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3/20/09 6:45:28 PM#21
well said |
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3/20/09 6:45:33 PM#22
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3/20/09 6:53:11 PM#23
Originally posted by aionix
I hate the whole "who copied who" fights, but I have to disagree with this one just cause EvE is in NO way a Freelancer MMO. EvE is more like the X-games where the dynamic econmy is the heart of the game, with combat revolving around that. Jumpgate Evolution (as much as been told) will be more like an online version of Freelancer, where space combat via capital ships and fighter dogfights are the center, and the econmy revolves around that. As for the WAR and WoW battle, just like in ALL SINGLE PLAYER GAMES, there will be some overlap of gameplay and content. Resistance vs Halo, Killzone vs Call of Duty, Final Fantasy vs Lost Odysee, Guitar Hero vs Rock Band. Same genre, very similiar gameplay, but slighty different ideas incorpirated with slightly different skins.
So why are MMO's the only ones getting tagged with copying each other? Is it because a lack of a console war within the PC community? Well I thank the gods for that lol! But seriously, every game has its own innovations and ideas behind it that fit different niches of players, and RARELY do we see true innovation that breaks the mold.
I don't think MMO's are the only ones who get that tag. Everyone has heard a song that they know they've heard before with different lyrics... (same chord structure etc) Altho I guess I do find it amusing when people talk about a computer game released post 2000... being a total rip off of a table top gaming system. Then of course table top gaming was just chess with different "graphics".. Unlike Pen and Paper which was taking the strategy out of Chess turning it into a gambling game (dice) and removing the pieces (aka graphics). Then of course when you look at any "fantasy" game you then look at the influences they "ripped off" and even if you go back to some of those authors... (because most of them used books for inspiration) You then look at the lore that they ripped off to write their books. Or perhaps in most cases Mythology is a better word to use. Everyone gets inspiration from somewhere. Most people don't even claim to have created something new or will talk in depth about what inspired them. So yes the entire process is a joke (who copied who). My view is some games suck and some suck less. A few are even a lot of fun. Odd that nobody has figured out how to copy fun yet? I don't really care what the inspiration was... I just want a game that entertains me. |
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3/20/09 7:00:43 PM#24
Agreed!
Bring me the fun! Bring me the exicetment! But since these are MMO's... Bring me the fun day in and day out! Bring me the excitement that will last for years! I believe this is the primary flaw in this "New-Age" of MMO's. Sure they're entertaining! Sure they're fun! But...you forgot about the persistent online world...and thus you've created a MORPG or MOFPS...leaving out the multiplayer and giving us that cool online solo experience that we always wanted to pay $15 a month for. Sorry about that rant, but that is directed to the new developers of MMO's. I just hope one of these games can be fun and shared with OTHERS for a good amount of time (1 year minimum before I burnout please, no more 60 days and then poof no more content). |
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3/20/09 7:10:13 PM#25
Originally posted by Metal_M
Although they share many similarities (As do a lot of MMO's these days), the difference (KEY difference) is the RvR gameplay. And add levelling your character purely by participating in scenarios and RvR. That itself, to me, is bliss.
But looking at how you posted your opinion (Basically lacking any arguments), you didn't look past the UI and controls, did you? No matter, though. "Skill has not cool downed!" |
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3/20/09 7:12:33 PM#26
Blizzard made World of Warcraft based on Warhammer IP A deal with Game workshop was canceled. Blizzard launched it as its own IP
So ya Warhammer and World of Warcraft look somewhat similar. Duh.
Stupid kid
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3/20/09 9:07:04 PM#27
have any/some/most of you actually stop for a second and think that the OP might not be talking about lore and rather about interface, graphical feel and in game systems? Desconsider the RVR aspect and the warhammer lore, and WAR is IN FACT more similar to wow than LOTR or AOC. In fact, going further, it there wasn't a sucessful World of warcraft chances are we wouldn't have mythic's Warhammer online. I have always being a fanatical Warhammer fan (warhammer in sthe sense of the universe and the tt game) but the arguments about who copy who are irrelevant in most cases when considering the transfer process to the mmorpg computer game envinronment.
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3/20/09 10:27:45 PM#28
George Lucas invented the space, so Eve is just a copy of it. |
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3/20/09 10:32:31 PM#29
*Caveman A draws a line in the dirt with a stick. *Caveman B draws a line in the dirt with a stick, but it's pointing slightly to the right and it has a little curve at the end. Caveman A: "OOH OOG YOU COPY ME!" *Caveman A knocks Caveman B unconscious and feeds him to a Woolly Mammoth. Maybe now you get how stupid this is.
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3/20/09 10:38:48 PM#30
Yep, I've read this three times and I agree 100%. |
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3/21/09 2:20:57 PM#31
When it comes to style, WAR is not similar to WOW. Warcraft I was based on Warhammer pen and paper game. The shoe is on the other foot. WOW is similar to WAR. I recently left WOW for WAR, and I would have to say that the gameplay is night and day between these two games. Warhammer has a focus on PVP and has short bursts of action. WOW is completely PVE focused to the point where you shouldn't even bother with PVP. That's why I left. TBC introduced resilience and made WOW PVP worth doing. WOTLK nerfed resilience into the ground and now it's the same game I hated before TBC came out. "The keys are in your hands. Realize you are sole creator... of your own madter plan" - Dimmu Borgir, Gateways |
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3/21/09 2:29:30 PM#32
Ehm.. If WAR and WoW are alike bogs down to how much you know about videogames, and your opinion of this(when you reply to this topic, for instance) can say a lot about just how much you really DO know!
Both of the game's art look similar. Toon-ish characters and flushed with colors in all aspects. From a game designer's perspective, it's yin and yang. WoW is trying to be the holy grail of PvE(or... it tries to be both PvE and PvP... WoW is a subject for evolution, but that's another discussion) and WAR is thusly trying to be the holy grail of PvP. Though, both try to serve both, but their main focus are opposites. The skills are similar, you perform a precalculated set of countermeasures of you're a ranged DPS and a melee dude runs in your face. You do this in both games very similar. Say, if I'm a Hunter in WoW and I'm getting a rogue up my arse, I'd either use Scatter Shot(to disorient the player from targeting me and unable to control his character) or use Wing Clip to reduce his movement speed. When I'm a Shadow Warrior, for those who do not know is pretty equivalent to a Hunter in WoW, I use Whirling Pin which acts as an AoE root followed by Takedown to reduce movement speed(a ranged Wing Clip).
Some may say, on the other hand again, that the games are very different. WAR is all about an infinite, persistent, never-ending WAR and everyone knows it, and you're contributing from either side; while WoW is all about fallen heroes, epic deeds and and a call to save the magical world of Azeroth itself.
Jesus, just go play either fucking game and stop the pathetic whining already! |
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3/21/09 8:18:46 PM#33
Originally posted by Zeramact11 This man wins the thread. |
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3/22/09 3:11:44 PM#34
Originally posted by Metal_M
You really have no idea how insanely ironic it is to say Warhammer is ripping off Warcraft. |
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Rekam
Novice Member
Joined: 8/04/06
"Water can flow or it can crash. Be water my friend." -Bruce Lee |
3/22/09 6:11:05 PM#35
Fact: WAR did try to sell this game in the light of that "its not another WoW". Every dev interview I watched, all they did was reference WoW and made fun of it. To me its kind of hard to make fun of the most *successful* MMO in the Biz. To me thats a red flag, you spend more time noting and advertising that its not something, rather then saying what it is. Because in the end, it doesn't hold a candle to WoW. WoW by this time was rapdily expanding there server count, rather then merging and removing there servers. Why? What WAR fan boys wont tell you, its just not that good of a game. Keep playing and waisting your money every month hoping one day that glorious patch will come and fix all the problems and make it that great game you thought it would be. I've played my fair share of WoW and WAR, but im in no way a fan boy of either one of them. In the end, MMORPG.com is a haven for people who love to hate on WoW, and preach up their own game. |
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3/22/09 6:17:47 PM#36
Originally posted by Rekam
I agree here, but I wouldn't say WAR isn't fun at all to anyone. Why would they have people in T4 fighting over the cities if there wasn't anyone? I admit, I'm a fanboy to WAR. But I'm not going to go around shoving it in people faces. Meh. |
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3/22/09 8:39:44 PM#37
Originally posted by Zorndorf That's a complete myth. And a complete LAUGH. World of Warcaft based on Warhammer??? What a joke !!!!! Give me ONE official link of GW or Blizzard confirming this thin air rumour. You can't. Besides Warcraft 1 began in 1994 as a RTS game (it would take 10 more years to launch World of Warcraft). The Lore of both games are MILES apart as the very beginning of Wacraft 1 shows back in 1994 (Medivh, Tower aka Karazahn, Dark portal, Elwyn Forest, Stormwind etc ...) And ... what has a miniatures game to do with a Real Time Strategy game in 1994?
Dude, he meant Warcraft 1, Warcraft was originally intended to be a Warhammer based RTS. But was rejected by GW in the end. Hard to imagine the largest PC game developer would be essentially non-existant if Games Workshop accepted the deal.
Edit: By the way, the lore of both IPs are actually fairly similiar if you look through alot of the basic stuff. Also, the purpose of the miniatures was to basically play an RTS with plastic figures, putting into an RTS computer game actually seems pretty realistic. |
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3/22/09 8:54:47 PM#38
Originally posted by Zorndorf
Dude, he meant Warcraft 1, Warcraft was originally intended to be a Warhammer based RTS. But was rejected by GW in the end. Hard to imagine the largest PC game developer would be essentially non-existant if Games Workshop accepted the deal.
Edit: By the way, the lore of both IPs are actually fairly similiar if you look through alot of the basic stuff. Also, the purpose of the miniatures was to basically play an RTS with plastic figures, putting into an RTS computer game actually seems pretty realistic. Dude it IS a myth. Give me ONE historical link coming from an official source. You can't because there WAS simply not a connection between the two firms. Also read the Lore of Warcraft 1, it is MILES away from the Warhammer TT games as from the VERY beginnings. And what you write in blue means you don't have a clue (playing War TT from 1987). At that time no one even knew what an RTS was (it didn't even exist). I played Dungeons and Dragons even BEFORE Warhammer btw. They had the same Fantasy settings. D&D came from the Wargames hobby (both in miniatures and on board games and then we even talk ... PRE 1980 stuff. best wargames and games like Sword and Sorcery were made in .... 1978. And I was there and played them ! No GW at all back then. I am fed up with the lies of War fans coming out with these made up stories.
Ok...maybe I was suggesting that the idea of Warhammer and tabletop war games inspired the creation of the RTS? I don't know, I think you need to give up the hostility. |
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3/22/09 9:08:46 PM#39
EVERYONE STOP! The original poster is probably a troll. He's just starting shit for the sake of it. Don't give in to his foppery! |
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3/23/09 10:02:25 AM#40
Originally posted by Metal_M Congratulations! You're the troll of the month! |
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