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Runes of Magic

Runes of Magic 

General Discussion  » This game is new but offers old gameplay

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41 posts found
  Rexion

Novice Member

Joined: 10/08/05
Posts: 25

3/31/09 3:32:10 PM#21

I have played WoW, GW, and countless/mindless f2p games. This is one of the better f2ps for those that have never played WoW.

To be completely honest, the gameplay is nothing new. It felt exactly like World of Warcraft, but smashed into a smaller map and you can only be human. There is a mailbox, works the same as WoW. The Auction House works the same as WoW (the interface even looks like it was copied and pasted). Everything is basically the same - EXCEPT leveling your skills. leveling your skills is not buying the same skill, but stronger, over and over. In RoM, you receive Talent Points (TP) from killing monsters. With this TP, you can level your skills. Basically, you will eventually max all your skills.

The dual class system is a lot like FFXI like other people have said. I've never experienced FFXI, but you can read above.

It has even been said by the developers that they bumped up the time required to level so that people would "enjoy certain aspects of the game longer". However, they really meant "we want you to grind, but hey! there are EXP boosting items in our cash shop. yes. the cash shop!!"

 

TL;DR Version: This is exactly like WoW. No new gameplay systems. You basically sign up for two characters in one because of dual class characters.

  User Deleted
3/31/09 3:32:43 PM#22
Originally posted by Darkheart00

Already played it have 80 waiting on the next content push. My review is on AO forums here. Only F2P MMO out there i would stack with RoM in terms of quality.

As for your other MMOs you seem to be just listing ones with events? Not a major fan of them mainly because IMO GMs should not impact the game play (i know there were issues with AoC/L2 etc GMs impartially favored particular Guilds in those events).

 

That's the response i was expecting, so I didn't elaborate further. It was more information for the other readers than anything else.

That you consider LOTRO and EVE to be "niche titles" that are "holding on to enough subscribers to be profitable" was also a predictable statement. ;) 

 

  Forcan

Apprentice Member

Joined: 1/08/07
Posts: 702

Nov. 15th 2005
my heart died a little...
Long Live SWG(PreCU)

3/31/09 3:32:55 PM#23
Originally posted by spizz

Iam shocked that this game gets 8.1 rating here on mmorpg, but the rating is just wrong like with every hyped game on this page.

Your opinion on the rating on this site doesn't make it wrong.

This game doesnt offer any new gameplay ideas, content or great graphics and sound, the sound is even terrible and graphics are ok and rather outdated - but iam not a grpahic fetishist ...i look for game content.

I often read that it is similar like World of Warcraft, but this is just totally wrong. The game took some gameplay ideas from old mmos and mixed it up but that doesnt make this game really good.

First the game world itself is very small, you can cross the world from your starting area to high end lvl areas in 15 minutes around.

The game offers a two class system similar like in FFX , which you need to level up seperately. This means you play two characters in one and have to level up both, the strategy is simple - you have to spent more time in this tiny world that the chance you use their ingame shop raises.

PvP wise the game doesnt offer any content, the only pvp content are duels or flagged system like known in asian games. Due to this game system, i really start to believe the developers are strong influenced from asian f2p games except that you get lots of quests to do and this is a point i really like.

Just want to point out that this game IS made by an Asian company (Taiwanese game company), and is published by Frogster in the Western market.

There are no pvp maps or battlegrounds, there are no objectives to reach or gaols in pvp mode. The world is just way to small to expect any interesting pvp at all.

The monster ideas are very limited and are asian grind typical, you will see the tradtional wolf or mushroom in early levels .....expirienced mmo vets know what iam talking here.

The item shop is quiete expensive, stat reset is about 10 Euro and if you want to upgreade your whole equipment for the endgame you have to pay over 200 $ for it. You dont need the cash shop and you can do daily quests or collection things to exchange it to upgrade your stuff, but this will take very long. And the game just doesnt offer any content which will hold you that long time, iam sure a lot of people will get bored if they reach end game.

 

All in all, this game is just an asian  oldschool mmo with dated game ideas..its more a cash cow machine than offering any new ideas and there is even a better f2p game out there, but all of this type are just really only C class mmos. You play one or two and you know all of them, neverless runes of magic belongs to the better f2p games out there.

Newcomers to the mmorpg genre will like it probably, the exprienced mmo vets will see in in a couple of hours that this game is just not worth it to invest time in it.

 

This game gets a rating of 5/10 from me, not more.

 

 

 

Just have to point out a few things... Other than that, I have nothing to add to your opinion of the game.  I myself played it, got bored, and left due to it's just not the type of game I'm looking for.

 

Current MMO: Eden Eternal, Divina (TW Ver.), World of Tanks.

Past MMO: Way too many (P2P and F2P)

  spizz

Hard Core Member

Joined: 7/11/04
Posts: 1816

 
3/31/09 3:45:44 PM#24
Originally posted by Rexion

I have played WoW, GW, and countless/mindless f2p games. This is one of the better f2ps for those that have never played WoW.

To be completely honest, the gameplay is nothing new. It felt exactly like World of Warcraft, but smashed into a smaller map and you can only be human. There is a mailbox, works the same as WoW. The Auction House works the same as WoW (the interface even looks like it was copied and pasted). Everything is basically the same - EXCEPT leveling your skills. leveling your skills is not buying the same skill, but stronger, over and over. In RoM, you receive Talent Points (TP) from killing monsters. With this TP, you can level your skills. Basically, you will eventually max all your skills.

The dual class system is a lot like FFXI like other people have said. I've never experienced FFXI, but you can read above.

It has even been said by the developers that they bumped up the time required to level so that people would "enjoy certain aspects of the game longer". However, they really meant "we want you to grind, but hey! there are EXP boosting items in our cash shop. yes. the cash shop!!"

 

TL;DR Version: This is exactly like WoW. No new gameplay systems. You basically sign up for two characters in one because of dual class characters. Its just a totally different game besides the content and game size.

 

I cant follow how you can compare this game with World of Warcraft, thats if you would say a tomatoe taste likes a cherry cause the color is similar.

I did play Tabula Rasa for a month after release, the gameplay was exciting but the endgame content was not there..i feel the same for this game. Where is the content from where some of you talking about or compare it to blockbuster mmos ?

FBI - Fake Terror Plots ?

http://www.nytimes.com/2012/04/29/opinion/sunday/terrorist-plots-helped-along-by-the-fbi.html?pagewanted=all

  Sixpax

Advanced Member

Joined: 7/28/05
Posts: 405

4/01/09 8:31:39 AM#25
Originally posted by Rexion

I have played WoW, GW, and countless/mindless f2p games. This is one of the better f2ps for those that have never played WoW.

To be completely honest, the gameplay is nothing new. It felt exactly like World of Warcraft, but smashed into a smaller map and you can only be human. There is a mailbox, works the same as WoW. The Auction House works the same as WoW (the interface even looks like it was copied and pasted). Everything is basically the same - EXCEPT leveling your skills. leveling your skills is not buying the same skill, but stronger, over and over. In RoM, you receive Talent Points (TP) from killing monsters. With this TP, you can level your skills. Basically, you will eventually max all your skills.

The dual class system is a lot like FFXI like other people have said. I've never experienced FFXI, but you can read above.

It has even been said by the developers that they bumped up the time required to level so that people would "enjoy certain aspects of the game longer". However, they really meant "we want you to grind, but hey! there are EXP boosting items in our cash shop. yes. the cash shop!!"

 

TL;DR Version: This is exactly like WoW. No new gameplay systems. You basically sign up for two characters in one because of dual class characters.

 

I like how you give credit to WoW for those features but shun RoM for having them when WoW certainly didn't invent them.  Do you hold WoW to the same standards of copying features that you hold RoM to?

 

MMO games would be pretty cool if it weren't for the people.

  Netspook

Hard Core Member

Joined: 3/01/07
Posts: 1146

4/01/09 10:23:51 PM#26
Originally posted by Sixpax
Originally posted by Rexion

I have played WoW, GW, and countless/mindless f2p games. This is one of the better f2ps for those that have never played WoW.

To be completely honest, the gameplay is nothing new. It felt exactly like World of Warcraft, but smashed into a smaller map and you can only be human. There is a mailbox, works the same as WoW. The Auction House works the same as WoW (the interface even looks like it was copied and pasted). Everything is basically the same - EXCEPT leveling your skills. leveling your skills is not buying the same skill, but stronger, over and over. In RoM, you receive Talent Points (TP) from killing monsters. With this TP, you can level your skills. Basically, you will eventually max all your skills.

The dual class system is a lot like FFXI like other people have said. I've never experienced FFXI, but you can read above.

It has even been said by the developers that they bumped up the time required to level so that people would "enjoy certain aspects of the game longer". However, they really meant "we want you to grind, but hey! there are EXP boosting items in our cash shop. yes. the cash shop!!"

 

TL;DR Version: This is exactly like WoW. No new gameplay systems. You basically sign up for two characters in one because of dual class characters.

 

I like how you give credit to WoW for those features but shun RoM for having them when WoW certainly didn't invent them.  Do you hold WoW to the same standards of copying features that you hold RoM to?

 


Stealing from WoW doesn't mean Blizzard/WoW invented it. And as far as I can tell, Rexion didn't credit WoW for those features. Taling about copying WoW, and crediting WoW for the copied features, that's two very diffent things.

RoM *is* a cheap WoW ripoff. It's pathetic that they didn't even bother to change the looks of some stolen features (ie the AH window) to make it "their" product.

I find it amusing that almost every time someone compares RoM with WoW, the response is that Blizzard stole or didn't invent most of their features. It's almost like you guys thinks stealing from thieves isn't stealing at all.

  Darkheart00

Apprentice Member

Joined: 5/17/08
Posts: 529

4/01/09 10:26:20 PM#27
Originally posted by Netspook
Originally posted by Sixpax
Originally posted by Rexion

I have played WoW, GW, and countless/mindless f2p games. This is one of the better f2ps for those that have never played WoW.

To be completely honest, the gameplay is nothing new. It felt exactly like World of Warcraft, but smashed into a smaller map and you can only be human. There is a mailbox, works the same as WoW. The Auction House works the same as WoW (the interface even looks like it was copied and pasted). Everything is basically the same - EXCEPT leveling your skills. leveling your skills is not buying the same skill, but stronger, over and over. In RoM, you receive Talent Points (TP) from killing monsters. With this TP, you can level your skills. Basically, you will eventually max all your skills.

The dual class system is a lot like FFXI like other people have said. I've never experienced FFXI, but you can read above.

It has even been said by the developers that they bumped up the time required to level so that people would "enjoy certain aspects of the game longer". However, they really meant "we want you to grind, but hey! there are EXP boosting items in our cash shop. yes. the cash shop!!"

 

TL;DR Version: This is exactly like WoW. No new gameplay systems. You basically sign up for two characters in one because of dual class characters.

 

I like how you give credit to WoW for those features but shun RoM for having them when WoW certainly didn't invent them.  Do you hold WoW to the same standards of copying features that you hold RoM to?

 


Stealing from WoW doesn't mean Blizzard/WoW invented it. And as far as I can tell, Rexion didn't credit WoW for those features. Taling about copying WoW, and crediting WoW for the copied features, that's two very diffent things.

RoM *is* a cheap WoW ripoff. It's pathetic that they didn't even bother to change the looks of some stolen features (ie the AH window) to make it "their" product.

I find it amusing that almost every time someone compares RoM with WoW, the response is that Blizzard stole or didn't invent most of their features. It's almost like you guys thinks stealing from thieves isn't stealing at all.

 

What is wrong with taking ideas from WoW? Did you read the interview from Blizzcon they admited they borrowed some ideas from CoH (achievements, tailor etc).

  Darkheart00

Apprentice Member

Joined: 5/17/08
Posts: 529

4/01/09 10:29:36 PM#28
Originally posted by LynxJSA
Originally posted by Darkheart00

Already played it have 80 waiting on the next content push. My review is on AO forums here. Only F2P MMO out there i would stack with RoM in terms of quality.

As for your other MMOs you seem to be just listing ones with events? Not a major fan of them mainly because IMO GMs should not impact the game play (i know there were issues with AoC/L2 etc GMs impartially favored particular Guilds in those events).

 

That's the response i was expecting, so I didn't elaborate further. It was more information for the other readers than anything else.

That you consider LOTRO and EVE to be "niche titles" that are "holding on to enough subscribers to be profitable" was also a predictable statement. ;) 

 

?? They are the definition of niche MMO which was coined in the article on MMO (it was posted on Massively or Kotaku a while back). Only MMO that is growing in population is WoW (there are those who say otherwise).

 

As for RoM seems to be doing good servers are high population and lot of instances/groups going on. Leveling is kind of pain at lv 32 might take a break and head back to AO till they add some instance and content around those levels.

  Netspook

Hard Core Member

Joined: 3/01/07
Posts: 1146

4/01/09 10:33:45 PM#29
Originally posted by Darkheart00
Originally posted by Netspook
Originally posted by Sixpax
Originally posted by Rexion

I have played WoW, GW, and countless/mindless f2p games. This is one of the better f2ps for those that have never played WoW.

To be completely honest, the gameplay is nothing new. It felt exactly like World of Warcraft, but smashed into a smaller map and you can only be human. There is a mailbox, works the same as WoW. The Auction House works the same as WoW (the interface even looks like it was copied and pasted). Everything is basically the same - EXCEPT leveling your skills. leveling your skills is not buying the same skill, but stronger, over and over. In RoM, you receive Talent Points (TP) from killing monsters. With this TP, you can level your skills. Basically, you will eventually max all your skills.

The dual class system is a lot like FFXI like other people have said. I've never experienced FFXI, but you can read above.

It has even been said by the developers that they bumped up the time required to level so that people would "enjoy certain aspects of the game longer". However, they really meant "we want you to grind, but hey! there are EXP boosting items in our cash shop. yes. the cash shop!!"

 

TL;DR Version: This is exactly like WoW. No new gameplay systems. You basically sign up for two characters in one because of dual class characters.

 

I like how you give credit to WoW for those features but shun RoM for having them when WoW certainly didn't invent them.  Do you hold WoW to the same standards of copying features that you hold RoM to?

 


Stealing from WoW doesn't mean Blizzard/WoW invented it. And as far as I can tell, Rexion didn't credit WoW for those features. Taling about copying WoW, and crediting WoW for the copied features, that's two very diffent things.

RoM *is* a cheap WoW ripoff. It's pathetic that they didn't even bother to change the looks of some stolen features (ie the AH window) to make it "their" product.

I find it amusing that almost every time someone compares RoM with WoW, the response is that Blizzard stole or didn't invent most of their features. It's almost like you guys thinks stealing from thieves isn't stealing at all.

 

What is wrong with taking ideas from WoW? Did you read the interview from Blizzcon they admited they borrowed some ideas from CoH (achievements, tailor etc).


 

I'm not talking about "taking ideas", I'm talking about copy + paste.

  Darkheart00

Apprentice Member

Joined: 5/17/08
Posts: 529

4/01/09 10:38:05 PM#30
Originally posted by Netspook
Originally posted by Darkheart00
Originally posted by Netspook
Originally posted by Sixpax
Originally posted by Rexion

I have played WoW, GW, and countless/mindless f2p games. This is one of the better f2ps for those that have never played WoW.

To be completely honest, the gameplay is nothing new. It felt exactly like World of Warcraft, but smashed into a smaller map and you can only be human. There is a mailbox, works the same as WoW. The Auction House works the same as WoW (the interface even looks like it was copied and pasted). Everything is basically the same - EXCEPT leveling your skills. leveling your skills is not buying the same skill, but stronger, over and over. In RoM, you receive Talent Points (TP) from killing monsters. With this TP, you can level your skills. Basically, you will eventually max all your skills.

The dual class system is a lot like FFXI like other people have said. I've never experienced FFXI, but you can read above.

It has even been said by the developers that they bumped up the time required to level so that people would "enjoy certain aspects of the game longer". However, they really meant "we want you to grind, but hey! there are EXP boosting items in our cash shop. yes. the cash shop!!"

 

TL;DR Version: This is exactly like WoW. No new gameplay systems. You basically sign up for two characters in one because of dual class characters.

 

I like how you give credit to WoW for those features but shun RoM for having them when WoW certainly didn't invent them.  Do you hold WoW to the same standards of copying features that you hold RoM to?

 


Stealing from WoW doesn't mean Blizzard/WoW invented it. And as far as I can tell, Rexion didn't credit WoW for those features. Taling about copying WoW, and crediting WoW for the copied features, that's two very diffent things.

RoM *is* a cheap WoW ripoff. It's pathetic that they didn't even bother to change the looks of some stolen features (ie the AH window) to make it "their" product.

I find it amusing that almost every time someone compares RoM with WoW, the response is that Blizzard stole or didn't invent most of their features. It's almost like you guys thinks stealing from thieves isn't stealing at all.

 

What is wrong with taking ideas from WoW? Did you read the interview from Blizzcon they admited they borrowed some ideas from CoH (achievements, tailor etc).


 

I'm not talking about "taking ideas", I'm talking about copy + paste.

 

What else is AH window supposed to look like? besides the AH window has few features not in WoW (History) at the same time it harder to navigate compared to WoW AH and also does not save your bids. WAR and few other MMOs also have similar AH windows are you going to charge them with knocking off WoW?

  User Deleted
4/01/09 10:51:24 PM#31
Originally posted by Darkheart00

Only MMO that is growing in population is WoW (there are those who say otherwise).

 

The ones that say otherwise are the ones who don't rely on their ass as their sole source of data. ;)

DOFUS, Tibia, Runescape, Second Life, and EVE Online have all been rising in numbers since release.

  Darkheart00

Apprentice Member

Joined: 5/17/08
Posts: 529

4/01/09 11:01:50 PM#32
Originally posted by LynxJSA
Originally posted by Darkheart00

Only MMO that is growing in population is WoW (there are those who say otherwise).

 

The ones that say otherwise are the ones who don't rely on their ass as their sole source of data. ;)

DOFUS, Tibia, Runescape, Second Life, and EVE Online have all been rising in numbers since release.

 

Yes i love how you do not back up any of your claim with data and accuse others.

Runescape has long died on in terms of player base the changes they did to trading etc. Second life (is it MMO?) population growth has subscided and EvE online population is stable around 30k concurrent users (350k total) there is tracker that graphs it out FYI. They did hit peak of 45k in Jan 09 but that may have been due to their content push and their free trial.

 

Can't speak on the other MMOs you mentioned only data i can see on them is from xfire and few other trackers and their numbers are well below their peaks.

 

Links FYI

www.gamasutra.com/php-bin/news_index.php

  User Deleted
4/02/09 1:22:09 AM#33
Originally posted by Darkheart00
Originally posted by LynxJSA
Originally posted by Darkheart00

Only MMO that is growing in population is WoW (there are those who say otherwise).

 

The ones that say otherwise are the ones who don't rely on their ass as their sole source of data. ;)

DOFUS, Tibia, Runescape, Second Life, and EVE Online have all been rising in numbers since release.

 

Yes i love how you do not back up any of your claim with data and accuse others.

Runescape has long died on in terms of player base the changes they did to trading etc. Second life (is it MMO?) population growth has subscided and EvE online population is stable around 30k concurrent users (350k total) there is tracker that graphs it out FYI. They did hit peak of 45k in Jan 09 but that may have been due to their content push and their free trial.

 

Can't speak on the other MMOs you mentioned only data i can see on them is from xfire and few other trackers and their numbers are well below their peaks.

 

Links FYI

www.gamasutra.com/php-bin/news_index.php

 

Source: ION 2008 Conference - http://www.mmogchart.com/downloads/  or http://www.scribd.com/doc/4850427/ION-2008-an-Analysis-of-MMOG-Subscription-Growth  (see the MMOG Active Subscriptions - Digital Distribution chart)

You can see that each one of those games is, to one degree or another, still growing. To explain it further for you...

 

Tibia recently did a massive ban of users (10k or so), which is indicated in the lower than normal step down, however the chart shows a three-year pattern of increase/decrease with significant growth each cycle. The graph linked above is at 100k, however the subscriber base is over 120k as of March of this year.    Source: http://www.playnoevil.com/serendipity/index.php?/archives/2443-CipSoft-bans-5163-for-Cheating-at-Tibia-by-using-Unauthorized-Botting-Software.html

Runescape paid subscribers has been climbing as well, with approximately 1.2 million paying subs. Source: http://www.mmogchart.com/Chart1.html

DOFUS and EVE Online have regularly been in the news for their climbing subscriber bases. Since there's been a ton of news on these two over the past few months, a simple Google search can give you all the info you want. Also, concurrent users and subscriptions are two completely different numbers, BUT... if you want to bring that up, we'll run with it....

Just three months ago, 40k+ peak concurrent users was a record for EVE. That's now a daily occurrence, with the latest record at about 53k users. You can follow that data at EVEOnline.com's front page. The graph shows a 24-hour concurrent user graph for the current day, previous day, and 7 days prior.

Look, you like RoM and that's great. No one wants to take that away from you. But to try to pass off misinformation as fact in order to make RoM look better just doesn't work.

 

  Darkheart00

Apprentice Member

Joined: 5/17/08
Posts: 529

4/02/09 7:32:24 AM#34
Originally posted by LynxJSA
Originally posted by Darkheart00
Originally posted by LynxJSA
Originally posted by Darkheart00

Only MMO that is growing in population is WoW (there are those who say otherwise).

 

The ones that say otherwise are the ones who don't rely on their ass as their sole source of data. ;)

DOFUS, Tibia, Runescape, Second Life, and EVE Online have all been rising in numbers since release.

 

Yes i love how you do not back up any of your claim with data and accuse others.

Runescape has long died on in terms of player base the changes they did to trading etc. Second life (is it MMO?) population growth has subscided and EvE online population is stable around 30k concurrent users (350k total) there is tracker that graphs it out FYI. They did hit peak of 45k in Jan 09 but that may have been due to their content push and their free trial.

 

Can't speak on the other MMOs you mentioned only data i can see on them is from xfire and few other trackers and their numbers are well below their peaks.

 

Links FYI

www.gamasutra.com/php-bin/news_index.php

 

Source: ION 2008 Conference - http://www.mmogchart.com/downloads/  or http://www.scribd.com/doc/4850427/ION-2008-an-Analysis-of-MMOG-Subscription-Growth  (see the MMOG Active Subscriptions - Digital Distribution chart)

You can see that each one of those games is, to one degree or another, still growing. To explain it further for you...

 

Tibia recently did a massive ban of users (10k or so), which is indicated in the lower than normal step down, however the chart shows a three-year pattern of increase/decrease with significant growth each cycle. The graph linked above is at 100k, however the subscriber base is over 120k as of March of this year.    Source: http://www.playnoevil.com/serendipity/index.php?/archives/2443-CipSoft-bans-5163-for-Cheating-at-Tibia-by-using-Unauthorized-Botting-Software.html

Runescape paid subscribers has been climbing as well, with approximately 1.2 million paying subs. Source: http://www.mmogchart.com/Chart1.html

DOFUS and EVE Online have regularly been in the news for their climbing subscriber bases. Since there's been a ton of news on these two over the past few months, a simple Google search can give you all the info you want. Also, concurrent users and subscriptions are two completely different numbers, BUT... if you want to bring that up, we'll run with it....

Just three months ago, 40k+ peak concurrent users was a record for EVE. That's now a daily occurrence, with the latest record at about 53k users. You can follow that data at EVEOnline.com's front page. The graph shows a 24-hour concurrent user graph for the current day, previous day, and 7 days prior.

Look, you like RoM and that's great. No one wants to take that away from you. But to try to pass off misinformation as fact in order to make RoM look better just doesn't work.

 

Mmorpgchart.com has not been updated since 2008 May :p so your posting outdated data and claiming you are right?

Eve might be doing better have not played since last year so i can't comment on its current state so i might be wrong on that i can no longer find the eve population census site.

Go look over in runescape forums here everyone knows the subscriber base is dying out have you even played the game lately? Trading and other changes Jagex did. Killed off the game now they are just doing everything to squeeze money from few player left.

If you use xfire neither Runescape and Dofus has seen much of a growth here. It is not exactly the best tracker but apart from google trends there is few other things that you can use.

www.xfire.com/games/dofus/Dofus/

www.xfire.com/games/runescape/RuneScape/

 

  Sixpax

Advanced Member

Joined: 7/28/05
Posts: 405

4/02/09 11:25:36 AM#35

 


Originally posted by Netspook

 

Stealing from WoW doesn't mean Blizzard/WoW invented it. And as far as I can tell, Rexion didn't credit WoW for those features. Taling about copying WoW, and crediting WoW for the copied features, that's two very diffent things.

RoM *is* a cheap WoW ripoff. It's pathetic that they didn't even bother to change the looks of some stolen features (ie the AH window) to make it "their" product.

I find it amusing that almost every time someone compares RoM with WoW, the response is that Blizzard stole or didn't invent most of their features. It's almost like you guys thinks stealing from thieves isn't stealing at all.


 

I never said RoM should be not be held accountable for stealing/borrowing/copy+pasting/whatever from WoW or any other game. What I said was, if you shun RoM for taking ideas from WoW then you should hold the same standards of ridicule for WoW since Blizzard did EXACTLY THE SAME THING. Instead he's heralding WoW as the source of those features (yes I know he didn't explicitly say that, but the implication is obviously there).

Also, it's a very weak argument to make because it would be like saying "WoW sucks because it's a ripoff of EQ". See the (faulty) logic?

MMO games would be pretty cool if it weren't for the people.

  spizz

Hard Core Member

Joined: 7/11/04
Posts: 1816

 
4/02/09 3:27:04 PM#36

You cant "steal" an idea if the product doesnt has patent for it, most art is  development of former creations only a few create really something totally new.

 

 

FBI - Fake Terror Plots ?

http://www.nytimes.com/2012/04/29/opinion/sunday/terrorist-plots-helped-along-by-the-fbi.html?pagewanted=all

  beaverz

Novice Member

Joined: 11/02/07
Posts: 681

4/02/09 3:31:45 PM#37

Of course you can,it's like the whole earth stole the idea of driving cars from the us its as simple as that.

:)

I'm not a no life that sits in front of his computer all day long, I'm an intern that sits in front of his computer all day long.

  Liddokun

Novice Member

Joined: 7/08/03
Posts: 1631

4/02/09 5:59:44 PM#38

This game is a lot of fun and pretty high quality compared to the 95% of F2P games out there. Definitely a cream of the crop.

  Portland

Hard Core Member

Joined: 1/06/09
Posts: 196

4/06/09 1:18:42 PM#39
Originally posted by spizz

Iam shocked that this game gets 8.1 rating here on mmorpg, but the rating is just wrong like with every hyped game on this page.

This game doesnt offer any new gameplay ideas, content or great graphics and sound, the sound is even terrible and graphics are ok and rather outdated - but iam not a grpahic fetishist ...i look for game content.

I often read that it is similar like World of Warcraft, but this is just totally wrong. The game took some gameplay ideas from old mmos and mixed it up but that doesnt make this game really good.

First the game world itself is very small, you can cross the world from your starting area to high end lvl areas in 15 minutes around.

The game offers a two class system similar like in FFX , which you need to level up seperately. This means you play two characters in one and have to level up both, the strategy is simple - you have to spent more time in this tiny world that the chance you use their ingame shop raises.

PvP wise the game doesnt offer any content, the only pvp content are duels or flagged system like known in asian games. Due to this game system, i really start to believe the developers are strong influenced from asian f2p games except that you get lots of quests to do and this is a point i really like.

There are no pvp maps or battlegrounds, there are no objectives to reach or gaols in pvp mode. The world is just way to small to expect any interesting pvp at all.

The monster ideas are very limited and are asian grind typical, you will see the tradtional wolf or mushroom in early levels .....expirienced mmo vets know what iam talking here.

The item shop is quiete expensive, stat reset is about 10 Euro and if you want to upgreade your whole equipment for the endgame you have to pay over 200 $ for it. You dont need the cash shop and you can do daily quests or collection things to exchange it to upgrade your stuff, but this will take very long. And the game just doesnt offer any content which will hold you that long time, iam sure a lot of people will get bored if they reach end game.

 

All in all, this game is just an asian  oldschool mmo with dated game ideas..its more a cash cow machine than offering any new ideas and there is even a better f2p game out there, but all of this type are just really only C class mmos. You play one or two and you know all of them, neverless runes of magic belongs to the better f2p games out there.

Newcomers to the mmorpg genre will like it probably, the exprienced mmo vets will see in in a couple of hours that this game is just not worth it to invest time in it.

This game gets a rating of 5/10 from me, not more.

 

 

 

Everyting you said is right, this game is Trash to be honest.... another Korean Ingame Shop game...

 

 

 

  Portland

Hard Core Member

Joined: 1/06/09
Posts: 196

4/06/09 1:20:13 PM#40
Originally posted by liddokun

This game is a lot of fun and pretty high quality compared to the 95% of F2P games out there. Definitely a cream of the crop.


you must be playing another game or dream... wake up
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