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6/17/09 10:06:59 AM#21
You will only be able to play villains in DCU. Personally I dont miss it so much tbh. I can only play what I can find within myself, and I just see zero motivation to kill and rob people virtually or in RL. *shrug*
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6/17/09 10:59:34 AM#22
I really, really hope they don't add villains into this game, ever. I don't think PvP needs to be in every MMO out there. I don't think I've ever seen PvP done well, and it often ruins the game. I hope Cryptic realizes this. If you can't do it right, don't do it at all. Prax |
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catsaad
Apprentice Member
Joined: 6/02/08
when you cant change anything in this world .sit back and relax .said by anonymous. |
6/17/09 11:06:50 AM#23
Originally posted by Praxus1874
they wont .according to my reports they had conducted a survey through a well know company asking people in cov or coh ,about whether they enjoyed playing villan in cov?? 99 percent said no . thats when they scrapped the idea of villan in champions online. so rest assured there are and will be no villans in this game for people to play. |
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I think the coolest way to handle the whole hero/villain thing would be if instead of choosing a side, your standing as a hero or villain was determined by your actions and how you're viewed by the public at large. Maybe something kinda similar to the alignment system used in the KOTOR games. After all, it's easy to call yourself a hero, but actions speak louder than words and there are many shades of grey between good and evil.
Anyway, I realize this is far off from how they're handling it in this game, I'm just saying that's the kind of hero game I would want to play. |
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maskedweasel
Tipster
Joined: 9/24/07
"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane." |
6/17/09 4:40:04 PM#25
To all, it isn't said that you can't play villains in CO. Actually Mr.Roper (you know the one) said that you may be able to play as your villains that you create at some point. I don't think it will be a PvP thing as you won't be able to customize the villain powerset the same way you do your hero... but there may be times when in PvE and certain missions you take control of your villain to complete an objective.
Not sure when or where that comes into play yet.. but its been spoken about before. |
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6/22/09 7:11:00 PM#26
Originally posted by Inktomi Ink tomi - you being knowledgable in the financial aspect of MMOs know the answers - time and cost of additional production of content and PvP balance - expansion sales |
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Shreddi
Apprentice Member
Joined: 3/10/04
"The decisions you make today will effect the rest of your life" |
6/22/09 7:19:05 PM#27
If it is done like COH/COV that should satisfy all. You have to go out of your way to PVP where PVPers can hang out all day, do missions enter arean battles, etc. and Villians and Heroes are sepearate in other areas otherwise except some spots where no combat allowed. The only people who would complain about that would be PVPers who want to greif non pvpers. This post is intentionally written not to make any sense what so ever. Thank You Very Much. |
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6/23/09 10:07:35 AM#28
Originally posted by Draccan
Which just goes to show that you can't please everybody all of the time. Those two points have just increased my interest. I hated PvP in CoX with a passion and went out of my way to avoid it. Regarding playing villians, I had a few villians in CoV. Hardly played them. I started playing CoH nearly 5 years ago to be a hero, not a villian. |
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6/23/09 10:34:00 AM#29
I liked the villains but there just wasn't a whole lot of content. I think Cryptic (then) and NCSoft (now) just doesn't focus very much on the red side. I wish they'd focus on adding more new zones (co-op ones so that both sides can play together). I think Cryptic is making another mistake but not having villains in CO at launch. However, it's one I understand... they would probably need another year to get it to work right (deciding which powersets were unique to which side, creating news ones, adding several new villain-only zones, adding several new villain-only crisis zones, adding several pvp zones, etc.). I, for one, hope Cryptic doesn't spend the resources on villains for CO. Honestly, from what I've read, I don't think Champs is going to be my type of game. It sounds like a click-fest with very little strategy involved... more of an arcade-flavored game. I would much rather have Cryptic rush out CO as is and then focus all resources on Star Trek Online. Sure, CO would flounder but I think there's a good chance of that happening anways so I would prefer they re-task now. ;) |
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6/23/09 10:38:53 AM#30
Originally posted by LackeyZero
That is false information. They have said they would like to visit villain possibilities in the future on their own forums. They'll probably come in an expansion just like CoX did. Most likely around the time that they release the Anti-Hero stuff. |
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6/23/09 5:43:26 PM#31
When a MMO trys to focus on PvE and PvP at the same time it usually ends up sucking. The exception may be WoW but even then classes are nerfed all the time because of PvP which pisses PvE players off. I think this game would be better off just focusing on PvE AT LEAST until it's time for an expansion. I personally wouldn't care if they ever did PvP except maybe an arena just for fun. The thing is game companys only have so many resources and so much money to spend. If you spend too much time focusing on PvP content you alienate the PvE players and vice versa. EQ1-DAOC-EVE-CoH-EQ2-WoW-GW-LOTRO-WAR-RIFT-GW2(soon)-D3(soon) |
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6/23/09 5:55:00 PM#32
I'm not a fan of pvp, and not good at pvp (prolly why I'm not a fan |
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maskedweasel
Tipster
Joined: 9/24/07
"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane." |
6/24/09 1:47:00 PM#33
Originally posted by Samhael
I don't think not having villains in place at launch is a bad idea. On the contrary, they have villains at launch that you create, you customize, and you name. You are basically creating a Hero AND a Villain when you play CO... so really the opposing mechanic is already there. They've added a great deal of PvP elements in the game as well --- no this won't be RvR gameplay --- but I would look more towards a Guild Wars arena style play... and some level based designs not much different then WoW and WARs scenarios. As for the power sets.. I don't see them changing power sets for heros and villains... there really isn't a need to, your powersets are set for both your hero and your nemesis... so when they add new powersets you won't have to choose which side to be to use the new powersets... and in this same avenue this is a form of balance of gameplay because you pick and choose your powersets... so no single "class" will be stronger or weaker then another... its all on how you create your character.
I also think this game will be much less of a "click fest" then some others in the genre. They limit your powers so you won't have a billion hotbars on top of hotbars to keep track of all your powers. They also created this game with the idea of using the 360 controller, which is supported on the PC as well. I haven't played the game yet, so really this is just going on what I've seen and read through following the game.. |
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6/30/09 7:48:42 PM#34
Originally posted by heartless
They will add it later, just like City of Villains. Mark my words.
There are several things that will be different with City of Villains and Champions (Villains). City of Villains was never planned for when City of Heroes was made. The creators thought you shouldn't play a villain only heroes. They had said several times "NO they are not making City of Villains" They finally gave in. City of Villains was a success in Many ways. Fast forward to champions. They have already said they will have villains as playable characters but not at the start. They have a plan which they will use (probable modify) after Champions is realased. So far DCU has Villains as playable characters. It will probable be more like WAR split areas with areas of fighting overlapping. Thats the only good thing so far about DCU that Champions does not have. |
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