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Warhammer Online: Age of Reckoning

WAR (Warhammer Online) 

General Discussion  » Hows the population looking

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27 posts found
  JGMIII

Novice Member

Joined: 3/17/09
Posts: 1284

If a game is Fun, It's a good game.

3/28/09 9:02:23 PM#21

The populations are crazy right now I checked the server lists about two hours ago and not one server had less then medium pop.

On my server I've been running TIer 3 Keeps all day! SC's have been poping and PQs  have had no less then 5 people doing them.

It's been crazy today and I'm enjoying myself.

I also have a shaman in Tier 1 and SCs pop 24/7 for him and a Sorc in Tier 2 that perma runs ORvR and PQs with my guild.

Pop is just as good as any other mmo imo.

Playing: EvE, Ryzom

  happyclappy

Novice Member

Joined: 6/11/08
Posts: 105

3/29/09 10:06:17 AM#22

I think everyone on this site needs to stop the obsession with population numbers, it really has no meaning.

  Howler54

Novice Member

Joined: 5/15/08
Posts: 133

"There is no sin except stupidity." - Oscar Wilde

3/29/09 10:14:56 AM#23
Originally posted by happyclappy

I think everyone on this site needs to stop the obsession with population numbers, it really has no meaning.

 

I agree, people here are a bit obssesed with population.

However, I'm playing in europe and I feel the server mergings have greatly added to RvR, especially to ORvR. There's always battles going on and keep's under siege !

  Kaynos1972

Spotlight Poster

Joined: 2/10/04
Posts: 2142

3/29/09 10:24:55 AM#24

Population is why i left the game.  When they merge half the servers together i might come back, until then, nope.   I remember how beta was a blast to play.  At launch within days, it was difficult to do some low level PQ, that's how bad it was.

  Pheace

Novice Member

Joined: 12/17/03
Posts: 2434

You can either agree with me or be wrong!

3/29/09 10:25:17 AM#25
Originally posted by happyclappy

I think everyone on this site needs to stop the obsession with population numbers, it really has no meaning.

 

Except when you happen to have been forced to relocate 2 or 3 times already due to your server dieing/merging :)

  Darkheart00

Apprentice Member

Joined: 5/17/08
Posts: 529

3/29/09 12:17:18 PM#26
Originally posted by Pheace
Originally posted by happyclappy

I think everyone on this site needs to stop the obsession with population numbers, it really has no meaning.

 

Except when you happen to have been forced to relocate 2 or 3 times already due to your server dieing/merging :)

 

That the problem with RvR just look at the population in WoW PvP server in wow census, there were few PvP servers that are balanced population wise pre BC. People generally roll on servers that their faction has huge advantage, human nature.

  Pheace

Novice Member

Joined: 12/17/03
Posts: 2434

You can either agree with me or be wrong!

3/29/09 12:46:03 PM#27

I don't quite agree with that one. I think most people in WoW just picked the side they preferred which resulted in far too many people playing Alliance, same thing sort of happened in WAR but then it was Destruction.

 

I don't think (most) people generally thought "Ow here there are more people, this is the side I'm chosing". Not during release time anyway.

 

The reality of it is though, it was bound to happen, and foolish of Mythic to expect itself to all magically balance out, which, in retrospect, they apparently were hoping for.

 

In WoW, yes sides are unbalanced as well, but they have the benefit (and downside when you consider further open FvF development) that their game doesn't suffer as much from it as WAR does. Mythic created a game that relies on good populations and also equal populations on so many levels, it just boggles my mind they let the populations run wild as they did without *any* form of control. And it's not like they didn't know. I and many others asked questions about balance often enough but always they either just ignored it or talked about some mythical balance system that would "help" the losing side keep up.

 

I guess maybe they put too much fate in their Dogs of War system but it seems they weren't able to get that off the ground.

You can also argue that, in reality, their *original* design, the one where the game was without keeps and relatively low on Open PvP and mostly focused on scenario's, was simply much more suited and resilient to population balances. In essence, it's the fact that they changed to more Open RvR at one point during beta (or rather were forced to since the beta people considered what was there so much lacking ORvR was simply needed) that probably caused this flaw to grow to the proportions they are now.

 

 

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