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The Secret World

The Secret World 

General Discussion  » Lets not condemn or compare too quickly

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44 posts found
  User Deleted
4/10/09 7:45:05 AM#21
Originally posted by clwoods
Originally posted by WSIMike
Originally posted by clwoods
Originally posted by reanor

One was unpleasently surprised that this game will be focusing on horror theme. When one watched a video clip #1 they didn't mention a single word about focusing on a fantasy horror theme. Other than that it sounded pretty interesting. Quite unique from what is already there. No grinding, no levels, fun... Then one finds out that its gonna be something like "Resident Evil" online. Daaaaamn. Spoiled the whole thing for one. Game forums is a good place to express one's opinions. Unless of course some defensive person comes and starts to judge one's opinions.

 

One thinks you need to stop starting sentences with the word "One".  Makes one sound a bit pretentious.


I'm trying to figure out where "one" gets the idea that it's going to be Resident Evil Online.

I'm pretty sure I've had access to the same information as anyone else, and I've seen nothing to indicate it's going to be like RE.

I think maybe people need to stop jumping to conclusions and let FC & Ragnar tell us what the game is going to be like. They only just officially the revealed the game, and already people think they've got it "figured out".

I'm not sure.  Maybe because there are monsters.  I thought that was kind of universal.  I've found a handful of games that don't have something that looks like a zombie in them.  If that's all "One" plays his gaming options must be slim.


-nods thoughtfully-

Yes... One would wonder what one's gaming experiences are for one to come to one's conclusions.

 

  Cynthe

Novice Member

Joined: 5/22/06
Posts: 1414

Dreamer, dream me a gift.

4/10/09 9:44:46 AM#22
Originally posted by tkreep

On the bright side if this game sucks we can still look forward to Aion and The Old Republic. I dont think this game will suck, funcom just cant fuck up the third time.

 

By the time this comes out you will have played both Aion and The Old Republic and figured out which one you like better.

(,,,)=^__^=(,,,)Game Latte Vidcast

  Barteaux

Novice Member

Joined: 3/12/09
Posts: 499

4/10/09 11:37:06 AM#23

I for one is looking forward to trying out this game.

 

To early to say wether it will be the next fix that so many mmo-players seem to be craving for these days, but it sure looks like it has potential. As we gamers keep experiencing, what makes for a good game is sometimes hard to pin down. After half a decade of WoW domination with clones and promises of WoW-killers being presented continuosly.

If you check the game list on this site you'll find that the large majority is within the fantasy genre, but if you filter by rating/hype you will only find 7 fantasy games among the top 20.

It's not just good graphics or large amounts of end-game content, but I think most will agree that immersion plays an important role.

 

I hope this game will do just that, immerse me. Also I like the idea of a contemporary setting. Definitely something out of the ordinary for mmorpg's.

"nerf rock, paper is working as intended."

- Scissors.


Head Chop

  Thoth-Amon

Apprentice Member

Joined: 4/29/08
Posts: 88

A black land of sorcery and nameless horror

4/10/09 5:17:31 PM#24

the problem with aoc wasnt the concept it was the company delivering it. therefore expect the same problems with TSW as with AO and AoC

Patches that break more than they fix. {Mod Edit}

  clwoods

Novice Member

Joined: 10/20/08
Posts: 629

People seldom do what they believe in. They do what is convenient, then repent.
-Bob Dylan-

4/10/09 6:16:00 PM#25
Originally posted by Thoth-Amon

the problem with aoc wasnt the concept it was the company delivering it. therefore expect the same problems with TSW as with AO and AoC

Patches that break more than they fix. {Mod Edit}

 

Why to people seem to labor under the misconception that a game developement company uses the same team to create every game?  Yes AoC was made by FunCom.  Yes AoC had a bad release.  That doesn't mean that any and every game they ever create going forward will be cast of the same template.

 

MMO's all share the same issues with patches.  Every company releases patches that fix one thing but break another.  It's an unavoidable problem caused by the constantly evolving world that exists in any MMO.

  bryan1980

Novice Member

Joined: 4/02/09
Posts: 183

4/11/09 12:27:46 PM#26
Originally posted by clwoods
Originally posted by Thoth-Amon

the problem with aoc wasnt the concept it was the company delivering it. therefore expect the same problems with TSW as with AO and AoC

Patches that break more than they fix. {Mod Edit}

 

Why to people seem to labor under the misconception that a game developement company uses the same team to create every game?  Yes AoC was made by FunCom.  Yes AoC had a bad release.  That doesn't mean that any and every game they ever create going forward will be cast of the same template.

 

MMO's all share the same issues with patches.  Every company releases patches that fix one thing but break another.  It's an unavoidable problem caused by the constantly evolving world that exists in any MMO.


 

It wasn't just AOC, AO was just as bad.

Bioware has many many teams, yet always launch great, polished games, same with Blizzard.

Funcom releases broken games way to early.  They push the release of games and hope players will suffer through the first 6 months until the game if fixed.

You can keep saying 'every company' all you want, but funcom has it's terrible reputation for a reason, the same way Bioware and Blizzard have the opposite reputation for a reason.

Funcom will hype their game
Funcom will give lots of details about great, new, cool features
Funcom will launch TSW completely broken and without most of those features working.

They have done it twice already.

  User Deleted
4/11/09 12:40:12 PM#27
Originally posted by bryan1980


 

It wasn't just AOC, AO was just as bad.

Bioware has many many teams, yet always launch great, polished games, same with Blizzard.

Funcom releases broken games way to early.  They push the release of games and hope players will suffer through the first 6 months until the game if fixed.

You can keep saying 'every company' all you want, but funcom has it's terrible reputation for a reason, the same way Bioware and Blizzard have the opposite reputation for a reason.


 

Well you do realize to some extent this is your opinion... which may be shared by many.  There are also many who don't agree with some of what you say.

Games like any art-form are subjective works.

BioWare... I've never purchased any of their games because they don't appeal to *me*.  So while people who enjoy them think they are great... People like me do not.

Blizzard.. never enjoyed any of their single player games.  Obviously they have a huge following yet there are other people (like me) who never liked them.

You then continue to crap on Funcom for some track record that you are defining as if you define what is good or bad.

I'll make some comparisons for you...

Ultima Online launches in 1997 and has issues.  At some core level its probably issues that M59 had or NwN on AoL... and EQ certainly had issues.

Last year AoC launches and has issues... WAR launches and has issues (yet you make no mention as many do not about that crap fest (my opinion obviously)).

 

So the real question from the start of graphical MMO's where is the progress?  Every game launches with pretty much the same issues...  Yet only Funcom is listed as having this bad track record.

 

Comparing WAR to DAoC I see a far larger negative in the quality of the game Mythic made.  While looking at AO it has actually improved and it would be hard to think it doesn't have at least as many subscribers as DAoC has now...  AoC launched in better shape than AO.. (which actually shows progress).

 

The point?

 

You have your opinon... others have thier opinion.   My opinion is its rather stupid to make statements about a game that isn't out.  Sure it might be crap... it might not be crap.

 

We can actually talk about that after it launches or enters beta etc...

  Chram

Novice Member

Joined: 12/11/08
Posts: 30

4/11/09 1:10:01 PM#28

One thing that puzzles me is the concept. I would very much like to play a game involving deep conspiracies and finding hidden clues, with a danger more lurking behind the scenes than being involved in actual down-to-earth fistfights. The first released scraps of information seemed to suggest that (by the way, the unveiling of first few pieces of information about this game was brilliantly done and got many people, including me, hopelessly hooked).  That seems like a great concept for a single player game, but imho it simply cant be incorporated into a mmo, no way. So, probably, we will get a gameplay more like go to the haunted house and eradicate any supernatural beings you may encounter, ie pretty much the standard mmo stuff, only in different settings. I am a great believer of Ragnar, but I would be greatly suprised If he and the team would come up with something radically new.

  toddze

Elite Member

Joined: 8/02/08
Posts: 1933

I am not a hater, I call it like I see it.

4/11/09 1:25:42 PM#29
Originally posted by Keridwan

The concept of TSW is entirely different from AoC. It is unfair to compare them as a FunCom product at this stage. Similarly it is unrealistic to get hyped up about TSW possibilities. All I can say is please, please, please do NOT make a TSW that is full of instants. That for me was the most miserable aspect of AoC. It never felt like a seamless gaming experience like LoTR, Lineage2 or DAoC.

 

Lets just quietly keep our fingers crossed for TSW. The fact it deals with modern day interface between banal everyday life and some hidden and dark alterity is interesting in its own right. So in terms of imagination the developers have it right.

 

I am sorry but it is very fair to look at TSW as a Funcom product unless you can somehow prove that Funcom has no influence on TSW.(Which isnt possible) The way Funcom handeled AoC and more importantly the way they treated their fans was un-acceptable period. I can deal with and understand the AoC problem as I know its a monsterous task. But there is no excuse for the way they treated there fans. For this I will never give funcom another penny of mine. I know I am not alone either. I would rather quit playing MMO's before I would play a Funcom product.

Elder scrolls online: Voice your concerns here :http://www.zenimax.com/contact.php
Waiting for:ArcheAge,TSW(for a good laugh at the ppl who actually bought it)
Now Playing: N/A
Worst MMO: Age of Conan
Favorite MMO: FFXI

  User Deleted
4/11/09 2:38:54 PM#30
Originally posted by bryan1980
Originally posted by clwoods
Originally posted by Thoth-Amon

the problem with aoc wasnt the concept it was the company delivering it. therefore expect the same problems with TSW as with AO and AoC

Patches that break more than they fix. {Mod Edit}

 

Why to people seem to labor under the misconception that a game developement company uses the same team to create every game?  Yes AoC was made by FunCom.  Yes AoC had a bad release.  That doesn't mean that any and every game they ever create going forward will be cast of the same template.

 

MMO's all share the same issues with patches.  Every company releases patches that fix one thing but break another.  It's an unavoidable problem caused by the constantly evolving world that exists in any MMO.


 

It wasn't just AOC, AO was just as bad.

Bioware has many many teams, yet always launch great, polished games, same with Blizzard.

Funcom releases broken games way to early.  They push the release of games and hope players will suffer through the first 6 months until the game if fixed.

You can keep saying 'every company' all you want, but funcom has it's terrible reputation for a reason, the same way Bioware and Blizzard have the opposite reputation for a reason.

Funcom will hype their game
Funcom will give lots of details about great, new, cool features
Funcom will launch TSW completely broken and without most of those features working.

They have done it twice already.


And there are people who stuck with Anarchy Online, through and beyond its horrid launch and went on to enjoy the game greatly over the years; some are still playing to this day and have no intention of leaving 'til they bring the servers down.

There are people who stuck with AoC through its poor launch, enjoy the game and continue to play.

The poor launch both games had isn't exactly breaking news. Both have been well covered and discussed and debated. All but the blindest of "rabid fans" will acknowledge they both have had their lion's share of issues.

Anarchy Online improved over time and went on to receive awards. Age of Conan seems to be improving by many accounts (including some who criticized it at launch) and people continue to play and enjoy it, despite its flaws.

I must say, there are some intelligent folks in this game's forums so far. All are grown boys and girls, and I'm certain are all capable of following the game, thinking for themselves, forming their own opinions and making their own decisions whether to play it or not... based on their own criteria... not someone else's.

 

 

  chillsan

Novice Member

Joined: 5/17/06
Posts: 120

4/11/09 3:04:18 PM#31

I think between now and when this finally comes out there will be 300 other mmos that will be released and 20,000 if you count the asian mmos. The proof will be 6 months after it's released for me. None of us want to be negative, it's just none of us want to get burned again.

  User Deleted
4/13/09 3:57:36 PM#32

The 2 teams are completely different. I myself am eagerly awaiting to see some real gameplay footage.

  singsofdeath

Novice Member

Joined: 1/28/06
Posts: 1827

"You should never underestimate the predictability of stupidity."
- Bullet Tooth Tony

4/13/09 4:01:56 PM#33

Nothing to condemn.

 

But not going to give them the benefit of the doubt anymore. If there's a chance to try it for free, sure. If there's decent reviews, good. No more, no less.

  MindTrigger

Elite Member

Joined: 12/19/07
Posts: 1142

4/13/09 4:16:02 PM#34

Maybe it's because I've been following this game and the news surrounding it for about two years already, but I find it strange that people are calling it a "Horror Game".  The game is set in near current time, and contains elements of horror, earth mythology, and conspiracy theory. It will have bits and pieces from other MMO themes too if we are to believe that we have heard about it.

 I'm not sure what it is about the information out there now that makes this game sound specifically like a horror title.

G A M I N G . O N L I N E . S I N C E |1995|
N O W . P L A Y I N G |Day Z|Tribes: Ascend|
M M O . H I S T O R Y |swg|eq2|gw|wow|tr|lotro|aoc|fe|xsyon|rift|swtor|
F O L L O W I N G |the repopulation|pathfinder|guild wars 2|the secret world|archage|

  Cynthe

Novice Member

Joined: 5/22/06
Posts: 1414

Dreamer, dream me a gift.

4/14/09 10:38:15 AM#35
Originally posted by MindTrigger

Maybe it's because I've been following this game and the news surrounding it for about two years already, but I find it strange that people are calling it a "Horror Game".  The game is set in near current time, and contains elements of horror, earth mythology, and conspiracy theory. It will have bits and pieces from other MMO themes too if we are to believe that we have heard about it.

 I'm not sure what it is about the information out there now that makes this game sound specifically like a horror title.

 

Interesting question, I guess it depends what you consider horror. Modern horror isn't horror to me, it's just a gross fest and I don't have the stomach for them, Saw, the ending to Silent Hill for example just a waste of time. The Ring though, now that's horror, it's creepy it's frightening, it makes you wonder what's next? It leaves you on an unresolved cliffhanger that creeps you out even more.

So I guess if it has monsters, has a creepy element and makes you jump it would be considered horror. Now it will be interesting to see how and if that translates well in an mmo.

(,,,)=^__^=(,,,)Game Latte Vidcast

  Scot

Apprentice Member

Joined: 10/10/03
Posts: 2643

5/02/09 4:19:41 AM#36

Totally agree with OP, but you might as well spit into the wind as hope for this. Our forums allow us to relieve our need for drama and are the domain of hyperventilating fans. Rational discourse is a laudable aim but as hard to find as one of tSW’s secrets. :)

  law573

Novice Member

Joined: 5/09/06
Posts: 90

7/17/09 6:33:09 PM#37
Originally posted by Keridwan

The concept of TSW is entirely different from AoC. It is unfair to compare them as a FunCom product at this stage. Similarly it is unrealistic to get hyped up about TSW possibilities. All I can say is please, please, please do NOT make a TSW that is full of instants. That for me was the most miserable aspect of AoC. It never felt like a seamless gaming experience like LoTR, Lineage2 or DAoC.

 

Lets just quietly keep our fingers crossed for TSW. The fact it deals with modern day interface between banal everyday life and some hidden and dark alterity is interesting in its own right. So in terms of imagination the developers have it right.


 

Actually the game should have plenty of instances if they want to have good graphics. Instancing is hardly a bad thing and the advantages far outweigh the disadvantages.

You are playing a video game. By definition that means you are not hardcore.

  MindTrigger

Elite Member

Joined: 12/19/07
Posts: 1142

7/18/09 11:14:34 AM#38
Originally posted by law573
Originally posted by Keridwan

The concept of TSW is entirely different from AoC. It is unfair to compare them as a FunCom product at this stage. Similarly it is unrealistic to get hyped up about TSW possibilities. All I can say is please, please, please do NOT make a TSW that is full of instants. That for me was the most miserable aspect of AoC. It never felt like a seamless gaming experience like LoTR, Lineage2 or DAoC.

 

Lets just quietly keep our fingers crossed for TSW. The fact it deals with modern day interface between banal everyday life and some hidden and dark alterity is interesting in its own right. So in terms of imagination the developers have it right.


 

Actually the game should have plenty of instances if they want to have good graphics. Instancing is hardly a bad thing and the advantages far outweigh the disadvantages.


The instancing and zoning in AoC has been one of the most pervasive complaints about the game. When you combine these problems with all of the invisible wall / unexplorable areas, you had a large game that felt very, very small.  This is one of the main reasons I would never consider giving the game another try.  Every time I turned around I was breaking immersion by having to zone, or switch to another instance.

G A M I N G . O N L I N E . S I N C E |1995|
N O W . P L A Y I N G |Day Z|Tribes: Ascend|
M M O . H I S T O R Y |swg|eq2|gw|wow|tr|lotro|aoc|fe|xsyon|rift|swtor|
F O L L O W I N G |the repopulation|pathfinder|guild wars 2|the secret world|archage|

  Barteaux

Novice Member

Joined: 3/12/09
Posts: 499

7/20/09 3:49:16 PM#39

/agreed

 

AoC is my favourite mmo these days, mainly for it's pvp, but the constant zoning is annoying. Let's hope TSW won't follow in those footsteps.

"nerf rock, paper is working as intended."

- Scissors.


Head Chop

  User Deleted
9/03/09 10:04:07 AM#40

I'm still disappointed with Funcom for AoC, it just didn't end up the way I was lead to believe it would, but I'm (perhaps foolishly) going to give them another chance with this purely because the theme is a refreshing change and it oozes so much promise.

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