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MMORPG.com Discussion Forums

Darkfall

Darkfall 

General Discussion  » My review after leaving Darkfall

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90 posts found
  thark

Elite Member

Joined: 1/01/03
Posts: 740

3/18/09 8:34:03 AM#41


Originally posted by schloob

Originally posted by Zoulz

Originally posted by schloob

Originally posted by Zoulz

Originally posted by HerculesSAS

The ubergankage is what is going to destroy the game, and fast. There's no control on PKing so it's rampant, and having the whims of a few players override the enjoyment of LOTS of others means you will lose players often.
 
I am so glad Mortal Online is implementing statloss for PKers.



 
On the topic of MO, they have a major announcement very soon.. =) I'm betting it's a closed beta.


 
I just checked it out and see that it is Swedish.  After the abject failures of DF and AoC, I think I will wait for an American MMORPG.


Ok? I don't know if I should be offended by that as I'm from Sweden myself. :)
You think americans are better at making MMO's? Are you really going to judge a game by what nationality the developers have?


I already explained myself.  Two of the last three games I have played seriously were not from the US and two of the three were terrible... AoC and DF.  If you take offense I feel sorry for you because your are too sensitive.
And yes I believe with all my heart that different countries do things better or worse than others.  Get real.

Well..Sweden has made many games that is considered very good..

Like the Battlefield series..Chronicles of Riddick etc..

We have a few developer houses that are very famous, like DICE

We have a huge industri in gaming...

/junker

  Ihmotepp

Spotlight Poster

Joined: 10/28/08
Posts: 14557

3/18/09 8:42:07 AM#42
Originally posted by schloob
Originally posted by Zoulz
Originally posted by HerculesSAS

The ubergankage is what is going to destroy the game, and fast. There's no control on PKing so it's rampant, and having the whims of a few players override the enjoyment of LOTS of others means you will lose players often.

 

I am so glad Mortal Online is implementing statloss for PKers.

 

On the topic of MO, they have a major announcement very soon.. =) I'm betting it's a closed beta.

 

I just checked it out and see that it is Swedish.  After the abject failures of DF and AoC, I think I will wait for an American MMORPG.

 

It's not so much that they are Swedish, more that they have never made an MMORPG. First time MMORPG devs have a hard time releasing a decent game.

The other thing with MO, is IMO, it's similar to DF. Lots of features that sound sort of cool on paper, but dont' actually make for fun gameplay.

I like the MO art work. If they'd move toward more conventional features I think they'd have something.

  Valthar

Novice Member

Joined: 12/29/05
Posts: 59

3/18/09 8:42:31 AM#43

Have never played darkfall, been watching it closely though, but if you dont think it is your thing

You could give http://spellborn.acclaim.com a shot.

Release is going to have a PvP server, combat is sort of similar though I think Spellborns sounds a bit more interesting. The only real problem is currently they do not have any real death penalty in PvP.

 

Open Beta for the US should be out in about a week or so.

 

  lornj

Apprentice Member

Joined: 10/11/08
Posts: 351

3/18/09 8:44:48 AM#44

from the what i read in the previouls posts, it seems people are crying because they cant reach uberness within a few hours of playing. it seems having to "work" for something just isnt acceptable to some people and they want everything now now now. the reason why its so hard is to actually make you feel like you have accomplished something when you do reach the top. now be like oh well i hit 100, now what. i guess todays generation have become lazy and mindless.

  rav3n2

Hard Core Member

Joined: 5/20/06
Posts: 1620

"Only the dead have seen the end of war" Plato

3/18/09 8:58:24 AM#45
Originally posted by lornj

from the what i read in the previouls posts, it seems people are crying because they cant reach uberness within a few hours of playing. it seems having to "work" for something just isnt acceptable to some people and they want everything now now now. the reason why its so hard is to actually make you feel like you have accomplished something when you do reach the top. now be like oh well i hit 100, now what. i guess todays generation have become lazy and mindless.

 

You mean they are not hard working as the hardcore guilds who have worked so hard macroing their skills for a week while they are sleeping and made it to 100? Damn the OP damn lazy guy, get those macros going, learn from the pros, after all they are the "worthy" and "target audience".

  shellshockro

Novice Member

Joined: 10/28/06
Posts: 13

3/18/09 9:10:09 AM#46

Darkfall was a money maker for me. Sold the account and am up $50 . Good riddance to bad rubbish.

  miagisan

Elite Member

Joined: 7/28/06
Posts: 5123

3/18/09 9:20:05 AM#47
Originally posted by DarthRaiden

kkthxbai OP , you will be replaced by someone worthy..

 

sad...really really sad

  Reborn17

Novice Member

Joined: 9/17/07
Posts: 422

"In a time of universal deceit - telling the truth is a revolutionary act."
--George Orwell

3/18/09 9:20:26 AM#48

Been watching Dog Company's live feed on and off to try and see what people do in this game really and it appears basically declare war on each other, grind nodes, gank and talk smack. Period. The joint is sad. Apparently you have like 2 offensive moves, for 2hand weps at least, the avatars look better naked cuz the armors are crap and as anyone who knows anything about mmo communities, games like this attract the worst of the worst douchebags (check the feed for yourself). Fact is, DF only has about 10k subscribers because of their own ineptitude and easily lost out on millions of dollars from the hype before people fully realized what DF really is. Fortunately, because of the low caliber network and assets in the game 10k subs should be plenty to keep it up and running, essentially banishing at least a few thousand asshats to a self imposed phantom zone away from the rest of us and we can at least be grateful for that.

"The people never give up their liberties but under some delusion." -Edmund Burke

Who will rise up for me against the evildoers? or who will stand up for me against the workers of iniquity?"
(Psalm 94:16)

  lornj

Apprentice Member

Joined: 10/11/08
Posts: 351

3/18/09 9:24:51 AM#49
Originally posted by rav3n2
Originally posted by lornj

from the what i read in the previouls posts, it seems people are crying because they cant reach uberness within a few hours of playing. it seems having to "work" for something just isnt acceptable to some people and they want everything now now now. the reason why its so hard is to actually make you feel like you have accomplished something when you do reach the top. now be like oh well i hit 100, now what. i guess todays generation have become lazy and mindless.

 

You mean they are not hard working as the hardcore guilds who have worked so hard macroing their skills for a week while they are sleeping and made it to 100? Damn the OP damn lazy guy, get those macros going, learn from the pros, after all they are the "worthy" and "target audience".


 

i never said anything about using macros. obviously, you are one of those people that dont know what hard work is all about. using macros does not mean you worked for something. you actually did nothing at all.

  Respit

Novice Member

Joined: 11/05/08
Posts: 780

“It's not easy to cut through a human head with a hacksaw.”
- Michael Crichton

3/18/09 9:25:05 AM#50
Originally posted by Samuraisword

"This game will not appeal to people that like to accomplish things in a game."

Wrong.

This game will not appeal to people that like to easily accomplish things in a game.

The fact that it takes a lot of effort to maximize your crafting skills is exactly what will limit the amount of players who pursue crafting to the upper skill tiers. Those who persevere will reap the rewards and fame. There is no point in being one of the many expert crafters as in theme park games like WoW, EQ2, LoTRO, etc., where little effort is required to become a master artisan.

 

Lol.

Please tell me how getting sick of being PeeKayed equates to not wanting to put in any effort ?

DarkFall FAQ - Read then Question with Boldness

  User Deleted
3/18/09 9:44:22 AM#51
Originally posted by Samuraisword

"This game will not appeal to people that like to accomplish things in a game."

Wrong.

This game will not appeal to people that like to easily accomplish things in a game.

The fact that it takes a lot of effort to maximize your crafting skills is exactly what will limit the amount of players who pursue crafting to the upper skill tiers. Those who persevere will reap the rewards and fame. There is no point in being one of the many expert crafters as in theme park games like WoW, EQ2, LoTRO, etc., where little effort is required to become a master artisan.

 

If the crafting system takes so much effort perhaps you would like to tell us how we have a player reaching 100 in Bowyer after such a short time?

All crafting systems in all games take as long or as little time as your willing to put into it, no matter how intricate or tedious they try to make.

EQ2 for example tried to make crafting into it's own complete game, where you can take damage from the process if you get things wrong, SWG had an extremly involved and wonderful crafting system at release that was hailed by all crafters, I'm sure the list can go on.

I bet if you detailed the crafting process for us from Darkfall the system would be very similar to most other MMO's out there, the crafting world really hasn't been revoluntionised just yet though.

 

  rhinok

Advanced Member

Joined: 2/01/07
Posts: 1790

3/18/09 10:01:02 AM#52
Originally posted by lornj
Originally posted by rav3n2
Originally posted by lornj

from the what i read in the previouls posts, it seems people are crying because they cant reach uberness within a few hours of playing. it seems having to "work" for something just isnt acceptable to some people and they want everything now now now. the reason why its so hard is to actually make you feel like you have accomplished something when you do reach the top. now be like oh well i hit 100, now what. i guess todays generation have become lazy and mindless.

You mean they are not hard working as the hardcore guilds who have worked so hard macroing their skills for a week while they are sleeping and made it to 100? Damn the OP damn lazy guy, get those macros going, learn from the pros, after all they are the "worthy" and "target audience".

i never said anything about using macros. obviously, you are one of those people that dont know what hard work is all about. using macros does not mean you worked for something. you actually did nothing at all.

What's the percent of Darkfall players who've never used a macro? It's probably smaller than the percent who do. Not only is macroing allowed in Darkfall (albeit attended), but the game design actually encourages it.  Macro usage is rampant within Darkfall.    It has nothing to do with  "hard work".  If the game designed enforced working to level up your skills (only letting you farm a couple of pieces from a node, then forcing you to move on or only leveling combat skills during combat), gathering and crafting then people would do so.  Unfortunately, the game isn't designed in this manner.

Irrespective of that, everybody's idea of "fun" is dfferent.  I've never been into crafting, in any game, because I find it mind-numbingly dull.  For me, personally, I don't want a game to be work.  I want it to be entertaining.

~Ripper

 

  DarthRaiden

Apprentice Member

Joined: 11/20/05
Posts: 4040

i make art,
till someone dies.

Forum Terrorist

3/18/09 10:34:46 AM#53
Originally posted by rhinok

For me, personally, I don't want a game to be work.  I want it to be entertaining.

~Ripper

 

 

You could try some action shooter..no mats to gather, nothing to craft, not much of char progress , login, shoot, kill , logout.

-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  robertb

Novice Member

Joined: 2/26/09
Posts: 676

3/18/09 10:47:53 AM#54
Originally posted by qbangy32
Originally posted by Samuraisword

"This game will not appeal to people that like to accomplish things in a game."

Wrong.

This game will not appeal to people that like to easily accomplish things in a game.

The fact that it takes a lot of effort to maximize your crafting skills is exactly what will limit the amount of players who pursue crafting to the upper skill tiers. Those who persevere will reap the rewards and fame. There is no point in being one of the many expert crafters as in theme park games like WoW, EQ2, LoTRO, etc., where little effort is required to become a master artisan.

 

If the crafting system takes so much effort perhaps you would like to tell us how we have a player reaching 100 in Bowyer after such a short time?

All crafting systems in all games take as long or as little time as your willing to put into it, no matter how intricate or tedious they try to make.

EQ2 for example tried to make crafting into it's own complete game, where you can take damage from the process if you get things wrong, SWG had an extremly involved and wonderful crafting system at release that was hailed by all crafters, I'm sure the list can go on.

I bet if you detailed the crafting process for us from Darkfall the system would be very similar to most other MMO's out there, the crafting world really hasn't been revoluntionised just yet though.

 

 

100 in Bowyer is only half way. The player probably made arrows and bows for his entire clan with mats they provided, or was one hell of a macroer...

  rhinok

Advanced Member

Joined: 2/01/07
Posts: 1790

3/18/09 10:55:35 AM#55
Originally posted by DarthRaiden
Originally posted by rhinok

For me, personally, I don't want a game to be work.  I want it to be entertaining.

~Ripper

 

 

You could try some action shooter..no mats to gather, nothing to craft, not much of char progress , login, shoot, kill , logout.

You miss the point.  I'd love to play a MMORPG that's so immersive and with such a well designed leveling system (preferably skills over player levels) that it doesn't seem like work or a grind.  There are definitely aspects of Darkfall that appeal to me, but the design gives me pause.  I guess I'll just have to design my own MMO ;)

~Ripper

  Xemous

Novice Member

Joined: 7/31/08
Posts: 248

3/18/09 12:23:37 PM#56
Originally posted by schloob

I could only stomache about 5 days of this game and I thought I would share my experiences with those of you who are considering buying this game.

Every day I would suffer through the queue for a few hours (1-5 hours on average including 12+ hrs of server downtime at times).  The world is huge and empty.  There are small clusters of goblins you have to kill for your first quest to collect 4 axes.  There are 4 goblins that spawn in the quest area and there are between 1-10 other people trying to kill them.  It took me a couple of days to collect the four axes because I would get no more than 3 before being ganked or killed because you can't really wear armor or else you will be insta ganked.  The best is when people in full armor and mounts run behind you hitting you from a mount.  Also, there are times when it isn't even possible to kill goblins because they are bugged out.  If you are sucessful in killing said goblins, get used to them because in my week in DF, which including running across the world for several hours, I saw 3 types of mobs.  Goblins, spiders and humanoids in a cave.  AV must have run out of money before they could properly populate the world with mobs although even if there were mobs they are nearly impossible to solo and would likely result in you getting ganked before you could loot while at low health.

Crafting is terrible.  I cannot repeat that enough.  It costs 500gp to train it which took me about a week to save up.  The only way to make money because of the ganking and buggy goblins was to actually sell crafting mats that I could have used.  It is a huge pain to actually make something and people will only buy it at about 10% markup above cost and it the time it takes to run to sell and collect matts takes several hours.  In the last patch crafting was made even more difficult requiring you to travel further from town to get mats which were made more rare.  It would take a new crafter months to get to where many crafters are now after 2 weeks because of these changes.  Same with money and skills from exploits.

This game will not appeal to people that like to accomplish things in a game.  I was in a random hardcore guild and everyone talked about macroing 24/7 which I don't have a problem with.  I even did it a little bit.  Other than macroing to improve skills slightly people that started early and have money from all the glaring exploits that used to exist chase eachother down and murder eachother.  They would talk on vent for hours about sieging a castle or something, screaming in rage about people speed hacking and wall hacking.  Neither side would really lose or gain anything and most people fought naked.

Much of the gameplay mechanics are reflected in the player bases' attitude.  Chat is filled with vitriol and hate and after being ganked you will often recieve messages like "F you bitch," etc.  I was looking for a friendly environment so that I could learn the game when I joined my guild and when I got in vent I realized it wasa bunch of rotten teenage guys.  Chat was filled with racist jokes and mom jokes.  There were a few nice people but the hostile environment of the game is reflected in peoples attitudes.  One of the reasons I hung it up was because I was falling into this dog eat dog predatorial mentality and it really isn't what I want from a game.

I will wrap this up because I need to find something else to play until a decent company releases a new MMORPG.  This game appeals to a VERY small niche market much like the failed game Fury did.  This game will not be sucessful and I give it slight less time than AoC took to fail.

If you want to play a good FPS game play COD4 or TF2.

If you want to play a good MMORPG play WAR or WoW.

If you want a mixture of the two don't play this because it is terrible and you will just quit out of frustration after a few days.

Ways to salvage DF:

-Add a more restrictive PvP server

-Add more servers including a NA one

-Make crafting more profitable and interesting

-More than 1 or 2 mobs every 5 sq. miles

-Make a way to travel quickly

-Overhaul UI and game control mechanics

-Better gfx and gameplay in general

-I could go on and on

Before playing this game I thought that it could have potential because of all the people saying how it is the best ever and the greatest.  I should have learned my lesson from all of the other games like AoC that had people up in arm about how great it was.. for the first 2 weeks... until they disappeared.  This game IS NOT the best ever and I think many of them are thrilled for now because they got an early start and are now orgasming in their super man undies every time they gank a naked noob and tell call him a "noob bitch."  Calling this game is like calling McDonalds the best ever.  Although you may have a psychological atachment to it, making it better for you, it still doesn't comapre with a fancy restuarant, like WoW or EQ.  This game is for sadist and masochists and allowing people to kill each other without reward belongs in a skill based FPS.

I am not trolling this game.  I could care less if it succeeds or not, I am merely giving my opinion.  If my best friend walked up to me and asked me what I thought of this game because he was thinking about buying it, this is what I would tell him.

So that you can gauge my tastes in games, I lasted 4 years in EQ1, 3 months in WoW, 2 months in Vanguard, LoTRO, AoC, WAR and many others that range between 1 day and 1 month.  I guess I could be called picky but I can normally stomache more than 5 days of a game.

 

And yes, you can have my stuff.. I am in Heimdal although I don't have much because of the griefers/gankers.

Contact me for info on my account although I was banned without explaination from the official forums.

 

 

 

Reading that kind of dismisses your review because you dont know what DF is about in the first place.

This is a game of risk and freedom.  Thats why this is the savior of mmos to some people

  Routver

Apprentice Member

Joined: 12/21/08
Posts: 378

3/18/09 1:40:26 PM#57
Originally posted by DarthRaiden

 

You could try some action shooter..no mats to gather, nothing to craft, not much of char progress , login, shoot, kill , logout.

 

Well, you're assuming no MMORPG ever will make crafting entertaining/challenging. Maybe one will succeed, who knows.

  Hhussk

City of Heroes Correspondent

Joined: 12/18/07
Posts: 220

That which surrounds you, becomes you.

3/18/09 2:08:17 PM#58
Originally posted by schloob

I could only stomache about 5 days of this game and I thought I would share my experiences with those of you who are considering buying this game.

Every day I would suffer through the queue for a few hours (1-5 hours on average including 12+ hrs of server downtime at times).  The world is huge and empty.  There are small clusters of goblins you have to kill for your first quest to collect 4 axes.  There are 4 goblins that spawn in the quest area and there are between 1-10 other people trying to kill them.  It took me a couple of days to collect the four axes because I would get no more than 3 before being ganked or killed because you can't really wear armor or else you will be insta ganked.  The best is when people in full armor and mounts run behind you hitting you from a mount.  Also, there are times when it isn't even possible to kill goblins because they are bugged out.  If you are sucessful in killing said goblins, get used to them because in my week in DF, which including running across the world for several hours, I saw 3 types of mobs.  Goblins, spiders and humanoids in a cave.  AV must have run out of money before they could properly populate the world with mobs although even if there were mobs they are nearly impossible to solo and would likely result in you getting ganked before you could loot while at low health.

Crafting is terrible.  I cannot repeat that enough.  It costs 500gp to train it which took me about a week to save up.  The only way to make money because of the ganking and buggy goblins was to actually sell crafting mats that I could have used.  It is a huge pain to actually make something and people will only buy it at about 10% markup above cost and it the time it takes to run to sell and collect matts takes several hours.  In the last patch crafting was made even more difficult requiring you to travel further from town to get mats which were made more rare.  It would take a new crafter months to get to where many crafters are now after 2 weeks because of these changes.  Same with money and skills from exploits.

This game will not appeal to people that like to accomplish things in a game.  I was in a random hardcore guild and everyone talked about macroing 24/7 which I don't have a problem with.  I even did it a little bit.  Other than macroing to improve skills slightly people that started early and have money from all the glaring exploits that used to exist chase eachother down and murder eachother.  They would talk on vent for hours about sieging a castle or something, screaming in rage about people speed hacking and wall hacking.  Neither side would really lose or gain anything and most people fought naked.

Much of the gameplay mechanics are reflected in the player bases' attitude.  Chat is filled with vitriol and hate and after being ganked you will often recieve messages like "F you bitch," etc.  I was looking for a friendly environment so that I could learn the game when I joined my guild and when I got in vent I realized it wasa bunch of rotten teenage guys.  Chat was filled with racist jokes and mom jokes.  There were a few nice people but the hostile environment of the game is reflected in peoples attitudes.  One of the reasons I hung it up was because I was falling into this dog eat dog predatorial mentality and it really isn't what I want from a game.

I will wrap this up because I need to find something else to play until a decent company releases a new MMORPG.  This game appeals to a VERY small niche market much like the failed game Fury did.  This game will not be sucessful and I give it slight less time than AoC took to fail.

If you want to play a good FPS game play COD4 or TF2.

If you want to play a good MMORPG play WAR or WoW.

If you want a mixture of the two don't play this because it is terrible and you will just quit out of frustration after a few days.

Ways to salvage DF:

-Add a more restrictive PvP server

-Add more servers including a NA one

-Make crafting more profitable and interesting

-More than 1 or 2 mobs every 5 sq. miles

-Make a way to travel quickly

-Overhaul UI and game control mechanics

-Better gfx and gameplay in general

-I could go on and on

Before playing this game I thought that it could have potential because of all the people saying how it is the best ever and the greatest.  I should have learned my lesson from all of the other games like AoC that had people up in arm about how great it was.. for the first 2 weeks... until they disappeared.  This game IS NOT the best ever and I think many of them are thrilled for now because they got an early start and are now orgasming in their super man undies every time they gank a naked noob and tell call him a "noob bitch."  Calling this game is like calling McDonalds the best ever.  Although you may have a psychological atachment to it, making it better for you, it still doesn't comapre with a fancy restuarant, like WoW or EQ.  This game is for sadist and masochists and allowing people to kill each other without reward belongs in a skill based FPS.

I am not trolling this game.  I could care less if it succeeds or not, I am merely giving my opinion.  If my best friend walked up to me and asked me what I thought of this game because he was thinking about buying it, this is what I would tell him.

So that you can gauge my tastes in games, I lasted 4 years in EQ1, 3 months in WoW, 2 months in Vanguard, LoTRO, AoC, WAR and many others that range between 1 day and 1 month.  I guess I could be called picky but I can normally stomache more than 5 days of a game.

 

And yes, you can have my stuff.. I am in Heimdal although I don't have much because of the griefers/gankers.

Contact me for info on my account although I was banned without explaination from the official forums.

 

 


 

I appreciate your comments. I was wondering if you started with EQ1 on day 1, since that is the only game you played for more than a year.

Also, I'm leary as to what you did to get yourself banned from their forums. Mind explaining?

In any event, I'm interested in more people commenting about the queue situation occurring with Darkfall. I believe high queue times, which equal = paying, but not being able to play....being the biggest reason people will quit.

Personally, I'm still waiting to see how the game pans out.

Rule 1. Never pay money until the game stabilizes.

-----------------------------
Blog -Transcendent''s Tomb - Reviews, Polls, and tortured opinions from the minions of MMORPGS

http://www.mmorpg.com/blogs/Hhussk

  Sortran

Novice Member

Joined: 5/30/07
Posts: 152

3/18/09 4:28:35 PM#59


Originally posted by ougarit

Originally posted by Zodan

Go back to WoW.



 
Go back to DFO...
 
 
 
 
 
 
 
 
 
 
 
 

if you can ^^


Nice! so we now have a saying for the supposed hard core types. So if you are a carebear its WoW, Hard core its DFO. were does that leave the middleman?

Still pretty damn funny to see someone say that. worthy of a sig for sure!
 

Playing: Not much actively.
Games played: to many to list, been playing MMO's since 2001
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  schloob

Novice Member

Joined: 4/04/08
Posts: 166

 
3/18/09 5:16:27 PM#60
Originally posted by lornj

from the what i read in the previouls posts, it seems people are crying because they cant reach uberness within a few hours of playing. it seems having to "work" for something just isnt acceptable to some people and they want everything now now now. the reason why its so hard is to actually make you feel like you have accomplished something when you do reach the top. now be like oh well i hit 100, now what. i guess todays generation have become lazy and mindless.

Wow you are a critical thinker.  That is EXACTLY what I was thinking and the EXACT reason I was crying.  It wasn't because the game looks like it was made as a high school senior project.  I just graduated from college with a B.A.  Proof that I am lazy and mindless.

I think people that lecture about hard work in a video game on the internet are the most pathetic, socially inept people in the world.  You know there are people digging ditches as you ramble on about rediculous things, right?

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