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3/18/09 8:34:03 AM#41
Well..Sweden has made many games that is considered very good.. Like the Battlefield series..Chronicles of Riddick etc.. We have a few developer houses that are very famous, like DICE We have a huge industri in gaming... /junker |
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3/18/09 8:42:07 AM#42
Originally posted by schloob
I just checked it out and see that it is Swedish. After the abject failures of DF and AoC, I think I will wait for an American MMORPG.
It's not so much that they are Swedish, more that they have never made an MMORPG. First time MMORPG devs have a hard time releasing a decent game. The other thing with MO, is IMO, it's similar to DF. Lots of features that sound sort of cool on paper, but dont' actually make for fun gameplay. I like the MO art work. If they'd move toward more conventional features I think they'd have something. |
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3/18/09 8:42:31 AM#43
Have never played darkfall, been watching it closely though, but if you dont think it is your thing You could give http://spellborn.acclaim.com a shot. Release is going to have a PvP server, combat is sort of similar though I think Spellborns sounds a bit more interesting. The only real problem is currently they do not have any real death penalty in PvP.
Open Beta for the US should be out in about a week or so.
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3/18/09 8:44:48 AM#44
from the what i read in the previouls posts, it seems people are crying because they cant reach uberness within a few hours of playing. it seems having to "work" for something just isnt acceptable to some people and they want everything now now now. the reason why its so hard is to actually make you feel like you have accomplished something when you do reach the top. now be like oh well i hit 100, now what. i guess todays generation have become lazy and mindless. |
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3/18/09 8:58:24 AM#45
Originally posted by lornj
You mean they are not hard working as the hardcore guilds who have worked so hard macroing their skills for a week while they are sleeping and made it to 100? Damn the OP damn lazy guy, get those macros going, learn from the pros, after all they are the "worthy" and "target audience".
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3/18/09 9:10:09 AM#46
Darkfall was a money maker for me. Sold the account and am up $50 . Good riddance to bad rubbish. |
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3/18/09 9:20:05 AM#47
Originally posted by DarthRaiden
sad...really really sad
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Reborn17
Novice Member
Joined: 9/17/07
"In a time of universal deceit - telling the truth is a revolutionary act." |
3/18/09 9:20:26 AM#48
Been watching Dog Company's live feed on and off to try and see what people do in this game really and it appears basically declare war on each other, grind nodes, gank and talk smack. Period. The joint is sad. Apparently you have like 2 offensive moves, for 2hand weps at least, the avatars look better naked cuz the armors are crap and as anyone who knows anything about mmo communities, games like this attract the worst of the worst douchebags (check the feed for yourself). Fact is, DF only has about 10k subscribers because of their own ineptitude and easily lost out on millions of dollars from the hype before people fully realized what DF really is. Fortunately, because of the low caliber network and assets in the game 10k subs should be plenty to keep it up and running, essentially banishing at least a few thousand asshats to a self imposed phantom zone away from the rest of us and we can at least be grateful for that. "The people never give up their liberties but under some delusion." -Edmund Burke Who will rise up for me against the evildoers? or who will stand up for me against the workers of iniquity?" |
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3/18/09 9:24:51 AM#49
Originally posted by rav3n2
You mean they are not hard working as the hardcore guilds who have worked so hard macroing their skills for a week while they are sleeping and made it to 100? Damn the OP damn lazy guy, get those macros going, learn from the pros, after all they are the "worthy" and "target audience".
i never said anything about using macros. obviously, you are one of those people that dont know what hard work is all about. using macros does not mean you worked for something. you actually did nothing at all. |
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Respit
Novice Member
Joined: 11/05/08
“It's not easy to cut through a human head with a hacksaw.” |
3/18/09 9:25:05 AM#50
Originally posted by Samuraisword
Lol. Please tell me how getting sick of being PeeKayed equates to not wanting to put in any effort ? DarkFall FAQ - Read then Question with Boldness |
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3/18/09 9:44:22 AM#51
Originally posted by Samuraisword
If the crafting system takes so much effort perhaps you would like to tell us how we have a player reaching 100 in Bowyer after such a short time? All crafting systems in all games take as long or as little time as your willing to put into it, no matter how intricate or tedious they try to make. EQ2 for example tried to make crafting into it's own complete game, where you can take damage from the process if you get things wrong, SWG had an extremly involved and wonderful crafting system at release that was hailed by all crafters, I'm sure the list can go on. I bet if you detailed the crafting process for us from Darkfall the system would be very similar to most other MMO's out there, the crafting world really hasn't been revoluntionised just yet though.
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3/18/09 10:01:02 AM#52
Originally posted by lornj i never said anything about using macros. obviously, you are one of those people that dont know what hard work is all about. using macros does not mean you worked for something. you actually did nothing at all. What's the percent of Darkfall players who've never used a macro? It's probably smaller than the percent who do. Not only is macroing allowed in Darkfall (albeit attended), but the game design actually encourages it. Macro usage is rampant within Darkfall. It has nothing to do with "hard work". If the game designed enforced working to level up your skills (only letting you farm a couple of pieces from a node, then forcing you to move on or only leveling combat skills during combat), gathering and crafting then people would do so. Unfortunately, the game isn't designed in this manner. Irrespective of that, everybody's idea of "fun" is dfferent. I've never been into crafting, in any game, because I find it mind-numbingly dull. For me, personally, I don't want a game to be work. I want it to be entertaining. ~Ripper
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DarthRaiden
Apprentice Member
Joined: 11/20/05
i make art, Forum Terrorist |
3/18/09 10:34:46 AM#53
Originally posted by rhinok
You could try some action shooter..no mats to gather, nothing to craft, not much of char progress , login, shoot, kill , logout. -----MY-TERMS-OF-USE-------------------------------------------------- "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE) |
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3/18/09 10:47:53 AM#54
Originally posted by qbangy32
If the crafting system takes so much effort perhaps you would like to tell us how we have a player reaching 100 in Bowyer after such a short time? All crafting systems in all games take as long or as little time as your willing to put into it, no matter how intricate or tedious they try to make. EQ2 for example tried to make crafting into it's own complete game, where you can take damage from the process if you get things wrong, SWG had an extremly involved and wonderful crafting system at release that was hailed by all crafters, I'm sure the list can go on. I bet if you detailed the crafting process for us from Darkfall the system would be very similar to most other MMO's out there, the crafting world really hasn't been revoluntionised just yet though.
100 in Bowyer is only half way. The player probably made arrows and bows for his entire clan with mats they provided, or was one hell of a macroer... |
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3/18/09 10:55:35 AM#55
Originally posted by DarthRaiden
You could try some action shooter..no mats to gather, nothing to craft, not much of char progress , login, shoot, kill , logout. You miss the point. I'd love to play a MMORPG that's so immersive and with such a well designed leveling system (preferably skills over player levels) that it doesn't seem like work or a grind. There are definitely aspects of Darkfall that appeal to me, but the design gives me pause. I guess I'll just have to design my own MMO ;) ~Ripper |
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3/18/09 12:23:37 PM#56
Originally posted by schloob
Reading that kind of dismisses your review because you dont know what DF is about in the first place. This is a game of risk and freedom. Thats why this is the savior of mmos to some people
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3/18/09 1:40:26 PM#57
Originally posted by DarthRaiden
Well, you're assuming no MMORPG ever will make crafting entertaining/challenging. Maybe one will succeed, who knows. |
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Hhussk
City of Heroes Correspondent
Joined: 12/18/07
That which surrounds you, becomes you. |
3/18/09 2:08:17 PM#58
Originally posted by schloob
I appreciate your comments. I was wondering if you started with EQ1 on day 1, since that is the only game you played for more than a year. Also, I'm leary as to what you did to get yourself banned from their forums. Mind explaining? In any event, I'm interested in more people commenting about the queue situation occurring with Darkfall. I believe high queue times, which equal = paying, but not being able to play....being the biggest reason people will quit. Personally, I'm still waiting to see how the game pans out. Rule 1. Never pay money until the game stabilizes. ----------------------------- |
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3/18/09 4:28:35 PM#59
Nice! so we now have a saying for the supposed hard core types. So if you are a carebear its WoW, Hard core its DFO. were does that leave the middleman? Still pretty damn funny to see someone say that. worthy of a sig for sure! Playing: Not much actively. |
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Originally posted by lornj Wow you are a critical thinker. That is EXACTLY what I was thinking and the EXACT reason I was crying. It wasn't because the game looks like it was made as a high school senior project. I just graduated from college with a B.A. Proof that I am lazy and mindless. I think people that lecture about hard work in a video game on the internet are the most pathetic, socially inept people in the world. You know there are people digging ditches as you ramble on about rediculous things, right? |
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