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4/28/09 1:35:07 PM#21
Originally posted by Salvatoris
What game are you refering to here BP or JGE? Juggling between the 2 is kinda losing me. ![]() |
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4/28/09 1:37:27 PM#22
Black Prophecy, if you listen to the little info the devs have released, is going to be heavily instanced, and focused on missions with smaller groups of people...
If it turns out that way, it will be the death knell for the game. |
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4/28/09 1:43:47 PM#23
Originally posted by Zzulu
What Salvatoris posted sounded like what we know about JGE, and not BP..
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4/28/09 2:01:26 PM#24
I played Freelancer in multiplayer and loved it for many years. Therefore i was so excited about JGE and followed the game from the very first moment on. By now, my excitement dropped to almost zero for a simple reason: It's taking them WAY TOO LONG to get it done and release the damn game. It also took them forever to get the beta up. I remember that still on their old homepage one could sign in... and nothing happened for ages after. Years ago the first screenshots and later also videoclips where impressive. When i watch the latest clips today, the graphic almost looks dated. There is also some hearsay floating around that many things about JGE plain sucks and they cant get their things straight..but well, thats just hearsay. I'm afraid this game will follow the route some other games went...took them forever to get released and when they finally hit the stores, the first day on the shelves they were already outdated in many terms or a similar game was quicker and outrunned them on the home stretch. |
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4/28/09 2:05:04 PM#25
Very cool video. Really seperates itself from the visual look of EVE which Jumpgate has somehow slipped into. I signed up for beta and am excited to see how it plays. Arioc Murkwood |
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4/28/09 2:37:40 PM#26
As far as I know, both JGE and BP feature open world PvP as well as instanced PvP. I don't think either developer has been very forthcoming as to how much of each there is, just that both types of PvP exist in their games. As long as a game has open world PvP areas, there's no reason for it to not also have safe areas in the world. They need to try and make a game for everyone to enjoy, not just gankers and greifers screaming at the top of their lungs about "carebear pussies". But hey, at least we can agree on one thing. Eve is a snoozefest. ;) I saw a few people here say that open world PvP hasn't been mentioned for Black Prophecy, the first one is from an interview posted a couple of days ago. The second is from an interview with massively last week. GS: What about instances in the game? How big will be the game’s universe? Major parts of Black Prophecy will play in instances as we see this as the optimal way to let players enjoy the game without being disturbed by others. Of course there will be also open world areas where players can enjoy both, PvE and PvP content. http://mmorpg.gamesource.it/Articolo/93/Black-Prophecy--Sfida-aperta-a-EVE-Online-2.html
PvP will play in instances but also in open world areas where players receive specific PvP missions. Within these missions, objectives can be assigned to single or multiple team members which support strategic approaches of the players and require good teamwork. Like in PvE missions, experience points are distributed for the completion of a PvP mission and so they are a possible way to advance your character. http://www.massively.com/2009/04/24/massively-speaks-with-black-prophecy-development-director-simon/ edit... the forum keeps reformatting my post. :/ |
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4/28/09 4:07:12 PM#27
ah ok thanks ![]() |
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4/28/09 9:21:04 PM#28
The one plus that BP has over JGE is that it will be released after JGE. So they will be able to sit back and see what works and what doesn't and adjust appropriately. MMO's are a very competitive business and with the space genre starting to warm up it will be interesting. There has been no confirmed release date for beta or release of BP, but JGE is due to release in June and I feel I know less about JGE than BP and that is an issue if you are comparing the two. Generally both games look good and have similar features, so I will probably at the least try both games and one will have to just sit on the shelf :) These devs know that PvP is a huge factor and that people want open style world pvp guess we have to see who does it best. Come and checkout my website: |
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4/30/09 2:00:18 PM#29
It's no wonder you were harshly criticized and mocked on the JG foruns... Get your facts right: "Everything from how the ship moves. ( you can fly full speed and than stop in split second. - you almost move like WOW avatar ?!) " - wrong on both flight models present in JGE. "They are almost finished with game and have no Cockpit screenshots even… they are still considering how it will look?"- if you know anything about space sims you'd know that no decent combat pilot will want more stuff on teh screen than what's absolutely necessary . "No death penalty" - There IS a death penalty only it's a monetary one, you don't lose your equipment - I dislike this approach and hope they give us a hardcore server. "No collision damage" - There IS collision damage (even death), it's on youtube if you' want to see it. "No multiple faction squads" - Sadly true, they seem to be heading RvR all the way, we'll see if it provides enough action. Open world PvP will be the major feature of JGE, the devs have stated it several times. For felt they should get done with instances before they devoted their full efforts to open world, a method I find questionable but a lot of people supported. BP according to a dev interview will rely heavily on instances. The PvE side of space sims is a minimal one since twitch games can't be big on tactical stuff (not enough bandwidth and computing power) . The basic stuff is to maneuver your ship and aim, not much can be done around it except introducing different kinds of ships and "terrain". Netdevil just announced that there will be "support ships" (maybe capable of disrupting shields?radars?missile accuracy?rearm/repair facilities?) and this is just about the best you can currently do for tactics in a twitch game. The current debates are: economy and a "hardcore" server. Possible problems that only beta will bring up: performance & balance and in ANY game. The devs have stated time and time again that they WILL change game mechanics if they fall short of expections of the 150000 beta signup'ers (current number). BP is a long way from JGE in terms of the development stage. I'm keeping an eye on it but no1 can really say anything about it atm. JGE is already on the friends & familly beta and is going to start the next phase within the next couple of weeks. Sign up and see for yourself. Lobotomist please do me a favour and do post your callsign if you ever play JGE, should be interesting to watch you running from 99,99% of the server :) |
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4/30/09 2:40:25 PM#30
Originally posted by Sinupe
This part of your post isn't entirely accurate. I am a sci-fi vehicle sim junky... and I almost always play with the cockpit on. I have a Mechwarrior team that I started in 2000, and we get together for a week every summer, so I have seem quite a few people play from their side of the screen. I would say it's split about 50/50 with the guys i know on whether or not to show the cockpit frame. I'm not talking about casual players either. I'm talking about serious, competitive league players. It's just a matter of preference.
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4/30/09 5:34:45 PM#31
Salvatoris, please forgive me but I must disagree with you. I haven't played MW so I can't be positive but I think that it's a 2D game (in the sense that your bots do not fly) so the requirements are different. Having the widest possible view greatly contributes to your situational awareness, which is, along with aiming, the best skills a pilot can have. Also bear in mind that JGC was incredibly fast paced, at least 10 times what you can expect from any other simulator (Combat Flight Simulator for instance). My point was that Mr. Lobotomist is a well known character for his controversial posts, largely aimed at drawing flames from the community. He's gone down to the level of lying about the game for some strange purpose - no1 that has followed the game as he claims to have done would write what he did. That JGE is supposed to be *easier* than JGC is completely true, the devs realized that only a minority could play the original. Only a few mastered the flight model of the original JG (I'm proud of being one of those btw) while the current PvP leaders took years to master it. Personally I'd prefer to just have the graphics worked to current specs and to introduce EvE's economy but being a businessman myself, I fully understand the devs and their need to open the game to the average player. Once again, I invite everyone to go sign up and if you're lucky, I'm sure you'll like the game even if I'd rather have the old version tweaked. |
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4/30/09 5:48:18 PM#32
This will give you a rough idea of what they intend to do with JGE: I disagree with Hermann (JGE's producer) on many issues but maybe you guys don't :)
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4/30/09 10:03:02 PM#33
Originally posted by Sinupe That is like calling Quake 2D... No MechWarrior is a 3d game. Metal Slug, R-type.... those are 2d. Btw you could equip jump jets that let your mech do a controlled jump.. kinda like flying.. just short term. ![]() |
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