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3/27/09 7:52:34 AM#121
Robertb, I'm still waiting for you to make even a halfway decent comparison between EVE and DF. You can't do it. EVE is a real sandbox game, DF is counterstrike with guilds in a persistent world. I understand its your kind of game, but please, you really do CCP an injustice if you compare their masterpiece with DF. EVE = Real Sandbox MMO developed by a reputable company. DF = A garage developed FPS pretending to be a MMO. It's pretty simple, and asking anyone who enjoys playing EVE to try darkfall, would be like asking a 5 star executive chef to be a line cook at the shitty local diner. It's just wrong.
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3/27/09 7:54:46 AM#122
Originally posted by Crackbone
I am sorry, but I play both games and completely disagree with you. |
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3/27/09 8:00:30 AM#123
Nice copout. I think an army ant and a Australian Sheep Dog are the same. ----- Now anyone that knows a shit can quickly tell me how I am wrong. You can't even do that. Robertb, you fail, and fail massively. EVE is like DF because I like it... LOL. Go back to shilling somewhere else where you can get by with your asinine arguments and lack of concrete fact.
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3/27/09 8:16:25 AM#124
Originally posted by DarthRaiden
You know, when the story ended, Red Riding Hood was alive and the Big Bad Wolf was a fur coat. You might want to model yourself after someone who WASN'T a loser. Granted, this would be an invalid self image. |
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3/27/09 8:18:42 AM#125
Originally posted by Crackbone
lol
Regardless of what I post, you will not agree with me so why should I waste my time. I have told you that I play EVE. I have also told you that I play Darkfall. I have said that if you like EVE and you also like fantasy MMO's that you will likely like Darkfall. I have no doubt, based on playing both these games, that this is very likely to be the case.
Anyway, just for s&g's, here are some similarities: Massive group play Skill based system Significant Player based Politics with Conquest Meaningful crafting system Meaningful gathering system Trading Risk versus Reward PvP system PVE is a resource
Some differences: dwarfs versus spaceships No real version of empire space in Darkfall (pretty much a huge losec with limited nulsec, being the clan cities) No stations, so no safe zones, when you are in game, you can be attacked, even traders Towers are not a strong as CONCORD It is quite a bit harder to carebear in Darkfall, then it is in EVE, though not impossible Darkfall is, as a result, a bit of a harsher experience.
Those are some basic similarities and dissimilarites. There are others, but I hope this gives you an idea of what I meant. As you can see, core wise, the games are very similar, as they are both sandbox games with player driven content, where PVE is more of a resource than a focal point of the game, (most Darkfall PVE is very similar to EVE missions, or null-sec ratting).
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3/27/09 8:36:55 AM#126
Originally posted by Valetman
you dont think the fact there isnt a trade system in the game hinders that style of play?
Even a little bit?
Already the tactic is to get someone to trade in person (the only possible way to trade in game) , and naked gank the guy with half a dozen friends, then one other friend who doesnt hit loots the corpse to get the goods for free, whilst the rest die to the towers.
Now, that itself wouldnt be a major problem, its how the game is designed, but again the mechanics dont really help, for instance, looting a blue corpse alone should send you red, thus giving the dead guys friends a chance to get his stuff back (if applicable) , but it doesnt.
but more than that, how many times will that happen before these trader merchant style players give up, given that the game has no way around the issue at all, and no other mechanic for trading goods?
In a game like darkfall people accept they could get killed whilst harvesting, which given that harvesting consists of staring at a single spot clicking your mouse every 11 seconds is probably just as well, without that sense of exceitement its just a cure for insomnea, but after going through that to collect materials and made some goods, to have to ride through being ripped off in town every other trade or so the game isnt challenging, it crosses the line into rediculous, because the game mechanics are all weighted to the gankers favour. The game itself makes a playstyle other than large guild zerg raiding an excersise in futility.
If they want a player ran economy, they have to have some form of trading system. Im quoting myself here, because Robert again suggests that trading is similar to Eve and a viable playstyle, whilst ignoring the above real, in game problems I pointed out. |
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3/27/09 8:37:31 AM#127
Ah, ok, now we have something to talk about. Crafting? This can't even be compared, and you know it. Depth comes to mind, or lackthereof. There's one defining thing that's missing from all of these comparisons. Depth. It's what makes a sandbox a winner or a loser. I'm a sandbox MMO guy, I love them. Interconnectivity between the crafting and a rich and deep player driven marketplaces are essential for sandboxes to thrive. The market should be the driving factor for the rest of the game. PvP, politics, etc, is all based on a functioning and robust economy. DF has none of this. This is one major underlying problem.
Lastly, I'll close by saying that AV has a framework of a game that has significant design deficiencies. DF is a game that needs roughly 50% more work done until it even comes close to the definition of Sandbox. Sandbox is deep by nature, and DF is not. I'm a fan of player generated content, but with no content to partake in at the outset, AV gives you nothing to put the sand in, nor do they give you enough sand to fill the box. All in all, DF is @ best a mirage of a sandbox. At worst, its a fundamental design failure and is in no way similiar to EVE when you strip off the window dressing.
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3/27/09 8:48:42 AM#128
Originally posted by Crackbone
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3/27/09 8:53:22 AM#129
Daily quiz time. Monday-"It's the best game I've ever played" Tuesday-"No matter what you say it's still the best game I've ever played." Wednesday-"That I can agree with, but it s still the best game on the market right now" Thursday-"Source?? Anyways it s still the most fun I've ever had in a MMO" Etc etc etc. Who is this?? Ok it s an easy one. For some odd reason this person, instead of playing his beloved game, is on these forums more then in game defending it with the same repetitive dribble. |
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3/27/09 8:58:30 AM#130
Originally posted by Leucent
Nah, just posting from work. Sorry... |
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3/27/09 9:10:58 AM#131
Ugh, just looked back in this thread. You re comparing DF to EVE. what a waste of peoples time trying to compare these. You play both and say they re similar just different settings. If I wanted to, I could say that about anything. You just want DF to be like EVE in a fantasy setting so badly, you re convinced they are. Which they aren t. |
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3/27/09 9:25:35 AM#132
Originally posted by Leucent
you're right. Darkfall is much more exciting. |
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3/27/09 9:31:07 AM#133
Originally posted by robertb
Reality check. Despite your "chivalric" playstyle, following the letter of the law, MOST players will flock to whatever advances them in the game the fastest and makes them the best. Get real, a LOT of players macro. Lot being relative to of course, the one server. He who keeps his cool best wins. |
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3/27/09 9:32:18 AM#134
Originally posted by Andurin
As someone who loved Pre Trammel UO the game your playing is nothing at all like it. Infact its way way worse. In UO The average adventuerer could run around solo and didn't just die every 3 seconds, you stood a fighting chance. People actually roleplayed in that game and it wasn't just one big gankfest. Maybe your memories have faded or maybe you never actually were there. |
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3/27/09 9:38:09 AM#135
Originally posted by Benthon Reality check. Despite your "chivalric" playstyle, following the letter of the law, MOST players will flock to whatever advances them in the game the fastest and makes them the best. Get real, a LOT of players macro. Lot being relative to of course, the one server.
Indeed, though one does not have to be a scumbag to dirtnap these guys. Such is the nature of FPS style combat, I suppose... |
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3/27/09 9:39:51 AM#136
Originally posted by Leucent
Sorry, but your opinion is irrelevant to the reality of my previously stated similarities. |
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3/27/09 9:41:47 AM#137
Originally posted by Jerid13
As someone who loved Pre Trammel UO the game your playing is nothing at all like it. Infact its way way worse. In UO The average adventuerer could run around solo and didn't just die every 3 seconds, you stood a fighting chance. People actually roleplayed in that game and it wasn't just one big gankfest. Maybe your memories have faded or maybe you never actually were there.
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I run around quite a lot solo and do not die every 3 seconds. I do not find Darkfall to be anymore of a gankfest than most of the other PVP games I have played. |
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3/27/09 9:45:18 AM#138
Originally posted by robertb
?
I run around quite a lot solo and do not die every 3 seconds. I do not find Darkfall to be anymore of a gankfest than most of the other PVP games I have played. You really aren't saying much since all PvP centric games are gank fests. Gank or be ganked, that is the answer. It's a Jeep thing. . .
_______ |___ |\_______/ = |||||| =|X| \*........*/ |X| |X|_________|X| You wouldn't understand |
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3/27/09 9:45:38 AM#139
Originally posted by robertb
?
I run around quite a lot solo and do not die every 3 seconds. I do not find Darkfall to be anymore of a gankfest than most of the other PVP games I have played.
You must be in the minority, every other post all I read is "My guild just went out and ganked blah blah blah" I've looked and looked for stories of people soloing or going around and NOT being best pals with a gaint horde of people, cus frankly I play MMO's to play with other people but I don't ALWAYS want to be in a party to do ANYTHING. Every story I hear is always the same, you solo you die in 5 seconds after you leave your group of pals. I remember that people were afraid to go red because they'd be hunted down by guilds dedicated to killing murderers. The mistake darkfall made was having races and factions, It made it so people wouldn't invent their own and would just lazily follow the guidelines. If Origion did that we'd not have had PKK guilds and Roleplaying communities. We'd have darkfall |
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3/27/09 9:48:54 AM#140
Originally posted by robertb
So you dirtnap them. And they come back, so you dirtnap them again, and they come back. How many days at a time can you stay awake to battle versus the macro'ers in your divine reconquista of Darkfall? The answer: It shouldn't be your job to do anything. AV should've either A. Made the game more fun so people wouldn't macro, or B. Create countermeasures. I understand how much you enjoy the game, that's great. But the developer's don't have a chance. He who keeps his cool best wins. |
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