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I'm a holy priest, I'm used to soloing slowly and with difficulty. But now i have come back to WOW and started questing in Northrend, and it's so easy it's boring. Yesterday it was too much, I soloed a yellow (I was 73) group quest for 3 players. WTF???... I couldn't even dream of doing that in BC. |
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4/05/09 9:54:40 AM#2
They also really buffed the damage of healing and tank specs. The group quests are basically broken down into 3 man or 5 man. The 3 man ones are soloable if you know how to play your character. Most of the 5 man ones are not soloable, like the fight club in Zul Drak. Below average players probably have a hard time with the 3person group quests, just like they have problems in dungeons :) |
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4/06/09 12:28:24 AM#3
They stay easy like that all the way through 80. However, there are a few good quest chains available in WotLK. All of them are stupidly easy, but there is one in particular that has a fun ending (Horde/Alliance) and another that has a good story. Links are spoilers, so don't click unless you want to read up. |
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4/06/09 3:05:06 AM#4
Holy priests benefitted from the +damage/+healing merge into spellpower. So you're probably noticing that. Do what I do, and do the quests a few levels higher than you - you won't run out of quests before 80 anyway.
The people crying for the lack of challenge are usually the ones doing their utmost to avoid it. Still waiting for your Holy Grail MMORPG? Interesting... |
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4/06/09 4:29:12 AM#5
The whole new expansion has been made a walk in the park area with hand out epics to anyone.
Everyone has the same gear and the difficulty of the game has disappeared. Only part that is left is arena and that has been scewed quite bad if you look at the class / spec balances of arena teams. The tank that is born to tank! |
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4/06/09 4:32:04 AM#6
Meh, just want the Loremaster title so not bothered. ![]() |
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4/06/09 4:33:11 AM#7
Originally posted by Auxer
you and others claiming its easy should link your mains with that undiying achievement and all the rest of the hard modes done. ulduar will follow the same style, while it will be harder than naxx, normal modes will still be a lot easier than the optional hard modes. which is reflected in the loot. and btw, the hard modes are much harder from what ive seen on the ptr. but yeah come back when youve got that armory link for us Playing polished, lag free, feature complete games is carebear. Whining about a game you hate but still play is hardcore man! |
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4/06/09 6:16:34 AM#8
I find your comment silly. The fact is that WotLK is much easier across the board than any of the previous WoW expansions - questing, 5-man dungeons, heroics and 10/25 man raids. From a business point of view I do believe this makes sense since most players just want to have fun and hard-core quests and encounters require more from the players than what the average joe think is fun. Personally, it makes the game less fun for me. In addition, I do not understand why there needs to be a conflict between hard quests, dungeons and raids and more casual content of the same type. Blizzard is making enough money to create really hard content at the same time as more casual content without just artificially adding achievements such as 'the nude' if you successfully tank Kel'Thuzad without armour. |
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4/06/09 6:47:53 AM#9
To be honest - the OP does have some sort of point. I remember when I went to Howling Fjord for the first time. It was shortly after WotLK release, and the place was crawling with characters. At regular intervals the cry would come out "can someone help me with the group quest X" and, apart from a very small number of quests, the response "X can be soloed" could be guaranteed. Then again - both the characters I've taken to the Fjord were 70s, one fully epicced, and the other in blues. So I'm not sure the quests would be quite so easy to solo if you started the Fjord at 68 in green gear. |
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4/06/09 7:11:08 AM#10
Originally posted by Zorndorf
When the OP was talking about the previously poor soloing capability of his priest, I couldn't help remembering - wasn't it a pair of shadow priests who were the first to 2-man Onxyia at 70? |
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Wrender
Advanced Member
Joined: 2/03/04
The truth shall set you free! |
4/06/09 7:21:05 AM#11
You could do what I do now days in almost all MMO's FIGHT NEKKID! And it is so sad that that is what all mmo's are comming to nowdays. And the really sad part about it is it is Blizzard's fault . WOW has ruined the future of all mmo's that's why I have always steered clear of this garbage that is wow. |
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4/06/09 7:24:49 AM#12
Originally posted by Wrender
you keep thinking that, thats cute Playing polished, lag free, feature complete games is carebear. Whining about a game you hate but still play is hardcore man! |
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4/06/09 7:28:49 AM#13
I love it when people blame WoW and Blizzard for the fact that no other company can make a game worth playing. Makes me chuckle. Personally I blame WoW for global warming, the upcoming zombie invasion and the fact that the Easter bunny isnt real. |
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4/06/09 8:10:24 AM#14
Originally posted by Wrender
If you've always steered clear of it, how do you know it's garbage? Or did you just come here to repeat second hand rumours and prejudice? |
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4/06/09 8:14:12 AM#15
Originally posted by Zorndorf Do not accuse me of lying. Instead do some homework and check what a parable is then read what I wrote again. And once again you are missing the point: 1) That I believe that Blizzard has done the right business decision to focus on more casual content ("focus groups support that ...") but 2) That they have started to loose the more hard-core crowd since they seem inept at multitasking (creating content for both groups at the same time) AND 3) Achievements are even more synthetic goals than killing pixels on a screen. And do you even believe in your own arguments? "It IS so much more difficult to create 8 different scaled battles against one boss than create only ONE version of the same boss." Funny way to completely miss the point. Why do you think Blizzard is creating 3 versions of the same fight instead of 3 different boss fights? Because it is harder to rehash the same content in three different ways or because it is harder to make three different boss fights (one easy, one medium and one hard)? Three versions of the same fight is just the lazy man's way of 'creating' content. End of story - even a 2-year old can understand that. And you will probably get me wrong again. I put more pressure on a Company that earns the amount of money that Blizzard does in terms of content development. RIght now it has been plain bad given their turn-over. When I am optimistic I think that they are putting everything behind SC2, DiabloIII and the next MMO. When I am having a bad day I think that the cash-cow milkers of Vivendi has finally corrupted what is (was?) a brilliant games development team.
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4/06/09 9:23:33 AM#16
You don't get it. The way Blizzard is doing the 'hard modes' is not because they can't create all new content, it is because they don't WANT to create 'hardcore' only content. The biggest problem with vanilla WOW is that so much content was created for < 5% of the game's population. Remember raid2play? The majority of players were paying for content they were never going to see. The hard modes are a way for Blizzard to allow almost everyone to see the 'content', but still allow difficult things for the more hardcore players. If 95% of players never saw Sarth.. they would complain.. but because the normal version is doable by anyone.. everyone gets to see it, and those 95% of players aren't going to complain because they didn't 'see' the content with 3 drakes up... yet even the hardcore guilds on my server still struggle with 3 drakes. My guild is the perfect example. We are happy because we've done sarth, and we've done Nax 10. If things were done like before, then my guild would probably still be only running heroics and would have never seen any raids.. and we'd be paying month after month to run heroics while the devs spent our money creating Ulduar which we would never see either. Blizzard is being really smart, and well above any other game. They are spending their money creating content that almost all of their customers are enjoying, and still trying to add some hardcore modes. |
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4/06/09 10:39:31 AM#17
Bryan: My point is - why is Blizzard not doing both given the amount of resources? I wrote in another post that AQ20 and AQ40 were perfect examples when things were done right (not discussing the graphical style). AQ20 was very accessible for guilds. AQ40 was quite easy when it came to the first half and then the difficulty ramped significantly. Content for everyone without diluting it either. In TBC Blizzard failed since for a very long time heroics were hard and Kara was the only more casual raid instance which stranded the casual players. Not until very late did they tune the raids to allow more casual guilds to access them and at the same time releasing Zul'Aman. Maybe I am putting too much pressure on Blizzard but I cannot understand how it can be so hard to get a content release schedule right over the cycle of an expansion for the various player groups that enjoy the game. |
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4/06/09 11:39:23 AM#18
Originally posted by Sikhander It's simply because hardcore players do not stick around and play continously. Look at this thread, among others discussing casuals versus hardcore. Hardcore players, by definition, want to beat the content first and be the best at it. After they beat it once, and then maybe a few more times, they grow bored and quit. Trust me, as a former guild leader of a raiding guild, I have seen burnout. People stop playing so Blizzard loses money. On top of that, then you have casuals, who have never seen the content upset because they are paying for content they will never see. I think the issue is that many people (in these forums in particular) believe the WOW playerbase is all about raiding and personally, I believe that to be far from the truth. Sure people raid, but there is more to do in game and I know tons of players who care nothing about 10 or 25 man content. They are content playing the game they want to play - maybe its alts, achievements, 5 mans, crafting or whatever. So many people think that raiding is it and everyone who plays WOW wants to raid and its the ONLy reason they play. There is more to WOW than raiding. Also, I would trust Blizzard with their design decisions. They did not arbritarily decide to make the game easier. I know they have analysts who look at the numbers. They know how many raid, they know how many do quests and they know how many never saw the harder content like AQ40 and Naxx. Why do you think they recycled it? I can tell you that when it first came out, back prior to BC, we had 3 guilds on our server just step foot in there and nobody cleared it. Blizzard knows this and understands their base better than anyone else. They know who plays month to month and who will pay the bills. The reason they do not do both is simply because its not worth it. The hardcore raiding set is a small niche part of the WOW market. Its the same with the hardcore, FFA PVP crowd. It is often not worth it (cost-benefit analysis) to provide the content. Spend thousands of dollars, dedicate a number of dev team people just for content that maybe 10% of your playerbase will see. And add to that, they will SPEED through the content and then grow bored and unsubscribe until the next content is released. I totally understand why Blizzard does not release super hardcore content. The issue is that there is harder content. Why do people think the 3D OS does count as content? I think managing 3 drakes in there would prove that your guild is very, very good. Heck, I have only done 1 drake and that is hard for us (casual guild now). Wait for Ulduar. Do every boss on hard mode and clear it. if its easy, then we will know for sure that WOW is now a totally casual game (since Blizzard is saying how very hard its supposed to be). However, I expect the hardest hardcore guilds to clear it soon and then be complaining about the lack of content. Its the same cycle since the game launched and it won't change anytime soon. |
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4/06/09 3:35:39 PM#19
Here is a quote from Ghostcrawler explaining normal / hard mode stuff and Blizzard's view on this subject: You have a valid concern. However, we tried to come with an answer for that this time. If you want to see the content, go on normal mode. If you want a challenge, go on hard mode. If you complain that hard is too hard for you, then guess what… go back to normal mode. Previously the answer was basically “You aren’t worthy to face the end villain of this game you have invested hundreds of hours in,” which we thought was sort of a lame answer. Now you can see Arthas, but you aren’t going to get his best, most prestigious loot if you aren’t awesome. I really don't see anything wrong with this, I am going to have loads of fun doing the hard mode achievements, fighting for World firsts with my guild. At the same time I am happy for other people that can't / don't want to commit as much time to the game as I do, because they can go there and experience the fights and lore of Ulduar as well. I raid for years, because I like it and it is fun for me, not because I want to act superior to other people on some MMO forums.
'Most powerful is he who controls his own power.' |
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4/06/09 3:58:31 PM#20
still yet to see those filled out profiles showing how easy the game is. still probably working out how to use google to find a nice profile with it all done so they can show how 'easy' it is. no really come on trolly trolls, where ya 100% done wow account, i thought you played the game, should know your armory says everything youve done now. so where the proof of how easy it is? Playing polished, lag free, feature complete games is carebear. Whining about a game you hate but still play is hardcore man! |
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