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News Discussion  » Star Wars: The Old Republic: Bounty Hunter Revealed as Player Class

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56 posts found
  Precursor

Novice Member

Joined: 2/21/04
Posts: 117

3/22/09 2:14:57 PM#41

and so it begins...

another era of pve marks stuck in terrain and pvp marks locked in an upstairs guild hall.

=P

  JYCowboy

Advanced Member

Joined: 1/11/05
Posts: 635

SWG: Jess Youngstar(CIA)-Ahazi
DCUO: Blue Horizon(CIA)
STO: John West(USS Texas)NCC-91836

3/22/09 2:54:31 PM#42
Originally posted by Precursor

and so it begins...

another era of pve marks stuck in terrain and pvp marks locked in an upstairs guild hall.

=P


 

Terrain should not have those problems.  Mark in a house, send in the bomb droid and TEF his butt out.

  Sanguinia

Novice Member

Joined: 11/08/08
Posts: 235

U.S. Government Sponsored Role-Player.

3/22/09 4:54:20 PM#43

I'm actually starting to consider this game, even though I'm not much of a Star Wars mark.

What Happened With SWG Went Down YEARS AGO! Please Try To Stop Whining About It In Every Thread I Read. Mourn It, And Finally MOVE ON With Your Lives! Thanks A Heap.

  Abrahmm

Novice Member

Joined: 12/01/05
Posts: 2485

3/22/09 5:11:18 PM#44

Really sad to see this game going down the Class route. Nothing about Star Wars depicts people being locked into arbitrary, restricting "Classes" that define everything about them. As someone else said, Bounty Hunting is a skill, not a class.

Han Solo was a Smuggler. Was that his class? No, not at all. He didn't just smuggle. He was a pilot, he was an engineer(fixed/made modifications to the Falcon), a soldier(Battle of Endor), a gunner, the list goes on.

Luke was a farmer, a pilot, eventually a Jedi, a soldier, a crafter(made his lightsaber)

Leia was a politicion, a soldier, a spy(Jabba's Palace in return of the Jedi), and later a Jedi.

Chewbacca was a pilot, a droid engineer, a soldier, a smuggler, an engineer.

Anakin was a Pod racer, a droid engineer, a pilot, a Jedi, a Sith, and a robot.

I could go on and on and on. Nothing about Star Wars indicates that people are defined and restricted to a precise, fictional class. It was much like the real world where people could do anything they want if they had the SKILL to do so.

Making this a class based game is simply showing they don't have the ingenuity, creativity, or the courage to try something that is more fitting for the game they are making, and instead are settling for the "standard", which is a pretty weak standard at that.

Sad to see it go this way.

Tried: LotR, CoH, AoC, WAR, Jumpgate Classic
Played: SWG, Guild Wars, WoW
Playing: Eve Online, Counter-strike
Loved: Star Wars Galaxies
Waiting for: Earthrise, Guild Wars 2, anything sandbox.

  Sanguinia

Novice Member

Joined: 11/08/08
Posts: 235

U.S. Government Sponsored Role-Player.

3/22/09 5:39:44 PM#45
Originally posted by Abrahmm

Really sad to see this game going down the Class route. Nothing about Star Wars depicts people being locked into arbitrary, restricting "Classes" that define everything about them. As someone else said, Bounty Hunting is a skill, not a class.

Han Solo was a Smuggler. Was that his class? No, not at all. He didn't just smuggle. He was a pilot, he was an engineer(fixed/made modifications to the Falcon), a soldier(Battle of Endor), a gunner, the list goes on.

Luke was a farmer, a pilot, eventually a Jedi, a soldier, a crafter(made his lightsaber)

Leia was a politicion, a soldier, a spy(Jabba's Palace in return of the Jedi), and later a Jedi.

Chewbacca was a pilot, a droid engineer, a soldier, a smuggler, an engineer.

Anakin was a Pod racer, a droid engineer, a pilot, a Jedi, a Sith, and a robot.

I could go on and on and on. Nothing about Star Wars indicates that people are defined and restricted to a precise, fictional class. It was much like the real world where people could do anything they want if they had the SKILL to do so.

Making this a class based game is simply showing they don't have the ingenuity, creativity, or the courage to try something that is more fitting for the game they are making, and instead are settling for the "standard", which is a pretty weak standard at that.

Sad to see it go this way.


 

Well, all the Star Wars games with rpg elements were ALL class-based. So, I was not surprised by this decision in the least. Even the table-top rpgs are class-based. At this point in my life, I'm not adverse to it. But I do completely agree with your points. Hell, I don't know if I've ever played an mmo that wasn't class-based. Sure, I played Runescape. But that was only for a week. And that was because there was someone playing it I wanted to spend time with. Other than that...? I probably wouldn't even know what to do in a non class-based game, I'd be so excited by the newness! Of course, with my p 'n p rpg background, I'd be fine. Hell, the Hero System [Champions anyone?] is point-based. Mmmm point-based goodness!

What Happened With SWG Went Down YEARS AGO! Please Try To Stop Whining About It In Every Thread I Read. Mourn It, And Finally MOVE ON With Your Lives! Thanks A Heap.

  Abrahmm

Novice Member

Joined: 12/01/05
Posts: 2485

3/22/09 7:10:07 PM#46
Originally posted by Sanguinia
Originally posted by Abrahmm

Really sad to see this game going down the Class route. Nothing about Star Wars depicts people being locked into arbitrary, restricting "Classes" that define everything about them. As someone else said, Bounty Hunting is a skill, not a class.

Han Solo was a Smuggler. Was that his class? No, not at all. He didn't just smuggle. He was a pilot, he was an engineer(fixed/made modifications to the Falcon), a soldier(Battle of Endor), a gunner, the list goes on.

Luke was a farmer, a pilot, eventually a Jedi, a soldier, a crafter(made his lightsaber)

Leia was a politicion, a soldier, a spy(Jabba's Palace in return of the Jedi), and later a Jedi.

Chewbacca was a pilot, a droid engineer, a soldier, a smuggler, an engineer.

Anakin was a Pod racer, a droid engineer, a pilot, a Jedi, a Sith, and a robot.

I could go on and on and on. Nothing about Star Wars indicates that people are defined and restricted to a precise, fictional class. It was much like the real world where people could do anything they want if they had the SKILL to do so.

Making this a class based game is simply showing they don't have the ingenuity, creativity, or the courage to try something that is more fitting for the game they are making, and instead are settling for the "standard", which is a pretty weak standard at that.

Sad to see it go this way.


 

Well, all the Star Wars games with rpg elements were ALL class-based. So, I was not surprised by this decision in the least. Even the table-top rpgs are class-based. At this point in my life, I'm not adverse to it. But I do completely agree with your points. Hell, I don't know if I've ever played an mmo that wasn't class-based. Sure, I played Runescape. But that was only for a week. And that was because there was someone playing it I wanted to spend time with. Other than that...? I probably wouldn't even know what to do in a non class-based game, I'd be so excited by the newness! Of course, with my p 'n p rpg background, I'd be fine. Hell, the Hero System [Champions anyone?] is point-based. Mmmm point-based goodness!

Well even though every fan of this game hates to hear this, I'll just mention to you since you don't seem to be aware of it, that the first MMORPG based off of Star Wars, called Star Wars Galaxies, USED to be completely skill based. There were 32 professions that each had 18 skills that you could mix and match as you pleased. As of 2005 the game was decapitated and molded into a cookie cutter MMO, but before that it was really unique.

Tried: LotR, CoH, AoC, WAR, Jumpgate Classic
Played: SWG, Guild Wars, WoW
Playing: Eve Online, Counter-strike
Loved: Star Wars Galaxies
Waiting for: Earthrise, Guild Wars 2, anything sandbox.

  star

Advanced Member

Joined: 1/04/07
Posts: 1015

WHAT TO PUT IN HERE

3/22/09 7:17:43 PM#47
Originally posted by Abrahmm

Really sad to see this game going down the Class route. Nothing about Star Wars depicts people being locked into arbitrary, restricting "Classes" that define everything about them. As someone else said, Bounty Hunting is a skill, not a class.

Han Solo was a Smuggler. Was that his class? No, not at all. He didn't just smuggle. He was a pilot, he was an engineer(fixed/made modifications to the Falcon), a soldier(Battle of Endor), a gunner, the list goes on.

Luke was a farmer, a pilot, eventually a Jedi, a soldier, a crafter(made his lightsaber)

Leia was a politicion, a soldier, a spy(Jabba's Palace in return of the Jedi), and later a Jedi.

Chewbacca was a pilot, a droid engineer, a soldier, a smuggler, an engineer.

Anakin was a Pod racer, a droid engineer, a pilot, a Jedi, a Sith, and a robot.

I could go on and on and on. Nothing about Star Wars indicates that people are defined and restricted to a precise, fictional class. It was much like the real world where people could do anything they want if they had the SKILL to do so.

Making this a class based game is simply showing they don't have the ingenuity, creativity, or the courage to try something that is more fitting for the game they are making, and instead are settling for the "standard", which is a pretty weak standard at that.

Sad to see it go this way.

Honey, it's been obvious since the beginning that Bioware was going down this route. Please, the SWG:Vet's forum for Q.Q'ing is over there -->

This is not going to be like SWG, so ffs, get over it.

  Abrahmm

Novice Member

Joined: 12/01/05
Posts: 2485

3/22/09 7:29:43 PM#48
Originally posted by star.buck
Originally posted by Abrahmm

Really sad to see this game going down the Class route. Nothing about Star Wars depicts people being locked into arbitrary, restricting "Classes" that define everything about them. As someone else said, Bounty Hunting is a skill, not a class.

Han Solo was a Smuggler. Was that his class? No, not at all. He didn't just smuggle. He was a pilot, he was an engineer(fixed/made modifications to the Falcon), a soldier(Battle of Endor), a gunner, the list goes on.

Luke was a farmer, a pilot, eventually a Jedi, a soldier, a crafter(made his lightsaber)

Leia was a politicion, a soldier, a spy(Jabba's Palace in return of the Jedi), and later a Jedi.

Chewbacca was a pilot, a droid engineer, a soldier, a smuggler, an engineer.

Anakin was a Pod racer, a droid engineer, a pilot, a Jedi, a Sith, and a robot.

I could go on and on and on. Nothing about Star Wars indicates that people are defined and restricted to a precise, fictional class. It was much like the real world where people could do anything they want if they had the SKILL to do so.

Making this a class based game is simply showing they don't have the ingenuity, creativity, or the courage to try something that is more fitting for the game they are making, and instead are settling for the "standard", which is a pretty weak standard at that.

Sad to see it go this way.

Honey, it's been obvious since the beginning that Bioware was going down this route. Please, the SWG:Vet's forum for Q.Q'ing is over there -->

This is not going to be like SWG, so ffs, get over it.

If you can't reply to a logical argument with a logical argument, don't bother replying.

Tried: LotR, CoH, AoC, WAR, Jumpgate Classic
Played: SWG, Guild Wars, WoW
Playing: Eve Online, Counter-strike
Loved: Star Wars Galaxies
Waiting for: Earthrise, Guild Wars 2, anything sandbox.

  Sanguinia

Novice Member

Joined: 11/08/08
Posts: 235

U.S. Government Sponsored Role-Player.

3/22/09 7:35:00 PM#49
Originally posted by Abrahmm
Originally posted by Sanguinia
Originally posted by Abrahmm

Really sad to see this game going down the Class route. Nothing about Star Wars depicts people being locked into arbitrary, restricting "Classes" that define everything about them. As someone else said, Bounty Hunting is a skill, not a class.

Han Solo was a Smuggler. Was that his class? No, not at all. He didn't just smuggle. He was a pilot, he was an engineer(fixed/made modifications to the Falcon), a soldier(Battle of Endor), a gunner, the list goes on.

Luke was a farmer, a pilot, eventually a Jedi, a soldier, a crafter(made his lightsaber)

Leia was a politicion, a soldier, a spy(Jabba's Palace in return of the Jedi), and later a Jedi.

Chewbacca was a pilot, a droid engineer, a soldier, a smuggler, an engineer.

Anakin was a Pod racer, a droid engineer, a pilot, a Jedi, a Sith, and a robot.

I could go on and on and on. Nothing about Star Wars indicates that people are defined and restricted to a precise, fictional class. It was much like the real world where people could do anything they want if they had the SKILL to do so.

Making this a class based game is simply showing they don't have the ingenuity, creativity, or the courage to try something that is more fitting for the game they are making, and instead are settling for the "standard", which is a pretty weak standard at that.

Sad to see it go this way.


 

Well, all the Star Wars games with rpg elements were ALL class-based. So, I was not surprised by this decision in the least. Even the table-top rpgs are class-based. At this point in my life, I'm not adverse to it. But I do completely agree with your points. Hell, I don't know if I've ever played an mmo that wasn't class-based. Sure, I played Runescape. But that was only for a week. And that was because there was someone playing it I wanted to spend time with. Other than that...? I probably wouldn't even know what to do in a non class-based game, I'd be so excited by the newness! Of course, with my p 'n p rpg background, I'd be fine. Hell, the Hero System [Champions anyone?] is point-based. Mmmm point-based goodness!

Well even though every fan of this game hates to hear this, I'll just mention to you since you don't seem to be aware of it, that the first MMORPG based off of Star Wars, called Star Wars Galaxies, USED to be completely skill based. There were 32 professions that each had 18 skills that you could mix and match as you pleased. As of 2005 the game was decapitated and molded into a cookie cutter MMO, but before that it was really unique.


 

Well, thanks for mentioning it. Yeah, I'm not really much of a Star Wars fan. By the time I played SWG it was class-based. And I didn't stick with it longer than 5 or 6 hours as the game didn't feel like it was something I was looking for. Ultimately, I wasn't aware the SWG game was anything other than something former players whine about in absolutely every thread on this site.

What Happened With SWG Went Down YEARS AGO! Please Try To Stop Whining About It In Every Thread I Read. Mourn It, And Finally MOVE ON With Your Lives! Thanks A Heap.

  Abrahmm

Novice Member

Joined: 12/01/05
Posts: 2485

3/22/09 7:40:07 PM#50
Originally posted by Sanguinia
Originally posted by Abrahmm
Originally posted by Sanguinia
Originally posted by Abrahmm

Really sad to see this game going down the Class route. Nothing about Star Wars depicts people being locked into arbitrary, restricting "Classes" that define everything about them. As someone else said, Bounty Hunting is a skill, not a class.

Han Solo was a Smuggler. Was that his class? No, not at all. He didn't just smuggle. He was a pilot, he was an engineer(fixed/made modifications to the Falcon), a soldier(Battle of Endor), a gunner, the list goes on.

Luke was a farmer, a pilot, eventually a Jedi, a soldier, a crafter(made his lightsaber)

Leia was a politicion, a soldier, a spy(Jabba's Palace in return of the Jedi), and later a Jedi.

Chewbacca was a pilot, a droid engineer, a soldier, a smuggler, an engineer.

Anakin was a Pod racer, a droid engineer, a pilot, a Jedi, a Sith, and a robot.

I could go on and on and on. Nothing about Star Wars indicates that people are defined and restricted to a precise, fictional class. It was much like the real world where people could do anything they want if they had the SKILL to do so.

Making this a class based game is simply showing they don't have the ingenuity, creativity, or the courage to try something that is more fitting for the game they are making, and instead are settling for the "standard", which is a pretty weak standard at that.

Sad to see it go this way.


 

Well, all the Star Wars games with rpg elements were ALL class-based. So, I was not surprised by this decision in the least. Even the table-top rpgs are class-based. At this point in my life, I'm not adverse to it. But I do completely agree with your points. Hell, I don't know if I've ever played an mmo that wasn't class-based. Sure, I played Runescape. But that was only for a week. And that was because there was someone playing it I wanted to spend time with. Other than that...? I probably wouldn't even know what to do in a non class-based game, I'd be so excited by the newness! Of course, with my p 'n p rpg background, I'd be fine. Hell, the Hero System [Champions anyone?] is point-based. Mmmm point-based goodness!

Well even though every fan of this game hates to hear this, I'll just mention to you since you don't seem to be aware of it, that the first MMORPG based off of Star Wars, called Star Wars Galaxies, USED to be completely skill based. There were 32 professions that each had 18 skills that you could mix and match as you pleased. As of 2005 the game was decapitated and molded into a cookie cutter MMO, but before that it was really unique.


 

Well, thanks for mentioning it. Yeah, I'm not really much of a Star Wars fan. By the time I played SWG it was class-based. And I didn't stick with it longer than 5 or 6 hours as the game didn't feel like it was something I was looking for. Ultimately, I wasn't aware the SWG game was anything other than something former players whine about in absolutely every thread on this site.

 

Yes, it used to be much more then the center of epic whining. I'll admit, I have whined about it a lot, and still do sometimes, but I hold back now. While SWG was my favorite game(not just MMO) of all time, I realize that it is gone(officially), and I can only hope some of it's better features, which were and still are well ahead of it's time, are implemented in future titles.

Tried: LotR, CoH, AoC, WAR, Jumpgate Classic
Played: SWG, Guild Wars, WoW
Playing: Eve Online, Counter-strike
Loved: Star Wars Galaxies
Waiting for: Earthrise, Guild Wars 2, anything sandbox.

  JeroKane

Elite Member

Joined: 2/21/06
Posts: 3448

3/23/09 5:29:01 AM#51
Originally posted by Abrahmm

Really sad to see this game going down the Class route. Nothing about Star Wars depicts people being locked into arbitrary, restricting "Classes" that define everything about them. As someone else said, Bounty Hunting is a skill, not a class.

Han Solo was a Smuggler. Was that his class? No, not at all. He didn't just smuggle. He was a pilot, he was an engineer(fixed/made modifications to the Falcon), a soldier(Battle of Endor), a gunner, the list goes on.

Luke was a farmer, a pilot, eventually a Jedi, a soldier, a crafter(made his lightsaber)

Leia was a politicion, a soldier, a spy(Jabba's Palace in return of the Jedi), and later a Jedi.

Chewbacca was a pilot, a droid engineer, a soldier, a smuggler, an engineer.

Anakin was a Pod racer, a droid engineer, a pilot, a Jedi, a Sith, and a robot.

I could go on and on and on. Nothing about Star Wars indicates that people are defined and restricted to a precise, fictional class. It was much like the real world where people could do anything they want if they had the SKILL to do so.

Making this a class based game is simply showing they don't have the ingenuity, creativity, or the courage to try something that is more fitting for the game they are making, and instead are settling for the "standard", which is a pretty weak standard at that.

Sad to see it go this way.

 

Classes are the easymode way of MMO making... and yet many companies even fail at that lol.

Classes are a lot easier to balance for both PVE and PVP, but more so PVP.

Skill based MMO's (the Sandbox element people like to refer to) are a nightmare to balance.

Yet if it would be a pure PVE game, balance wouldn't really matter. It shouldn't matter.

But when the PVP comes along, so comes the eternal QQ of players whining and whining and whining.

Remember in old SWG that the TKM in full composite armor was seriously overpowered in PVP compaired to the other professions and also easymode Solo'ing in PVE.

It just seems developers have gotten scared of sandbox and thus skill based games. *sigh*

  Ozmodan

Advanced Member

Joined: 2/27/07
Posts: 5056

3/23/09 7:47:31 AM#52
Originally posted by Guillermo197
Originally posted by Abrahmm

Really sad to see this game going down the Class route. Nothing about Star Wars depicts people being locked into arbitrary, restricting "Classes" that define everything about them. As someone else said, Bounty Hunting is a skill, not a class.

Han Solo was a Smuggler. Was that his class? No, not at all. He didn't just smuggle. He was a pilot, he was an engineer(fixed/made modifications to the Falcon), a soldier(Battle of Endor), a gunner, the list goes on.

Luke was a farmer, a pilot, eventually a Jedi, a soldier, a crafter(made his lightsaber)

Leia was a politicion, a soldier, a spy(Jabba's Palace in return of the Jedi), and later a Jedi.

Chewbacca was a pilot, a droid engineer, a soldier, a smuggler, an engineer.

Anakin was a Pod racer, a droid engineer, a pilot, a Jedi, a Sith, and a robot.

I could go on and on and on. Nothing about Star Wars indicates that people are defined and restricted to a precise, fictional class. It was much like the real world where people could do anything they want if they had the SKILL to do so.

Making this a class based game is simply showing they don't have the ingenuity, creativity, or the courage to try something that is more fitting for the game they are making, and instead are settling for the "standard", which is a pretty weak standard at that.

Sad to see it go this way.

 

Classes are the easymode way of MMO making... and yet many companies even fail at that lol.

Classes are a lot easier to balance for both PVE and PVP, but more so PVP.

Skill based MMO's (the Sandbox element people like to refer to) are a nightmare to balance.

Yet if it would be a pure PVE game, balance wouldn't really matter. It shouldn't matter.

But when the PVP comes along, so comes the eternal QQ of players whining and whining and whining.

Remember in old SWG that the TKM in full composite armor was seriously overpowered in PVP compaired to the other professions and also easymode Solo'ing in PVE.

It just seems developers have gotten scared of sandbox and thus skill based games. *sigh*


 

Excuse me but saying classes are easier to balance is pure myth.  Just an excuse by developers not to try something outside the EQ/Wow model.

The problem with classes, they restrict your character growth immeasurably, but it encourages the making of alts which do keep players playing longer.

As to SWG, you obviously did not play SWG much, anyone could wear full composite and there was no skill that was overpowering in pvp.

  JeroKane

Elite Member

Joined: 2/21/06
Posts: 3448

3/23/09 7:53:00 AM#53
Originally posted by Ozmodan

As to SWG, you obviously did not play SWG much, anyone could wear full composite and there was no skill that was overpowering in pvp.

 

Excuse me back, but if you played SWG much, then why went so many players for TKM huh.

TKM was one of the most played professions on my server back 2003-2004. And for a good reason.

And I know everyone could wear composite. That wasn't even the point. But it added to making the TKM a very very strong and popular profession. Especially when it came to solo'ability and PVP.

  JYCowboy

Advanced Member

Joined: 1/11/05
Posts: 635

SWG: Jess Youngstar(CIA)-Ahazi
DCUO: Blue Horizon(CIA)
STO: John West(USS Texas)NCC-91836

3/23/09 8:19:13 AM#54
Originally posted by Ozmodan
Originally posted by Guillermo197
Originally posted by Abrahmm

 
 

Excuse me but saying classes are easier to balance is pure myth.  Just an excuse by developers not to try something outside the EQ/Wow model.

The problem with classes, they restrict your character growth immeasurably, but it encourages the making of alts which do keep players playing longer.

As to SWG, you obviously did not play SWG much, anyone could wear full composite and there was no skill that was overpowering in pvp.


 

LOL,

I guess you never PVPed in Pre-CU either.  Riflemen/Combat Medic was the kiss of death and the closest to a "I Win" button with its increadible poisons.  Right, the skill system was balanced.

  Superwasbeer

Novice Member

Joined: 2/17/09
Posts: 88

It's not that I'm so smart , it's just that I stay with problems longer.

3/23/09 10:58:54 AM#55

wow awesome, although I myself want to be more of a professional pilot =)

  Unshra

Advanced Member

Joined: 6/23/05
Posts: 313

3/23/09 11:19:35 AM#56

Simply put I know I will be playing this, but only time will tell if I decide to stick with it. Would be nice if BioWare was able to break the chain of bad MMOs with strong IPs.

 

With that said, I find the Bounty Hunter / Force user debate rather funny, I will say that those saying "Bounty Hunter is better" seem to always compare them to "Jedi" and in that comparsion I agree "Jedi" are too restrictive when it comes to the use of the force. However Sith are not and I would pick a Sith over the Bounty Hunter if it was a one on one match. Though I am very bias (think Galen Marek.)

Either way Jedi < Bounty Hunter and Sith > Bounty Hunter, let the disagreements/flames begin.


Because flying a Minmatar ship is like going down a flight of stairs on an office chair while firing an Uzi.

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