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4/01/09 9:09:51 PM#41
SWG is done espescially with SW:TOR on the horizon. Galaxies will nt be able to compete ith Bioware in my opinion. |
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4/03/09 3:38:18 AM#42
Dont remember were I saw that but someone said it at SOE, 110k is accounts. Thier are probably only 50-70k player. And expansions, they said thier will never be another expanion. My guess is that LA will not let them make one, since if SWG does pick up with players, it would be a competator for SWTOR players. LA has completely turned off any real development for SWG, all the money is going towards thier new mmorpg with Bio-ware. |
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4/03/09 8:03:40 AM#43
Originally posted by ivan50265
To true but i do miss swg. |
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4/03/09 8:32:32 AM#44
Originally posted by Mathos
To true but i do miss swg.
When it comes to content I have no doubt that TOR will beat SWG hands down. Although I personally don't care for linear gameplay I have a strong feeling that Bioware is going to make it work really well. And as much as I dislike microtransactions I believe BW will be the company to pull it off successfully in the western market. I'm not even liking the graphics in TOR but I think they've got that Star Wars feel that SWG never really achieved. The impression I'm getting from Bioware is that they're taking a very methodical approach to developing their game. And sadly I think their success is going to prolong the level/loot based gaming system in MMOs that I really dislike for quite some time. |
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4/05/09 2:02:58 AM#45
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4/06/09 3:51:09 AM#46
Whoop de Fing doo. Are you posting one Fing armor graphics as a real development? Lets just put this one way, this is piss ant effort in the real world. Lets pretend the lack luster development is a effort towards keeping fanboys like yourself. |
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4/06/09 7:35:00 AM#47
Originally posted by BullseyeArc1
You know, I look at this stuff and can't help but feel completely disconnected from their vision of Star Wars. IMO nothing would make this game capture that elusive "Star Warsy" feel then massive groups of people wearing stormtrooper armor and rebel armor. Adding all these different sets of armor into the game doesn't give me a sense of 2 armies fighting for control of the galaxy. There is no sense of a uniform for each faction. Secondly, battlefields were supposed to have been in the game from the begining - and I'm very glad they never were added until now! There is absolutely nothing better then fighting over your own territory, and things like Restus and these new battlefields take the action away from player cities and bring it into a sterile and controled area. I believe this game needs a reason to fight over something that gives you a sense of pride thereby increasing the intensity and emotion of the battle. |
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4/06/09 7:50:00 AM#48
Battlefields were already in the game during pre-cu. The devs actually took them out of the game at one point.
I don't recall exactly where they were, but talus and tatooine come to mind. There was the static battle between rebels and groundtroopers on corellia. There was almost never anyone else in them, but they were novel in concept. You would kind of "zone" into them. I recall one of them where the objective was to destroy some walls to eventually destroy some generator or something like that. I would guess that these battlegrounds are nothing more than those old areas reworked. |
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4/06/09 8:06:06 AM#49
Originally posted by Daffid011
That's right, but I didn't think they ever worked did they? I thougth they were just left unfinished? |
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4/06/09 8:21:05 AM#50
Originally posted by Suvroc
That's right, but I didn't think they ever worked did they? I thougth they were just left unfinished?
They never actually functioned. I think once someone saw something the devs put on eventwise on my server and that was it and by the time I got there it was over. They put them up but never finished them and I think there were like 3 total. |
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4/06/09 8:41:12 AM#51
Originally posted by ummax
They never actually functioned. I think once someone saw something the devs put on eventwise on my server and that was it and by the time I got there it was over. They put them up but never finished them and I think there were like 3 total.
In any event I say put PvP back into player cities where there is some kind of sense of pride involved in it. Giving people static areas like Restus and battlefields takes away from a spontanious feel and heightens the excitement level, particularily when you're fighting for your home (not literally of course, but rather protecting your city's base)
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4/06/09 4:43:10 PM#52
Originally posted by Suvroc
They never actually functioned. I think once someone saw something the devs put on eventwise on my server and that was it and by the time I got there it was over. They put them up but never finished them and I think there were like 3 total.
In any event I say put PvP back into player cities where there is some kind of sense of pride involved in it. Giving people static areas like Restus and battlefields takes away from a spontanious feel and heightens the excitement level, particularily when you're fighting for your home (not literally of course, but rather protecting your city's base)
i agree 100%. the static bases and restuss never had the feeling of having to patrol your city because the neighbouring town was about to strike at your GCW bases which at the time had a meaningful cost to build and on the gcw planetary effort. i dont understand why soe has abandoned such a great idea and feature as the player gcw bases and replace them with lame static bases or nerf the gcw bases to the point where they are easily obtainable and serve only to grind faction points. |
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4/06/09 9:27:18 PM#53
Originally posted by ummax
They never actually functioned. I think once someone saw something the devs put on eventwise on my server and that was it and by the time I got there it was over. They put them up but never finished them and I think there were like 3 total. Actually, they were functioning for a few months before they were disabled due to the number of bugs they had. The fact they existed shows that SWG always intended to have "controlled" PvP of some kind - the battlefields from back then operated pretty much the same way they intend on impementing these new ones. Over the last 6 years, there were various times they promised to return them back to the game. |
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4/07/09 6:46:41 AM#54
Originally posted by Obraik
They never actually functioned. I think once someone saw something the devs put on eventwise on my server and that was it and by the time I got there it was over. They put them up but never finished them and I think there were like 3 total. Actually, they were functioning for a few months before they were disabled due to the number of bugs they had. The fact they existed shows that SWG always intended to have "controlled" PvP of some kind - the battlefields from back then operated pretty much the same way they intend on impementing these new ones. Over the last 6 years, there were various times they promised to return them back to the game.
Of course they were intended, but can you not agree that it was better when PvP was not controlled in a static area? |
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4/07/09 8:04:22 AM#55
Originally posted by Suvroc Actually, they were functioning for a few months before they were disabled due to the number of bugs they had. The fact they existed shows that SWG always intended to have "controlled" PvP of some kind - the battlefields from back then operated pretty much the same way they intend on impementing these new ones. Over the last 6 years, there were various times they promised to return them back to the game.
Of course they were intended, but can you not agree that it was better when PvP was not controlled in a static area? There were periods where PvP happened at player bases, sure, but there was always a central point that PvP broke out in. For Chilastra, this usually happened to be Theed. I remember when Restuss happened, everyone was relieved that there would be a new place to PvP other then Theed. This is only part of the GU10 changes. One of the GCW senators has apparantly been told of some of the changes coming which he says will have a positive impact on World PvP. Of course, he isn't saying what this is so it's not something that can be said is definetly happening and the idea of positive is his own at this point. I *do* like "World PvP" because it tends to be smaller battles that last longer but I also have no problem with static PvP. I like the idea that there is a place I know I can go and find PvP without having to seek it out. |
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4/07/09 8:05:33 AM#56
Originally posted by Suvroc Actually, they were functioning for a few months before they were disabled due to the number of bugs they had. The fact they existed shows that SWG always intended to have "controlled" PvP of some kind - the battlefields from back then operated pretty much the same way they intend on impementing these new ones. Over the last 6 years, there were various times they promised to return them back to the game.
Of course they were intended, but can you not agree that it was better when PvP was not controlled in a static area? I remember the devs touting they were working on the battlefields and then one patch they were just gone and non-functional. Used to be when you crossed a boundary of one you had to declare your faction and you moved to overt. The biggest bitch was when attacking krayts near the battlefield on Tat and the krayt moved within the boundary and became unattackable. -------- "SOE has probably united more gamers in hatred than Blizzard has subs"...daelnor |
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4/07/09 9:09:22 AM#57
Originally posted by Obraik Actually, they were functioning for a few months before they were disabled due to the number of bugs they had. The fact they existed shows that SWG always intended to have "controlled" PvP of some kind - the battlefields from back then operated pretty much the same way they intend on impementing these new ones. Over the last 6 years, there were various times they promised to return them back to the game.
Of course they were intended, but can you not agree that it was better when PvP was not controlled in a static area? There were periods where PvP happened at player bases, sure, but there was always a central point that PvP broke out in. For Chilastra, this usually happened to be Theed. I remember when Restuss happened, everyone was relieved that there would be a new place to PvP other then Theed. This is only part of the GU10 changes. One of the GCW senators has apparantly been told of some of the changes coming which he says will have a positive impact on World PvP. Of course, he isn't saying what this is so it's not something that can be said is definetly happening and the idea of positive is his own at this point. I *do* like "World PvP" because it tends to be smaller battles that last longer but I also have no problem with static PvP. I like the idea that there is a place I know I can go and find PvP without having to seek it out.
Remember the legendary battles between AH and Bestine? Had there been functional static PvP battlefields do you think those types of natural on-the-fly PvP scenareos would have happened? Perhaps, but not nearly as often as they did because if PvP is what you're looking for then you'll go to the place where it's expected to happen like Restus. The problem is it takes away the unexpected nature of a PvP attack, which could potentially encourage others who do not PvP to participate. All in all battlefields discourages the unexpected to happen IMO. |
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Kyleran
Elite Member
Joined: 9/13/06
A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf |
4/07/09 9:14:05 AM#58
Never. Game is what it is, you either enjoy it or walk away and forget it. No more discussion than that really needed.
"Just because you aren't paying doesn't mean it's not PTW." - Amaranthar |
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4/07/09 12:36:47 PM#59
Originally posted by Suvroc
When it comes to content I have no doubt that TOR will beat SWG hands down. Although I personally don't care for linear gameplay I have a strong feeling that Bioware is going to make it work really well. And as much as I dislike microtransactions I believe BW will be the company to pull it off successfully in the western market. I'm not even liking the graphics in TOR but I think they've got that Star Wars feel that SWG never really achieved. The impression I'm getting from Bioware is that they're taking a very methodical approach to developing their game. And sadly I think their success is going to prolong the level/loot based gaming system in MMOs that I really dislike for quite some time. Sadly I think that there will be rtm in it at some point |
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4/07/09 12:38:50 PM#60
Originally posted by Suvroc
You know, I look at this stuff and can't help but feel completely disconnected from their vision of Star Wars. IMO nothing would make this game capture that elusive "Star Warsy" feel then massive groups of people wearing stormtrooper armor and rebel armor. Adding all these different sets of armor into the game doesn't give me a sense of 2 armies fighting for control of the galaxy. There is no sense of a uniform for each faction. Secondly, battlefields were supposed to have been in the game from the begining - and I'm very glad they never were added until now! There is absolutely nothing better then fighting over your own territory, and things like Restus and these new battlefields take the action away from player cities and bring it into a sterile and controled area. I believe this game needs a reason to fight over something that gives you a sense of pride thereby increasing the intensity and emotion of the battle. To me it never had that starwars feel to it, but back in the day it sure was fun to play |
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