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MMORPG.com Discussion Forums

Warhammer Online: Age of Reckoning

WAR (Warhammer Online) 

General Discussion  » Petition to Close down Warhammer?

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224 posts found
  Keridwan

Novice Member

Joined: 7/16/06
Posts: 123

"Femmes Fatales - The Power of the Feminine in the Art of MMO"

 
4/11/09 9:08:53 PM#1

 

 

Let us establish exactly what people think should be done about Warhammer

 

/bump when you vote so we can get a large and representative sample :)

Should Warhammer be Closed down?

Immediately
Wait and see on new patches
Hmmmm not sure yet
No its uber and should stay
(login to vote)
  Sober_Sean

Novice Member

Joined: 1/05/08
Posts: 172

4/11/09 9:39:09 PM#2

Although I don't think Mythic is capable of solving the problems they have with their game, I also don't think they'll shut it down any time soon.  By soon I mean for a much longer time than the paltry 6 or 7 months this game's been live.  Same problems we told them of in beta and they just don't have the technical savvy to fix.  They know what the problem is, they just, can't fix it and it drives away people because it gets damn old really fast.

 

People can look past many things in a game, but if you don't have the fundamentals such as controls, syncing, casting lag, reaction and general feel of "weight" behind your combat actions down, then peeps will look for games that do.  Such as F2P titles where at least they have the controls and feeling correct, even if the game is shallow.  I mean, if we're going to pay...may as well just play something else that is lacklustre for free and save the money.   But close it down?  No, it's too early for that.

 

Trust me, I played Hellgate and yes, I could tell that was going to shut down and came as no surpise when it did.  But War is still...well it still has potential if they just stopped doing everything until they got the sync right and gave the  controls and "character feel" a complete revamp.  Start from scratch, get one character right, get it *perfect* you know.  Then fix the other characters.

 

The issue is this, for those that haven't played and wonder what I'm jabbering about.  You press your shadowbolt skill.   Then there's like...couple millisecond pause between when the casting animation starts and the cast bar starts firing up.  Then the gcd starts ticking down and you'll see the spell start flying.  Then, by now the GCD is up and you should be able to cast the spell again but you get this awkward sort of pause between when you think you should be able to cast and when you actually can.  All this while the screen is registering that you, by rights, should be able to get that spell off again.  And when you do again...you start that same process over again, with that awkward little dead space after you press the button.  Now, repeat this tens of thousands of times in your character's career.  All the time aiming at a target that, in the distance, has it's animation looking terrble and out of sync to what he's doing as well and the whole thing feels like you're just flushing your money down the toilet because you're paying people that really don't deserve to be charging for such amateur garbage.

 But no, I don't think it will shut down, I just think it will flounder more as we watch it writhe and decay under the growing malaise of it's incompetent devs.  Incompetent is not an insult in this case.  Just merely, a fact.  They do not have the competence to fix this problem.  It would be nothing short of a miracle for their team to finally, really solve it.  Either that or hire someone who knows what they're doing, like you know, every other single game that doesn't have this problem...even the low budge free to play titles.  This game was the biggest dissappointment for me yet and I held out hope for a long time they would get it right eventually, but here I am still waiting. 

Won't close it though in the meantime lots of people still enjoy it and play it, they can overlook the things that really get to others, like myself that would simply not endure it and much less pay for it when comparable offerings with much better "feel" to the game are out there to waste time with, but for free.

  ianubisi

Novice Member

Joined: 11/28/03
Posts: 4219

E: 86% A: 60%
S: 46% K: 6%

4/11/09 9:43:59 PM#3

I predict the game will have a half dozen expansions in the next 10 years.

  skeaser

Hard Core Member

Joined: 6/13/07
Posts: 3442

Don't die mad, just die.

4/11/09 9:46:18 PM#4

I played Warhammer in Beta and release. As I see it Warhammer has potential to be one of the best games out there if they were to implement the following:

**WARNING: My OPINIONS are posted below, I do not claim any of this to be factual, you may disagree**

No more scenarios, I think that scenarios wreck a game that is supposed to have a large portion of it's foundation based on open PvP (RvR). When I played I could never find anyone to PQ or open PvP with beacause everyone was scenario grinding.

Bring in the other capital cities, and quick. Leaving each side of a war with only one objective at the end game hurts. If each side had all three of their cities it would keep things from getting stale as quick.

Balance, balance, balance. This one may seem obvious, but the game does not need to be balanced to make each class viable against every other class, it needs to be balanced so that a group vs. a group will be even. I'm not sure how to complete such a feat, but this is what is needed.

Do something with the combat system. I'm not sure what it is but combat in WAR to me felt sluggish and non responsive.

 

I think with the above things WAR could be a good game.


A casual stroll through the lunatic asylum shows that faith does not prove anything.
-Friedrich Nietzsche

  User Deleted
4/11/09 9:59:00 PM#5
Originally posted by Sober_Sean

Although I don't think Mythic is capable of solving the problems they have with their game, I also don't think they'll shut it down any time soon.  By soon I mean for a much longer time than the paltry 6 or 7 months this game's been live.  Same problems we told them of in beta and they just don't have the technical savvy to fix.  They know what the problem is, they just, can't fix it and it drives away people because it gets damn old really fast.

 

People can look past many things in a game, but if you don't have the fundamentals such as controls, syncing, casting lag, reaction and general feel of "weight" behind your combat actions down, then peeps will look for games that do.  Such as F2P titles where at least they have the controls and feeling correct, even if the game is shallow.  I mean, if we're going to pay...may as well just play something else that is lacklustre for free and save the money.   But close it down?  No, it's too early for that.

 

Trust me, I played Hellgate and yes, I could tell that was going to shut down and came as no surpise when it did.  But War is still...well it still has potential if they just stopped doing everything until they got the sync right and gave the  controls and "character feel" a complete revamp.  Start from scratch, get one character right, get it *perfect* you know.  Then fix the other characters.

 

The issue is this, for those that haven't played and wonder what I'm jabbering about.  You press your shadowbolt skill.   Then there's like...couple millisecond pause between when the casting animation starts and the cast bar starts firing up.  Then the gcd starts ticking down and you'll see the spell start flying.  Then, by now the GCD is up and you should be able to cast the spell again but you get this awkward sort of pause between when you think you should be able to cast and when you actually can.  All this while the screen is registering that you, by rights, should be able to get that spell off again.  And when you do again...you start that same process over again, with that awkward little dead space after you press the button.  Now, repeat this tens of thousands of times in your character's career.  All the time aiming at a target that, in the distance, has it's animation looking terrble and out of sync to what he's doing as well and the whole thing feels like you're just flushing your money down the toilet because you're paying people that really don't deserve to be charging for such amateur garbage.

 But no, I don't think it will shut down, I just think it will flounder more as we watch it writhe and decay under the growing malaise of it's incompetent devs.  Incompetent is not an insult in this case.  Just merely, a fact.  They do not have the competence to fix this problem.  It would be nothing short of a miracle for their team to finally, really solve it.  Either that or hire someone who knows what they're doing, like you know, every other single game that doesn't have this problem...even the low budge free to play titles.  This game was the biggest dissappointment for me yet and I held out hope for a long time they would get it right eventually, but here I am still waiting. 

Won't close it though in the meantime lots of people still enjoy it and play it, they can overlook the things that really get to others, like myself that would simply not endure it and much less pay for it when comparable offerings with much better "feel" to the game are out there to waste time with, but for free.


 

If what I am reading here is true then this is a case of bad design. Looks to me like the timing is on the client side. Client starts the timer when the button is pressed and the actions are on the server side. Key press is sent to server to process action . There is a delay of transmittion and processing. Server sends action to perform and then commences to calculate the cycle. Meanwhile the client side time has expired.

Yeah this will cause a lot of frustrating for the player. The server should be doing the timing cycle not the client. The whole package needs a rework to fix that.

 

 

  Channce

Advanced Member

Joined: 9/22/04
Posts: 456

4/11/09 10:04:25 PM#6
Originally posted by skeaser

I played Warhammer in Beta and release. As I see it Warhammer has potential to be one of the best games out there if they were to implement the following:

**WARNING: My OPINIONS are posted below, I do not claim any of this to be factual, you may disagree**

No more scenarios, I think that scenarios wreck a game that is supposed to have a large portion of it's foundation based on open PvP (RvR). When I played I could never find anyone to PQ or open PvP with beacause everyone was scenario grinding.

Bring in the other capital cities, and quick. Leaving each side of a war with only one objective at the end game hurts. If each side had all three of their cities it would keep things from getting stale as quick.

Balance, balance, balance. This one may seem obvious, but the game does not need to be balanced to make each class viable against every other class, it needs to be balanced so that a group vs. a group will be even. I'm not sure how to complete such a feat, but this is what is needed.

Do something with the combat system. I'm not sure what it is but combat in WAR to me felt sluggish and non responsive.

 

I think with the above things WAR could be a good game.


 

That's a lot, and i doubt Mythic can pull it off...ever.

When I said i had "time", i meant virtual time, i got no RL "time" for you.

  cukimunga

Advanced Member

Joined: 4/03/05
Posts: 2246

Ah I'm drunk and I'm in the street like a vagabond.

4/11/09 10:15:04 PM#7
Originally posted by skeaser

I played Warhammer in Beta and release. As I see it Warhammer has potential to be one of the best games out there if they were to implement the following:

**WARNING: My OPINIONS are posted below, I do not claim any of this to be factual, you may disagree**

No more scenarios, I think that scenarios wreck a game that is supposed to have a large portion of it's foundation based on open PvP (RvR). When I played I could never find anyone to PQ or open PvP with beacause everyone was scenario grinding.

Bring in the other capital cities, and quick. Leaving each side of a war with only one objective at the end game hurts. If each side had all three of their cities it would keep things from getting stale as quick.

Balance, balance, balance. This one may seem obvious, but the game does not need to be balanced to make each class viable against every other class, it needs to be balanced so that a group vs. a group will be even. I'm not sure how to complete such a feat, but this is what is needed.

Do something with the combat system. I'm not sure what it is but combat in WAR to me felt sluggish and non responsive.

 

I think with the above things WAR could be a good game.

 

It would have been an awesome game if they didn't take out all the the things I like about  MMO's.   Like weapon dmg, a good crafting system, an actuall death penalty.   I enjoyed the RvR it was a blast and really the only good thing about the game. It was just sad that a lot of people were always in scenarios all the time.   I agree they need to get rid of them, i don't fighting like that.  I think all fighting should be done spontanously, its like in real life I would never say to someone meet me out in the parking lot at 3.  Id just punch them in the face right then and there.

But as for balance, it will never happen it still hasent happend in WoW yet,   I was fighting a Pally with my Hunter same lvl not sure what gear they had on but. Every time I almost killed them they healed themselves to full health.  It happend 2 times in one fight it was dumb as hell.

  Wolfenpride

Advanced Member

Joined: 7/28/06
Posts: 3556

4/11/09 10:18:43 PM#8

I am all for closing it down, if Mythic were to refocus their attention on Dark age of Camelot, and either release the origins server, relaunch the game, or start developing a DAOC2

  cukimunga

Advanced Member

Joined: 4/03/05
Posts: 2246

Ah I'm drunk and I'm in the street like a vagabond.

4/11/09 10:21:14 PM#9
Originally posted by Wolfenpride

I am all for closing it down, if Mythic were to refocus their attention on Dark age of Camelot, and either release the origins server, relaunch the game, or start developing a DAOC2

 

Yeah I just downloaded the DAOC trial and its cool so far, I havent played much of it yet.  DAOC is a totally different game than WAR, or so it feels that way to me.

  ladyattis

Apprentice Member

Joined: 10/22/04
Posts: 1261

Wicked Witch of Single Player Games!

4/11/09 10:23:01 PM#10

Where's the option of: let the markets handle it?

  Dynamo112

Novice Member

Joined: 7/03/07
Posts: 255

4/11/09 10:27:42 PM#11

edited by me

  User Deleted
4/11/09 10:35:22 PM#12

Why would you petition to close the game down.

I think EA can figure that out on their own.. or with the help of their share holders.

Pretending the thread is supposed to be "serious"..

The only way that would happen is if the game was losing money (I have no idea... but obviously EA would know if it was..)  I'm sure they would cut this loose before they would allow it to affect say.. The Old Republic and the 860+ million they invested just with the purchase of BioWare.

 

Then again they would probably try to sell Mythic off to SOE before they would just shut the game down.  Station Access would be the perfect home for WAR... (just pretend that its funny..)

 

  seabass2003

Novice Member

Joined: 8/31/05
Posts: 4158

Why the hell should I work? She''ll just spend all my money on shoes anyways!

4/11/09 10:38:41 PM#13

 Bumpety bump bump

In America I have bad teeth. If I lived in England my teeth would be perfect.

  arctarus

Apprentice Member

Joined: 9/26/06
Posts: 2418

4/11/09 10:51:56 PM#14

Agree with the 2nd poster about the lag, stuttering etc that's been affecting this game before launch till now and i can safetly say that the dev dont know whats the problem.

So im all for them to shut down this game, redo it using another engine and seriously need to buff up the pve contents of the game. Dont waste such a good ip. Maybe Mythic is the first company that shut down a game and re-release it again, but who cares?! Just launch it right next time and many players will forget aboput the past and hop onto it....

Yap, and i lol'ed about the soe pass thing..... /sign....

 

 

 

 

 

RIP Orc Choppa

  Murdus

Novice Member

Joined: 3/05/07
Posts: 631

we own the sky

4/11/09 10:58:33 PM#15

Why would you close a game down? People enjoy playing it, just because you don't doesn't mean that no one else can. Very one-sided poll also. Goes from "Not sure" to "Uber"

Try having an objective view to the whole situation and think of the current playerbase that enjoys the game and not only you who cannot.

Current: DDO
Played: Things
Future: Something fun

  Kyleran

Elite Member

Joined: 9/13/06
Posts: 14598

A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf

4/11/09 11:09:07 PM#16
Originally posted by Murdus

Why would you close a game down? People enjoy playing it, just because you don't doesn't mean that no one else can. Very one-sided poll also. Goes from "Not sure" to "Uber"

Try having an objective view to the whole situation and think of the current playerbase that enjoys the game and not only you who cannot.

 

Hey, we all look out for our own self interests, and some folks feel this game is broken in ways that cannot be resolved due to flaws in its core design.

As such, it is draining resources from Mythic who should be working on DAOC 2, (IMO of course) or to release a good version of WAR that more people can enjoy.

Just because 50-100K people enjoy a game doesn't mean the rest of us feel a great IP should go so underutilized.

I think I once read that WAR's engine was based on the original DAOC one and improved.  That was probably a mistake if true.

"Just because you aren't paying doesn't mean it's not PTW." - Amaranthar
Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  X-Porter

Novice Member

Joined: 11/22/08
Posts: 223

Your stars mean nothing to me.

4/11/09 11:14:15 PM#17

In the true nature of Warhammer, I declare this mess a Heresy and wish to see it purged.

Also, I think WAR blows.

 

  arctarus

Apprentice Member

Joined: 9/26/06
Posts: 2418

4/11/09 11:16:43 PM#18

Yap, they are using the same engine as DAOC:  darksentinelsofwar.wordpress.com/2007/10/09/warhammer-online-built-using-gamebryo-element/  ,    www.emergent.net/en/Clients--Titles/MMOG/Warhammer-Online-Age-of-Reckoning/

But i wonder why this would cause the problem? Seeing that by now they should be very well verse with this engine?

 

 

RIP Orc Choppa

  User Deleted
4/11/09 11:49:52 PM#19
Originally posted by arctarus

Yap, they are using the same engine as DAOC:  darksentinelsofwar.wordpress.com/2007/10/09/warhammer-online-built-using-gamebryo-element/  ,    www.emergent.net/en/Clients--Titles/MMOG/Warhammer-Online-Age-of-Reckoning/

But i wonder why this would cause the problem? Seeing that by now they should be very well verse with this engine?

 

 


 

Just because it is Gamebryo Element does not mean it had the same programmers and Gamebryo Element is not the same as it was back in 1999. I already stated the cause because I just spent a couple days working through a very similar problem. The timing cycle is either on the client side or starting before the calculations a carried out so the timing gets out of sync and causes all kinds of weird stuff. including the animations to get out of sync.

 

  Cryptor

Novice Member

Joined: 10/03/06
Posts: 361

4/11/09 11:54:42 PM#20

Keridwan I really thought that alot of your threads had some valid points but this one is just horrible, I'am a little dissapointed that you would lower your standards this much.

 

And as far as the game goes i'am loving it and totally don;t understand where you are coming from.

 

Casual cross-game mmorpg guild. Minimum age requirement of 25. Gunbad.com

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