+ years. You essentially liked what they did for 8+ years (give or take some things they did) but this small blip in the road means you will never subscribe to anything they make again?

 

Where's the sense of proportion?

  popinjay

Advanced Member

Joined: 9/07/07
Posts: 6638

Aaron Rodgers>Brett Favre

4/15/09 2:02:02 PM#34


Originally posted by Sovrath

Originally posted by Shard101

Mythic had a real good track record with RVR until Warhammer.
Maybe at best , they will learn what listening to their whiner playerbase will get them!
 
It gets you dumbed down RVR like we have here in WAR.
 
 
Have been a subscriber to Mythic for 8+ years, I will never subscribe to anything they make again.    CANCEL



 
So wait a minute. They entertained you for 8+ years. You essentially liked what they did for 8+ years (give or take some things they did) but this small blip in the road means you will never subscribe to anything they make again?
 
Where's the sense of proportion?


Lol, does sound rather a childish reason, doesn't it?


A guy eats at a restaurant faithfully for over 8 years daily, then one highly touted dish tastes like sawdust and the guy swears off the restaurant for the rest of his life.


I have never been a "faithful Mythic customer" because I believe loyalty to a company is about the stupidest thing there is. I thought WAR was boring as paint drying. But if Mythic makes a great game after this one, I'd buy it for sure.

This is the problem with blind loyalty these fanbois have with a company or a just because the president of the company seems like a "cool" guy they'd like to party with. They cut them WAY too much slack until its too late and the game is dead, and when they get disappointed it's like their girlfriend/guyfriend just slept with someone else and they can never forgive them, lol. It's one of the main reasons they take things too personally and run around throwing vile insults when you insult "their" game.

If they could only leave aside their personal affections, we'd start having some good games because developers know they couldn't get away with sloppy releases simply because of the lovestruck ones.

  User Deleted
4/15/09 2:08:21 PM#35
Originally posted by Shard101

Mythic had a real good track record with RVR until Warhammer.

Maybe at best , they will learn what listening to their whiner playerbase will get them!

 

It gets you dumbed down RVR like we have here in WAR.

 

 

Have been a subscriber to Mythic for 8+ years, I will never subscribe to anything they make again.    CANCEL


 

Rather than making such an obtuse statement it would be helpful to all of us here if you could elaborate on why you believe the RVR in WAR is dumbed down.

I'd also like to add that I beta tested DAoC and played it for about a year, the RvR was nothing like it is now, I remember it being quite bland and boring until they made various changes with each content patch, so please rather than trying to pass off DAoC as some kind of King of RvR, just remember it didn't start out that way, it had to be "Fixed" many times.

 

  Jpizzle

Novice Member

Joined: 12/01/06
Posts: 396

4/15/09 3:58:41 PM#36
Originally posted by qbangy32

I'd also like to add that I beta tested DAoC and played it for about a year, the RvR was nothing like it is now, I remember it being quite bland and boring until they made various changes with each content patch, so please rather than trying to pass off DAoC as some kind of King of RvR, just remember it didn't start out that way, it had to be "Fixed" many times.

 


 

I'm with you, except that it's the exact same developer making an extremely simalr game. If they had to patch & patch & patch their first game, why in all that's holy, wouldn't they have learned from their mistakes and made this game better suited right out the gate? They already knew what people liked about DAoC, but failed to implment half of it in WAR.

Compounded by the fact that every developer is aware of the market now (as opposed to that of a more forgiving playerbase in 2001) and still, even with that info, they released seriously empty and unrewarding RvR experiance.

I think you're right: WAR can be patched to be better. WAR has the potential to be great, and eventually I hope it is. But, right now, the game needs 6 months to a year worth of improvments to garner $15 a month. And, in this market, w/ the sheer number of releases coming out, that's to long to live up to potential.

2008 was the start, but it's the new MMO montra: launch perfect, or don't launch.  

  User Deleted
4/15/09 5:37:28 PM#37
Originally posted by Jpizzle
Originally posted by qbangy32

I'd also like to add that I beta tested DAoC and played it for about a year, the RvR was nothing like it is now, I remember it being quite bland and boring until they made various changes with each content patch, so please rather than trying to pass off DAoC as some kind of King of RvR, just remember it didn't start out that way, it had to be "Fixed" many times.

 


 

I'm with you, except that it's the exact same developer making an extremely simalr game. If they had to patch & patch & patch their first game, why in all that's holy, wouldn't they have learned from their mistakes and made this game better suited right out the gate? They already knew what people liked about DAoC, but failed to implment half of it in WAR.

Compounded by the fact that every developer is aware of the market now (as opposed to that of a more forgiving playerbase in 2001) and still, even with that info, they released seriously empty and unrewarding RvR experiance.

I think you're right: WAR can be patched to be better. WAR has the potential to be great, and eventually I hope it is. But, right now, the game needs 6 months to a year worth of improvments to garner $15 a month. And, in this market, w/ the sheer number of releases coming out, that's to long to live up to potential.

2008 was the start, but it's the new MMO montra: launch perfect, or don't launch.  


 

I was thinking that as I wrote my response but then it occured to me that WAR was aiming itself at a similar market as WoW, easy to pick-up and play, so the RvR is more suited to that type of play rather than what we now see in DAoC.

I'l readily admit  that the RvR in WAR is very very easy, but thats also the beauty of it, everyone can get involved and not feel overwhelmed by it all, your not going to be penalised if your useless at PvP.

I'd rather an MMO tried to make it simpler for ppl to PvP, it brings so much more to the game if everyone feels they can get involved rather than the elite few, I forget the amount of times in other MMO's that I've really wanted to get involved in PvP only to get my arse handed to me on a plate in 5 seconds flat, ergo I didn't care too much for PvP after that and tried my best to avoid it.

In WAR I actively look for RvR and surprisingly enough so do alot of other players, it's refreshing to at last enjoy all aspects of a game rather than just the PvE.

However I do understand that some ppl will loathe the RvR, perhaps they wanted something that was going to go beyond that of DAoC's, in that case yes ofc they will be disappointed as what has been produced.

Again I just think Mythic was aiming to take a slice of the same pie Blizzard is currently munching it's way through, they haven't managed that and probably never will, but it will be an MMO that will have a healthy community once it's had some time to mature.

 

  Tadamitsu

Novice Member

Joined: 7/14/06
Posts: 119

If it ceases to be fun, it ceases to be.

4/15/09 6:01:16 PM#38

wow seems to be a WAR hate fest this week.

 

I never played DAoC, I know heresy..

But a friend who did convinced me to try out WAR and it was ok for awhile but we both cancelled our subs he said it did not live up to what he expected I was rather blah and said it looked  and played very close to wow just not as polished.

Mythic needs to correct some issues, that is one thing blizard has done that many have not. 

 

played:WoW and Eve off and on 5 years
Tried:CoH/V, PoTBS, War, TR, STO, FE
TOR is likely to rock

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