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Vanguard: Saga of Heroes

Vanguard: Saga of Heroes 

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34 posts found
  boojiboy

Novice Member

Joined: 10/28/06
Posts: 1517

4/13/09 8:46:14 AM#21
Originally posted by Trueth

So the stagnat game has a dead cashshop? Way to win an arguement.  BTW, how much has the VG developement staff grown over the past year or two. Down to what, 4 developers now, yes?


 

LiveGamer is dead because the community wants nothing to do with it.

 

As for the alt vs. main discussion above.  If you play a few hours a week like me, you could have played since release and still not have completed the content, especially if you elect to level in the crafting and diplomacy spheres.  If people play hard-core then alts are a lot of fun because the classes are very unique and you can level to 50 again and not do the same content twice until you get to level 45.

Unless someone is playing really hard-core, there is no way they can consume content faster than it's being released.  For example, it was just last week when the first person completed the all the Shores of Darkness quest lines.

  Yarisagos

Novice Member

Joined: 4/13/07
Posts: 97

 
4/13/09 9:14:56 AM#22


Originally posted by boojiboy

Originally posted by Trueth

So the stagnat game has a dead cashshop? Way to win an arguement.  BTW, how much has the VG developement staff grown over the past year or two. Down to what, 4 developers now, yes?


 
LiveGamer is dead because the community wants nothing to do with it.
 
As for the alt vs. main discussion above.  If you play a few hours a week like me, you could have played since release and still not have completed the content, especially if you elect to level in the crafting and diplomacy spheres.  If people play hard-core then alts are a lot of fun because the classes are very unique and you can level to 50 again and not do the same content twice until you get to level 45.
Unless someone is playing really hard-core, there is no way they can consume content faster than it's being released.  For example, it was just last week when the first person completed the all the Shores of Darkness quest lines.



Why do people post when they are clueless!

Where you there in the beginning? When the players was receiving double xp on the weekends?
VG had so many bug doing release, that the dev was giving out Xp as candy just To keep people from leaving. Quest xp was out of hand, you would start the quest at the minimal level and about the time you finish you where above the level requirement.

Do you know they had to put a small box for clicking off xp? Thats how bad it was, people was leveling faster then they could the quest.

The whole game is very unbalanced, so please stop with the hardcore stuff, you have no idea what your talking about.

Go play EQ2 and then compare it with VG, EQ2 gets 1000 times more updates then VG does.

VG is game filler for their station pass titles, and it will always be a game filler.

 

  boojiboy

Novice Member

Joined: 10/28/06
Posts: 1517

4/13/09 9:26:42 AM#23
Originally posted by Yarisagos

 


Originally posted by boojiboy

Originally posted by Trueth

 

So the stagnat game has a dead cashshop? Way to win an arguement.  BTW, how much has the VG developement staff grown over the past year or two. Down to what, 4 developers now, yes?


 

 
LiveGamer is dead because the community wants nothing to do with it.
 
As for the alt vs. main discussion above.  If you play a few hours a week like me, you could have played since release and still not have completed the content, especially if you elect to level in the crafting and diplomacy spheres.  If people play hard-core then alts are a lot of fun because the classes are very unique and you can level to 50 again and not do the same content twice until you get to level 45.
Unless someone is playing really hard-core, there is no way they can consume content faster than it's being released.  For example, it was just last week when the first person completed the all the Shores of Darkness quest lines.


 


Why do people post when they are clueless!

Where you there in the beginning? When the players was receiving double xp on the weekends?
VG had so many bug doing release, that the dev was giving out Xp as candy just To keep people from leaving. Quest xp was out of hand, you would start the quest at the minimal level and about the time you finish you where above the level requirement.

Do you know they had to put a small box for clicking off xp? Thats how bad it was, people was leveling faster then they could the quest.

The whole game is very unbalanced, so please stop with the hardcore stuff, you have no idea what your talking about.

Go play EQ2 and then compare it with VG, EQ2 gets 1000 times more updates then VG does.

VG is game filler for their station pass titles, and it will always be a game filler.
 

 


 

I've played since release, and I was there in the beginning when they were really struggling.  I remember the double exp weekends well and the free play months all over the place.   Since then they've slowed the exp curve and they've added the no exp ability so that friends don't out-level those that they play with.

Since then, they've added Ancient Port Warehouse, overland mobs, Bridge of Destiny and Isle of Gazamut.  There are very, very few raid guilds that have conquered all of this raid content.  For those that like to raid this had brought entire raid guilds back to the game.  There was a big gap between APW and all the new stuff that resulted in hard-core raiders to leave at that time.

For non-raiders, I don't know what else to say.  I've played for 2-years, mostly on 1 main and don't play hard-core.  I still have plenty of stuff to do with my main. 

That said, Pantheon of the Ancients, the level cap increase and alternate abilities are around the corner which will be the biggest content addition to date.

  Yarisagos

Novice Member

Joined: 4/13/07
Posts: 97

 
4/13/09 9:59:50 AM#24


Originally posted by boojiboy

Originally posted by Yarisagos

 



Originally posted by boojiboy


Originally posted by Trueth
 
So the stagnat game has a dead cashshop? Way to win an arguement.  BTW, how much has the VG developement staff grown over the past year or two. Down to what, 4 developers now, yes?




 
 
LiveGamer is dead because the community wants nothing to do with it.
 
As for the alt vs. main discussion above.  If you play a few hours a week like me, you could have played since release and still not have completed the content, especially if you elect to level in the crafting and diplomacy spheres.  If people play hard-core then alts are a lot of fun because the classes are very unique and you can level to 50 again and not do the same content twice until you get to level 45.
Unless someone is playing really hard-core, there is no way they can consume content faster than it's being released.  For example, it was just last week when the first person completed the all the Shores of Darkness quest lines.




 

Why do people post when they are clueless!
Where you there in the beginning? When the players was receiving double xp on the weekends?
VG had so many bug doing release, that the dev was giving out Xp as candy just To keep people from leaving. Quest xp was out of hand, you would start the quest at the minimal level and about the time you finish you where above the level requirement.
Do you know they had to put a small box for clicking off xp? Thats how bad it was, people was leveling faster then they could the quest.
The whole game is very unbalanced, so please stop with the hardcore stuff, you have no idea what your talking about.
Go play EQ2 and then compare it with VG, EQ2 gets 1000 times more updates then VG does.
VG is game filler for their station pass titles, and it will always be a game filler.
 
 


 
I've played since release, and I was there in the beginning when they were really struggling.  I remember the double exp weekends well and the free play months all over the place.   Since then they've slowed the exp curve and they've added the no exp ability so that friends don't out-level those that they play with.
Since then, they've added Ancient Port Warehouse, overland mobs, Bridge of Destiny and Isle of Gazamut.  There are very, very few raid guilds that have conquered all of this raid content.  For those that like to raid this had brought entire raid guilds back to the game.  There was a big gap between APW and all the new stuff that resulted in hard-core raiders to leave at that time.
For non-raiders, I don't know what else to say.  I've played for 2-years, mostly on 1 main and don't play hard-core.  I still have plenty of stuff to do with my main. 
That said, Pantheon of the Ancients, the level cap increase and alternate abilities are around the corner which will be the biggest content addition to date.



Have you seen the test notes about Pantheon of the Ancients, they do not want APW gear players testing it, they do not want it to be to hard.
If you even get close to it in test they remove your gear, lol.

This game is not meant to be played for long term, it just a fortune cookie after you eat your main meal.

 

  Orphes

Hard Core Member

Joined: 3/18/07
Posts: 2876

You make, you buy, you die!

4/13/09 10:08:35 AM#25
Originally posted by Yarisagos


 


Have you seen the test notes about Pantheon of the Ancients, they do not want APW gear players testing it, they do not want it to be to hard.
If you even get close to it in test they remove your gear, lol.

This game is not meant to be played for long term, it just a fortune cookie after you eat your main meal.

 

 

 

It really is a great thing that they avoid the path, to be "able to do" PotA you first have to have APW gear. Is it not?

I'm so broke. I can't even pay attention.
"You have the right not to be killed"

  Yarisagos

Novice Member

Joined: 4/13/07
Posts: 97

 
4/13/09 10:16:52 AM#26


Originally posted by Orphes

Originally posted by Yarisagos



 

Have you seen the test notes about Pantheon of the Ancients, they do not want APW gear players testing it, they do not want it to be to hard.
If you even get close to it in test they remove your gear, lol.
This game is not meant to be played for long term, it just a fortune cookie after you eat your main meal.
 
 



 
It really is a great thing that they avoid the path, to be "able to do" PotA you first have to have APW gear. Is it not?

Most of the player base has been APW geared for a long time, lol.
Hence why so many left.
Why do you want to skip APW? You guys are killing me.


 

  boojiboy

Novice Member

Joined: 10/28/06
Posts: 1517

4/13/09 10:49:23 AM#27
Originally posted by Yarisagos

 

 


Have you seen the test notes about Pantheon of the Ancients, they do not want APW gear players testing it, they do not want it to be to hard.
If you even get close to it in test they remove your gear, lol.

This game is not meant to be played for long term, it just a fortune cookie after you eat your main meal.

 

 


 

Yes, and I know many testers trying out that content.  They don't want APW gear to be a pre-requisite for the PotA GROUP content.  Any to test correctly, they start simple and start increasing the complexity with gear... APW gear has a lot of complexity and bonuses etc.   As they continue, then they'll start to layer on guild hall bonuses, gear bonuses, permanent abililties, etc.  Start simple, test from there.

When the get to the 24-man PotA content then we'll be looking at the toughest content in game to date.

  Xeonsoldier

Novice Member

Joined: 10/07/08
Posts: 175

4/13/09 11:40:15 AM#28

24 Man Pantheon content is a WHILE off man. I was in the testing squad that helped pushed APW, and APW took over 7 months of 5-day-a-week testing to get out. And mind you this is with 7 devs working purely on it. I have been playing since end of Beta 2.5 and I'm a "hardcore" player. However my playtime has dwindled down to just when my guild raids.

The reason SoD was just NOW completed is because most if not majority of the hardcore players didn't even bother with it (sorry faction grinds are a thing of the past). And again the alt arguement is what's killing the game. I should not be forced to make an alt so I don't pass the devs in content.

And few guilds that have done all the raid content, this is maybe true. However they broken mobs so guilds don't kill them. That's cute.

The game is based around the casual gamer and it has shown that they are continually drawing away the HC community.

  Orphes

Hard Core Member

Joined: 3/18/07
Posts: 2876

You make, you buy, you die!

4/13/09 4:12:37 PM#29
Originally posted by Yarisagos

 


Originally posted by Orphes

Originally posted by Yarisagos

 

 



 

 

Have you seen the test notes about Pantheon of the Ancients, they do not want APW gear players testing it, they do not want it to be to hard.
If you even get close to it in test they remove your gear, lol.
This game is not meant to be played for long term, it just a fortune cookie after you eat your main meal.
 
 



 
It really is a great thing that they avoid the path, to be "able to do" PotA you first have to have APW gear. Is it not?

 

Most of the player base has been APW geared for a long time, lol.
Hence why so many left.
Why do you want to skip APW? You guys are killing me.


 

 

Ok, you are right.

The only way to do things are that. First you have to do APW then you can do PotA.

Dungeon no:1 then dungeon no:2 then dungeon no:3...

Right... I mean thinking out of the box on that one was on the opposite side of hard on the scale.

I'm so broke. I can't even pay attention.
"You have the right not to be killed"

  Yarisagos

Novice Member

Joined: 4/13/07
Posts: 97

 
4/13/09 9:12:32 PM#30

 


Originally posted by Orphes
 
Ok, you are right.
The only way to do things are that. First you have to do APW then you can do PotA.
Dungeon no:1 then dungeon no:2 then dungeon no:3...
Right... I mean thinking out of the box on that one was on the opposite side of hard on the scale.

 

{Mod Edit}

Lets make Dungeon 2 for people that has never been to Dungeon 1. People that has been in Dungeon 1 will find dungeon 2 too easy with worst gear then dungeon 1.

So lets make new content for players that hasn't seen the rest of the game and screw the players that already done the game.
No wonder VG has a large population.

{Mod Edit}

  User Deleted
4/14/09 8:54:21 AM#31


Originally posted by Xeonsoldier

Originally posted by metalcore

I would say, very few people are interested in buying or selling stuff in VG with the current player base.
Perhaps new players maybe but the large majority have multiple alts, tons of cash, what on earth do they need to buy them as well.
Thats half the fun in VG, multiple alts. Money is easily made via harvesting.


 
If half of the fun in an MMO is multiple alts, then it truely shows how lacking of content that game really is.




You dont play the game do you. Vanguard is the only game ive ever rolled an alt in and I have 11 of them. And the reason is because in vanguard theres so much content that i didnt have to repeat the same content over and over on every alt.

  zaxxon23

Novice Member

Joined: 12/06/06
Posts: 1280

4/14/09 6:09:54 PM#32
Originally posted by boojiboy
Originally posted by Trueth

So the stagnat game has a dead cashshop? Way to win an arguement.  BTW, how much has the VG developement staff grown over the past year or two. Down to what, 4 developers now, yes?


 

LiveGamer is dead because the community wants nothing to do with it.

 

As for the alt vs. main discussion above.  If you play a few hours a week like me, you could have played since release and still not have completed the content, especially if you elect to level in the crafting and diplomacy spheres.  If people play hard-core then alts are a lot of fun because the classes are very unique and you can level to 50 again and not do the same content twice until you get to level 45.

Unless someone is playing really hard-core, there is no way they can consume content faster than it's being released.  For example, it was just last week when the first person completed the all the Shores of Darkness quest lines.

 

Livegamer is dead because you have one of the smallest communities of any mmo on the market.  No demand, no supply.  You're giving your "community" way too much credit.  The silent majority doesn't give two shakes about rmt, and will hapily use it when it meets their needs.  But hey you just go on believing about these supposedly high ideals your "community" has.  If that makes you feel better about life than I'm all for it.

  Xeonsoldier

Novice Member

Joined: 10/07/08
Posts: 175

4/15/09 2:55:16 AM#33
Originally posted by swede2

 


Originally posted by Xeonsoldier

Originally posted by metalcore

 

I would say, very few people are interested in buying or selling stuff in VG with the current player base.
Perhaps new players maybe but the large majority have multiple alts, tons of cash, what on earth do they need to buy them as well.
Thats half the fun in VG, multiple alts. Money is easily made via harvesting.


 

 
If half of the fun in an MMO is multiple alts, then it truely shows how lacking of content that game really is.




You dont play the game do you. Vanguard is the only game ive ever rolled an alt in and I have 11 of them. And the reason is because in vanguard theres so much content that i didnt have to repeat the same content over and over on every alt.

 


 

In fact I do play the game. Been playing since the end of beta 2.5 actually.

  boojiboy

Novice Member

Joined: 10/28/06
Posts: 1517

4/16/09 9:30:42 AM#34
Originally posted by Yarisagos

I noticed players advertising on the forums selling characters.
They are not being remove, unbelievable!

Even high end, rare crafting items are being sold not to be found in the game, only on live gamer.
What most feared is happening already so early too.

 


I wonder how much a APW Geared Necro with every graft in the game would go for, I bet i am in the top 5 Necro geared, worldwide.

 


 

Just to get back on track.  LiveGamer is almost completely dead.  Folks simply aren't going to use it.  Furthermore, when the occassional odd-ball does try to advertise a character on the forums, that post is deleted by the board admins immediately.  Once popped up yesterday and was immediately deleted.

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