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The Pub at MMORPG.COM  » Thundar The Barbarian MMORPG? Does science and sorcery mix?

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29 posts found
  User Deleted
4/10/09 11:57:35 AM#21
Originally posted by hidden1
Originally posted by Czzarre

WOW! there is a blast from the grade C cartoons of the past. YIKES!

Thanks for bringing that back up, made a good laugh

Anyone for a Hong Kong Phooey MMO?


 

I don't know... seems like a big stretch to make.  Hong Kong Phooey and Thundaar?

I'll agree that Hong Kong Phooey is C grade.  The point I was making was that the Thundaar IP could be interesting, and emersive world to MMO in.  And it was a cartoon that seem to sucessfully blend both sci_fi elements with magic.

 

Its been years, but i am not sure how much of the "World" was really fleashed out in the show. This IP may be shallow.

  hidden1

Apprentice Member

Joined: 5/22/08
Posts: 1279

Good? Bad?... I''m the one with the gun.

 
4/10/09 12:04:04 PM#22
Originally posted by Mrbloodworth
Originally posted by hidden1
Originally posted by Czzarre

WOW! there is a blast from the grade C cartoons of the past. YIKES!

Thanks for bringing that back up, made a good laugh

Anyone for a Hong Kong Phooey MMO?


 

I don't know... seems like a big stretch to make.  Hong Kong Phooey and Thundaar?

I'll agree that Hong Kong Phooey is C grade.  The point I was making was that the Thundaar IP could be interesting, and emersive world to MMO in.  And it was a cartoon that seem to sucessfully blend both sci_fi elements with magic.

 

Its been years, but i am not sure how much of the "World" was really fleashed out in the show. This IP may be shallow.

Well the potential dev. could flesh out something from just the openning sequence alone.  Have you read all the posts yet?  One of them has that sequence written out word for word from the cartoon.  All the dev would need is to view the whole series to get their imaginations rolling.
 

  VengeSunsoar

Hard Core Member

Joined: 3/10/04
Posts: 1488

GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION.

4/10/09 12:25:45 PM#23

Don't know anything about Thundar the barbarian but as far as science and sorcery mixing, well me and a whole bunch of other people are eagerly awating the day that a good Shadow Run MMO comes out.

Venge Sunsoar

You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect.

This is 5000BC stuff and you know what? Nothing has changed. :P

  eight675309

Apprentice Member

Joined: 2/02/09
Posts: 254

4/10/09 12:32:26 PM#24

I think I know something a little better than thundtard.

  User Deleted
4/10/09 12:34:37 PM#25
Originally posted by hidden1
Originally posted by Mrbloodworth
Originally posted by hidden1
Originally posted by Czzarre

WOW! there is a blast from the grade C cartoons of the past. YIKES!

Thanks for bringing that back up, made a good laugh

Anyone for a Hong Kong Phooey MMO?


 

I don't know... seems like a big stretch to make.  Hong Kong Phooey and Thundaar?

I'll agree that Hong Kong Phooey is C grade.  The point I was making was that the Thundaar IP could be interesting, and emersive world to MMO in.  And it was a cartoon that seem to sucessfully blend both sci_fi elements with magic.

 

Its been years, but i am not sure how much of the "World" was really fleashed out in the show. This IP may be shallow.

Well the potential dev. could flesh out something from just the openning sequence alone.  Have you read all the posts yet?  One of them has that sequence written out word for word from the cartoon.  All the dev would need is to view the whole series to get their imaginations rolling.
 

 

That would, uh, be my post.

  Tedly224

Apprentice Member

Joined: 2/28/09
Posts: 144

4/11/09 3:20:16 AM#26

As was previously mentioned, A Shadowrun MMORPG would have a lot of promise if they did a few things. Reduce the overpowering feel of magic so that if a person made a Mundane character, they wouldn't feel cheated because they didn't have access to spells. They would have to pay some careful attention to how Astral Space would work as well as the Matrix, and they would have to have the eye pointed at "what do characters do at end game?" from development day one.

It would be cool as hell, but an incredible level of challenge involved.

Then we have Thundarr, the heart of this post. I could see it easily work in terms of different races having inherant perks that could be advanced through experience, and a person could make forms of Sorcery a skill based aspect of a character, much in that combat and other skills could be skill based.

Being an old school RPG player though, I'd chuckle for a long time and then break down and buy a game based off of Gamma World, which is what Thundarr was originally based on.

 

Imagine the MMO being set up with races including pure strain human, mutants with inherant powers, and cyborgs (as well as fully manufactured androids) as being race choices. Post Apocalyptic setting, with surviving National super computer AI's competing against each other in asserting their limited control over remaing tech and resources against the primatives.

heck yeah.

 

  hidden1

Apprentice Member

Joined: 5/22/08
Posts: 1279

Good? Bad?... I''m the one with the gun.

 
4/12/09 12:05:05 PM#27
Originally posted by Tedly224

As was previously mentioned, A Shadowrun MMORPG would have a lot of promise if they did a few things. Reduce the overpowering feel of magic so that if a person made a Mundane character, they wouldn't feel cheated because they didn't have access to spells. They would have to pay some careful attention to how Astral Space would work as well as the Matrix, and they would have to have the eye pointed at "what do characters do at end game?" from development day one.

It would be cool as hell, but an incredible level of challenge involved.

Then we have Thundarr, the heart of this post. I could see it easily work in terms of different races having inherant perks that could be advanced through experience, and a person could make forms of Sorcery a skill based aspect of a character, much in that combat and other skills could be skill based.

Being an old school RPG player though, I'd chuckle for a long time and then break down and buy a game based off of Gamma World, which is what Thundarr was originally based on.

 

Imagine the MMO being set up with races including pure strain human, mutants with inherant powers, and cyborgs (as well as fully manufactured androids) as being race choices. Post Apocalyptic setting, with surviving National super computer AI's competing against each other in asserting their limited control over remaing tech and resources against the primatives.

heck yeah.

 

Great ideas.  I also like the idea of Shadowrun mmo.  Does Microsoft own the IP now?  I forgot.  As for Thundaar, I wonder which company currently owns the IP.  Well I don't know about you but I think I would play OOkla's race, the Mocks.
 

  FreddyNoNose

Novice Member

Joined: 8/06/05
Posts: 1564

4/12/09 12:07:47 PM#28

Dave Hargrave's Arduin Grimoire RPG had science and magic mixed in it.  This was back in the 70's.  It is doable.

  Smikis

Hard Core Member

Joined: 11/27/04
Posts: 884

4/12/09 12:08:20 PM#29
Originally posted by Bakoryo

Science and magic in one game fits perfectly fine if it's done good. Just look at Arcanum!

I'd totally play a game that has a mix between those.

 

good old days heh, arcanum ftw

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