| 181 posts found | |
|---|---|
|
6/07/09 4:00:29 AM#141
LVL 23 Hox and 0 memory leaks. Game is technically in a great shape. Give 1.05 already :) |
|
|
6/07/09 4:12:55 AM#142
Meh looks like the game might finally be out of beta. I'm not a no life that sits in front of his computer all day long, I'm an intern that sits in front of his computer all day long. |
|
|
6/07/09 3:46:24 PM#143
Originally posted by beaverz
With all the major changes it could end up being a 'New Beta'. FC isn't exactly known for it's QA / Testing. |
|
|
6/08/09 11:02:37 AM#144
1.05 has been on the live test server for a bit now. I know that won't solve everything but it should be in decent shape. |
|
|
AmazingAvery
Age of Conan Advocate
Joined: 1/16/07
The only time you run out of chances is when you stop taking them. |
Originally posted by dougmysticey
Well 3 months you would think things are going well. Judging from the feedback on the test forums there is decent response in most area's. It is all in the tweakin stage at the moment.
|
|
6/09/09 9:43:27 AM#146
Yeah, if you call tweaking starting from scratch or shooting in the dark, then I guess it is ok. But then again, Funcom and its priors are known for whimsical euphemism, so saying that they are "tweaking" stuff on TL can only mean disaster if you simply take into account that 1.5 is about to be released (or is it?). |
|
|
AmazingAvery
Age of Conan Advocate
Joined: 1/16/07
The only time you run out of chances is when you stop taking them. |
Originally posted by Krewel @Silirrion Are you soon set for a release then? :) @Fidelis_conan We are definitely in the closing stages. We will be seeing how things stand this week after the next round of tests @Silirrion does that mean 1.5 is few weeks away? @Slith_hideout Hopefully yes, still some things to iron out, but getting closer every day "More raid testing this evening with one of the testing guilds, some more good feedback and found a few server performance things to tweak" I would argue that over the last while there has been less issues after a patch has been put into Live servers and think there is strong case for this. Especially when you look at the last couple implentations. Before you start saying "such and such" should be fixed, we are talking about the actual patch specifics here, and bringing something like that up is switching stories. Can you please explain how "Tweaking" on test server can only mean disaster, I ask only as to me, you do not make any sense at all mate with that statement. The meat goes on the plate the dish is not finished until the trimmings come in. The patch is served already, the presentation before eating is happening. People know when your poking for the sake of it. Have you read the test sever forums lately? I mean when you look at GW for example or plenty of other games I see updates to skills that are 4 years old and getting "tweaked." You know when Ymir's released, there was maybe 2 threads on the official boards where people had issues with FPS in the zone, a short while later those ppl all found out it was due to driver issues with their ATI cards. That thread is still around btw. To be honest I didn't see any bad reception on the whole for that update. So we have this period of over half a year where there were signifcant less issues with releasing a patch after implementation than there were before. I think the expectation is that there will be some issues especially considering that this patch (1.05) is 3 months in the making. If your somehow implying that the patch is a shot in the dark, then your in for a rude awakening, that is if you still play. I think the patch notes speak for the patch itself. What has been done is visible on the test server. 1.05 is a major change to the game on many levels. It's going to cause some serious drama in the game and in the forums. Alot will from people who don't understand the bigger picture. Most likely there will be a few patches to fix things after it which one would expect and I expect there to be the regular guys here who don't play, picking up on that drama and trying to push it out as whole as bad light. Some other updates from Game Director: Silirrion Quote: We are asking for a road map, asign of the direction they wanna take Pve: solo, 6 man groups, 12 man group and raids, pvp, ietsm etc. These are things they really must have clues about and can talk about without given timelines or going into specifics. I think those of you follow the forums, our interviews, other channels etc etc have a pretty good overview of that already. I know I've mentioned it several times. So I think we have already done as you ask, for example we have already said the following quite a few times now: One of the main focus areas will be adding new guild features in the next major game update, community and guild functions are an important direction for us. Content wise our focus is very much on the higher levels, with Iron Tower (6 man), House of Crom (both raid and group most likely) and Thoth Amon's (raid) in the pipeline. PVP wise we will still focus on providing more meaningful objectives to border kingdom PVP as well as considering adding the epic PVP armors.
As we move into the update cycles for the above, more details will be revealed about the specifics of those updates. I do think though in general you do have a pretty good overview of the direction for the coming update at that top level. Likewise, in terms of approach and what we are trying to achieve both with content and features there are a lot of interviews out there now where I have discussed (often at length) the type of approach we are working towards
It hasn't just been 'Churning out a group dungeon every 4 months' at all, just look through all that has been added since last fall: - The PVP level system ..and that's before we get into the hundreds (if not thousands) of smaller fixes. Now sure, you can argue whether you personally, liked or disliked any or all of the above, and sure, you can argue not all of it worked perfectly (and we keep working to refine those that didn't), and yes, you can say some of them should probably have made the launch in the first place, but what you can't do is say that the effort isn't being put in and to down play it as 'Churning out a group dungeon every 4 months'... because if we were just doing that then yes, you would be right, it wouldn't be enough, but that's not what we are doing. I think the above list also shows a good spread across many play-styles. Yes, 1.05 was a serious undertaking and that meant we had to take a little longer with it than we would have liked, which in turn meant a little lull in content delivery (although I'd argue the time since 1.04 compared to the Taranatia Commons content coming isn't that bad) but it is for the best interests of the game in the long term ...and that is what is important. The 1.05 update system wise is the foundation that allows us to move forward with more, and better options, and I don't apologise for making sure we try and get it as right as we can. Quote: I will say improved rather than fixed (since I'd argue they aren't actually broken just in need of improvement and being made a little more, shall we say, friendly), but yes, as I have said before, that's already on the list as well.
Quote: The one thing AoC lacks is rare items which could drops from the likes of Xib. They could be purple but not as powerful as raid dropped weapons and so on. It's that form of replayability which is missing I think. You are right, and the replayability factor is something we are focusing on for many aspects of the content production (I think you started to see that with the game-play elements to introduce variety on repeat play in Xibuluku and it's an area we will continue to try and improve on). Our options for good incentives there will increase with 1.05 as well, and that's the point. This coming update is the foundation we needed to re-establish to be able to provide that kind of incentive in the future. The replayablility factor is definitely something we see as important moving forward.
Quote: But still some thing like post lvl 80 progression systems, be it implemented along with items or not, is a pretty huge concern that hasnt had any word. A big deal of the discussion on test live forums is about item stats, and the difference between t1/t2 and pvp gear. If we could get hints that certain system might come, that allows higher tier gear to be customized more, than lower tier gear then much of the debate could be turned more constructive. I am merely suggestion this to improve what we get out of the forums. The more we know about where you guys wanna take the different aspects, the more direct and constructive we can discuss it and suggest on it. I think there you are getting into the finer details, and much of that is discussed on test live as well, but as I mentioned above, 1.05 is really the foundation for moving forward so there isn't specifically much to mention on that specific area. The task for 1.05 has been converting the existing items and making sure the items are working and within the new budgets and the system is working. The discussion as whether you would want to raise the budgets even further to allow for gear to mean more, as would be required to buff raid gear further, then that's a more detailed point for later updates as and when we look at tier three for example. In general terms, are we looking at way to provide players with additional goals and progression after level 80, yes we are, it only makes sense that we are, as it's clearly needed in the long term, but again, it's not something we are going to go into details on just yet, because not all those details are prepared yet...they will come though This month's community letter will lay out a little more of what's coming at an overview level before we start to get into more details and such with the following letter in July."
|
|
AmazingAvery
Age of Conan Advocate
Joined: 1/16/07
The only time you run out of chances is when you stop taking them. |
|
|
nakuma
Novice Member
Joined: 5/04/06
"then again I could be wrong, but that's just my opinion" -Dennis Miller |
6/11/09 5:58:17 AM#149
Originally posted by AmazingAvery
thanx for the image of Tarantia commons, ill be back in the game as soon as i can :) finally graduated as an EMT in end of may.having a blast volunteering at Mets citifield.now i gotta get a job.(gunning for FDNY) that will help me to buy a better rig to play this game in all its glory. hope to hop into the game within end of june the earliest. all this news of 1.05 is good to read. 3.4ghz Phenom II X4 965, 8GB PC12800 DDR3 GSKILL, EVGA 285 GTX 1GB, 640GB HD SATA II, BFG 1000WATT PSU. MSI NF980-G65 TRI-SLI MOBO. |
|
6/11/09 6:24:54 AM#150
Originally posted by Deewe
Regarding ranger tweaking,
Playing a ranger would be really more fun with the above features. Yes there is a way to switch weapons and hotbars at the same time.............
To switch weapons you press shift-r To switch to hotbar 1 you press shift -1 To switch to hotbar 2 you press shift-2
Now you can macro does together to achieve the effect you would like. Button1 = shift-r, shift-1 Button2 shift-r, shift-2
You then equip melee in one slot and range weapon in the other.
Press button 2 and it will change weapon(shift -r) and then it will change hotbar to hotbar 2(shift-2) Press button 1 and it will change weapon(shift -r) and then it will change hotbar to hotbar 1(shift-1)
The only issue you may have is that you have a melee weapon equiped and press button 1 instead of button 2. This will result in you having ranged weapon and a melee hot bar. When this happens, all you need to do is either press button 1 , which will give you a melee weapon and melee hotbay Or press button 2 (twice), which will give you a ranged weapon and ranged hot bar.
It easier than it sounds and well worth the few minutes to create the marcos, which can be done outside the game.
|
|
|
6/11/09 10:32:48 AM#151
Avery, you've given me wall of text yet again. Sorry, and I think I can speak for many disillusioned AoC players, hype won't work anymore. There was hype for 1.3, for 1.4, they turned out to be craptastic and fulfilling very little (remember how 1.3 ruined Tier 1 raids?), and 1.5 seems to follow suit. The saddest thing here is that fervent AoC players have to spend more time on the test servers than on the live ones, and if they do not do so, are blamed by people like Avery and Funcom that it is their own fault, since they are not "willing" to test things for them and are not "dedicated" enough. I remember many players spending way more time on testlive than on live when the pvp patch was in the works (mainly because on the test server the gems were disabled), and that was happening for months. Then 1.4 was released on testlive and again hordes of players rather spend their time on the test servers, since it was only there that there was less meaningless ganking and useless guards ruining everything. And now... same crap, people spending way too much time for 1.5 and reporting to Funcom in detail some facts that should be self-given to any baboon. The net result is that serious and most dedicated players play AoC by experimenting on testlive. |
|
|
AmazingAvery
Age of Conan Advocate
Joined: 1/16/07
The only time you run out of chances is when you stop taking them. |
And moving on from those that don't care for the game but care to still be interested here is today's update and this if you review it has some very nice updates for the raiders. Again collaboration with guilds helping out testing. Added June 12th --------------------------------------------------------------------------------
Priests Soldiers CLASSES Bear Shaman Conqueror Dark Templar Demonlogist Priest of Mitra Tempest of Set
RAIDS
Athyr-Bast Champion of The Honorguard Chatha Excorant Leviathus Sabazios Seruah Yaremka Vistrix
CONTENT
Black Ring Citadel Oasis of Zaara Tortage Tarantia Commons White Sands Isle Xibaluku
ITEMS
MASSIVE PVP
|
|
6/13/09 1:16:11 AM#153
Those hidden tunnels are a nice feature. In WoW you have teleports which would of course be ludicrous in AoC, so I thought they'd never come up with something that makes the defenders walk to and fro without actually opening the front doors. Very nice indeed. And finally raid bosses will have a normal health pool wich will not require 30 mins to take them down. It seems that players' raid testing has paid off. |
|
|
6/13/09 10:51:00 AM#154
Originally posted by AmazingAvery
Do you know what type of new items were added? .. .... .- - . - .-. --- .-.. .-.. ... .-- .... --- .-. . .--. --- .-. - .-.-.- |
|
|
AmazingAvery
Age of Conan Advocate
Joined: 1/16/07
The only time you run out of chances is when you stop taking them. |
Originally posted by Sevenwind
Do you know what type of new items were added?
Not yet, but I intend on playing through this week coming to find out. I like the fact they still hone the starting area's. With 1.05 being different a lot in the way a class would play before, I think currently players will try out new classes too. New people to the game get a better experience. Those higher level that Tortage drops that were vendor trash seem to have gone too.
|
|
6/14/09 6:57:16 AM#156
gfor those holding their breath I hope you have a large lung capacity forums.ageofconan.com/showthread.php not that I find fault withthem taking their time, this is pretty much their last hurrah at salvaging the game. If they mess up they are screwed and they know it. As much as I would like to see he changes I think they are doing the right thing with making sure the patch is a good one before releasing it. |
|
|
6/14/09 8:07:01 AM#157
Originally posted by Jackdog I was going to post a reply as Sil replied to the first post or tweet .... Silirrion@openedge1 nothing cryptic intended, and the update is pretty close now, just said it had taken longer due to the complexity this time" Someone already posted it in the thread. My guess 2-3 weeks. EDIT: It sure hates that @ symbol... yeesh, sorry. .. .... .- - . - .-. --- .-.. .-.. ... .-- .... --- .-. . .--. --- .-. - .-.-.- |
|
|
6/16/09 7:52:25 AM#158
AmazingAvery keep posting the 1.05 notes.
Im following it and waiting for assassin revamp.. if rogue/assassin class get fixed I will reactive my account. |
|
|
6/16/09 8:24:50 AM#159
Originally posted by Sevenwind I was going to post a reply as Sil replied to the first post or tweet .... Silirrion@openedge1 nothing cryptic intended, and the update is pretty close now, just said it had taken longer due to the complexity this time" Someone already posted it in the thread. My guess 2-3 weeks. EDIT: It sure hates that @ symbol... yeesh, sorry.
I kind of feel for them, release too early and things are not finished they get slammed and it most likly be one of the lsat nails in their subscriptioon coffin, take their time and polish it before release and more and more people lose interest each day. It's a lose / lose situation. |
|
|
AmazingAvery
Age of Conan Advocate
Joined: 1/16/07
The only time you run out of chances is when you stop taking them. |
Little update patch to the patch today: Added June 16th -------------------------------------------------------------------------------- ITEMS RAIDS Chatha
|